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Vyvara Araneae
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Post by Vyvara Araneae »

I believe this creature is more mammal than reptile in appearance. He reminded me of a Tapir with a bit of Rhinoceros Beetle in shape, quite a unique result.

You have chosen well in functional form here. For example, the horn, the squat body shape, and the feet all make sense for a burrowing creature who dwells in rocky terrain. :)
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Post by viKING »

I like it. Looks like some kind of furry lizard. :)
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Post by El Scumbago »

Nice. Looks like a lizard as Viking said, seems suitable for a desert dweller. Reminds me a bit of those giant lizards in WoW.

No creature concept has been made yet for Hammerfell, so keep the concepts coming Lutemoth.
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Post by Morden »

I like it. :) Though if its a desert creature you could probably remove most of the hairy parts. They'd be warm enough in their environment as it is.
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Post by Lutemoth »

oh, not in areas like Sentinel, much more closer to base areas of the Dragontail mountains, in regions closer to Wayrest's wet climate. I should prolly add more detail to him, but his fur would be more similar to that of a duck's water-resistant feathers.
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Post by Lutemoth »

(cfb)
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_clothes1.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hcl1.jpg[/img][/url]
another bloke, not sure if he's a pilgrim, someone of shamanic importance, or both. All I can tell, is he's most likely native to southernmost in the Dragontail mountains, closer to Skaven.
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Post by viKING »

you're good. :)

I think he looks like some kind of dessert wandrer.
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Post by Lutemoth »

And as for this guy, the size is up to anyone. I wanted to recapture the wonder of the stilt striders, but I'm not entirely sure how big creatures can get before framerate is a problem.

Ka'gwola
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_creature2.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hmcr1.jpg[/img][/url][url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_creature2b.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hmcr2b.jpg[/img][/url]
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_creature2c.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hmcr3.jpg[/img][/url]
His top is quite similar to sandstone, or slate. any rock you'd expect to find in desertous badlands.

[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_creature2d.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hmcr2c.jpg[/img][/url]
Last edited by Lutemoth on Fri Dec 16, 2005 3:24 am, edited 3 times in total.
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Post by Morden »

Sweet... thats like a big tortoise of the sands. :)

If you'd like to design more people/cultural styles, maybe try looking at various Arabic/Persian/Pirate influences as well.

And remember, if you draw in planar views, (ie: from the side and front), your concept will be a hundred times easier to model in the future. That being said, keep 'em coming. :)
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Post by Arthmodeus »

Woah, I'm impressed. Very TESish.
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wow

Post by Silverwood »

He seems like one of the beats in Colousel. I like the originality of it, the beats is similiar to the silt strider, but yet more of a piece of land itself.
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Post by RowanTiernan »

Wow man- this is some great art work. Its nice to have another great concept artist around. Welcome aboard! id love to see what you think may live in the black marsh.well, keep up the good work!
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Post by Lutemoth »

My last animal concept before trying out some architectorial designs

(Ha'kwi la)
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/Hamfel_creature3.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hmcr4.jpg[/img][/url]
Best thing one can say about this guy is he's built for speed in the Hammerfell sandlands. much like antelope, they roam in herds, occasionally bouting for competition in the same way ramhorn sheep fight (note the rounded cranial forehead).
as well, the calloused web feet allows for easy travel on soft sands, something very similar in camel feet.

[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_creature3b.jpg]alternate version[/url]
Last edited by Lutemoth on Thu Dec 15, 2005 12:34 am, edited 2 times in total.
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Post by Silverwood »

its like a good version of a nix hound. I think you beat ES on this beast. I cannot dream of ever drawing something creative like that, my details are always to little.
What I like about the beast is its form, the way its body is structured. It seems sort of like a long neck cat; but in a more free stage than a hunting cat. Is it a swimmer? The skin inbetween the talons/ claws look like webbing.

Now for artistic questioning...
- are you just using normal number 2 pencils for the creasing in the animal, I cannever seem to get creases with my school pencils.
- did you model this off of any animals?

If you do choose to divulge your secrets, thank you alot!
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Post by Lutemoth »

He does look like a swimmer; looking from an evolutionary standpoint, I'd say he was originally a marine species (hence the gradual loss of scales, the talons and webbing. I'm not sure what environmental change would occur thousands of years ago, but he is, like us, showing quick change.

as for my tools, I just use mechanical HB pencils (too lazy to buy professional pencils) and a tightly bound paper device rolled to a point known as a tortelian (it's also called smudger, blending point, ect.)

[img]http://img.photobucket.com/albums/v422/wrongfoot/tortelian.jpg[/img]
I couldn't find a single image online, so I took a picture myself. You can find these at any art supply store, they are almost crucial for finer shading.

Returning back to the monster, I originally intended this guy to be more goose-like (hence the curvature of the neck), but you never know how these guys'll turn out.
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Post by CommonsNat »

Wonderful. Amazing concepts and nice artwork. Keep up the good work!
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Post by Lady Nerevar »

ah, the pencil. still the best tool for artists. especialy cheap ones like myself :p

im realy loving your creatures. they are very tes-ish, and yet compleatly original. i especialy love the big moster thing (i dont think a name was provided). kinda reminds me on those star wars things that i cant remember the name of....

keep up the exelent work! and glad to have ya on board.
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Post by Lutemoth »

Thankee very muchos! upon realization, I don't think I've ever named any of these creatures. Perhaps I'll edit that in now (something very Redguardian in tongue)
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Post by Vyvara Araneae »

Lutemoth, your creature submissions are quite impressive in originality and functionality. Creative form is one thing, but accomplishing "believability" is seldom achieved. I applaud you. :)

I anxiously await your architectural submissions. :)
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Post by Lutemoth »

I let my mind wander with this one, but still pretty much in the backyard. As you can plainly see, this guard post is almost identical in practicality to the tall guard posts in Ald'ruhn.
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_archt2.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_hmarcht2.jpg[/img][/url]

Too Persian?
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Post by El Scumbago »

Now this is a very nice breed of realism and fantasy. Very nice piece of work Lute. Did you use Photoshop to add the blur or was it made with the common "high-end" method? That's sweat from your fingers (don't be shy, we all use it)!

If you allow me, I'll speak my mind about the desert runner you posted earlier.
What if you shortened its front legs a bit and make it standing only on its rear ones, adding a short bone-like tail like its head, used for keeping its body weight balanced.

Either way, I think you have a true talent in making creatures, judging from this and the giant turtle camouflaged thing. Creepy enemy. I can only imagine walking through the desert and suddenly feel the ground beneath me rising.
Promising...
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Post by Lutemoth »

[img]http://img.photobucket.com/albums/v422/wrongfoot/this.jpg[/img]
as for the tower, this time I used ye olde photoshoppe for the blur, seeing as I was feeling lazy :)
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Post by El Scumbago »

Yes, now that I think about it, it would be like a small velociraptor, the stance and shape of body, that is.
Dunno if that intrigues you. If you've watched Jurassic Park 2, you should remember these tiny dinos in the beginning of the movie, which also appear later.
Does anyone remember the way they moved? Their acceleration and leap capabilities? The way they turned their head, sometimes all the time round and round like neuroticals, sometimes slowly, when examining something etc etc...

Anyway, that's about what I had in mind Lutemoth, a small neurotic psychopathic creature that can run like hell.

Would you be interested in making a concept to show how such a desert inhabitant would be like?
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Post by Lutemoth »

Oh, most certainly. Any improvements on physiology is music to my ears :] I'll have it done by this afternoon.
[edit]it's this afternoon, and I have! it's up with the original picture

Turning attention towards the walking-land monster, is it possible to have standable platform on a creature, like a level floor? Usually, if you land on any creature, you slide off, and that might ruin the little details people might attempt with this behemoth
Last edited by Lutemoth on Thu Dec 15, 2005 12:35 am, edited 2 times in total.
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Post by Morgoth »

Lutemoth wrote: Turning attention towards the walking-land monster, is it possible to have standable platform on a creature, like a level floor? Usually, if you land on any creature, you slide off, and that might ruin the little details people might attempt with this behemoth
Most definatly. I think it may be possible. Look at the Imperfect or siltstrider, you can levitate and land on both of them. This would make for awesome battle scenes as well. This giant thing is chasing you like mad, but you levitate up and over its head and land on it's back. You pull out your weapon and start hacking at it, but when you kill it, it falls over and flings you a good twenty yards in the air. Sounds great!
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Post by The Old Ye Bard »

i think it would be great for a animal that travels in packs maybe even docile, i was just thinking wouldn't it be cool to be waliking in one of the hammerfall deserts and to stumble on a herd of them with redgaurd gypsies riding them.
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Post by Lutemoth »

precicely what I had in mind for these giants: somewhat docile until provoked (then all hell breaks loose). Just was well, their ferocity in shooing away aggressors, IMO, would be much similar to a rogue elephant.

Now, tamed Ka'gwola, that would be fantastic! Just imagine what they could do to better suit them for travel (thinks in more elaborate sense the way siltstriders are carved).
Walking nomad yurt villages blows my synapses, really.

I might just see how that might look. In the meantime, here's a somewhat giant crustacean (I'd suppose creatures in the Alik'r desert are either very miniscule or life-threateningly large

[url]http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_crab.jpg[/url]
Last edited by Lutemoth on Sun Dec 18, 2005 8:53 pm, edited 1 time in total.
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Post by The Old Ye Bard »

thats auseume, but what would make it even cooler if it had a stinger then it could be a giant scorpian, since scorpians are more suited to deserts then crabs (or a least thats what i think it is at the moment).

also if there was goig to be whole villages on those Ka'gwola roaming the desert then it would be so cool just to make one village like that and so everytime you want to go there it is in a differnt place!! (if that could be done of course...)
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Post by Resadyn »

Holy crap! Never move on to Archetecture. You've found your calling. Now on that alternate version it looks a lot like a chocobo from the final fantasy games. I like the original much better.
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Post by RowanTiernan »

Lutemouth, this is some HOT stuff man. I love to check out other member's art, but yours is one i really look forward too. Keep up the awesome work. Question for modders/ who would know... would it be possible to have creature handler/ trainer as an ability or class in TR, because you see tamed creatures all throught morrowind, and you dont, to my knowledge have a chance to train or utilize animals, outside summoning them of course. And maby its just me, but i think it would turn out really really cool. Back to Lutemouth.. is there any possibilty we could see what you think may lurk in the depths of the Black marsh? that would just be awesome. keep up the good work!

~Rowan
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Post by Lutemoth »

new update to the Ka'gwola, little inspiration from Morgoth's picturesque battle scene description. I'll think of the redguard riders later, I've been thinking about some carnivorous plants that might be very suitable for those argonian bogs :]
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Post by Morden »

The Ka'gwola reminds me of the War Elephants which were used against Alexander the Great's armies during his conquest of the Indus Valley. (Roughly modern day India). This is concept are at its finest. I also appreciate how you've made 2D planar views of the Ka'gwola... as i've mentioned to El Scumbago, this makes modelling easier then you can imagine. Its more time consuming to draw, but it really pays off. :)
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Post by Lutemoth »

As per request, I thought I'd take an indulgence in one of the more unusual provinces, the Black Marsh.
Sxehl-Kuu'naskh szell-koo-nawsk (they who watch)
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/blkmrsh_creature1.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_bmcr1.jpg[/img][/url][url=http://img.photobucket.com/albums/v422/wrongfoot/concept/blkmrsh_creature1b.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_bmcr1b.jpg[/img][/url][url=http://img.photobucket.com/albums/v422/wrongfoot/concept/blkmrsh_creature1c.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_bmcr1c.jpg[/img][/url][url=http://img.photobucket.com/albums/v422/wrongfoot/concept/blkmrsh_creature1d.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_bmcr1d.jpg[/img][/url]

I hope I'm not intruding too far into any existing lore, I researched as much as I could to weave through anything.

A very primitive, and, in the eyes of imperial foreigners, utterly repulsive looking specimen of the inhabiting province. rubbery, frog-like amphibious skin and varied sized eyes dotting it's so-called head.

They-who-watch, are most noteable to the rest of the world from witness accounts, as veritable boogeymen of the nocturnal bogs. It is most unfortunate a sight to see the many, many red glowing eyes of Sxehl-kuu'naskh. The beast itself is a social animal, and hunts in packs no more than three.

The Argonian people reguard they-who-watch as a fickle mother guardian (female, because of the red eyes), keeping close eye on those that venture too deep into the marshlands.


also, some black marsh crustaceans.. They don't get the love like the Sxehl-kuu'naskh
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/blkmrsh_creature2.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_bmcr2.jpg[/img][/url]
(the top one's infected with a fungus, and is found dead on the spot, fungus thriving and all)
Last edited by Lutemoth on Mon Dec 19, 2005 8:24 pm, edited 2 times in total.
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Post by ookami »

The Sxehl-Kuu'naskh concept looks great (as do all your concept pieces), but seems more fitting as a daedric creature design rather than a mundus creature. Looks like it might bear some relation to the Vermai. But I think it's still very fitting for the Black Marsh environment.
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Post by Lutemoth »

oh, more than certainly. None of my written background work, or the drawings have my argument or defence behind them. the long, lanky limbs and stalky torso does look a lot like the vermai; more than likely they are closer relatives than their distance details.

Just as well, the argonian given name wouldn't be the final name for him (quite a mouthful to say when it's coming towards you). I'd assume imperial rule would have dubbed him something easy, like bog walker or whatever
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Post by The Old Ye Bard »

looks very inphibious, but theres two things that make it look unnatrul, 1 it doesn't have a mouth, 2 it doesn't have webed feet or hands which it should for obvious reasons. i still love it, just make some adjustments and it will be perfect.
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Post by ookami »

But the webs of the hands and feet might not be quite so prominent if the creature also climbs trees and such.
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Post by Lutemoth »

In many places of the black marsh, the canopies usually span hundreds of kilometers, and can get very thick, very quickly. In fact, I believe there are some species of tropical primates (on earth, not in BM) which have never left the trees, simply because of the floodings.

also, to answer the perplexment on the no-mouth thing, the bog-walker (I'll name them that until someone else wants them named something) has a very thin membrane enveloping it's original mouth, which only tears open to.. well, tear into something else. They eat as often as your regular crocidile or boa snake (digestion of a large carcass takes weeks).
[edit] added skull dissection to image collection above
Oh, and yes, they eat their victims slowly, once detained or killed :v



[url=http://jpoling.cosam.calpoly.edu/cruise_01_02_03_pages/00_page/display/5.jpg]Louisiana bayou[/url]
If the black marsh even slightly resembled this biome, there would be a good possibility of seperated life between branch and water

[edit] also, here's a were-crocodile. They often get mistaken for daedroth, but their hunting patterns and intelligence are much, much different
[url=http://img.photobucket.com/albums/v422/wrongfoot/concept/werecrocodile.jpg][img]http://img.photobucket.com/albums/v422/wrongfoot/concept/thumb_werecroc.jpg[/img][/url]
Last edited by Lutemoth on Mon Dec 19, 2005 3:03 am, edited 1 time in total.
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Post by Cyax »

wow...i think if models of these creatures are put into the game i'd be especially on guard stolling though Black Marsh...seeing one of those things coming at me suddenly would scare the hell outta me :P. Good work!
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Post by RowanTiernan »

Lutemouth... i love the croc's head.. its maniacal, beautiful and disturbing all at the same time. my hat goes off to you man, and as usual, great job.

~Rowan
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