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aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

This is what I came up with after our latest experience with meshes merged into the OoT. See OoT Hammerfell Error Reporting for some details: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=225958

The problem is we didn't had a review system for the OoT before(at last by the time I was promoted). That's the reason why there is no reviewing scheme for this. And to get us, the mesh reviewers, reviewing like it should be done, we need to clarify one. The meshes didn't have been reviewed properly and new we get error reports because of this. It was like "aro had a look at this, so it should be ok". Well, the effects are not satisfying. Just by taking a look at something you can't catch out everything. That's why I suggest to make it more official. The reviewer should check out all aspects of the uploaded work.


The mesh itself. Does it have any weird smoothing? Is it detailed enough for our quality level? Can the mesh be poly reduced without loss on quality? Doesn't it have to many polies?

Uvw mapping and vertex paint. Is the uvw mapping good? Aren't there any visible unnatural stretching? Does it use vertex paint? Can we get it look even more better with that technique?

Havok, collision meshes. Is the collision mesh too much or too less detailed? Does it fit the mesh? Does the item act natural ingame?

Textures. Are they good enough? Do they fit what we have now? If a new texture is added, don't we have already something very similar that we could use instead of a new one? Are they tiled properly? Is the size and file format proper? Is the size of the texture respective for the mesh size?

Additional maps and other mesh properties. Does a lamp glow? Isn't the texture too flat? Is the normal map generated properly? Aren't the stones too shiny or the glass too mat?

Texture paths and filenames. Doesn't need additional explaining.

The reviewer should comment each one of these aspects even if it's going to be an okay for each six of these. That will make him aware that he's responsible for the quality of this work and what's best make him think about all of this stuff.

Discuss or die Razz

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no


Last edited by aro101 on Fri Jan 11, 2008 11:10 pm; edited 1 time in total
Post Wed Sep 26, 2007 9:25 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Really, the problem is that we lack model reviewers as all of those things would be standard practice for them. Anyone else interested in joining the model reviewer ranks?
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Post Wed Sep 26, 2007 10:02 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

i agree with insituting some kind of official mesh reviewers. its not too hard to check all of the above things, so step up people!

heh, reminds me on the Good Old Days with Stalker and Vernon Smile memories...

_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Wed Sep 26, 2007 10:15 pm Send private message       Send e-mail       Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Yeah, that's what I mean! It isn't that hard to review a mesh as soon as you know what you have to check, and that's why I created such a list. It's a must IMHO. We definitely have peoples that are able to do this but they just didn't knew what to look for.
Jellew also was interested in mesh reviewing, and that won't be no problem for him with his knowledge and hints what to look for.

And I have no memories from the Good Old Days Sad

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Wed Sep 26, 2007 10:43 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

dont worry mang. prety soon you will be refering back to today with "good old days" Smile
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Wed Sep 26, 2007 10:57 pm Send private message       Send e-mail       Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: Utrecht

great hints aro! cant wait to use them.
Post Thu Sep 27, 2007 7:42 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Lady Nerevar wrote:
dont worry mang. prety soon you will be refering back to today with "good old days" Smile

Kewl Very Happy I also wanted to add that if someone wants to review a mesh, but isn't sure how to check some of these aspects, I can always clear his doubts.

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Thu Sep 27, 2007 7:57 pm Send private message             Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

Lady Nerevar wrote:
dont worry mang. prety soon you will be refering back to today with "good old days" Smile


Does this mean we're going for the worse?
Post Thu Sep 27, 2007 8:00 pm Send private message       Send e-mail       Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

it means one's childhood always seems better. hell, look back at my n00b days. those were hardly the best, though a lot of good stuff did happen. its those positive memories that stick around and make the by-gone times seem so good.
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Thu Sep 27, 2007 8:35 pm Send private message       Send e-mail       Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Make a use of this, reviewers, whereever you are. Lady Nerevar, if you want to add something to the list, go ahead. You're the best.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Fri Jan 11, 2008 11:12 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Can we make all kinds of divisions of the reviewers panel? For example, can it be made for models what aro posted above? Or would that mess up the interiors reviewing panel?
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Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Fri Jan 11, 2008 11:16 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

That would require about half a dozen new pages of code, including reworking the existing code inside the claims browser code that deals with reviewing panels. As we don't have anyone who fills such a capacity, I don't think that'll happen any time soon.
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Post Sat Jan 12, 2008 1:10 am Send private message             Reply with quote                   up  
bamman62
Developer
13 Apr 2008



If only I could code, had the patience to code, or was remotely willing to devote the time to learning it...

Anyway, if I get magical coding abilities one day, I will be more than happy to help.

I'll try to do my part in reviewing though.
Post Wed Jan 14, 2009 11:19 pm Send private message             Reply with quote                   up  
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