Author
Message This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

10/2014 edit: these files are now here.


Map 5


Includes: Alpha Version - Exteriors
-----------------------------------------
Data Files for Map 5
TR_Data.esm & TR_Data.bsa are required for Map 5 to run properly. They can be found at the Objects of Tamriel link above.

Download Here: Obsolete, don't use this for new claims - see below in attachments!!
OBSOLETE Map 5 OBSOLETE

Nemon- Edit January 2nd 2011:
This is the basic map file to be used in the (soon to come) map 5 claims. It contains nothing else than the basic landscaping for this region and some regional border lines (Velothi Mountains - Uld Vraech - Ash swamp).

Upon working on your claim, make sure to remove the vertex coloring (I used it for keeping track of height) and the random statics I've added as well. The landscaping is just the basic layout of this region, it's up to the modder to make sure every cell is as interesting, adequately detailed and interesting as possible, making these regions interesting to explore and beautiful to look upon.

For inspiration, please see 4-16, 4-22, 4-43 and especially 5-15. I'll make sure every claim gets a thorough explanation when they are made available for claiming.

(edited Fri Jan 7th, new file)

Nemon- Edit March 12th 2011:

Ash swamp concept finished, see the attached file for reference. It can be loaded together with the heightmap file. Note that the cells aren't complete, some areas will seem bare. But the areas around the road is mostly done. Also see notepad file for extra info.

Nemon- Edit November 3rd 2012:

New map 5 file in post, use this for claims put up now. See claim description for additional info.

Nemon- Edit February 24th 2013:

Newest map 5 file.



TR_Map5Merge2013.rar
 Description:
February 24th 2013 - DOWNLOAD THIS

Download
 Filename:  TR_Map5Merge2013.rar
 Filesize:  7.32 MB
 Downloaded:  182 Time(s)


_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined


Last edited by Haplo on Sat Mar 12, 2011 11:00 pm; edited 6 times in total
Post Sun Oct 07, 2007 10:36 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Map 5 has been updated to include the Dunmereth Pass meshes. The cells are Dunmereth Pass1 through Dunmereth Pass8 if you care to coc to them and take pictures. Enjoy!
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Nov 08, 2007 2:42 am Send private message             Reply with quote                   up  
osiris
TR Tester
03 Mar 2007

Location: Rome (Italy)

Haplo wrote:
Map 5 has been updated to include the Dunmereth Pass meshes.


I actually don't see any new Dunmereth Pass mesh in both game and CS: looking at the 'statics' CS window, it lists the new pieces but list every of them with 0, the only thing i get is the gate.

Maybe a problem of missed references or such, like what's happened with Map 1 first release (it was also a conflict with Gez's 'Connections' plug - in, now fixed)?

_________________
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Post Mon Nov 12, 2007 8:15 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Update your TR_Data files, and/or register your .bsa. The files were lost until recently so they aren't in any old versions of TR_Data.
_________________
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Mon Nov 12, 2007 8:38 pm Send private message             Reply with quote                   up  
osiris
TR Tester
03 Mar 2007

Location: Rome (Italy)

Thrignar Fraxix wrote:
Update your TR_Data files


Ok, i guess i have to download the latest TR_Data from the browser, right? The only one i use i the one that comes with Map 1 v1.11 Public (then probably it doesn't contains what i'm looking for, you're right).

_________________
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Post Mon Nov 12, 2007 8:47 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

yeah, that one is REALLY old, but works for the purpose of map 1. The one in the browser has the dunmereth meshes.
_________________
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Mon Nov 12, 2007 8:55 pm Send private message             Reply with quote                   up  
osiris
TR Tester
03 Mar 2007

Location: Rome (Italy)

(Probably i'm missing something) I have downloaded the updated .bsa, .esm and all the stuff from here, replaced the old files with the new ones, checked the Archive 3=TR_Data.bsa in my .ini file (since BSAReg says that 'every archive has been already registered'), but i only get error markers.

I'm sure i did something wrong, but what?

_________________
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Post Tue Nov 13, 2007 1:10 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

There is an extra dot (.) in the name of the new TR_data.bsa. Thats why the bsa registerer cant register it. I believe that removing the extra dot and then register it worked for me.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Tue Nov 13, 2007 1:33 pm Send private message             Reply with quote                   up  
osiris
TR Tester
03 Mar 2007

Location: Rome (Italy)

theviking wrote:
There is an extra dot (.) in the name of the new TR_data.bsa. Thats why the bsa registerer cant register it. I believe that removing the extra dot and then register it worked for me.


Where it is? I can't see it (as the new meshes); by the way, many people are having troubles with the BSAReg thing...

_________________
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Post Tue Nov 13, 2007 8:31 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Map 5 updated. (Basically just cleaned of cells it edited that weren't part of Map 5)

Osiris: was this problem you mention fixed?

_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Jan 04, 2008 3:49 am Send private message             Reply with quote                   up  
osiris
TR Tester
03 Mar 2007

Location: Rome (Italy)

Haplo wrote:
Osiris: was this problem you mention fixed?


Being busy with the quests for Map 1, I still haven't re - checked the TR_Data.bsa; I will do that as soon as possible though. Smile

- EDIT: The probles is fixed. Downloaded and installed both the updated TR_Data.esm and TR_Data.bsa and now the Dunmereth Pass meshes are there. Smile

_________________
Harke the Apostle, Sun Jul 13, 2008 7:26 pm
My book sucks cause it´s a vampire.

Hemitheon, Thu Jan 29, 2009 8:51 pm
*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
Post Sat Jan 05, 2008 11:27 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Map 5 updated to include Kogo'Tel. Pretty big update; Kogo'Tel rocks.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Apr 04, 2008 1:07 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Between Australia & Germany

Well I finally decided to download Map5

All I can say is WOW, Its SOOO clean... everything just seems to fit in in Map5 and there are so little errors. And even if their are errors, they are almost all minor.

At this stage Map5 is Definetly going to be my favourite area to explore.

And Kogo'tel does rock!, It's sort of an odd city but it works together well.
Post Wed May 20, 2009 8:15 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

ok, I am sorry, but you must be some kind of moron. The vast majority of map 5 is going to be redone due to insane quantities of suck. In order to say it has no errors, you must have never left Kogo'tel, or simply have no eye at all for error reporting. Map 5 is actually our worst map. Map 6 would be worse, but most shit there never even got merged.
_________________
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Wed May 20, 2009 4:10 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Perhaps it would be easier to make whole map 5 anew, instead of detailing it.
_________________
THEO
Post Wed May 20, 2009 5:32 pm Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Between Australia & Germany

Look, all I did was load Map 5 and skim through the major (and some minor) parts of the map and the northern border with Solstheim, for about 40 mins, before I slept. (So yes in a way, "I never left Kogo'tel")

I wasnt really playing it to look for errors, just to see what was done. There's obviously errors, Theres always errors. But all I meant in reguards to lack of errors was that about the actaul enviroment of Map 5 (Enviroment as in influences/impacts of surroundings, not necessarily trees/rocks/terrain etc.).
To me its just seems more content/serenly blended in a different way to what Ive seen in the other maps. Which is why I like it.

Lets just leave it at that. Period.
Post Thu May 21, 2009 10:12 am Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



HAHA NOOB YOUR SO STUPID

jeez loueez dont be so defensive

_________________
This is not my life
Post Thu May 21, 2009 5:01 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Top post updated with heightmap.
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Mon Jan 03, 2011 7:21 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

New stuff added to top post, ash swamp concept and details on stuff to use.
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Sat Mar 12, 2011 7:03 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

New stuff added to top post. We're 99% done with ash swamp. Now it's Uld Vraech time!
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Sat Nov 03, 2012 5:03 pm Send private message             Reply with quote                   up  
Mortimer
Developer
30 Jul 2010



There might be some missing textures, when loading via MGEXE I got some missing textures for two or three mushroom textures and skyrim_roof_panels_01. The problem might be on my end, it might have some uncleanliness, but most likely Nemon has so many textures and projects he forgot to include some in the pack. Or again, it could be me.
Post Sun Nov 04, 2012 2:56 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

I think I'm missing the same textures. At least the skyrim one(s).
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Sun Nov 04, 2012 9:26 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Some stuff that gathered in my betacomments during the last year:

TR_5-1-Red_Scamp_2r.esp 6/18/2012 (07:48) skraeling TR_terrain_BM_rocks_01 TR_5-1_Red (-21,11) -168841 97412 529 "casper"
TR_5-1-Red_Scamp_2r.esp 6/18/2012 (07:48) skraeling Terrain_rocks_BM_01 TR_5-1_Red (-21,12) -168686 102991 1170 "slight but visible (due to slope) caspering"
TR_5-1-Red_Scamp_2r.esp 6/18/2012 (14:48) skraeling Flora_tree_BM_04 TR_5-1_Red (-21,13) -167847 107633 1463 "casper"

TR_5-2-Red_Nemon_2.esp 6/18/2012 (14:48) skraeling Flora_tree_BM_02 TR_5-2-Red (-24,4) -190753 33840 4695 "float"

TR_5-4-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_rocks_WG_01 TR_5-4_Red (-14,-1) -108652 -8014 2595 "casper"

TR_5-6-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_rock_BM_57 TR_5-6_Red (-29,7) -235558 59700 12097 "Caspers"
TR_5-6-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_BM_snow_01 TR_5-6_Red (-31,9) -247656 78640 8270 "Caspers"
TR_5-6-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling TR_terrain_BM_rocks_01 TR_5-6_Red (-31,9) -248000 78606 7946 "Caspers"

TR_5-15-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling TR_terrain_BM_rocks_03 TR_5-15-Red (-29,2) -230503 23791 12013 "WTF WTF WTF land tear?"
TR_5-15-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Terrain_BM_snow_07 TR_5-15-Red Silgrod Pass (-29,-4) -232966 -29561 7532 "ex_imp_plaza caspers nearby"
TR_5-15-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling Flora_tree_BM_snow_03 TR_5-15-Red Silgrod Pass (-29,-4) -232962 -27748 7669 "ex_imp_plaza caspers nearby"

TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling ex_Snow_drift TR_5-16_Red (-28,8) -225517 67003 10691 "caspers"
TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Terrain_BM_snow_02 TR_5-16_Red (-28,11) -224793 97042 6219 "slgiht casper"
TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling TR_terrain_BM_rock_17 TR_5-16_Red (-26,11) -205146 93620 2999 "big caspering here"
TR_5-16-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_snow_06 TR_5-16_Red (-26,9) -206029 78827 6437 "floats"

TR_5-21-Red_Haplo_1.esp *** TR_terrain_rocks_RM_01 TR_5-21_Red (-27,-3) -219468 -21005 848 "slight caspering, when viewed from south"
TR_5-21-Red_Haplo_1.esp *** TR_terrain_rock_RM_17 TR_5-21_Red (-27,-3) -219603 -20383 1161 "floats"

TR_5-22-Red_Sir Dave_6.esp 6/18/2012 (14:48) skraeling terrain_rock_rm_19 TR_5-22_Red (-16,0) -128535 123 1287 "caspering tr_terr_ma_cliff_05 here"

TR_5-23-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_02 TR_5-23_Red (-27,1) -219999 14428 4454 "floats"
TR_5-23-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_01 TR_5-23_Red (-27,1) -219917 14216 4436 "floats"
TR_5-23-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling ex_Snow_drift TR_5-23_Red (-28,2) -228171 24222 10912 "caspers"

TR_5-24-Red_Haplo_1.esp *** TR_terrain_rocks_RM_01 TR_5-24_Red (-17,6) -133562 56131 54 "caspering"

TR_5-25-Red_Haplo_1.esp *** TR_terr_BMcliff03-0.5B TR_5-25-Red (-27,6) -218729 53999 8452 "caspering (look from north, levitating about half the height of the ravine)"

TR_5-27-Red_Haplo_1.esp 6/18/2012 (14:51) skraeling terrain_rock_rm_20 TR_5-27_Red (-18,0) -139459 84 2696 "caspers"

TR_5-28-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling Flora_tree_BM_04 TR_5-28_Red (-22,13) -174467 112622 942 "hyperfloat"
TR_5-28-Red_Haplo_1.esp 6/18/2012 (14:50) skraeling TR_terrain_BM_rocks_01 TR_5-28_Red (-25,13) -200673 111172 653 "caspers"
TR_5-28-Red_Haplo_1.esp 6/18/2012 (07:50) skraeling Terrain_rocks_BM_02 TR_5-28_Red (-23,13) -183987 109536 935 "casper"
Post Sat Dec 08, 2012 9:57 pm Send private message             Reply with quote                   up  
abot
TR Tester
30 Nov 2008



can somebody link me to a .bsa/something including TR\x\redorancapital.nif referenced from static TR_ex_r_baanmalur in Cell TR_5-1_Red_Baan Malur of Clean_TR_Map5Merge.ESP ?
I hope it/a replacement exists somewhere as it seems to be central to Baan Malur.
Post Sat Jan 19, 2013 4:17 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

That model is still being worked on, but I believe it should already exist in our internal TR_Data.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Jan 19, 2013 7:13 pm Send private message             Reply with quote                   up  
abot
TR Tester
30 Nov 2008



You mean this TR_Data.7z (Last modified 21 Nov 2012 13:09, Size 78.7 MB) downloaded from here?
No mesh inside. If mesh is being hidden/worked, a pity but no problem.
If that TR_Data.7z is not the right file, maybe link info on top post should be fixed to point to the right file.
Post Sat Jan 19, 2013 11:03 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Noticed a random little thing while looking around the map:

TR_Map5Merge2013.esp Ex_common_plat_LRG TR_5-26 (-21, -3) -166286, -24278, 1393 "vertical beam caspers"

Also, I'm assuming that the file above is mainly for the Uld Vraech claims, and that the extensive, if generally subtle, land tearing I found all along the ash swamp region claim borders isn't a problem.
Post Sun Jun 16, 2013 10:08 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Land tear at the ash swamp region? That is odd, I can't seem to recall that from my latest checkups on this file.

Pictures?

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Mon Jun 17, 2013 7:30 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Here are two without the borders enabled so that you can see the tears better. They're of the southern edge of 5-3-Red, looking east.

No statics:



With statics:



That's just a sample. I found tears along the edges of pretty much every claim south of 5-17-Red, getting more minor the further north they go. Just to be sure, I deleted and re-downloaded the plugin. It might still be on my end; the tears seem too extensive to have gone unnoticed.
Post Mon Jun 17, 2013 1:17 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Aha. Border seams, not land tears. For a land tear example, see Swiftoak's third upload in 5-32.

Border seams are just mismatched borders between claims, due to the fact that these claims were initiated before we did the heightmap base file thingy.

Land tears are large parts of your cell dropping x amount of z value, leaving a perfectly shaped terrain and floating statics, plus the occasional insane flat tall ridge running through said cell, often at the edge. It's a bug that makes no sense whatsoever. Mismatched borders are easier to explain.

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Mon Jun 17, 2013 1:30 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Ah, my mistake. That also explains the border of my 5-9. I've probably become a little paranoid after a few run-ins with land tears with my own projects.
Post Mon Jun 17, 2013 5:16 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

May sound a bit odd, but any chance of a new merge of this any time? Would help immensely when creating new videos and screenshots.
Post Mon Jul 21, 2014 12:56 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

I already have one, though I want to split it into working sections rather than a full Map 5 merge.

rot-edit: contents of this file are now here

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Mon Jul 21, 2014 3:15 pm Send private message             Reply with quote                   up  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics. This topic is locked: you cannot edit posts or make replies.

 
The content of this site is © by the Tamriel Rebuilt community. Morrowind, its expansions, and its content is © Bethesda Softworks.
Forums powered by phpBB © 2001, 2005 phpBB Group