Goto page Previous  1, 2, 3  Next
Author
Message This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

the weird texture smoothing didnt seem to appear ingame, but I couldnt fix the bounding box issue which isnt a problem I think becouse the object just acts normally ingame. I also scaled the object proparly, and I tested if the trapdoor realy fit into the object, which was the case.


NecromInteriorTrapdoor+TowerFinal.zip
 Description:

Download
 Filename:  NecromInteriorTrapdoor+TowerFinal.zip
 Filesize:  66.5 KB
 Downloaded:  64 Time(s)

Post Tue Oct 16, 2007 6:34 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Great work. Everything's okay now. You can merge this andres, and after merging, someone (dunno who that is) can put up claims that need these two meshes.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Oct 16, 2007 8:17 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

aro101 wrote:
Great work. Everything's okay now. You can merge this andres, and after merging, someone (dunno who that is) can put up claims that need these two meshes.


There are claims already; they are simply in the N/A section at the moment.

_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Oct 16, 2007 11:29 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

So that's even better than I tought it was Wink
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Wed Oct 17, 2007 4:09 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

thats great, but can someone who knows about the preferred size of the watchtower check if its the right size? Im rather unsure if I didnt make it to small or big for a watchtower.
Post Wed Oct 17, 2007 5:49 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

If the size's wrong, the modder can easily rescale it in CS Razz So I believe that isn't a problem, since you have tested it ingame.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Wed Oct 17, 2007 5:58 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

If someone could add textures to these (Correct filepaths, or something), that would be great! We need them for the finished Necrom.


Necrom Textureless.rar
 Description:

Download
 Filename:  Necrom Textureless.rar
 Filesize:  71.62 KB
 Downloaded:  82 Time(s)


_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Oct 21, 2007 9:08 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Uploading the door for necrom. With 3 new textures in dds files. Tested in CS.

Edit: BTW, I had a look at these textureless meshes that you uploaded Haplo. The problem is, we don't have such named textures in the OoT. That's why they're textureless. I gave a try and I have been able to guess the right name of few files, but some of them seem to be completely missing...

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Mon Oct 22, 2007 4:07 pm Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

I has fixxed those on mah PC already, so me knows bettah than Aro! Razz
_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Mon Oct 22, 2007 4:36 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Then why didn't you tell anything? :[ That meshes made me sad ;/ Anyway, good to hear it's fixed Razz
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Mon Oct 22, 2007 4:43 pm Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

Because I does sneakatax Smile
I will try to remember to say if I fix something like that in the future, KTHXBAI Very Happy

_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Mon Oct 22, 2007 5:43 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

first WIP version for the Necrom Lighthouse interior, it would be nice if someone could give the mesh a little review, the staircase most likely needs tweaking but that will show up when I test it ingame.


necromlighthouseWIP1.zip
 Description:

Download
 Filename:  necromlighthouseWIP1.zip
 Filesize:  161.2 KB
 Downloaded:  63 Time(s)

Post Mon Oct 22, 2007 10:57 pm Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

I can only say that the second floor needs to have it's normals flipped and that there should be a floor somewhere below the ceiling so that there could be a trapdoor leading up to the top of the lighthouse (I be meanin' the exterior here) instead of having the staircase ram the top. Razz






I don't know about you, but I have no clue what I just said.

_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why


Last edited by Andres Indoril on Tue Oct 23, 2007 3:31 am; edited 1 time in total
Post Tue Oct 23, 2007 2:44 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'm not going to read Andres' comment... Razz

It looks good to me so far; rock on mang!

_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Oct 23, 2007 2:56 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

thanks for the reviews, Haplo and Andres, I added a floor somewhere below the ceiling Very Happy, but I dont see any flipped normals in any of the meshes. When seen in Nifskope you can get this illusion becouse of the way I modelled the floors: there arent any normals to the side of them, but becouse this can only be seen out of the object that isnt a problem.

EDIT: Andres, you are right, when I checked the latest .blend version in Blender the normals where okay, but when I imported the latest nif version they seem to be flipped.
Post Tue Oct 23, 2007 8:04 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

here's a fixed mesh, can be final. I realy appreciate if someone would take the liberty to texture it, since Im rather busy with both school and TR-work ATM, and this is needed for a claim fast.


necromlighthousever2.zip
 Description:

Download
 Filename:  necromlighthousever2.zip
 Filesize:  79.92 KB
 Downloaded:  60 Time(s)

Post Wed Oct 31, 2007 4:47 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

sorry for the second double post, but I just want to say I had some time left and began texturing. Now its just cleaning the seams and then its off to the vertex shading. I will post screens and the file when I have both the shading and texturing done, but this might take some more time becouse of real-life stuff thats largely out of my control.
Post Mon Nov 05, 2007 9:38 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

exelent work, remind me tomorow to take a look at this Smile
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Tue Nov 06, 2007 2:54 am Send private message       Send e-mail       Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

I just have reviewed this. Jellew, could you please apply the textures? You can do it propably twice as fast as me or LN could. The problem is some shapes do not even have NiTexturing properties, so I would have to play a bit with nifskope or even import it to 3dsmax and prepare a whole scene for this single mesh, which seems to be a waste of work from my point of view.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Wed Nov 07, 2007 11:15 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

sorry for that, here's the new mesh, vertex shaded, with correct texture paths and applyments.


NecromLightHouseVertexShaded.zip
 Description:

Download
 Filename:  NecromLightHouseVertexShaded.zip
 Filesize:  102.66 KB
 Downloaded:  62 Time(s)

Post Sat Nov 10, 2007 10:37 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Mang, you're using a texture that is included in the TR_data under a different name. Could you post a screenie of the tower so I can identify that texture and continue my review? Smile From the first view it looks great. Thumbs up.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sun Nov 11, 2007 12:42 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

strange... I thought I didnt change any names... anyway, here are 2 screens:
Post Sun Nov 11, 2007 9:15 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

I don't get it. In the nif you uploaded all the meshes are assigned to textures\tx_necrom_adobe_01.tga using the "3 NiSourceTexture"...
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sun Nov 11, 2007 10:10 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

so... who needs to do what so this can be reviewed and I can put up the lighthouse claim?
_________________
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Thu Nov 15, 2007 5:19 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

TF, the lighthouse is already up. I saw there was a claim for it in finished when I checked the wilderness interiors.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Thu Nov 15, 2007 5:32 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

can't possibly be the right one as the necrom lighthouse claim is in N/A
_________________
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Thu Nov 15, 2007 5:41 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Jellew told me he's gonna take care of it. That's not really a big issue. If that lighthouse is really important, I can take care of it and assign textures by myself, since assigning textures seems to be the only problem with it.

Edit:

I gave a deeper review/fix, but I got stuck. First, there is a step missing. Second, the pillar in the middle isn't made out of one shape. And it should be. I also found a bleeder from one of the roofs. Jellew, just check those things again in blender and export it again. This nif's rather useless.

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Thu Nov 15, 2007 6:34 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Upon being asked so in the irc channel, I seperated the texture properties in nifskope. The scene root number changed and I don't know to what degree that will cause trouble (if any), since I don't have any game around to test it. I will hammer it some more if it acts wonky.


NecromLighthouseVertexShadedAda.rar
 Description:

Download
 Filename:  NecromLighthouseVertexShadedAda.rar
 Filesize:  88.89 KB
 Downloaded:  75 Time(s)

Post Sat Nov 24, 2007 3:15 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

many thanks to Adanorcil for seperating the texture properties, and I would like to excuse myself for the lack of progress the last weeks. however, Im sure better times for me will come which will allow me to spend more time in modding. Until then, I'l just try to stay away from the big models that take to much time to finish in a normal amount of time and claim the smaller stuff. Anyway, I made some progress.


tr_in_n_lighthouse.zip
 Description:
Progress!

Download
 Filename:  tr_in_n_lighthouse.zip
 Filesize:  105.31 KB
 Downloaded:  63 Time(s)

Post Tue Nov 27, 2007 7:01 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Good job Jellew. You fixed all the errors. The only one thing that might be odd is the size of it, so the interior modder should feel free to scale it up a bit, if he feels so. I checked this one in nifskope and CS. Haplo, could you merge it into the TR_Data? I would like to stay out of merging files for morrowind.

So jellew, are you willing to finish up the Necrom set, or do you want to leave it to somebody else? I really would like you to do it, if you're able to...

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Nov 27, 2007 7:53 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

Im willing and able to finish the set, Im sure. But its going to take some time (I would be happy if I could finish it this week) An important thing is that I made a custom trapdoor for the lighthouse interior mesh, but I dont have acces to the file ATM, in 3 days I'l post that one to.
Post Tue Nov 27, 2007 9:27 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Then I'll wait for that before downloading. However I will be gone until from Friday until late Sunday night so I won't be able to update until after then.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Nov 28, 2007 1:02 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

here's the trapdoor.


necrom trapdoor.zip
 Description:

Download
 Filename:  necrom trapdoor.zip
 Filesize:  62.41 KB
 Downloaded:  52 Time(s)

Post Wed Nov 28, 2007 10:04 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Is the trapdoor supposed to be so oddly shaped?

EDIT -

Also, the staircase in the interior doesn't meet the floor; the first step is floating. However it's only visible if you're even with the space right above the floor, which is impossible ingame to get even close, so no one will be able to tell unless they open the model up in nifskope or 3ds max and look at the stair.

_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Dec 04, 2007 1:48 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

aro had a look at it and thought out it was a better idea to just use a standard trapdoor shape. (same one used for the watchtower but without the long stair thingy) The weird shape was meant so that it could fit around the pilar, making it more easy to walk up. But also in my opinion the more simple idea is better becouse the original custom staircase just looks a bit weird. the modified version uses the same textures.


necromlighthousetrapdoor.zip
 Description:
modified version watchtower trapdoor.

Download
 Filename:  necromlighthousetrapdoor.zip
 Filesize:  862 Bytes
 Downloaded:  67 Time(s)

Post Tue Dec 04, 2007 4:35 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Could you post the version of the lighthouse mesh with the fixed staircase please? (I think you mentioned you fix it)
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Dec 07, 2007 3:42 am Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

I have made a seperate claim for the necrom interior tileset. This thread is already a bit messy plus Arch is tiring for Jellew.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Fri Dec 07, 2007 4:50 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

fixed.


tr_in_n_lighthouse fixed.zip
 Description:

Download
 Filename:  tr_in_n_lighthouse fixed.zip
 Filesize:  105.31 KB
 Downloaded:  49 Time(s)

Post Sat Dec 08, 2007 9:09 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Submitting to Review so I can review and then merge it
Post Sat Dec 08, 2007 9:21 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Approved and Merged! -

Necrom Tower Interior
Necrom Door
Necrom Lighthouse Interior
Necrom Lighthouse Interior Trapdoor
Post Sat Dec 08, 2007 9:22 pm Send private message             Reply with quote                   up  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.
Goto page Previous  1, 2, 3  Next

 
The content of this site is © by the Tamriel Rebuilt community. Morrowind, its expansions, and its content is © Bethesda Softworks.
Forums powered by phpBB © 2001, 2005 phpBB Group