Elfanes Concept Art

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Joco
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Post by Joco »

Ok, just so you know, that plant is mine to modell!
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Post by Elfane »

Go ahead take it, but be careful. It's a fragile plant and needs watering, ok?
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Post by Joco »

It's cool I have a gardener. =)
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Post by Elfane »

Here are some more plants, I realised that I enjoyed making these. It is something soothing about drawing plants, almost like making the curves of a beutiful body. Soft and gentle.

[url=http://img143.imageshack.us/my.php?image=plantife3iw9.jpg][img]http://img143.imageshack.us/img143/5640/plantife3iw9.th.jpg[/img][/url] [url=http://img292.imageshack.us/my.php?image=planter2lv3.jpg][img]http://img292.imageshack.us/img292/742/planter2lv3.th.jpg[/img][/url]

Also, here is the finished version of the priest, or whatever he is. Did'nt put to much effort in it since it just a first idea.

[url=http://img471.imageshack.us/my.php?image=holymanept8.jpg][img]http://img471.imageshack.us/img471/4071/holymanept8.th.jpg[/img][/url]

As allways critique are welcome,good or bad (as long as it is constructive critique)
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Post by Elfane »

Well I was talking to Lady N and Lutemoth the other day about Rihad LC housing. This is about what I came up with from that discussion.

It is a very simple version of the MC houses, you could say alpha version 0.04. :D
With its more simplified arches and mudbrick house feel its sure is a house I can imagine a low class worker live in with his family.

The plaster should have cracks and some should have fallen off , (see pic) to show the mudbricks that the house is built of.

[url=http://img215.imageshack.us/my.php?image=rihadlcpb4.jpg][img]http://img215.imageshack.us/img215/6640/rihadlcpb4.th.jpg[/img][/url]
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Post by fanfas »

Man with your concepts (and others of course) and our talented modellers i'm every day happier that we are doing Hamerfell it really is a great creativity effort :)

Your concepts really look very professional, it's clear that you have a pation for drawing and if you're not doing it already you should persue a carrer on it, really excelent work. Keep 'em coming.
Last edited by fanfas on Thu Mar 15, 2007 7:56 pm, edited 2 times in total.
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Post by Elfane »

Well thanx fanfas, and I am a professional artist, freelancer. Currently working on a childrens book.
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Post by El Scumbago »

Nice work. Too desert-style, but it's an "alpha" after all. It'll be a pity if Rihad doesn't get any LC, so if you make something that will attract more attention than my concepts, I'll be happy to make 2D views of it for the modellers to use.
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Post by Elfane »

[url=http://img252.imageshack.us/my.php?image=lcsomethingis3.jpg][img]http://img252.imageshack.us/img252/9963/lcsomethingis3.th.jpg[/img][/url]

Some early sketches of Rihad LC, before I knew anything.
Coloured them and now posted them. Maybe could be used for something. Dont really like the second one, but hey they where on the same paper ;)
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Post by morke »

i like the windows in the second one: and texturing the stucco to expose the brick should be interesting :P
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Post by fanfas »

Very nice both of them, really cool.
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Post by Morgoth »

morke wrote:and texturing the stucco to expose the brick should be interesting :P
I had an idea quite a while ago about that. I drew up a little diagram. The cube could also be a plane.

[url]http://img65.imageshack.us/my.php?image=hutdiagramcy1.jpg[/url]

Not sure how modelling-savvy that would be consdered.

Personally, I love Elfane's latest. I think that should be the way to go, period. Maybe a bit taller or more "storied", but the style is perfect.
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Post by morke »

i think that might be possible: but you need to make a maskmap for the stucco, otherwise the edges will look all clean and smooth. usualy the best bet is making a high-conntrast bumpmap for both the stucco, and brick, then masking the stucco with the shape of the exposed brick.

as far as meshing goes, i believe youll have to make a very high-poly wall, unless you have some advanced rendering plugins (which i dont think are included in Max or OB)

i think its a very cool concept though... and we could really make some unique architecture if we figure out how to do that economically :}
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Post by Elfane »

I think that bumbmapping is the way to go. Dont think it would be a problem.
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Post by Joco »

I agree. A bump map would be the easiest way to go, though it require more polys during work... at least for me, but i am unexperienced.
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Post by Elfane »

A cramped version of LC houses, living tight together, rats and diseases run wild.

[url=http://img456.imageshack.us/my.php?image=lccrampedar2.jpg][img]http://img456.imageshack.us/img456/811/lccrampedar2.th.jpg[/img][/url]
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Post by Lady Nerevar »

i like it, very LC :) i'd say that you need to start making orthographics so that these can be modeled.
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Post by lb003g0676 »

Very veyr nice. I would lvoe to see (not necesarily in you cocenpts) the rooves. I can imgaine them being a great escape route on assassin missions.
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Post by Elfane »

[url=http://img107.imageshack.us/my.php?image=lccrampedperspir8.jpg][img]http://img107.imageshack.us/img107/1416/lccrampedperspir8.th.jpg[/img][/url]

A view of a LC street in Rihad. Maybe will continue this one and make the rest of the city behind the gate, towers, domes etc. Just for the fun of it.
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Post by Elfane »

Yesterday I needed a break from work. So I started drawing and these, I know they are'nt exactly concepts but since they have a certain Hammerfell feel to them I though I post them anyway.

Screwed up the shading on the Snake Charmer but hey, I'm only human. It would be nice though to have snakecharmers on the streets. Would add a good feel. (Dreaming away)
Hope you like them...


[url=http://img111.imageshack.us/my.php?image=bedouinwoman2en9.jpg][img]http://img111.imageshack.us/img111/9452/bedouinwoman2en9.th.jpg[/img][/url] [url=http://img379.imageshack.us/my.php?image=snakecharmeraf6.jpg][img]http://img379.imageshack.us/img379/4937/snakecharmeraf6.th.jpg[/img][/url]
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Post by Macar »

Both of these ideas I really like- but I dont think either will happen.

We cant add facial markings- so this very appropriate face cant be seen. The snake charmer idea is part of a dream I used to have, but from the discussion in [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=16359]this thread[/url] I dont think that it's possible.

But you did say that these werent exactly concepts. But I was just morning the fact that they cant be used.
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Post by Orix »

When there's a will, there's a way. It might be possible to animate a snake model, or retexture some of the redguard skin files (since tatoos are heavily features in Ansei/Swordsinger concepts).

If we *really* wanted these things in, I'll bet there are ways to get them in.
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Post by Elfane »

Just to show you that I still do draw with TR in mind I figured I could post a WIP of something that started out with drawing a daedra in mind, but is turning out to be some kind of troll/ogre creature.

[url=http://img85.imageshack.us/my.php?image=monstrumav0.jpg][img]http://img85.imageshack.us/img85/7341/monstrumav0.th.jpg[/img][/url]
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Post by El Scumbago »

I can see its fur. Dust-brown, with slightly darker, thin stripes and scratches from the battles for survival. North border of Hammerfell, between the Alik'r and the mountains perhaps.
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Post by Elfane »

Just to bump my own thread and to prove that I'm not inactive ( just dont have the time that I would need right now) I'll make a post.

I have been thinking about the arch-set discussion and figured out that I will ignore it and just make concepts anyway. With any luck they will get into the mod.
Dunedwellers dont know much about them, but I recon they are much like the bedouin or the tuareg. Travelling from place to place where it is most benifitial for the time. I might be wrong, or not. Any how they need a place to sleep.

A dunedweller tent is what they need.

[url=http://img263.imageshack.us/my.php?image=dunedwellerlk1.jpg][img]http://img263.imageshack.us/img263/2899/dunedwellerlk1.th.jpg[/img][/url]

The design is a rip-off from beduin tents though with more advanced shapes, higher posts and different entrance. This is what you could call an alpha-sketch.
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Post by Gnomey »

AFAIK, they are very nomadic. It makes sense too, as one of their most revered gods is Sakatal. Though I'm not sure if it's being called official lore, I read that they bury their dead by throwing them into sandpits, filling them in and leaving without marking it. Also, though this is more my theorising, I'm guessing that their tents would not be built to defend against the desert sands, as the desert sands might be representative of Sakatal. Rather, the Dune Dwellers would probably move camp if the desert began encroaching on their camp.

Lutemoth has done plenty of drawing of their culture, and I think that there was a WSG about them. If you aven't already looked at those, I suggest that you do it. My concept art thread also has plenty of Dune Dweller concepts. :)
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Post by El Scumbago »

The tent itself is beautiful though. I can imagine stripes painted on it and scattered clutter all around it.
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Post by lb003g0676 »

It's a very good picture. It might be a bit square, I imagine that perhaps the dunedwellers that have been exposed to the Imperialised areas of Hammerfell might find these easier to make, and much easier to acquire at markets, but original dunedweller tents I see being less geometric.

Definitely a very good idea with the stones, it's something they could find in their environment, so only the basics of the tent have to be transported. Also I am no expert on dundwellers, that's just what i think. Overall very good concept, and great drawing, I can see your improvement from the start of your thread.
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Post by Elfane »

Small pic but still an update. What I did'nt like with vanilla OB was that the waters where dead, no life at all. Maybe HF could be somewhat better. A meateating anemone perhaps would spice up the waterlife. A bitch to animate with all the strings but still.

[url=http://img229.imageshack.us/my.php?image=anemonimeufs4.jpg][img]http://img229.imageshack.us/img229/8316/anemonimeufs4.th.jpg[/img][/url]

I am currently looking into some architecture, sketching when I have the time. Probably will have sometihng within a week or so.

Just wanted to know that I am alive and kicking.
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Post by El Scumbago »

You are kicking, that's for sure! I like the jellyfish, and if Alive Waters were to be expanded for Hammerfell, it would be nothing less than great to have these in.
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Post by lb003g0676 »

Nice improvement in your art Elfane. Also swishy pen work, very good :D.

Yes, the waters were very dull, but it was also the acse in Morrowind.
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Post by Elfane »

I would'nt say improvement Pound. I would say different style and amount of time put into the pic. Look at the clothes I made when I first joined. Then look at the anemone pic. And then look at what I will post later in this post. It is simply a matter of time, style & medium it was drawn in. Sure improvement is what I live for but, nah. Not noticable here.

Anyhow, yesterday I said that I would have something in a week or so. Well I have it now, and more will probably come.
The first of my watermill sketches.

[url=http://img129.imageshack.us/my.php?image=watermill1st1.jpg][img]http://img129.imageshack.us/img129/5355/watermill1st1.th.jpg[/img][/url]

I know it has already been claimed in OOT, but I dont give a *bleep*.

edit: Perhaps the "wheelpedals" or whatever I should call them could be made out of stretched thick hides alá sharkhide or dolphin. Or they can have the shape of spoons and be made of turtleshells. But I like the hide one better. Feels more effective.
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Post by Lady Nerevar »

hm, not sure how hides would work, but i think its a good idea if plausible. esspecialy since wood is expensive and all.

i personaly love the concept. the way i see it, as long as something is not modeled its fine for CA. since the claimed concept has not been drawn yet (or atleast uploaded) feel free to upload it there.
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Post by Elfane »

I'll tell you how it would work... or at least in a fantasy world. But it should also work IRL, I think.

[url=http://img75.imageshack.us/my.php?image=paddlejd9.jpg][img]http://img75.imageshack.us/img75/5040/paddlejd9.th.jpg[/img][/url]

edit: Bamboo is incredibly strong and flexible. Especially when kept moist.
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Post by Elfane »

Not really useful, or perhaps it could be developed. Started sketching with TR in mind. Liked the shape of the mask, feels cermonial and just wanted to post it... god I'm bored.

*warning boobies*
[url=http://img292.imageshack.us/my.php?image=masksl9.jpg][img]http://img292.imageshack.us/img292/3892/masksl9.th.jpg[/img][/url]
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Post by Lutemoth »

First off, I like the watermill idea. If there's any chance for wind or water to be exploited, you know the Redguards would do it in a flash. As well, I'm not sure where the bamboo would come from (temperate region?), but it's a helluva lot more believable than imperial-style cut timber, it's universally accepted as a very yielding and strong material, and, hey -- it's bamboo. C'mon :p

The bone mask got a lot of reactions out of me. At first I was confused at the natural shape and design combined with standard imagery shapes of Raga-style - Then, I realized that it's not wholly synthetic, it's shaped upon an actual skull (forgive me, I'm sleepy). Then I was curious as to what creature (land or marine based?) it was from! You'll have to explain what you think of it, as I'm quite interested :D
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Post by Elfane »

Some info about bamboo "There are 91 genera and about 1,000 species of bamboo. They are found in diverse climates, from cold mountains to hot tropical regions. They occur across East Asia, from 50°N latitude in Sakhalin through to northern Australia, and west to India and the Himalaya´.They also occur in sub-Saharan Africa, and in the Americas from the southeast of the United States south to Argentina or Chile, there reaching their furthest south anywhere, at 47°S latitude" from wikipedia.

So I would say that it is plausible that bamboo would grow somewhere in HF. In fact bamboo could be a nice substitute for wood in HF generaly speaking (bridges, structures, huts, weapons etc.)

About the mask, I would say marine creature. Imagining a squid type animal. And perhaps its a combination of two skulls. The mask itself is from this squid-like creature and the jaw is from another creature. Don't know, and have not though about it that much.
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Post by Elfane »

A few sketches of the "creature" the mask is from. Had the colours beside me when I doodled the creatures so I gave them a little.

[url=http://img512.imageshack.us/my.php?image=maskcreaturebz5.jpg][img]http://img512.imagehack.us/img512/4488/maskcreaturebz5.th.jpg[/img][/url]

The first one is a slug type, like a snail basicly it curls up in the shell when threatend

The second is a trilobite like creature. Gotta love the idea of a HUGE trilobite roaming HF.

Third is a squid, would be nice to battle it out with a squid outside the coast of HF

Fourth is a whale/dolphin type well, swimming with these would also be a treat.


------------------------

This one I made since I was bored and had some time and needed to draw something. As before not useful except foor maybe mood and feeling. I like how it turned out, but I hate that I screwed up the perspective of the mask itself.
Will probably add some shading and perhaps colour when I get the time.

[url=http://img153.imageshack.us/my.php?image=huntermaskrt1.jpg][img]http://img153.imageshack.us/img153/7032/huntermaskrt1.th.jpg[/img][/url]
Last edited by Elfane on Thu Nov 15, 2007 7:06 pm, edited 1 time in total.
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Post by Elfane »

Here goes
My first and probably last real effort for a creature concept for a long while.

[url=http://img229.imageshack.us/my.php?image=monsterusraptoripi1.jpg][img]http://img229.imageshack.us/img229/4903/monsterusraptoripi1.th.jpg[/img][/url]

(When at imageshack click to enlarge)

Two views plus basic skull shape.

I imagine this as a quagmire deadra. Sitting curled up in the shadows just waiting for something to eat/slash/maim/kill or play with. Placing it at dark places or around corners making it somewhat invisible to the player. And when the player is close enough this killing machine jumps out. Hopefully scaring the crap out of the player Resident Evil style.Pattern of movement, somewhat like the velociraptors in the Jurassic Park movie. But sneakier.


Now it is 12 days left until the baby is due. Could be less could be more. Anyhow I have time on my hands now to make som CA but not after the baby is born. Any suggestions or recomendations fo what I should try to get on paper before I take a break? (dont say clutter)

edit: I will make a version with the mouth as you said TF, dont worry
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Post by Harke the Apostle »

[strike]clutter[/strike]

Lets see...

Architecture:

Temple
Keep
Palace
Ruins
etc.

Flora (non-urgent):

see CA sticky

Dwemer:

See Nalin's thread...
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