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Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

In that case, the quest should stay here; without Jenna and Osiris being able to post, there really ain't much point to moving it to Reviewing.
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Post Sat Jun 21, 2008 1:23 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Indeed, I'd like to keep this here so that our playtesters can test it out and it can be fixed to a good level (Not that I think that this will be bad, but usually we have to fix something in quests) before I merge it and send it to reviewing/finished. I'll pm the playtesters about this. Do you want to fix errors if they appear, eddy?
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Post Sat Jun 21, 2008 1:48 pm Send private message             Reply with quote                   up  
steady_eddy
Developer
03 Mar 2006

Location: UK

Yeh, I'll fix the errors as people post them.
Post Sat Jun 21, 2008 2:13 pm Send private message             Reply with quote                   up  
JohnnyMaverik
TR Tester
29 Nov 2007

Location: Lisbon, Portugal

Do i need to dl files 1 and 2?
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Post Tue Jun 24, 2008 5:14 pm Send private message             Reply with quote                   up  
steady_eddy
Developer
03 Mar 2006

Location: UK

No just the more recent one.
Post Tue Jun 24, 2008 5:50 pm Send private message             Reply with quote                   up  
JohnnyMaverik
TR Tester
29 Nov 2007

Location: Lisbon, Portugal

Thanks. Also will i need any other imformation than the ones provided in the txt files you uploaded or not? Ive got them and im downloading the other file now.
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Post Tue Jun 24, 2008 6:00 pm Send private message             Reply with quote                   up  
steady_eddy
Developer
03 Mar 2006

Location: UK

Everything should be there.

The only things I added while making the actual quests that aren't in the text files were just things I hadn't forseen like one of the quest givers speaking to you during a quest as if they hadn't asked you to do it. If that makes any sense...
Post Tue Jun 24, 2008 9:32 pm Send private message             Reply with quote                   up  
JohnnyMaverik
TR Tester
29 Nov 2007

Location: Lisbon, Portugal

Yea it does, thanks for ur help.
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Post Wed Jun 25, 2008 12:02 am Send private message             Reply with quote                   up  
JennaK
TR Tester
28 Nov 2007

Location: Michigan, US

using version .2

Note: JE on speaking to Allion regarding egg quest, the Item added says "Fortify Endurance Quality" it has been changed elsewhere to Quality Fortify Endurance.

-After healing Elmonder there is no JE update on what to do next. maybe add something like this?
JE as in: "I healed Elmonder and he thanked me. He said he would now report to Allion, perhaps I should, too."

Gilara Renus: dialogue topic Help you
"Hmmm (hmm)..but I need a favor (first).

Mora Gindal, topic Things I asked for:
-I have a fork, spoon, knife and 3 different loaves of bread. She still says I'm missing something. What? What is a "full set"?
Post Thu Jun 26, 2008 7:41 pm Send private message             Reply with quote                   up  
steady_eddy
Developer
03 Mar 2006

Location: UK

I don't understand what you mean for the first part about "fortify endurance quality" and "quality fortify endurance".

I've solved the second problem it was just a stupid error in the script.

And for the third problem the set of cutlery has to be wooden which I thought would be a problem as when buying them it doesn't say what they are made of. The reason I did this is because in dialogue I can only fit five items (after adding the choice function) so how should I change it? Is there a way to add more items in dialogue or should I simply stress that it has to be wooden?
Post Fri Jun 27, 2008 11:13 am Send private message             Reply with quote                   up  
JennaK
TR Tester
28 Nov 2007

Location: Michigan, US

re: Fortify endurance, item is added, after speaking to Allion, and a JE is made (a white highlighted entry is added to the journal) Potion description is not consistent.

I have a wooden fork, a wooden spoon, bread, knife (does not say wooden, bakery only had one kind of knife) Daisun bread, 2 types that say bread.
Post Fri Jun 27, 2008 12:51 pm Send private message             Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

steady_eddy wrote:
I don't understand what you mean for the first part about "fortify endurance quality" and "quality fortify endurance".

I've solved the second problem it was just a stupid error in the script.

And for the third problem the set of cutlery has to be wooden which I thought would be a problem as when buying them it doesn't say what they are made of. The reason I did this is because in dialogue I can only fit five items (after adding the choice function) so how should I change it? Is there a way to add more items in dialogue or should I simply stress that it has to be wooden?

Use a script on the NPC who has the lines you want spoken.
The script should be like this: (except with proper IDs)

If you want to make it so that your cutlery has to be all of the same set, use a script like this.
Code:

Short HasCutlery

if player-> getItemCount, woodenfork > 0
   if player-> getItemCount, woodenknife > 0   
      if player-> getItemCount, woodenspoon > 0
          set HasCutlery to 1
      endif
   endif
endif


if player-> getItemCount, silverfork > 0
   if player-> getItemCount, silverknife > 0   
      if player-> getItemCount, silverspoon > 0
          set HasCutlery to 1
      endif
   endif
endif
;you can then make the dialogue condition dependant on HasCutlery being 1 as a local variable

If you want to make it so that the player can give a silver knife, a wooden spoon, etc:
Code:

short HasSpoon
Short HasKnife
short HasFork
Short HasCutlery

if player-> getItemCount, silverfork > 0
   set Hasfork to 1
elseif
if player-> getItemCount, woodenfork > 0
   set Hasfork to 1
elseif
..etc
(Do the same for spoons, knives, etc

if hasfork > 0
  if hasSpoon > 0
     if HasKnife > 0
        set hasCutlery to 1
     endif
   endif
endif

Do you see what I'm getting at? This method can be very useful in a lot of ways. You can expand the possibilities of dialogue quite a lot in this manner, as it allows you to make use of script functions not available in the dialogue window. I used similar methods to this in the MQ to make characters respond based on whether you're disguised as a Telvanni, etc. Basically, this lets you make dialogue responses dependant on ANYTHING, as long as you can check it by script.

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Post Fri Jun 27, 2008 1:11 pm Send private message             Reply with quote                   up  
JennaK
TR Tester
28 Nov 2007

Location: Michigan, US

so does this mean I need to find a "wooden" knife? I don't remember seeing those in-game
Post Fri Jun 27, 2008 3:50 pm Send private message             Reply with quote                   up  
steady_eddy
Developer
03 Mar 2006

Location: UK

No I'm going to use Lud's suggestion and script it so that you can have any knife, fork, spoon or bread and it should work.

Also regarding the quality fortify endurance thing I've looked in the CS and in-game and they all say potion of quality fortify endurance. So where are you seeing it say fortify endurance quality?
Post Fri Jun 27, 2008 4:29 pm Send private message             Reply with quote                   up  
JennaK
TR Tester
28 Nov 2007

Location: Michigan, US

The update to the journal when Allion gives you the potion says item added "Fortify Endurance Quality"

Are you doing something with cell 13,21? I cannot load the CS, it has camera at "cell(13,21) with no end quote.

Just make the knife "knife" it will match the one on her table. I was attempting to look in the cs for a knife, wooden when I crashed out while loading data files.
Post Fri Jun 27, 2008 4:44 pm Send private message             Reply with quote                   up  
JohnnyMaverik
TR Tester
29 Nov 2007

Location: Lisbon, Portugal

Is the map_1 in the DLs section the most up to date version?
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Post Sun Jun 29, 2008 2:04 pm Send private message             Reply with quote                   up  
Lud
Developer Emeritus
27 Aug 2004

Location: Ireland

Yes, but it'll be in esp format. You'll probably need to change it to an esm to play this quest. You could probably get away with just using the esm version in the public release.
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"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Post Sun Jun 29, 2008 2:16 pm Send private message             Reply with quote                   up  
JohnnyMaverik
TR Tester
29 Nov 2007

Location: Lisbon, Portugal

yea i got the public esm version and it seems to be going fine, havent tried a quest yet but im guna start later on today so i should have a report with-in 2 days at the most.

Anything I should devote special concerntration to (i see alot of reports have allready been made)? Or should i just go through the whole thing with a fine tooth comb (and i cant believe how much of a twat i sound like saying fine tooth comb...christ i sound like my mom).

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Post Sun Jun 29, 2008 3:47 pm Send private message             Reply with quote                   up  
JohnnyMaverik
TR Tester
29 Nov 2007

Location: Lisbon, Portugal

Actually do i make reports as i go? Sorry to be a pain but ive only ever play tested the exam quest (the kajiti race one) so im unsure as to how u go about reporting on a chain of quests (as in whether i should report after each quest or create a kind of large file of reports as i go through and submit it all at the end).
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Post Sun Jun 29, 2008 3:57 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Choose one quest and then test every way to complete it, then take the next quest. Look out for: error messages, language errors, illogical things, are the rewards high enough, etc. Also please don't double post, you could have just edited your previous message.
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Post Sun Jun 29, 2008 4:14 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

There's a handy guide by me in Internal Testing and Downloads.
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Jun 29, 2008 6:57 pm Send private message             Reply with quote                   up  
steady_eddy
Developer
03 Mar 2006

Location: UK

I seem to be having a problem with Mora Gindal's script. When removing some items from the player's inventory it doesn't actually get removed. I think it has something to do with their ID's as it only happens with misc_com_wood_spoon_02, TR_ingred_bread_01b, TR_ingred_bread_02 and TR_ingred_bread_03.

What happens is that, in these two cases, it checks for misc_com_wood_spoon_01 and TR_ingred_bread_01 and thinks that player has them.

Here's the part of the script that I think is causing the problem:
Code:
; remove the right spoon
      if ("player"->GetItemCount, misc_com_silverware_spoon >= 1)
         "player"->RemoveItem, misc_com_silverware_spoon , 1
      else if ("player"->GetItemCount, misc_com_wood_spoon_01 >= 1)
         "player"->RemoveItem, misc_com_wood_spoon_01, 1
      else if ("player"->GetItemCount, misc_com_wood_spoon_02 >= 1)
         "player"->RemoveItem, misc_com_wood_spoon_02, 1
      endif


Does anyone know how to solve this?
Post Sat Jul 19, 2008 1:09 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

should be "elseif" not "else if"
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Jul 19, 2008 1:53 pm Send private message             Reply with quote                   up  
steady_eddy
Developer
03 Mar 2006

Location: UK

D'oh! I feel like such an idiot. Anyway here's the most up to date version.
Post Sat Jul 19, 2008 3:12 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

This is set to 100%, is it finished and ready for review, steady_eddy?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Wed Jul 30, 2008 5:42 am Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

It is being reviewed, Haplo. This just needs a last playtest before it can be merged. We have to wait with putting it in the reviewing forum otherwise the playtester(s) can't post their error reports.
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Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Wed Jul 30, 2008 1:18 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

You know... it might be possible to grant the testers access to the quests reviewing forum...

(Haplo, would you please. I haven't got the time to do it today)

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Post Wed Jul 30, 2008 5:04 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

theviking wrote:
It is being reviewed, Haplo. This just needs a last playtest before it can be merged. We have to wait with putting it in the reviewing forum otherwise the playtester(s) can't post their error reports.


Ah, I see. Members of the Playtesters Usergroup can now post in Quests: Reviewing

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Jul 30, 2008 8:41 pm Send private message             Reply with quote                   up  
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