5-18-Red

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Why
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Post by Why »

Maybe hidden as in the entrance is lost, and it can be accessed through the collapsed floor of that one Nordic barrow you've got?
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Nemon
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Post by Nemon »

Happy 2013 to you, Hells - any news on this claim?
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Nemon
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Post by Nemon »

This claim needs an update.
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Hells
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Post by Hells »

I was sure that I uploaded new file a week ago O_o Anyway, mostly detailing and bugfixing done past few weeks (especially around that devastated barrow), still thinking about how to make these dwemer ruins interesting
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Nemon
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Post by Nemon »

Still looking good! Regarding dwemer ruins, more often than not it's just a matter of starting with placing the different statics/ruins/structures/clutter there and then just trying out different things. It's difficult making totally unique stuff but some experimenting might help.
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Hells
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Post by Hells »

New file, started messing with the dwemer stuff. Of course, it's still a big WIP.

Could someone please take a look? In my view, these ruins should not be visible from outside the mountains (I hope you know what I mean :P) and be only accessible via that road I painted (of course, if we don't count levitation) - the player will only find them if he's curious, or simply knows that they're there.
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Nemon
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Post by Nemon »

Just had a look, very good! The placement of the ruin is good. If you want the road to seem less "easily discoverable", just add statics (rocks, trees, shrubs, grass etc) to make it seem more narrow than a standard road. Also, making it winding and curvy adds to the feel that it is more a smallish path than a road proper.
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Hells
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Post by Hells »

New file, almost done - only some detailing (some flowers and bushes here and there, maybe few more rocks) and bugfixing needs to be done. I'll finish this right after I'm done with exams at my university, so no more than ~2 more weeks and 5-18 can go to review.

Of course, if someone have any idea how to improve the area, I'm open to any suggestions.

By the way, do I have to place road signs, or is it someone else's work?
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Nemon
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Post by Nemon »

Road signs aren't necessary at this stage, since we have a tendency to redo roads and change up names.
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Hells
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Post by Hells »

I believe it's done.

Interiors (with my ideas for them - of course, it's not necessary that you should use them :P):

-21,10 - farmer's hut; this guy is living and working alone, he sells his crops to Baan Malur every week or so. Also, he owns a guar
-20,10 - ancestral tomb; since I couldn't find any tomb in the neighbouring claims, I thought I should add one here, maybe it could belong to some noble family from BM?
-19,10 - lumberers' shack; they chop wood (obviously) and sell it to Baan Malur (I followed Scamp's idea from 5-1)
-18,10 - Smugglers' cave; inhabited by smugglers.
-20,9 - dwarven ruins; these are the ruins where we meet Larienna Macrina if we finished FG_Nchurdamz quest from vanilla. Meeting her again could be nice in some misc or bonus FG quest
-18,9 and 18,8 - small village, 4 shacks and one redoran hut belonging to a hetman. 1 farmer living with his wife, another 2 living alone in smaller shacks, and 1 fisherman (possible quest for this village - hetman sends us to cleanse the nearby nordic barrow from draugr, or something)
-21,8 - Cave high in the mountains, inhabited by necromancers or mages who wish to be left alone
-17,8 - devastated nordic barrow, its main entrance has collapsed, so only way to get inside is via a nearby cave

Overall, what I imagined, is that 5-18 is a "supply area" for Baan Malur, and all its Redoran inhabitants are working and selling their stuff, crops, lumber, fish, whatever it is to BM for living - of course, they're not using slaves, but do the work themselves - this could show that the Reds are not only heroes and warriors, but hard-working mer in general (and show another difference between them and Indoril).

Some screens (NPCs and creatures added only for flavour, they're obviously not present in the file):

http://i.imgur.com/YJFqLdw.jpg
http://i.imgur.com/yzgv9Hm.jpg
http://i.imgur.com/idtS18U.jpg
http://i.imgur.com/sUilbQH.jpg
http://i.imgur.com/fgACXRg.jpg
http://i.imgur.com/WlZdvcB.jpg
http://i.imgur.com/lMeoPf9.jpg
http://i.imgur.com/rfVyXwJ.jpg
http://i.imgur.com/J8QsrjQ.jpg
http://i.imgur.com/DG6Fqon.jpg

enjoy!
Why
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Post by Why »

We're going to need to come up with a special name for the forest at this rate. Looking really nice judging by your screenshots!
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Nemon
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Post by Nemon »

Great! Off to review then...
The stuff I've had a chance to look at looks great. I love the way you subtly hint about the dwemer ruin by adding small pieces of walkable dwemerish stones on the ground, that should serve as a nice way to guide players to the ruin!
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Nemon
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Post by Nemon »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: A very pretty claim! Some rocky slopes were somewhat barren, so I put in a few more rock formations. Other than that this is a decent piece of northern stuff. It fits the surrounding claims style wise, has a decent amount of interesting bits to look at and enter. Thumbs up for this one!

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Rating 9/10
Attachments
Final_TR_5-18-Red_Hells_10.esp
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Haplo
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Post by Haplo »

Approved. Some of the finest technical work I've seen in a long time. The rocks are really well done! I challenge any Bethesda employee to do something this skillful in the Morrowind CS.
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