q1-47-Mis
Moderator: Lead Developers
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Not yet finished, I've been thinking of other things, but it's moving up my priority list.
What I needed were the last two quests re/designed. They were a little shaky.
I'd be willing to do it myself.
What I needed were the last two quests re/designed. They were a little shaky.
I'd be willing to do it myself.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Okay, work on this is being resumed.
Scumbago doesn't appear to have shown with any kind of design of the last couple of quests, so I'm just going to plough on ahead myself. (Unless Scummy shows in, like, the next two days)
Depending on storyline flow and how I get the resolution in place, I may need to cut one of the last two out (the 'chase the secretary' one, which I'm not doing due to Renim being a vital character) if I can't think of a suitable replacement. (The ending journal will still remain TR_m1_RR_MQ_10 1000 or whatever I said earlier, Lud, so no worries there)
Two questions:
ONE - Why was the Ranyon-ruhn Crypt cut from the latest version of Map 1? If it's not for any reason other than uber NPCs/loot or whatever, I intend to reinstate it (or rather, its shell and basic structure, to save us another int. job) as the 'Ranyon-ruhn Catacombs', home of the final boss. (The place'd been bricked up under Mithras' orders (see the house with the journal) due to undead or whatever, but now Telvanni upstart has broken in, through a tunnel dug secretly through Azariah Thelas' house.)
TWO - Lud, does this quest need to be accessible to only Telvanni? Currently it's accessible to Telvanni straightaway, and all non-Telvanni once they've completed two of RR's miscs, per Scumbago's orders. Now that I know it's place in the MQ, I'm wondering if this should be changed?
Scumbago doesn't appear to have shown with any kind of design of the last couple of quests, so I'm just going to plough on ahead myself. (Unless Scummy shows in, like, the next two days)
Depending on storyline flow and how I get the resolution in place, I may need to cut one of the last two out (the 'chase the secretary' one, which I'm not doing due to Renim being a vital character) if I can't think of a suitable replacement. (The ending journal will still remain TR_m1_RR_MQ_10 1000 or whatever I said earlier, Lud, so no worries there)
Two questions:
ONE - Why was the Ranyon-ruhn Crypt cut from the latest version of Map 1? If it's not for any reason other than uber NPCs/loot or whatever, I intend to reinstate it (or rather, its shell and basic structure, to save us another int. job) as the 'Ranyon-ruhn Catacombs', home of the final boss. (The place'd been bricked up under Mithras' orders (see the house with the journal) due to undead or whatever, but now Telvanni upstart has broken in, through a tunnel dug secretly through Azariah Thelas' house.)
TWO - Lud, does this quest need to be accessible to only Telvanni? Currently it's accessible to Telvanni straightaway, and all non-Telvanni once they've completed two of RR's miscs, per Scumbago's orders. Now that I know it's place in the MQ, I'm wondering if this should be changed?
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Well, in relation to the MQ, the point of these quests is to get Mithras to trust you so that he would ask for your help in stopping Rathra.
There's no problem with this being inaccessible to non-Telvanni in my eyes.
There's no problem with this being inaccessible to non-Telvanni in my eyes.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
-
- Developer Emeritus
- Posts: 1742
- Joined: Sat Apr 09, 2005 4:01 pm
- Location: Athens, Greece
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Wow, I thought you were going to somehow make it before I started work!
Good luck with whatever it is that occupies you, Scumbago.
Anyway, the reasoning behind the 'no non-Telvannis' was just because this questline seemed like an important part of the Telvanni side of the mainquest, and was unsure if having Legion players, for example, being able to play it would screw stuff up. But if Lud's okay, it'll be staying non-Telvanni, which is how I'd prefer it, too. It stays more in-line with Mithras' character.
Good luck with whatever it is that occupies you, Scumbago.
Anyway, the reasoning behind the 'no non-Telvannis' was just because this questline seemed like an important part of the Telvanni side of the mainquest, and was unsure if having Legion players, for example, being able to play it would screw stuff up. But if Lud's okay, it'll be staying non-Telvanni, which is how I'd prefer it, too. It stays more in-line with Mithras' character.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
If it's okay, I still need an answer re: the RR crypt.
EDIT: Just to get some update stuff in here so you know how things are going, I now have all journals implemented, and have all the requisite interiors. All that's needed now is to create baddy NPCs, do one or two scripts and do the dialogue. (One 'do a simple search' mission, one 'brutalise your way through a dungeon' mission, so nothing too complex.)
I'd like to say that this (the RR MQ) would be done by the end of this weekend.
However, I also want to add in a replacement wilderness misc. for Which Witch, and to get some necessary dialogue implemented here (joining and advancement dialogue for those factions that don't have 'em yet, but that have questlines in the forthcoming release (read: pretty much all but Telvanni))
That'll probably mean that the final version of this file will be ready by next-next weekend, but you never know what RL might throw up. I'll try and be as fast as I can.
EDIT: Just to get some update stuff in here so you know how things are going, I now have all journals implemented, and have all the requisite interiors. All that's needed now is to create baddy NPCs, do one or two scripts and do the dialogue. (One 'do a simple search' mission, one 'brutalise your way through a dungeon' mission, so nothing too complex.)
I'd like to say that this (the RR MQ) would be done by the end of this weekend.
However, I also want to add in a replacement wilderness misc. for Which Witch, and to get some necessary dialogue implemented here (joining and advancement dialogue for those factions that don't have 'em yet, but that have questlines in the forthcoming release (read: pretty much all but Telvanni))
That'll probably mean that the final version of this file will be ready by next-next weekend, but you never know what RL might throw up. I'll try and be as fast as I can.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
It's going back in as the final dungeon for this line, then. I've toned down the 'skull wallpaper' effect in most places, but otherwise it's being preserved as is, with some changes for accessibility and the requirements of the quest.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
No no, that's the half-hearted attempt at removal. Why that stuff all got left behind, I have no idea, but that was just, I believe, a consequence of an attempted removal, for reasons known only to Crunch.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Well I really have no idea, I'm just basing my guesses on the fact that I remember reading somewhere that Crunch said he'd remove it, and the fact that the exterior is gone safely. Perhaps you are right, and the demolishment is a cause of the removal, not an effect.
Anyway, because this quest file is still relying on the public release .esm, I can just copy the (still intact) cell into a new one, so no TESAME funkiness is needed.
Anyway, because this quest file is still relying on the public release .esm, I can just copy the (still intact) cell into a new one, so no TESAME funkiness is needed.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Okay, apart from one infuriating scripting quirk which I'm trying to get worked out, this is now finished up. (The RR MQ)
Before I post the file, I want to get the faction dialogue (advancement etc.) in, as well as that one more misc, unless you guys really want it for backup.
Before I post the file, I want to get the faction dialogue (advancement etc.) in, as well as that one more misc, unless you guys really want it for backup.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere