TR_Data Updates Thread

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Post by Haplo »

TR_Data has been updated to include the Karthor Dale tower in Map 4 and the Daedric Septis. It is also now in .7z format, rather than .rar. With .7z, the file is over 30 MB smaller than with .rar. Please note that you will also need to download the new TR_Data.esm as well.
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Post by Hemitheon »

so that's the only difference?
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Post by Thrignar Fraxix »

the ramp isn't done yet hemi... I wish it was too, but its apparently a real pain to fix.
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Post by osiris »

I have downloaded the updated TR_Data.esm and TR_Data.bsa, check my errors report [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17918&start=40]here[/url].

However, now the Dunmereth Pass meshes shows up perfectly, and the new Necrom interiors looks very beautiful though. :)
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*sarcastic*
You know what's also popular? Enormous flying cities and ridable dragons. Maybe TR should invest in navigable ships and underwater cities.
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Post by Hemitheon »

before the next TR_data release, remind me cuz I have a list of errors in BoT Im working on.
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Post by Swiftoak »

What's the status of the Necrom Temple? I recall seeing a few concepts earlier, but nothing else. As well, on a less related note, has it been decided what Necrom will look like? To be honest, I actually like Sload's idea, but before that we should get the temple mesh done first.

:)
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Post by Tyrion »

We seriously need to get everyone together and just sit down and go through ideas until we get something that works.

There were like 24534653 threads on Necrom and I don't remember anything being set in stone.
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Post by Gez »

Please merge [url=http://gez117.free.fr/stuff/TES/TR_Data_ExtraStuff.rar]this[/url] into TR_Data ASAP. It contains the new town banners for Map2, and updates the tapestries so that they're not the same anymore for Dunmer and Common.
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Post by Haplo »

Merging now. Is there anything else that needs merging atm?
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Post by Bloodthirsty Crustacean »

As we speak I am working on my Data Update primarily for factions, but also with other little tweaks. If you could hold off for a little while (Day or three at most), that'd be great.

And did anyone ever get those statues done?
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Post by aro101 »

Bloodthirsty Crustacean wrote:And did anyone ever get those statues done?
They must be boring I guess. Let me finish necrom first.
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Post by blackbird »

I've made banners for Tel Mothrivra (then inn) by myself.
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Post by Bloodthirsty Crustacean »

I do believe that got put back in with my previous (Map 2 orientated) Data Update. When I download a (hopefully finished) new version of Data, I'll get that fixed up for my claim.

Oh, and seeing Marie there, Hemi's book update is necessary (in particular the spellbook script fix) for Map 1 to be playable quest-wise. So that's a must, too.
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Post by Bloodthirsty Crustacean »

Don't hold your breath, but the Data Update is here! :D

This includes a couple of tweaks to levelled lists, makes a couple of fixes to Redoran guards, tweaks the weather of Map 1's regions to make more sense (so that fog isn't the primary choice for the Mpolagreahd, for example) and adds in a bunch of dialogue that was lost on our factions because it was filtered for vanilla ones, and adds replacements for dialogue that was 'Vvardenfell-centric' but accessible to people on our maps, and perhaps most importantly allows factions to be playable. (If that wasn't a boring job, I don't know what is :P)

As a bonus, I also threw in a cool topic for scouts regarding the six administrative disctricts (and one topic for each, save Vvard, which already had one of its own), so that people have a vague idea of where TR's heading, and just for some cool background lore dialogue. I wouldn't mind if people more in the know about what's on Maps other than 1 checked them for gameplay/lore accuracy etc.
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Post by Bloodthirsty Crustacean »

There are some things I missed in that one, so I'll be uploading a second file shortly.

Sorry for any problems caused. :(
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Post by Bloodthirsty Crustacean »

Here is the final version.

Sorry for triple posting, but my PCs very strange about editing when uploads are involved. I don't want to run into any problems.
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Post by Haplo »

TR Data is now updated! It contains Necrom meshes!! And a ramp! And fixes the hash map collision issue. Hemitheon's book fixes have yet to be merged.
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Post by Theo »

Have mine creature tweaks been applied?
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Post by Haplo »

I'm not sure what you're talking about, but probably. Why don't you download it and check?
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Post by Haplo »

Okay. New TR_Data.esm and TR_Data.7z for everyone. Now includes those blood drops for Ludovic and that ramp for Hemitheon. Only thing left (pending Theo's investigation into whether that creature thing he mentioned is in or not) is Hemitheon's BoT overhaul. And the model fixes listed in the TR_Data Error Reporting thread are not done yet either.
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Post by theviking »

How far away are you from fixing the BOT, hemitheon? Because then we don't have to update TR_data for a while and we need that to be able to release a new beta of map1.
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Post by Hemitheon »

Fixing? I've only been reporting the errors, but if need be, I can copy/paste them into word and fix the errors then post that file. But even then the Yilgamseh Replacements are only half done (*cough* for those who haven't written theirs yet), and Ironed Maidens poetry hasn't officially been approved for some of the poetry replacements.

Also, while modding I discovery a new problem. I hate being the one to say it cuz I know that Aro is probably of tired of working on the Necrom set and I dont want him to think that I am ungrateful for his contribution, but the new ramp is too steep and the player slides off. Has any other modder had that problem? The only solution I see is turning the ramp into stairs. Tonight Im going to look at my fixed cells and see if there's any way to use the previous ramps, just in case stairs are out of the question.
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Post by Theo »

Well, "mine" creatures are not there. Basically the problem is that "Skeleton warwizard" knows no spells and I also wanted to include other versions of dridrea, which have been used in map 2 detailing claim 5 into Data, so that anybody else could use them. That's all...
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Post by Haplo »

Hemitheon wrote: and Ironed Maidens poetry hasn't officially been approved for some of the poetry replacements.
I don't know if this will happen.

About your ramp problem; isn't it the exact same as the velothi_02 ramp?

Theo: Thanks for the file, I'll add it in
Last edited by Haplo on Mon Mar 24, 2008 9:11 pm, edited 1 time in total.
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Post by Hemitheon »

that's what I mean.
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Post by Haplo »

What is what you mean?
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Post by Hemitheon »

I mean no official decision has been made as to what to do with the poems. In the BoT Detailing thread, 2 things were suggested, either a) remove them b) replace them. A final decision needs to be made then after that, Nanu or you can choose which ones to replace them with.
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Post by Haplo »

Hemi: Aro is working on your mesh, you should receive a PM soon if you haven't already.

Everyone else: I'm awaiting the final necrom meshes (inside and out) which should come pretty quickly thanks to aro. As well, the new file will include Theo's OoT Dridea and spell-fix .esp. I'm working on the BoT issue right now.
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Post by Haplo »

Updated. This is for Almalexia (bounding box issues preventing travel between narrow alleys) and Necrom (new meshes and old mesh replacements/fixes).

Edit: Okay I think the freakout (see below) was just a weirdo happening by my CS when I loaded map 3. I ran tr_data through mash and it said it was fine, so I ran map 3 through it and it fixed like every reference in the universe. So I closed my CS, reloaded map 3; everything was fine. I then loaded map 4(yet untested or loaded with the new TR_Data), and it worked fine. So I'm confused. But anyway it should work fine.

Oh and I forgot to delete tr_ex_nec_inwall.nif




Outdated:

and WHAT THE FUCK EVERY TR OBJECT IS FUCKED UP GEZ SOMEONE HELP WHAT THE FUCK IS THIS IVE NEVER SEEN IT BEFORE I HAVE NO IDEA WHAT THE PROBLEM IS I DIDNT DO ANYTHING DIFFERENT THAN EVER BEFORE. Is it Aro's meshes? I doubt it but I can't think of anything else atm.
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Post by Hemitheon »

Maybe for the next TR_Data update you might consider adding these:

FURNITURE: furn_cot00
EXTERIOR: ex_trellis_vine
LIGHT: light_Dae_jet
MISC: key_daedric_01 -misnamed, this is 6th House
CONT: container_daedric_chest -misnamed, this is 6th House

They're not necessary but that trellis is something I've never even knew existed and it looks good.
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Post by Haplo »

where are those? vanilla meshes that didn't make it into MW.esm?
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Post by Hemitheon »

vanilla meshes. All from Morrowind except the cont and the key those are from BM.

I was gonna include artifact_devourer on the list but it's an incomplete mesh. In fact there are several incomplete meshes including an imperial well but a classy version: ex_imp_pool
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Post by Haplo »

TR_Data.7z and TR_Data.esm updated. Includes placeholder map books, a new Necrom interior wall mesh, and a fix for the TR Mournhold bazaar tent and one of the bridges and the Daedric Bat creature.
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Post by Hemitheon »

One minor issue. You replaced TR_ex_nec_e_01 with another mesh. That mesh is used in the majority of interior Necrom claims as the doorjamb does not fit the Necrom load_door. So the detailer will have to change out the doorjambs when linking the cells.
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Post by theviking »

Or you just have to rename the new mesh the same way as the old mesh was called in TR_Data.
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Post by aro101 »

I have no idea why you guys use an exterior doorjamb while the doors and doorjambs I have made for the interior set are just simple velothi retextures. It might be the case that someone forgot to replace the door... Or the doorjamb... Or both of them.
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Post by Hemitheon »

We were using the exterior doorjamb set into the wall because the outside Necrom door doesn't fit anything except the exterior doorjamb.

There's one last option and that is remove the exterior Necrom door from the TR_Data and replace all doors in Necrom with velothi doors.

If anyone wants I am more than willing than going through all the finished Necrom ints and changing this. But I'll need a decision in order to do this.
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Post by theviking »

Aro, this is why it doesnt work:
Simply renaming the new doorjamb with the name of the original will fix all of this with a minimal amount of work.
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Post by aro101 »

[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/whatever.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/th_whatever.jpg[/img][/url]
1. The meshes I made fit each other perfectly.
2. You should use the interior doorjamb for interiors. Pretty obvious.
3. If you have troubles with the set that is not my fault.
4. I am not responsible for including my meshes into the TR_Data.
5. I am not needed to fix this shit.

KTHX
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Post by Hemitheon »

Then that's the problem. Your version of the door hasn't been included in TR_Data. So when that gets done, if ya'll want me or whoever to change the ints just pm me.
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