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alex25
Developer
21 Jan 2010

Location: Here and There

This is it then.


fence.rar
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Post Fri Nov 02, 2012 5:39 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Quote:
I would like if instead of Baan Malur having tons of spiky rocks glued together, we could have a single - or at least larger mesh used there. Firstly, it would greatly reduce faces used in that scene, removing everything that is hidden by other statics, improving fps.

Do you can find a few screenshots?
I have an idea how to do it.

Quote:
A tent or two for Uld Vraech.

Reminded me of similar tents from Oblivion.

By the way, please specify what meshes you would necessary in first place and which later. At least modelers will know what is better to take now or later.

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Post Fri Nov 02, 2012 5:47 pm Send private message       Send e-mail       Reply with quote                   up  
Osidian
Reviewer
18 Jul 2010

Location: Lisboa, Portugal

LiberumAvis wrote:
Quote:
I would like if instead of Baan Malur having tons of spiky rocks glued together, we could have a single - or at least larger mesh used there. Firstly, it would greatly reduce faces used in that scene, removing everything that is hidden by other statics, improving fps.

Do you can find a few screenshots?
I have an idea how to do it.


Just check the claim here. If you only want the screenshots, check page 5.
Post Fri Nov 02, 2012 6:56 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Thank you Osidian.
Heh, it should be pretty easy.
I know program for capturing the entire content ingame.
About how it looks in Max:
http://imgur.com/guBwc
And this screenshot was made the same way:
http://imgur.com/CuZQH
Now I can not do this, because I have sooo slow intenet, but next week I will probably do it.

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Post Fri Nov 02, 2012 7:39 pm Send private message       Send e-mail       Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

This is probably not a good thread for this, but some time ago aninsvet made a concept for a different version of velk:

http://www.2shared.com/photo/nEfnTceR/Velk.html (mirror: https://dl.dropbox.com/u/83265276/aninsvelk.jpg )

and for a reptile:

http://tamriel-rebuilt.org/old_forum/download.php?id=20603

Here's her explaining the Velk:

aninsvet wrote:
i did that Velk variety (or, at least i tried to). I made a female,a male version and i also thought about the loot.
(since i had to re-install my computer i had to use this video as a reference: http://www.youtube.com/watch?v=xQzkwWcyIyM ).
The current version could be a youngling, then these guys could form into adults , making them what you see below.
I didn't make many adjustments, just enough to see the difference.
Velks could "drop" their eyes, tongues and the long fur from their bellies which could be useful for alchemy.
What do ya think?
Hm, due to the file size i couldn't upload this image on imageshack or any other similar website so i uploaded it on 2shared, hope that's not a problem. Had no idea the original file was 52 MB big, had to resize it.


So if someone feels up to the challenge, that would be great, although there are lots and lots of models that are more needed right now.

I've also been fantasizing about having Velk drop some more ingredients (skin/antenna/leg bone/eyes/mane/whatever), not just the nectar sac they're dropping right now. They're among the first creatures the player will encounter if he starts on TR lands and thus it would be good to have them as detailed as possible. Again, this is far from important.

In other, probably more relevant news:

arvisrend wrote:
static TR_terr_RM_Cliff03-0.5: collision missing


The relevant mesh is TR\x\tr_terr_rmcliff03-0.5.nif.
Post Sat Nov 03, 2012 6:56 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Quote:
Please, somebody give TR_ex_ind_Balcony collision!

I can do this, but I have no tr_data. You can to send me the mesh, if it's so urgent.

Quote:
and for a reptile:
http://tamriel-rebuilt.org/old_forum/download.php?id=20603

Looks interesting, but totally uninformative for modeling.

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Post Sat Nov 03, 2012 9:07 pm Send private message       Send e-mail       Reply with quote                   up  
Osidian
Reviewer
18 Jul 2010

Location: Lisboa, Portugal

LiberumAvis wrote:
Quote:
Please, somebody give TR_ex_ind_Balcony collision!

I can do this, but I have no tr_data. You can to send me the mesh, if it's so urgent.


TR_Data files are found in the "Objects of Tamriel" link at the top of the page.
Post Sun Nov 04, 2012 10:30 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Osidian wrote:
LiberumAvis wrote:
Quote:
Please, somebody give TR_ex_ind_Balcony collision!

I can do this, but I have no tr_data. You can to send me the mesh, if it's so urgent.


TR_Data files are found in the "Objects of Tamriel" link at the top of the page.


It seems abot already did it, but it has not been added into the tr_data yet: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=307828#307828

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Post Sun Nov 04, 2012 10:33 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Apparently, the big gates in Firewatch has to be replaced with new ones.

I'm not on my main PC so can't tell the exact name of those gates, but those gates are outdated and are in need of replacement. (most older models are indeed in need of replacement)

They have to be the same size as the older one, as they are now scripted to open and close. Something like the big Mournhold gates but then more in an Imperial style.

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Post Mon Nov 05, 2012 9:36 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



The model works fine here. What seems to be the problem with it?
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Post Mon Nov 05, 2012 12:00 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Mwgek wrote:
The model works fine here. What seems to be the problem with it?


Ofcourse it works fine, and there is no real problem with it. It's just that the wood texture seems to be too bright. Although it could be just my personal opinion.

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Post Mon Nov 05, 2012 12:05 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Let's try and keep an eye on our priorities, okay? Firewatch is a long way from Almalexia, especially if it's only a wood texture that needs replacing on a fully functional model.
Post Mon Nov 05, 2012 2:37 pm Send private message       Send e-mail       Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

I saw this awesome Lantern thingy on the road within the Indoril area, so maybe we could make a model of it (our version) and make it more appropriate for our today's Indoril standards. It would be awesome if we had those Lanterns near the main roads in the Indoril area, maybe near Almalexia. Very Happy Very Happy
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Post Fri Nov 09, 2012 9:03 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

How about we stick to making models we need instead of incidentals that we don't.
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Post Mon Nov 12, 2012 6:37 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

http://morrowind.nexusmods.com/mods/42380/

Mills of Morrowind by RubberMan

Usage:
Please feel free to re-texture any of my meshes from this set or any other.
You may use my meshes in your mods but please give me a mention in your credits for my work.


This one is kinda nifty, and would fit nicely in the map 5 parts. Usage is ok as noted, as long as we add credit in our readme.

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Post Tue Jan 22, 2013 12:41 pm Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



There is a set of nordic tents Lord Berandas has modelled for Skyrim-HOTN that is also availible as modder resource on TESNexus. You could give it a look.
Post Sat Jan 26, 2013 10:55 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Worsas wrote:
There is a set of nordic tents Lord Berandas has modelled for Skyrim-HOTN that is also availible as modder resource on TESNexus. You could give it a look.


I want all of these Very Happy .

http://morrowind.nexusmods.com/mods/42390/ tents
http://morrowind.nexusmods.com/mods/42391/ sleds
http://morrowind.nexusmods.com/mods/42388/ misc

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Post Sat Jan 26, 2013 2:16 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



I feel the tent fabric is awfully clean. That's like a perfect condition never-before-used tent.
Post Sat Jan 26, 2013 3:08 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

5 minutes texture rework.
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Post Sat Jan 26, 2013 4:29 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Those tents would be extremely useful, with a guar hide retex. Modders, myself included, have dodgied up tents with posts and the guarhides for a while now - a proper mesh would be much better.
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Post Sat Jan 26, 2013 9:24 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Nemon wrote:
5 minutes texture rework.

Exactly.

Quote:
Those tents would be extremely useful, with a guar hide retex. Modders, myself included, have dodgied up tents with posts and the guarhides for a while now - a proper mesh would be much better.


I'm thinking without the guar texture, though. The tents look awfully Nordic otherwise.
Post Sun Jan 27, 2013 12:04 pm Send private message             Reply with quote                   up  
roerich
Developer
08 Feb 2010

Location: Sea of Ghosts

Oh god I love those sleds. Perfect for the hoom!

I also really like this lamp thing to the right. http://morrowind.nexusmods.com/mods/images/42388-2-1358718990.jpg
Post Sun Jan 27, 2013 12:17 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

From a PM by Lord Berandas:

Quote:
From: Lord Berandas
To: arvisrend
Posted: Sun Jan 27, 2013 3:47 pm
Subject: Re: models
Hey Arvisrend!

Sure, you have my permition to do any improvements to the mesh and texture.

Textures which are not included are from SHotN archives and I didn't include them because I'm not an original author, so if you want to use them, you should probably ask someone from Shotn, like Worsas or so.

[...]


Are we allowed to use whatever we want from ShotN or is that case-by-case?

Also, thanks Lord Berandas for the permission!
Post Sun Jan 27, 2013 3:55 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

I think it is case by case, and we are probably best off asking nicely whenever we would like to borrow something. The house set was awesome, although we'll probably end up using just a few ones from that set. After all it's only the Uld Vraech we can use them for, and that's a rather small region.
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Post Mon Jan 28, 2013 11:07 am Send private message             Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

You are absolutely not allowed to use everything from SHotN. I say this simply to make it clear as to what Lestat's policy is.

You must ask the individuals modellers if you may use their items. For me this has mostly been a formality, but having been an integral part of that team in its early stages and still maintaining close relations with many of the modders makes my situation at Province: Cyrodiil somewhat different than that of TR and as I am not an admin here it would not be my place to ask for similar treatment in my role here.

I do believe TF has had a good relationship with Lestat in the past, that would be the best person to approach him from TR in my opinion. I will say though that Lestat has become a bit more guarded with items recently so things may be difficult to come by.

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Post Tue Jan 29, 2013 1:05 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Maybe we just need to set up model claims. A lot of these are as easy a pie. Maybe it will influx the amount of modders we get for the Model dep. Right now the model forum is death meat.

I'll rather make that tent thing on my own then only changing the textures. I adjusted far to many existing models by now.

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Post Tue Jan 29, 2013 12:41 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

What specifically do you guys want to use that Lestat created? I was in contact with him for the existing SHoTN content that we use. I can easily send him another e-mail about different content.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Feb 03, 2013 9:39 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

I have looked through some of the shotn stuff and I think we're pretty settled up there. The pressing issue was the houses, and those are in place now so I don't have any additional requests. I want circling birds, though. I think the Vorngard forest teaser included birds. They are great for ambiance.

Also, my recent posts with excerpts from readme's included. I'd love to have those, and these are map 5-ish things as well.

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Post Mon Feb 04, 2013 1:13 pm Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



Anything made by me in Skyrim-Data is availible for use at TR. That includes some barrow-stuff I made at some point (that we are still going to tweak with, though)

And I have read Lestat, whose models are not necessarily free to use, saying that his models are generally availible for use in the province mods around. It is only that he would hate to see his models used in entirely unrelated mods before they are seen in our own mod.

As said, the tents were made by Lord Berandas. I admit, they may be somewhat plain. But Lord Berandas is really learning to do a good job and I thought he had done well enough for the time being. I'm glad he is filling holes in our mod I'm not motivated enough to fill myself.

Well, you are only going to fill a tiny fraction of the northeastern Morrowind, so a few houses and tents are probably entirely enough for your needs. Idk, only my two cents.

You could anytime get the latest Skyrim-Data from our first release file on House Fliggerty or TESNexus to have a look.
Post Mon Feb 04, 2013 1:30 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Thanks, Worsas!

Just to avoid misunderstanding: I haven't ever claimed that the textures in questions are from Lestat. Here is the list of textures used by Lord Berandas' meshes, though Nemon and Adan mentioned retexturing at least some of them.

I'd really love to see some fauna and flora from Skyrim in the Uld Vraech. Particularly as far as creatures are concerned, I somehow don't expect much to come from us :(

-----

In other news: can anyone model parastylus eggs and eggsacks like Beth did for kwama? It would make the parastylus-infested caves significantly more interesting to explore.
Post Thu Feb 14, 2013 8:57 pm Send private message             Reply with quote                   up  
Terrifying Daedric Foe
Developer
26 Aug 2010

Location: England

Most of the S:HotN creatures that have been made so far are Reach specific, so it'll be a while before Skyrim creatures will be available for the Uld Vraech. Then again, it'll probably be 2015 by the time the UV gets NPCed so there might be Skyrim creatures available.
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Post Thu Feb 14, 2013 9:09 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

http://morrowind.nexusmods.com/mods/42131/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D42131

Adds three new meshes to Morrowind: one wooden hand cart, and two variants of a larger twin-axle wagon - one with a canopy and one without. All were pieced together in NifSkope out of existing Morrowind meshes and textures.

From readme (by Neoptolemus):
Feel free to use these meshes in your own mods (that's why I made them). Just give me a shout out in the readme.

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Post Mon Feb 18, 2013 2:49 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Nemon wrote:
http://morrowind.nexusmods.com/mods/42131/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D42131

Adds three new meshes to Morrowind: one wooden hand cart, and two variants of a larger twin-axle wagon - one with a canopy and one without. All were pieced together in NifSkope out of existing Morrowind meshes and textures.

From readme (by Neoptolemus):
Feel free to use these meshes in your own mods (that's why I made them). Just give me a shout out in the readme.


Good old Neoptolemus... I wish he'd come back to TR! He did some cool stuff. I'll add these to the next TR_Data.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Feb 23, 2013 4:42 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Right thread, wrong thread, but I think this here should be analyzed by our modellers:

http://bugs.openmw.org/issues/804

EDIT: and http://bugs.openmw.org/issues/805

These might very well be OpenMW bugs, but can we take a look at them as well?
Post Wed May 29, 2013 8:41 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Have we ever tapped the resource of models in Morrowind.bsa that are not linked from Morrowind.esm? It's probably too late for some of them but a few could be useful.
Post Sun Aug 04, 2013 2:07 am Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



Some of them are not usable because they're bugged: the hlaalu bridge is stretched weirdly, the blank canton has no vertex shading, etc. I'm sure we're already using some of the usable models.

If we're listing here potentially useful resources:
Daggerfall inspired meshes - modders resources by Lord Berandas - some good carts and lamps. Dunno about the water pump and giant snail, though.
Sled meshes from SHOTN.
Skyrim lumber mill
Momos Basket Resource for Morrowind by Momo -- need some vertex shading, but look interesting
Ruins by Battery86 -- the imperial fort ruins look nice.
Nomad Plants and Trees Modder's Pack -- could be useful, especially along the Cyrodiil border.

Also, for a possible future Telvannis overhaul, the following public resources might be interesting: Flora - Terras Tree by Asylum, Flora - Rockburst by Asylum, Flora - Cuplings by Asylum, Thann's Mushrooms, and possibly even Telvanni models by JonSatriani.

But first, we'd need the Worsas shrooms. Very important.
Post Sun Aug 04, 2013 7:46 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

That terras tree would look amazing when used very sparsely throughout the Deshaan.
Post Sun Aug 04, 2013 12:55 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Gez wrote:


But first, we'd need the Worsas shrooms. Very important.


Don't these already exist in TR_Data?

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Aug 04, 2013 7:09 pm Send private message             Reply with quote                   up  
Jule
Reviewer
01 May 2007

Location: Wilderness

I'd say they do, Andres used them in the Almalexia Greenhouse.
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Post Sun Aug 04, 2013 7:11 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Why wrote:
That terras tree would look amazing when used very sparsely throughout the Deshaan.


Aye, I concur. Add to data!! + pretty much the rest of it and my suggestions. Bandwidth increase? Pfff let me know.

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Post Sun Aug 04, 2013 8:36 pm Send private message             Reply with quote                   up  
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