Oblivion Discussion
Moderators: Haplo, Lead Developers
Oblivion Discussion
Right, this thread is for people who have Oblivion to talk abou the game, and give answers for some of the questions that we have had since the game was announced. If you do not have the game, feel free to ask questions about it here.
This is NOT a spam-friendly thread like the other Oblivion thread. This is a purpose-driven thread, and I do not want to see people junking this thread up.
With that said, Gamestop opens in fifteen minutes, I'm off to fetch my copy.
This is NOT a spam-friendly thread like the other Oblivion thread. This is a purpose-driven thread, and I do not want to see people junking this thread up.
With that said, Gamestop opens in fifteen minutes, I'm off to fetch my copy.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
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- Member
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Watch the spam...
Well i have a question.. How in comparation with MW the scale feels? Does it really is a lot bigger then MW? or the map is not that big? and do wehave to sacale down HM a lot??
Also, this one i can't resist... PLEASE SOMEONE GO TO THE CS AND MAKE A SMALL ISLAND FAR FAR AWAY to see if that stupid map bug is removed... or not...(if not i wonder what is their excuse now...)
Well i have a question.. How in comparation with MW the scale feels? Does it really is a lot bigger then MW? or the map is not that big? and do wehave to sacale down HM a lot??
Also, this one i can't resist... PLEASE SOMEONE GO TO THE CS AND MAKE A SMALL ISLAND FAR FAR AWAY to see if that stupid map bug is removed... or not...(if not i wonder what is their excuse now...)
MAP 3 -> Interiors
Map 3 -> Interior Fixing
Map 3 -> Interior Fixing
- Lady Nerevar
- Developer Emeritus
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- Thrignar Fraxix
- Developer Emeritus
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- Contact:
(Idea for mindless fun) go into peoples houses and stores and such, and run across tables and counters and knock their stuff everywhere! also, I was able to walk through the walls into a pseudo Chorral, anyone else find this bug interesting. PS: to those who don't have it, they make the towns sort of as interiors or something. now back to playing!!!
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Does it include an island in the Abecean? I imagine you might not be there yet, but does it have it on the map?
Sload,
inquring minds are absolutely dying to know because they want to post a thread they think is sort of important
Sload,
inquring minds are absolutely dying to know because they want to post a thread they think is sort of important
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Silverwood
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Can I give a tip about the first part, i found out a really bad unavoidable glitch.
*SPOILERS*
DO NOT READ IF YOU DO NOT WANT A PART GIVEN AWAY
in the very begining, when you catch up with the king, you get to the "Fork in the road scene" you are with the king privatly, and he gives you the _____. A guy comes out of the wall, for reasons "unknown". Do not stand on the left side of the king. You will die instantly, no matter what. This is just a tip to look out for because this happened to me, and i had to go back really far.
(puts on scissor proof pants...)
*SPOILERS*
DO NOT READ IF YOU DO NOT WANT A PART GIVEN AWAY
in the very begining, when you catch up with the king, you get to the "Fork in the road scene" you are with the king privatly, and he gives you the _____. A guy comes out of the wall, for reasons "unknown". Do not stand on the left side of the king. You will die instantly, no matter what. This is just a tip to look out for because this happened to me, and i had to go back really far.
(puts on scissor proof pants...)
- Massalinie
- Developer Emeritus
- Posts: 1670
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- Location: Canada, MB
- Contact:
Stalker wrote:Oh and please note one thing. Everybody who will buy a copy before I get mine will have his nuts cracked in no time. I am not joking. Be warned. I watch you.
Nice try Stalker, but I have no nuts to be cracked! MWAHAHAHAHA!!!
Silverwood: Haha! I was right in front of him, and I nearly jumped right out of my seat when that guy came through the wall!!
In general:
The horse riding is very hard to control, I got to ride on one for a while but only inthe little pen thing.. apparantly it's illegal to just take horses...
You can pick stuff up with the Z key, but it counts as stealing as much as actually taking the item does (I got sent to prison for touching somebody's pumpkin)
There are no silt-strider type travelling devices, but you can warp from town to town anyway just by selecting them on the map.
The NPCs follow you around when you are in their house and make sure you don't steal anything. They open the doors you close as well, which is really annoying since theft was my main way of making money in Morrowind.
The food makes a weird squelching noice when you pick it up.
You can actually bet on gladiator tourney's in the arena, and even become a combatant yourself.
You can sit in chairs!
It takes a while to get used to NPCs not always being where you left them.
Those would be my main points... for now
I am happy to answer any questions
Right, I'll have to go through this later and delete the spammy posts, because apparently it's been too long since I gave one of my harsh tongue-lashings.
Here's what I've found out of note:
I overheard a conversation in the Mage's Guild that the Nerevarine left to explore Akavir, and has not been heard from since. So that solves the question of whether or not we will be including the Nerevarine.
The scale is definitely bigger. Although you can warp from town to town without any fees, the actual travel time from town to town is much longer than it was in Morrowind. This is added to by the fact that Cyrodiil has much more altitude changes, so what looks like a straight line on the map is really a long trek up and down hills.
The intro tutorial is long. Took me at least 20 minutes to actually escape from the prison (I also spent a good half hour configuring my character's face).
Combat rocks.
All dialogue is voice-acted.
Towns indeed cannot be entered by jumping over the walls. The act as interior cells. Ironically, they work exactly the same way we had planned for Mournhold. That being said, towns are much bigger and alive than they were in Morrowind. Most doors are locked at night, and the people are generally asleep in their beds. During the day, NPCs will walk around towns, in and out of buildings.
Quests are much less confusing, and open-ended. Since NPCs don't like to stay in the same spot, you can see the location of NPCs active in the current quest on your minimap, and can locate them with your compass.
Haven't so much as opened the CS yet.
Here's what I've found out of note:
I overheard a conversation in the Mage's Guild that the Nerevarine left to explore Akavir, and has not been heard from since. So that solves the question of whether or not we will be including the Nerevarine.
The scale is definitely bigger. Although you can warp from town to town without any fees, the actual travel time from town to town is much longer than it was in Morrowind. This is added to by the fact that Cyrodiil has much more altitude changes, so what looks like a straight line on the map is really a long trek up and down hills.
The intro tutorial is long. Took me at least 20 minutes to actually escape from the prison (I also spent a good half hour configuring my character's face).
Combat rocks.
All dialogue is voice-acted.
Towns indeed cannot be entered by jumping over the walls. The act as interior cells. Ironically, they work exactly the same way we had planned for Mournhold. That being said, towns are much bigger and alive than they were in Morrowind. Most doors are locked at night, and the people are generally asleep in their beds. During the day, NPCs will walk around towns, in and out of buildings.
Quests are much less confusing, and open-ended. Since NPCs don't like to stay in the same spot, you can see the location of NPCs active in the current quest on your minimap, and can locate them with your compass.
Haven't so much as opened the CS yet.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
- The_Warder
- Developer
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Loading times depend. For me, it seems that loading generally takes a little longer. However, there are no loading times when you are exploring an exterior. In Morrowind, every time you entered a new exterior cell, the game would pause as the cell was loaded. In Oblivion, that never happens. You will see some text saying "loading cell" or something along those lines, but the game will keep going as normal.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
- Silverwood
- Developer
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My report. I concur with most of what dex said. a few points though.
Combat I find far more simple, even with the power attacks. However since there are more animations, and its much much faster than MW, its better.
Loading times vary for me. The first time going between interiors and other ints, or ints and exts I find the loading time on par with MW. Going back and forth through cells you've already been through is pretty instant.
The popup in exteriors can be a bit distracting at times, but I've yet to try the new Nvidia drivers that may help. Forests tend to be a bit slow for me, but still very playable.(Uber rig, but every distance and shadow slider maxed out) Outside of forests, generally OB runs faster than MW ever did.
Dialogue is actually dialogue now! except between NPCs their conversations tend to be pretty short and meaningless, but they talk to eachother instead of wandering around like idiot robots with amnesia.
My only beef is the interface for the inventory and everything else. Its all accessed by ONE key, and feels far more tailored to the xbox version. I've yet to figure out how to drop items if I'm not using a container or body.
9.7/10
Combat I find far more simple, even with the power attacks. However since there are more animations, and its much much faster than MW, its better.
Loading times vary for me. The first time going between interiors and other ints, or ints and exts I find the loading time on par with MW. Going back and forth through cells you've already been through is pretty instant.
The popup in exteriors can be a bit distracting at times, but I've yet to try the new Nvidia drivers that may help. Forests tend to be a bit slow for me, but still very playable.(Uber rig, but every distance and shadow slider maxed out) Outside of forests, generally OB runs faster than MW ever did.
Dialogue is actually dialogue now! except between NPCs their conversations tend to be pretty short and meaningless, but they talk to eachother instead of wandering around like idiot robots with amnesia.
My only beef is the interface for the inventory and everything else. Its all accessed by ONE key, and feels far more tailored to the xbox version. I've yet to figure out how to drop items if I'm not using a container or body.
9.7/10
"There is no dark side of the moon really. Matter of fact, it's all dark."
Hold shift and click the item.I've yet to figure out how to drop items if I'm not using a container or body.
My rig isn't uber. I forget exactly what it is, but Oblivion auto-configured the game to run on medium settings, and it does so without a hitch.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
- Massalinie
- Developer Emeritus
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There is loading between cells, but it's very unoticable, every now and again you get a little messege on the screen say "loading area" or something like that but it doesn't freeze the action at all.
For me, loading times are very much the same, I have a pretty fast computer though.
And yes, combat TOTALLY rocks, you get blood spattered up your arms and on your sword etc. Also, the combat sounds are really realistic and sometimes a bit gross, Not that I mind that
The gravity thing is cool, near the beginning you fire arrows into the bucket and it hangs differently. Generally things are a lot more realistic. Stuff falls on the floor when NPCs knock it off the table, YOU can knock stuff off the tables. It's very cool.
As for Magic, I only used it a bit before but I'll have a go at some stuff tonight.
So far what I've seen is nothing short of awsome, but I'll have to have a go at some of the side quests, fighters guild etc.
As for the tutorial, yes it was really long but you can skip the dialogue by left-clicking which would make it much faster when starting a new character as you could just speed through all the bla and literally run through the dungeon skipping all tutorial stuff unless you wanted the countless lockpicks, bones etc that there are to find down there.
My goal right now is to train, and make some money!
For me, loading times are very much the same, I have a pretty fast computer though.
And yes, combat TOTALLY rocks, you get blood spattered up your arms and on your sword etc. Also, the combat sounds are really realistic and sometimes a bit gross, Not that I mind that
The gravity thing is cool, near the beginning you fire arrows into the bucket and it hangs differently. Generally things are a lot more realistic. Stuff falls on the floor when NPCs knock it off the table, YOU can knock stuff off the tables. It's very cool.
As for Magic, I only used it a bit before but I'll have a go at some stuff tonight.
So far what I've seen is nothing short of awsome, but I'll have to have a go at some of the side quests, fighters guild etc.
As for the tutorial, yes it was really long but you can skip the dialogue by left-clicking which would make it much faster when starting a new character as you could just speed through all the bla and literally run through the dungeon skipping all tutorial stuff unless you wanted the countless lockpicks, bones etc that there are to find down there.
My goal right now is to train, and make some money!
- The Old Ye Bard
- Member
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Nothing about Vivec. I haven't found any new books regarding Morrowind in the game (I spent a lot of time in the Mage's Guild libraries), but most of the books from Morrowind have been carried over into this game. It is said several times that many Dunmer have immigrated to Cyrodiil to escape the oppressive rule of the Temple. So perhaps after the fall of the Tribunal, the Temple went apeshit in an attempt to keep control.
"Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
-Yinnie
You REALLY don't want me to come back.
I agree. The Imperials would be just the type to say, "they came here because it's better here!". Of course, I wouldnt put it past the temple to be jerks.
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
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- Lady Nerevar
- Developer Emeritus
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- Location: New Orleans, LA
Hey guys... don't ignore me please someone try to make an island far away and see if you can see it in the map... From what someone said in the ESF the map thing from MW is still there but maybe the person did something wrong... I know you all are just playing the game while we EU players are just waitting for it to come, but testing this takes just 5 minutes (i think). Thanks.
MAP 3 -> Interiors
Map 3 -> Interior Fixing
Map 3 -> Interior Fixing
One of the devs said that unless a character is killed off as part of a quest, then they're considered "alive" in lore. Of course with all the power gamers killing vivec for a soultrap, they may have changed that to accomodate the "OMGWTFBBQ I killed teh vivic d00d in morowland howz he aliv eagain?????!!!!!111" idiots.
Combat is definitely more interesting and fun. Simpler, but better, more visceral and energetic. The best comparison I could make to a friend was sort of like Jedi Knight, but heavier feeling because its with big metal swords and armor instead of lightsabers.
As for the size of the game. I'm pretty content. The world feels huge always. Only when you're at cities pretty far away and can still see the imperial city's tower does that change. And then, it just feels like you're really high up and not that far out into cyrodiil yet.
There's no reason to worry about the map bug at all. Not with the seperate worldspaces. They fit all of Cyrodiil into one just fine, we'll just have a unique worldspace for each province.
Who's up for making a Hammerfell heightmap?
Combat is definitely more interesting and fun. Simpler, but better, more visceral and energetic. The best comparison I could make to a friend was sort of like Jedi Knight, but heavier feeling because its with big metal swords and armor instead of lightsabers.
As for the size of the game. I'm pretty content. The world feels huge always. Only when you're at cities pretty far away and can still see the imperial city's tower does that change. And then, it just feels like you're really high up and not that far out into cyrodiil yet.
There's no reason to worry about the map bug at all. Not with the seperate worldspaces. They fit all of Cyrodiil into one just fine, we'll just have a unique worldspace for each province.
Who's up for making a Hammerfell heightmap?
Magic system is awesome, me thinks. Get a spell equipped, and push "C" to cast it (actually, being a Morrowinder, I changed this to cast from "R", which feels more natural) no matter what you have in your hand. The effects from Havok sometimes feel overdone, but on the whole they look pretty good (making rats burn is fun... heck, EVERYTHING is fun).Morgoth wrote:Does anyone care to inform me about the MAGIC SYSTEM??
My own experiences of note:
- I found a ruin of sorts, and was looking around at things, when I was suddenly hit from behind. I pushed "F" to ready my weapon, swung around, and saw nothing. Then I was hit again. So I ran up some stairs, and turned around to watch for any movement. Then I saw its outline, just barely. It was an INVISIBLE FREAKING RAT! I couldn't seemed to hit it, so I summoned a skeleton (which is named "PoHa's Skeleton" instead of just "Skeleton" btw) and let him kill it. Then an invisible wolf showed up. I let my skeleton kill it too.
- I once shot a wolf with an arrow, looking down upon it on a fairly steep, rocky slope. That last arrow killed it, and it rolled several feet down the hillside, spinning and flailing all around. Freakin' hilarious.
- All the things that people have been complaining about over the development cycle (fast travel, compass, size of the province, animations, etc, etc) had no right to complain, IMO. Everything works fine, and it doesn't seem 'dumbed down' to me at all.
- Quests are MUCH more varied from Morrowind's "go to x, do this"
- Simply breaking into someone's house and tossing all their stuff on the floor when no one's around is fun. I've done this several times. I'm crazy.
- Dungeon crawls are awesome. Some of them have a puzzle of sorts, though are still straightforward enough to not be confusing (the ones I've seen at least).
- If I had to complain about something, then I'd complain about how much of my free time this game is taking up.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Thrignar Fraxix
- Developer Emeritus
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I haven't got the chance to play much, college essays and a psycho, yet well meaning mother are keeping me from my obblivion, is there ANY spot where you can see into the next province?! I tried looking into hammerfell from the colovian highlands but it wouldn't let me even go to the border of Cyrodil.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
On Morrowind
I heard some NPC's talking about Tamriel and they mentioned Morrowind.
I can't quote them exactly,
But the gist of it was that Slavery had been made illegal in the Morrowind province, and house Hlallu and Dres joined together and freed the beast races.
I can't quote them exactly,
But the gist of it was that Slavery had been made illegal in the Morrowind province, and house Hlallu and Dres joined together and freed the beast races.
There are 10 types of people.
Those who understand binary, and those who don't.
Those who understand binary, and those who don't.
I'm doing both, actually. For instance, I just heard from someone in Anvil that that town uses the "Gold Coast" style of architecture, the "same that they use in Hammerfell."ENIGMA* wrote:is anyone not playing, but reading instead, for any Hammerfell info?
But the gist of it was that Slavery had been made illegal in the Morrowind province, and house Hlallu and Dres joined together and freed the beast races.
Actually, Dres made an alliance with Helseth, after which, they proceeded to "pick apart the carcass of ruined Indoril"Ahahahaha! Good one.
And yes, slavery was abolished in Morrowind, and both Hlaalu and Dres "renounced the slave trade, and freed the beastfolk from servitude"
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
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- Location: Wastelands of Canada.
I'm very impressed with it. I haven't been farther than Skingrad, but I can see the White-gold Tower all the way from there!
Say, does anyone know the command line to change your birthsign? The Atronach sucks, because magicka regen is constant, not like it was in Morrowind. Sure you get a bunch more points, but you lose any game of attrition.
Say, does anyone know the command line to change your birthsign? The Atronach sucks, because magicka regen is constant, not like it was in Morrowind. Sure you get a bunch more points, but you lose any game of attrition.
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
Ah that spot. Have you gotten the quest associated with it, that kinda explains the inviso rat, and wolf and sheep and people etc....INVISIBLE FREAKING RAT!
The ESFers are having a field day, bitching and whining about every god dammed little thing they can. I don't know about them, but I got exactly what I was expecting. So far everything they've said about the game, what it is and isn't has been pretty true. I'm very happy with OB.
"There is no dark side of the moon really. Matter of fact, it's all dark."