8-5-For

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Billay
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Post by Billay »

I'd like to claim this.
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Post by Noirgrim »

You will need Hammefell.esm and OoT.esm. Both are available in the 'Internal Testing and Downloads' forum. Make sure you only edit the cells within your claim, and read the post in the 'Exterior->Unclaimed' forum.

You only have 17 posts, which means that you will need to post a lot more in the form of updates and WIPs in this thread. Aside from all that, 'say hello to Oblivion.'

Happy modding.
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Billay
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Post by Billay »

Here are some screenshots of the road and fort I'm working on.
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8-5 for screenshots.rar
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Post by Haplo »

It's really looking nice. So far so excellent Billay
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Lady Nerevar
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Post by Lady Nerevar »

looking good!

what texture are you using for the road? its quite hard to see in game...
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Billay
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Post by Billay »

The gravel texture.
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Post by Billay »

Some more screens of the fort.
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Post by Billay »

Started working on the cave(8,23) and camp(3,26).
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Post by Haplo »

Awesome! Keep up the good work
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Post by Lady Nerevar »

great work. i do think that a different road texture should be used... i supose we have to make a new one (or 3) for goldmoor.
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Billay
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Post by Billay »

Here are some screenshots.
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Mine.JPG
Camp.JPG
Cave.JPG
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Post by Haplo »

Excellent! WIP file possibly? How many cells are completed so far?
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Post by Lady Nerevar »

looks nice! there is a cave entrance in OoT that is different from the standard beth one, and while it does not quite fit the mine, you might want to use if for the other cave in the claim. in terms of the camp, you might want to add a few homey elements to it. like jugs, crates, and some other clutter.

great progress! :D
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Post by Billay »

When I got the newest OoT, all of the roots were replaced with grass rocks and flowers, and I can't find the roots in the object window. Also, the grass rocks grass texture isn't showing up because the texture path is pointing to textures/landscape/tr/terriangmgrass01.dds, it shouldn't have the /tr or the textures should be put in that folder. Otherwise everything is going great. I changed the cave entrance to the tr one, and added some clutter around the camp.
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Cave2.JPG
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Lady Nerevar
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Post by Lady Nerevar »

can you post the IDs of the missing items?
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Post by Billay »

TrGMRoot01Aldar, TrGMRoot02Aldar, TrGMRoot03Aldar, TrGMRoot04Aldar
TrGMRoot01Russian, TrGMRoot02Russian, TrGMRoot03Russian, TrGMRoot04Russian
TrGMRoot01White, TrGMRoot02White, TrGMRoot03White, TrGMRoot04White
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Lady Nerevar
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Post by Lady Nerevar »

ill try to dig those up. (totaly forgot about that... :( )

progress?
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Post by Billay »

I added flowers and cleaned up the rocks and flowers that replaced the roots.
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Post by Billay »

Added the inn. I haven't had much free time to work on this because of college. I will most likely not have much time to work on this over the holidays either.
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Oblivion 2007-12-14 23-05-24-76.jpg
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Lady Nerevar
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Post by Lady Nerevar »

looks good :) i have sent the roots over to aro, hopefully they will be in the next 0oT merge.
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Post by Haplo »

How are things going, now that the holidays are past?
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Post by Billay »

Too busy to work on this right now, maybe someone else can finish it.
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Post by Haplo »

Is that a request to revoke it?
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Post by Thrignar Fraxix »

sounds like it to me. Revoked by modder request
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Post by Vegor »

I'd like to take this one and finish it. I'm still getting used to Oblivion exteriors but I think I should be able to pull it off. I'll pretty much just used this WIP and finish it off the way it started, add all the fine touches and I think it will turn out alright.
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Post by Haplo »

First you need to hit the claim button :-P
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Post by Vegor »

See above forgot the claim button :)
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Post by Haplo »

Granted
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Post by Vegor »

So I've made quite some progress and it's starting to look quite nice I think. I'm getting the hang of using the grass and no grass textures and already finished a good amount of cells. The part around the inn is most detailed and more or less finished, as is a couple of cells between the camp and the fort.

It should be done within half a week to a week depending on how much time I can put into to it. If anyone can look at it to give some pointers -- most cells with names (especially the TR[blabla]Wil are supposed to be finished or nearly finished. Any pointers or something would be nice.

I still can't get the distant land to show up for Hammerfell so screenshots look crappy.

PS outdoor stuff to both cave and mine still have to be added; cave will have goblin stuff and skulls mine will have chests and the like.
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Post by PoHa! »

Most notable thing I found was that the road wasn't worn down, though maybe you just haven't gotten to that yet.

I also don't know about the Highlands cave entrance; the texture on it makes it stick out amongst the other rocks a bit much.

The TRGMCaveEntrance turned up on its side doesn't seem right either. IIRC, its meant to be placed flat on the ground, so that you're climbing down into the cave as opposed to simply walking into one.

Other than that, it looks to be coming along nicely. :)
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Post by Vegor »

I didn't really like the cave entrance either, didn't know it was supposed to be flat. That won't be a problem though I'll just flip it around to face the ground. Is there any particaular door to use for the doorway or do I just leave it empty?

And I agree the mine entrance doesn't fit in, but there's no GM mine entrance. The cave entrance seems a bit odd to use for a mine. Is there anything that should be used for GM mine entrances?

Oh and what do you mean by the road isn't worn down exactly?
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Post by PoHa! »

Vegor wrote:Oh and what do you mean by the road isn't worn down exactly?
Lowered into the ground slightly, so that it looks like that stretch of land was walked on for years and a rut was formed. First thing [url=http://www.tamriel-rebuilt.org/?p=modding_data/tutorials&section=135059]this tutorial[/url] talks about, if I'm being too fuzzy still.

The other things I have no clue. It would indeed be odd to have a mine with an entrance that goes straight down, IMO. But... I dunno.
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Post by aro101 »

Vegor wrote:And I agree the mine entrance doesn't fit in, but there's no GM mine entrance. The cave entrance seems a bit odd to use for a mine. Is there anything that should be used for GM mine entrances?
I recommend using a vanilla mine entrance. If it's gonna look odd, I will make a retexture (or a new mesh) claim for this.
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Post by Vegor »

This one's going to take a lot longer than I intially thought. I really want it to look good and though the cells with points of interest look pretty good at the moment, the other cells really need an extra touch and it's pretty hard to make it all look natural and still stand out in a way. Half of the claim is 100% done and the other half is still awaiting detail or still needs the entire texturing and static placing done.
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Post by Haplo »

That's no problem, as long as work is still being done at some pace. If you need any help, suggestions, or anything, please don't hesitate to ask :-D
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Post by Haplo »

Hiya Vegor. How goes this claim? It's been over a month since your last update.
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Post by Haplo »

Revoked, it's been almost two months since he last logged in. Use WIP file please.
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Post by Vegor »

Sorry about all this I just don't have the time and can't put in the needed effort anymore. Guess I'll just have to be a TR fan now instead of a contributer. Painful to admit it, but I just can't be of help anymore.

Here's the last file for the claim I have, it's got some more work done especially in texturing and shading.
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Post by Haplo »

Thanks for the file, it's a shame you have no time :-/ Don't be a stranger, y'hear?
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Post by FLESH »

Claim :)

But seriously, I'll have alot of time to work on this, and I'll make it to the best quality I possibly can.
Last edited by FLESH on Wed Oct 29, 2008 7:55 pm, edited 1 time in total.
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