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Claim: q1-47-Mis Claimed by Bloodthirsty Crustacean
Maps In Group Map 1 at (4020, 1473)
Accurate map
Parent: 1-37-Tel
 Status: Approved, 100% Complete
 Faction: Miscellaneous
 Quest type:
 NPCs:
 Dialogue:
 File:
Name Size Last Modified
TR_q1-47-Mis_Bloodthirsty Crustacean_1.esp 461.8 KB Fri Dec 22, 2017 1:46 am
Description
*Ranyon Ruhn Main Quest*

[b]Being adapted for "Rituals and Intrigue"[/b]
While in Ranyon-ruhn, the PC is informed of the economical situation of the town and learns that the mine is the main source of income, but business aren't going too well.

The people that will play a significant role are Master Mithras, the other 2 residents of Tel Aranyon, Azariah Thelas (aka the bad accountant), Mirisun Varen (aka the mine boss) and the miners, a couple of people over at PT (not yet decided who) and probably Simeth as well (I just love that guy, dunno the reason). Some other NPCs may play a very minor role as well.

In a few words: The miners request the aid of slaves and a better salary. They can't get a better one because the mine doesn't produce enough income and there are no slaves because all of Mithras' requests to PT guys have been ignored/denied. However, the mine produces a good amount of ebony, which contradicts to the amount of money coming from its trade.

Azariah Thelas-the accountant-claims everything's fine but heartily hates Master Mithras for making him work-given that he believes nobles should never work, the mine boss is so hated that he's about to kill himself, the miners are so displeased that they're about to invent communism, and Mithras is so desperate that he wishes he was a regular heartless Telvanni lord. And the player comes in to save the day.

He will begin by performing a couple of tasks (like raiding a bandit lair to retrieve some gold with which the miners will be paid) to gain Mithras' trust, who will send him over to PT to discuss with the big shots there. The player will discover some disturbing evidence which suggest misuse of resources and stuff like that. Mithras will learn of it but the miners are already on a strike and have left the mine. The player will have to seek help from the citizens of Ranyon but since they won't be enough, Mithras will ask him to go slave-hunting, meaning that he'll have to find a smugglers' cave with slaves in it, take them and lead them to the mine.

The production begins to increase now and Mithras wants the PC to search for possible ebony buyers in Firewatch, in order to see if there's something wrong with the PT ones. Soon as the player finds people that are interested in ebony, he will need to escort a pack guar, loaded with ebony, from Ranyon-ruhn to Firewatch - here comes the Ashamul quest line, which can be connected to Ranyon's MQ.

Anyway, later the miners will return and it will be revealed that Azaria Thelas has cooperated with a wannabe Telvanni lord who dreamt of overthrowing Mithras and taking his place. To compensate for the lack of hack-and-slash in Ranyon's misc quests, there will quite some fighting before the end (I'm thinking of involving Mithras a bit more actively than just having him sit in his tower, but I don't know yet).

That's the whole thing in a few words, the quest is currently 20% complete but it shouldn't take more than a week to make it perfect.
Last Edited by Haplo
(Mon Oct 02, 2006 7:56 pm) Post
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Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Scumbago?
Do you want to pick 4 for implementation out of these?

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Wed Oct 04, 2006 6:27 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Alright, I'll get working on some of the Ranyon-ruhn ones, but I want you (Ludovic) to tell me what's the status of the main quest, so that our work doesn't conflict.
Post Sun Dec 17, 2006 12:24 am Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

I'm just polishing off the MQ specifics, and I've worked out a structure that will allow you to make your quests as planned without me, but they will still tie in with the MQ, as having done them will allow the PC to side with Mithras and betray Rathra later in the questline. PLease post your exact plan Smile
(I have the amended MQ plan at home, I'll post it tomorrow)

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Mon Dec 18, 2006 9:22 pm Send private message             Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Scummy, I need your exact plans for the quests here. You never told me which of these you picked.
_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Thu Jan 18, 2007 12:52 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

You're absolutely right Lud. I've picked the 4 first, the second of which is the MQ for Ranyon (about the mine). Two of them, I have already sent you via pm, to check on the problem that only appears in-game (the journal entry that never happens). I'm waiting until you check the esp and tell me of a solution-if you can find. After you notify me, I'll begin working on the Mithras-mine quest, the plot and dialogues of which I have already laid out. Last one is the quest of the drunkard, Hasilius Bahn, which is planned as well.
Post Thu Jan 18, 2007 6:31 pm Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Quicky review of the Simeth quest in your esp.
Found your fatal error, and a few more.

-Your esp contains evil GMSTs
-You have used Greeting 7. Only use greeting 1 for quests!
-Because of usinng the wrong greeting, I had to addtopic on "nataya"
-You should include the word Nataya in the dialogue entry that gives the player the first dialogue entry
-You need to enter a count for an additem function (ie: how many of the item to add)
Bad:
Code:
 
Player-> additem "somecrap"

Good:
Code:
Player-> additem "Somecrap" 1

(This is why the "check result box" button is your first turn when somthing goes wrong)
-There's a couple of grammatical errors in your dialogue too

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Fri Jan 19, 2007 10:17 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

GMSTs - I know, I didn't clean the file since this wasn't a final release or anything.
Greeting - I could swear I used 1 and not 7.
Itemcount - Same as above.

Could you send me the file with these fixes Lud? That's not because of lazyness, I'm just getting a bit confused by the last 2. Or explain me the stuff about 'addtopic on Nataya' and where to include the word Nataya exactly.

P.S. When I get to clean the esp for the final submition, I should delete everything except of the modified/added dialogue, NPCs, cells, scripts and items, right?
Post Fri Jan 19, 2007 10:36 pm Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Sorry, I didn't fix as I went, so I don't have a file.
And using 7 is the reason I had to use the console. The player should be able the quest from greetings.
Include the word Nataya in the piece of dialogue that has the effect of giving the first journal entry. Simple, but improves the quest flow an awful lot. (This will act as the dialogue hyperlink that allows you to advance the quest)

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Fri Jan 19, 2007 11:01 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Wait, greeting *1*? I thought you were supposed to use greeting *5* for quests
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Sat Jan 20, 2007 8:54 pm Send private message             Reply with quote                   up  
Starcrunch
Developer Emeritus
17 Aug 2004

Location: DC, USA

That's what it used to be Gorza. Greetings2 for quests not to be interrupted by crime/disease/vampire status. Greetings5 for quests of the normal variety (that's where Beth put most of their quest crap). Greetings one was left untouched because it's very easy to break a few quests that use it (the vow of silence quest from Vvardenfel come to mind).

Mind you this was a long time ago and much has changed since then Smile .

-Starcrunch
Post Sat Jan 20, 2007 9:03 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Dunno, I've put all of my quest greetings in Greeting1 - they are regular quests, free of vamps and diseases.

Update: TR_Ranyonmisc01 (Alchemical Slander) & TR_Ranyonmisc02 (Guard and the Romance) are tested and ready. TR_Ranyonmisc03 (the one with the drunkard) is almost ready as well. It'll be done tommorow, and I'll begin working on the Ranyon main quest.

The RRMQ in a few words: The mine which is the town's main source of income has been facing trouble. The money start to run out, the miners are ready to get on a strike, Master Mithras' repeated pleas to PT council for slaves are ignored, and the PC steps in to save the day.

The accountant sends the PC on an errand, Master Mithras then trusts him and sends him to PT to re-inform the council for the situation. The PC does some digging and finds some funny economical reports. That's for the starting part. Next, there's a nice conspiracy formed by a wannabe Telvanni lord who wants Mithras' place, a group of malcontents, fighting, thinking and escorting. To keep the MQ safe, I designed no alternative outcome than the victory of Master Mithras.

If Ludovic would like to increase the variety of options by having Rathra plotting Mithras' downfall, it can be arranged. If that's too much to add (imo it's not good to draw so much attention to such a small town), I'd love to design something like this for another city/town, where the local master is against Rathra for less noble reasons than Mithras'.
Post Sat Jan 20, 2007 10:45 pm Send private message       Send e-mail       Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Guys, I've got a serious problem and need your help. I have to make a small script, but useless as I am, I can't get it to work. Here's the situation;

The pc gives a potion to a drunkard, which makes the guy fall on the floor, unconcsious. The idea is that the drunkard stays like that for 12 hours and then regains his senses, so that the player can go back and talk to him.

What I've done: In the part of dialogue where the pc gives the drunkard the potion, I've added these in the result box:

Player->remove item xxx
Journal xxx
ModFatigue -300

As you see, I took away the guy's fatigue so that he falls on the floor. Then, I copied the Stronghold scipt and tried to alter it according to the quest's needs but -of course- I couldn't make it work. So, what I'm asking for is a script that counts 12 hours since the last journal update of this quest, then restores the drunkard's fatigue and updates the journal after that's done.

In the meanwhile, I'm beginning the RRMQ.
Post Mon Jan 22, 2007 10:45 am Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

I had to learn to do a similar type of scripting with days for one of my quests. You need to use a global script. In the same place where you give the journal entry, put the command "StartScript TR_m1_RR_drunktimer" (or whatever you call your script)
Then make a new script that looks like this:

Begin TR_m1_RR_drunktimer

short CurrentHour
short DrunkHoursPassed

if (CurrentHour != GameHour)
set CurrentHour to GameHour
set DrunkHoursPassed to DrunkHoursPassed + 1
endif

if (DrunkHoursPassed == 13)
[Whatever happens after 12 hours]
StopScript TR_m1_RR_drunktimer

end TR_m1_RR_drunktimer


The reason you do 13 instead of 12 is because at time t=0, CurrentHour will be zero but GameHour will be some arbitrary number, so DrunkHoursPassed will start timing at 1 instead of 0.

_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Mon Jan 22, 2007 11:07 am Send private message             Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Have you changed your initial plan for the big RR quest, Scum?

groza528 wrote:
Wait, greeting *1*? I thought you were supposed to use greeting *5* for quests

Heh, my bad. (I shouldn't post when sleepy)
Most quests use *5 most of the time, but when you need to have the greeting take precedence over vampirism or disease.

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Mon Jan 22, 2007 4:53 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Ludovic: No, it's still the same. I'm planning to include a small conspiracy by a Telvanni wannabe-lord who wants to overthrow Mithras and thus causes the whole mine turbulence. But Mithras will reign victorious.

Groza: Thanks for the script but it was no good. This is what happens; I write StartScript "the script you posted" in the result box and then playtest. What happens is that the drunkard's fatigue will be restored only when the player is outside the tavern when the 12 hours have passed and there's no journal update, so when the player talks to the drunkard again, he drops to the floor and the whole thing is repeated. Tried to do some changes but again I achieved no result.
Post Tue Jan 23, 2007 1:41 pm Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

I'll play around with the script and see if I can get it to work.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Tue Jan 23, 2007 8:07 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Actually, if you could post a WIP for that, that would be great... That way I can see exactly what you did and hopefully figure out why it doesn't work.
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Wed Jan 24, 2007 2:53 am Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Yes, I believe it'd be better if you checked it yourself. I'll upload soon.
Post Fri Jan 26, 2007 12:30 am Send private message       Send e-mail       Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Here's the esp. The quest is TR_Ranyonmisc03, its only topic is Hasilius Brahn and the greeting changes are found in Greeting1. The problematic greeting is the 3rd or 4th from the top and the script is named TR_Hasilius blah blah. Did I thank you for the help Groza? Smile


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Post Sun Jan 28, 2007 6:17 pm Send private message       Send e-mail       Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Ok, I think I have it figured out. Sorry for the bad script Smile What I didn't realize is that GameHour is different from Day in that it is a float... which means it's a decimal to about 6 or 7 places and changes probably every frame.
Replace the script I gave you with this one. I tested it and it seems to work. I also added the command "TR_m1_Hasilius_Brahn->AIwander 0 0 0" because it seems that an unconscious NPC can still wander, at least while the PC is resting.

There is nothing wrong with the greeting, but because the script didn't work it never tripped the journal entry that would prevent him from conking out again.

If you do test by resting, you might have to rest 13 hours instead of 12. The reason I suspect is behind this is that when you go to sleep it may say it's 10pm but actually be 10.833572 pm. When you rest I think you wake up on the hour, 10am, so there would still be another 0.833572 hours before he wakes up.

begin TR_HasiliusBrahn_passedout

float TimeToWake
float ShouldBeAwake
short DoOnce

if (DoOnce == 0)
if (GameHour > 12)
set TimeToWake to GameHour - 12
else
set TimeToWake to GameHour + 12
endif
set ShouldBeAwake to TimeToWake + 1
set DoOnce to 1
TR_m1_Hasilius_Brahn -> AIWander 0 0 0
endif

if (GameHour > TimeToWake)
if (GameHour < ShouldBeAwake)
TR_m1_Hasilius_Brahn -> ModFatigue 300
TR_m1_Hasilius_Brahn -> AIWander 512 0 0
Journal TR_Ranyonmisc03 35
StopScript TR_HasiliusBrahn_passedout
endif
endif

End

_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Mon Jan 29, 2007 3:14 am Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

SetGrozaWorship -> 80

I'm developing the RRMQ in a separate esp, just informing. This one (the misc quests )will be up tomorrow.
Post Mon Jan 29, 2007 4:22 pm Send private message       Send e-mail       Reply with quote                   up  
Morden
Developer Emeritus
30 Oct 2003

Location: BC, Canada

Nice. Our first truly drunk NPC Smile
Post Mon Jan 29, 2007 5:20 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

...and his quest! Along with 3 more. I'm including both the cleaned and dirty files, just in case I've screwed something up in the cleaning process (I'm not exactly great on cleaning, digital or analogue!). I've got to admit, that drunkard gave me quite a headache, so perhaps I've neglected something. Not something that can cause errors, just something concerning the overall atmosphere and flow of the quest. But I hope not.

Edit: The plan for the RRMQ is in the first post, the rest are deleted.



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Post Thu Feb 01, 2007 11:46 am Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Scummy, I can't merge this file into the main esp until you make a few changes. Ensure that you have no CELL/REFR entries in TESAME and also make sure that you us proper naming conventions.
TR_m1_Q_NAME

Once you make these changes, it'll be ready for merging & testing. (I think it's easier for you to do it, as you're more familiar with your own quests)

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Mon Feb 05, 2007 9:11 pm Send private message             Reply with quote                   up  
groza528
Developer Emeritus
24 May 2004

Location: Maine

Sidenote: make sure you include a list of anything that needs to be added to a cell (items, new NPCs, etc.) with coordinates or a vague idea of where they should go. Otherwise we won't know where everything should go after you take out the cell data. Probably obvious but I figured I'd note it anyway Smile
_________________
Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
Post Mon Feb 05, 2007 9:43 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

This'll be a nice ride in hell for me! Ok, I'm on it.

Edit: I was unsatisfied with the pace at which things happened in the Ranyon MQ and the overall flow, I decided to start it over. Fortunately, I hadn't made lots of progress so there's no great loss.
Post Thu Feb 08, 2007 10:32 am Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Bump.
Have you got a clean file with correct naming conventions for me yet?
I can just merge & review the three small ones first if you want. Smile

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Tue Feb 13, 2007 3:54 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Sure thing. I was thinking of connecting the MQ with these 3, but I decided not to, so I'll send them over. Got the clean file and a txt with the cells where items have been added.
Post Sun Feb 18, 2007 4:25 pm Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Progress report please. Smile
_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Fri Mar 02, 2007 5:20 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Slow, due to the latest issues with HF's architecture. They're mostly solved now, so I'll sit down to make up for the lost time this weekend (sacrificed a date for it, should I be ashamed?). And, do me a favor if you can; along with Gez's ruin, post a claim for a smuggler's cave with slaves inside. I'll need one soon.
Post Sat Mar 03, 2007 11:44 am Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Bump. Progress?
_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Fri Apr 20, 2007 4:49 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

MW is off my HDD as well Oblivion. I don't know when I'll re-install them. All I have right now is the RR misc quests but not with the fixed names (meaning that the names aren't TR-map1-Ranyonxxx as they should). IIRC I had uploaded the zip file. Sorry for this inconvenience, but with 40 gigs of space and lots of school progs, I had to delete big files.
Post Mon May 07, 2007 2:48 pm Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Does that mean I should consider this dropped?
If you can give me a list of changes to make, I'll bring your quest esp up to naming standards.
Is anybody interested in working on Mithras' quest?

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Mon May 07, 2007 5:56 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

If it'll be relatively quick (I'm about to be very busy in a week or so, for about a month) and there's no one who particularly wants to do it, just point me at the quests and I'll have a crack at them. Smile
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Mon May 07, 2007 6:43 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

There's not much to it, the esp I've uploaded has only 3 misc quests, so it won't be hard to change the quest names. Just remember that Ranyonmisc01 is linked to Ranyonmisc02, and that part will be the only one that'll need some attention when changing the quest names.

The Mithras quest never got past the 2nd stage of making, but I'd be glad to give the detailed layout to whomever wishes to make it. I'm terribly sorry guys, I should have said it much earlier. I promise not to fuck things up next time.
Post Fri May 11, 2007 12:04 pm Send private message       Send e-mail       Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Ok, Crusty, seeing as you're well versed in how we set up integration, could you ready Scummy's esp for merging? (Changing names, cleaninig, etc)
I'll also create a new claim for Mithras' quest, and you could claim that one too if you want it. (as soon as Scummy gives me the plan to have another look over)

_________________
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Fri May 11, 2007 12:13 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Unfortunately, tomorrow the busy period for me is going to begin, so I'll be out of action modding-wise for a month or two (I might be able to pop on the forums if I have time), and don't really have the time to get into anything now. Sorry, Lud. Sad
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Fri May 11, 2007 3:03 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

I'll be borrowing an old 20gig HDD from a friend of my mine tonight for this purpose. So don't consider it abandoned yet.
Post Mon May 14, 2007 5:53 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

El Scumbago wrote:
I'll be borrowing an old 20gig HDD from a friend of my mine tonight for this purpose. So don't consider it abandoned yet.


For what purpose? And status?

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