Map 2 Detailing #7
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Sounds too similiar to Moonmoth Legion Fort IMO...
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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What's with you and months, Harke?
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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Does it need to have "Fort" in the name?
I was thinking something along the lines of "Silverthorne Keep" and put it on top of a mountain or something.
I was thinking something along the lines of "Silverthorne Keep" and put it on top of a mountain or something.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
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"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Castle Ebonheart, Wolverine Hall...
c'mon it can be a little more original than just fort ____moth
c'mon it can be a little more original than just fort ____moth
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- CleverClothe
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That isn't a real fort, and Map 3 is miles away from where it is going (it is replacing XXX, known as the worst settlement in TR history)CleverClothe wrote:Are you sure we need one? There is already a small fort outside Tel Muthada. And another just accross the border in Map 3.
As for the name of the fort, I like Fort Ludmoth the most But keep good suggestions coming.
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Fort Stonemoth
Fort Greystone
Greystone Keep
Fort Greystone
Greystone Keep
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
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Fort Windstone!
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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no Stonemoth
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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....sigh
oh well, I'd choose Stormoth then
oh well, I'd choose Stormoth then
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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but Stormmoth sounds so much cooler!Harke the Apostle wrote:Galemoth
I doubt a moth would survive a storm, even in Morrowind.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Well, it look great really but quite small and tiny, is it a tiny fortress?
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Doesn't seem smaller to me than, say, Fort Moonmoth.
Were I to nitpick, I'd say I don't like to see fortifications in a pit, surrounded by hills that let people just jump over the walls or target the soldiers behind the walls with arrows and spells. It should be atop one of the hills, with maybe a barbican to control the road.
Were I to nitpick, I'd say I don't like to see fortifications in a pit, surrounded by hills that let people just jump over the walls or target the soldiers behind the walls with arrows and spells. It should be atop one of the hills, with maybe a barbican to control the road.
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I can't actually move it to the top of a pit without completely reshaping that cell and the ones surrounding, and then moving the road. It was my original intention to do that, but there are a few interior cells in the surrounding claims and there is some fine modding around here, so from a practical standpoint it wasn't a good idea.
That left the fortress to be in the "pit". I'll extend the rocks from all three directions to the side of the fortifications and make them lower than the walls, so it won't be as bad as it might.
Joco: it is small, but about the same size at Fort Moonmoth or Fort Buckmoth (maybe a little smaller, since they utilise towers to increase floorspace). I can increase the size, but I don't reckon it would actually improve it.
BTW: what do you think about the damaged wall section?
That left the fortress to be in the "pit". I'll extend the rocks from all three directions to the side of the fortifications and make them lower than the walls, so it won't be as bad as it might.
Joco: it is small, but about the same size at Fort Moonmoth or Fort Buckmoth (maybe a little smaller, since they utilise towers to increase floorspace). I can increase the size, but I don't reckon it would actually improve it.
BTW: what do you think about the damaged wall section?
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Nomadic1 wrote:I can't actually move it to the top of a pit without completely reshaping that cell and the ones surrounding, and then moving the road. It was my original intention to do that, but there are a few interior cells in the surrounding claims and there is some fine modding around here, so from a practical standpoint it wasn't a good idea.
That left the fortress to be in the "pit". I'll extend the rocks from all three directions to the side of the fortifications and make them lower than the walls, so it won't be as bad as it might.
Joco: it is small, but about the same size at Fort Moonmoth or Fort Buckmoth (maybe a little smaller, since they utilise towers to increase floorspace). I can increase the size, but I don't reckon it would actually improve it. The only real option for expansion is to add a separate Imperial Cult building.
BTW: what do you think about the damaged wall section?
- CleverClothe
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Update: I've detailed about 10 exterior cells now.
I also made the mistake (in a way) of looking at interiors in this claim, and the reviewers must have been sleeping. I've fixed about half the interiors now, although I stopped when I saw a misalignment in the Nameci Caverns (the 1200 ref one Aaron must have made) and realised how much fiddling it would take to fix it. I'll get to it eventually.
I also made the mistake (in a way) of looking at interiors in this claim, and the reviewers must have been sleeping. I've fixed about half the interiors now, although I stopped when I saw a misalignment in the Nameci Caverns (the 1200 ref one Aaron must have made) and realised how much fiddling it would take to fix it. I'll get to it eventually.