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Claim: 3-40-Ind Claimed by Theo
Maps In Group Map 3 at (5,-25):(7,-28)
 Status: Approved, 100% Complete
 Faction: House Indoril
 Area size: 12
 Files:
Name Size Last Modified
TR_3-40-Ind_Theo_4.esp 523.3 KB Fri Dec 22, 2017 1:46 am
TR_3-40-Ind_Theo_1.esp 473.7 KB Fri Dec 22, 2017 1:46 am
TR_3-40-Ind_Theo_3.esp 522 KB Fri Dec 22, 2017 1:46 am
TR_3-40-Ind_Theo_2.esp 518.3 KB Fri Dec 22, 2017 1:46 am
TR_3-40-Ind_Theo_5.esp 529.5 KB Fri Dec 22, 2017 1:46 am
Description
Ebon river - middle part
Last Edited by kingfish
(Sat Nov 12, 2005 5:24 pm) Post
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knightmare
Member
08 Nov 2005

Location: elsewhere

i'll take this one. I'll also take 3-41 if you let me take 2.
Post Mon Nov 14, 2005 1:30 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Why do you want both? There aren't many exterior claims left - what if someone else wants to claim something?
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Post Mon Nov 14, 2005 1:38 pm Send private message             Reply with quote                   up  
knightmare
Member
08 Nov 2005

Location: elsewhere

thats what i had figured, but if noone else wants it ill take it.
Post Mon Nov 14, 2005 2:02 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

only one claim per member, so choose one...
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Post Mon Nov 14, 2005 2:14 pm Send private message             Reply with quote                   up  
knightmare
Member
08 Nov 2005

Location: elsewhere

ok ill claim this one.

its basicly the same thing as the other one, just with the other half of the island. ill be doing the same thing.
Post Mon Nov 14, 2005 3:01 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

ok, granted
now there are two options:
1. use the old partially done file [you can get it here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11693 ] -it contains more cells - those need to be cut off in tesame
2. start from a scratch. in this case, you have to d/l both map3&4 to get bordering claims. also, make sure to follow both geografical and texture maps. [texture map can be found here: http://tamriel-rebuilt.org/?image=g/maps/map_mw_se_textures.jpg&p=modding_data/maps ], but it's easy for this claim - WG stuff only.

be sure to use a lot of OoT refs and if you must put in some housing, it's indoril area.

one more thing: you are to give a progress report at least every other week here

happy modding
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Post Mon Nov 14, 2005 3:41 pm Send private message             Reply with quote                   up  
knightmare
Member
08 Nov 2005

Location: elsewhere

dont quite get how to use the texture map but thats not important...yet. i think ill just start from scratch.
Post Mon Nov 14, 2005 3:57 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

it just tells you what texture/region type to use; in this case WG
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Post Mon Nov 14, 2005 5:19 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

This modder hasn't logged in for a month... anyone know status?
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Post Sat Dec 24, 2005 8:26 pm Send private message             Reply with quote                   up  
Zephyr
Developer Emeritus
18 Nov 2003



Revoked due to absence.
Post Sun Jan 01, 2006 4:22 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I would like to claim this one. I promise to give weekly updates or at least reports. I plan to put small village (perhaps no more then 3 ints) on wooden piles in the middle of the river, connected to shore with docks. There could be also multi-level terraced cliff peninsula with exterior caves and some waterfalls (i love this set) if my skills will show high enough to make a decent one.
I have not much free time, but I promise regular work and no abandoning without notice. You know me.
Post Sun Jan 01, 2006 8:34 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

it's all yours, happy modding theo
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Post Mon Jan 02, 2006 9:47 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Thanks Kingfish, I am on it. Could you upload 3-15 claim here so that I could match the borders? It is in review forums now where I cannot access it.
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THEO
Post Mon Jan 02, 2006 12:00 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

not any more: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11693&sid=0249ccf33d4d74994905c02369085457
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Post Mon Jan 02, 2006 12:06 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

First progress report. Raised the land and did some texturing and vertex shading.


As you can see there will be one shipwreck cca 6 shacks (velothi tower) is connected to the one in the claim to the south and perhaps one ship.

The cliff is going well, but I am not sure whether it does not look to postcard-kitsch already. Should I continue, do it less structured or abolish it for simple hill. Advices are more then welcomed:


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THEO
Post Wed Jan 04, 2006 11:09 am Send private message             Reply with quote                   up  
Resadyn
Reviewer
10 Sep 2005



I love it Theo. Keep it up. I think you should continue working on that cliff. It really does look good.
Post Wed Jan 04, 2006 3:53 pm Send private message       Send e-mail       Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

yes, it does look good, though try to add some cliffs that are rotated [x,y axis] and scaled up - to give it more variety...
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Post Wed Jan 04, 2006 7:25 pm Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Wow, I wish I had thought to do that in the Old Ebonheart harbor. Try to break it up a little bit with upscaled rocks, specifically arches (if that texture set has any arches).
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Post Wed Jan 04, 2006 7:27 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Thank you for your advices. Unfortunately I cannot rotate these pieces around Y axis as they often have textured only two sides. This also means they have to fit exactly one on another otherwise there are ugly glitches so all that I can make is these "belts". But I do scale them and rotate by X axis a lot of course.
I tried to find some arches and rocks, but the texture is very unique and it does not look very nice with other rocks IMO. I hope I can make it nice though.

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THEO
Post Wed Jan 04, 2006 8:34 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Well here are some pics of Indonesia-styled floating village I made. It is bit larger then I expected (hum 8 interiors), but I guess it will not be big problem as there will be almost no other interiors in rest of 11 cells of my claim.

Last edited by Theo on Mon Jan 16, 2006 6:55 pm; edited 1 time in total
Post Fri Jan 06, 2006 9:17 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

6 of 12 total cells are now finished (Eh I need a rest from this).

Last edited by Theo on Mon Jan 16, 2006 6:54 pm; edited 1 time in total
Post Tue Jan 10, 2006 5:57 pm Send private message             Reply with quote                   up  
Stalker
Developer Emeritus
09 Apr 2004

Location: Ukraine

If there's ebony there I think the place would have a mining vilage right above it.
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Post Tue Jan 10, 2006 6:13 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Hmmm....
Perhaps there is not that much of it and it is difficult to mine it from deep riverbed where the water is so dangerous. But I will reconsider using it...

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THEO
Post Tue Jan 10, 2006 8:02 pm Send private message             Reply with quote                   up  
sirwootalot123
Developer
08 Feb 2004

Location: Saint Paul, Minnesota, USA

FRIGGIN AWESOME. my only suggestion would be to remove the waterfalls from the daedric pyramid thingy - is there some magic-fountain-of-endless-water on the top or something? EVERYTHING else is beyond cool though, I love the sense of greater scale the whole claim has, and how the landscape sort of dwarfs the player.
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Post Tue Jan 10, 2006 9:30 pm Send private message       Send e-mail       Reply with quote                   up  
Stalker
Developer Emeritus
09 Apr 2004

Location: Ukraine

Theo wrote:
Hmmm....
Perhaps there is not that much of it and it is difficult to mine it from deep riverbed where the water is so dangerous. But I will reconsider using it...

Theo it is ebony, EBONY. When Empire hears that word they go crazy and do not care about the people. No, really. Ebony is EXTREMLY expensive and here it lies 5 meters deep underwater. I don't see a reason why it wouldn't be mined.

As for the rest - fucken awesome (no typo here).

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Post Tue Jan 10, 2006 9:37 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

OK, Ebony and waterfalls (it sucked to place them there anyway) say goodbye...
Thank you for your opinions and encouragments, I am puting all my imagination into this claim and need some feedback and critique not to turn it into complete wonderland.

_________________
THEO
Post Wed Jan 11, 2006 10:59 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

8 of 12 Cells are more or less completed now. Here are some new pics.

I removed the waterfall from old daedric cliff, but I could not resist to put another qaterfall clif coming from hill to nearby stream. Hope this is Ok:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL2.jpg
The cliffs make also labyrinth of pirate hideouts:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL3.jpg

I included also small cave-in in riverbed, but I dunno whether it does not look cheesy. What you think?

From outside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/HOLE.jpg
From inside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/INSIDE.jpg

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THEO
Post Mon Jan 16, 2006 6:59 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

FINISHED! Here is overview:

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THEO
Post Sat Jan 21, 2006 6:57 pm Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Ooo, looks nice. I'll review this as soon as I get a chance.
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-Yinnie

You REALLY don't want me to come back.
Post Sat Jan 21, 2006 7:39 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



Pretty colors!
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Post Sat Jan 21, 2006 7:42 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

wow, nice indeed!
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Post Sat Jan 21, 2006 11:18 pm Send private message       Send e-mail       Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Thank you for your nice comments, they are very appreciated as I am not very experienced with exteriors. Uploading new reviewed version with some bugs removed.
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THEO
Post Wed Jan 25, 2006 4:14 pm Send private message             Reply with quote                   up  
sxotty
Developer
23 Jan 2004



Yeah, it looks nice.

I am a big fan of using the cliffs, they add a much better ambiance to the game I think. I like the terraced area as well.

P.S. When will mine be reviewed Smile I want it to get in.

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cells completed: 39
claims 6-20;6-19
Post Thu Jan 26, 2006 12:05 am Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Got any updates for us?
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You REALLY don't want me to come back.
Post Thu Feb 16, 2006 8:59 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I uploaded two more versions since I proclaimed this claim as finished, each one should be luss bugged and more balanced. The claim should not contain much floaters and bleeders now, but the cliff is pain in ass. For some reasons the parts did not always align perfectly even when I used the grid and I had too match them manually in addition.
I can not tell whether it is OK as it is now, but in worst case I would be willing to redo it all or just scrap it.
Now I only need experienced moderator eye to look at it and give me some advices what to improve.

EDIT: I have uploaded one more refined version, but the changes I made very purel aesthetic. I am not touching this claim anymore, until it is reviewed.
Post Fri Feb 17, 2006 9:50 am Send private message             Reply with quote                   up  
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