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aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Necrom Interior Modular Set.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Fri Dec 07, 2007 4:47 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Has the stairs been fixed as well so it actually can link two floors in one tile? I remember the stairs were to broad as well.
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Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Fri Dec 07, 2007 6:09 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Nothing on this has been fixed yet. I seperated this from Jellews claim to keep stuff clean and easy to browse. I just have uploaded what we have from, uhm, what was his name? Vernon? Sorry for my TR n00bness Razz

Edit:

Dammit! I knew it was starting with a V, sorry Sad

/me pokes himself in the eye

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no


Last edited by aro101 on Fri Dec 07, 2007 7:51 pm; edited 2 times in total
Post Fri Dec 07, 2007 7:23 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Veet Noobs these days...
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Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Fri Dec 07, 2007 7:27 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Once the grid-fitting is done and all the remains is the texture filepaths... I can do that since I'll have to check them all manually anyway when I add them into TR_Data.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Dec 08, 2007 1:10 am Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Nice Smile I only wonder how much time it would take to fit all parts properly, you can't really tell untill you finish it in fact :/
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sat Dec 08, 2007 1:14 am Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Yay, I had a look at some parts in max and cs. This set does fit into the gridsnap. Proof:

So, all it needs is fixing paths for 63 nifs Razz BTW, veet used also here a necrom loaddoor that is actually a hlaalu door. Just use the textures I have made to make it look not like hlaalu.

Haplo, if you're going to claim it and you'll notice any needed changes in a mesh, just ask me and I'll do it for you.

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sun Dec 09, 2007 8:28 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Claiming to do the fixing
Post Sun Dec 09, 2007 8:58 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Granting because I rock
Post Sun Dec 09, 2007 8:58 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Approving. The reason it's less than half the original size is because 2 meshes and about 14 textures were removed from the folders. That job was fucking hell -_-

Yay and shit
Post Mon Dec 10, 2007 3:22 am Send private message             Reply with quote                   up  
Morden
Developer Emeritus
30 Oct 2003

Location: BC, Canada

A pint of ale for Haplo, for completing this latest round of PoT. Smile
Post Mon Dec 10, 2007 4:24 am Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

And here is your cookie!
I want a Necrom claim now Sad

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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Mon Dec 10, 2007 4:31 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Thank you thank you... but credit must go also to Aro for checking the models themselves, and Veet for making them in the first place! I think that's 16 pints of ale I have stored now for when I turn 21... and of course I eat the cookies on sight. Necrom claims are that much closer now!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Dec 10, 2007 4:35 am Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

I only gave you a cookie for not fucking up the texture paths like with the shrines Razz
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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Mon Dec 10, 2007 4:39 am Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

Quote:
Veet for making them in the first place

hence ive changed the claimee to Veet Razz sorry Razz

anyhow, thanks to everyone involved. one step closer to necrom beign really, really, awesome.

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-PoHa!
Post Mon Dec 10, 2007 9:24 pm Send private message       Send e-mail       Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Nope, sorry to spoil your fun, but I've found a few errors which need to be fixed.

First of all, the necrom pieces jumb to a different place when they are replaced. This makes it really tiresome to replace and even more because they all jump in a different wrong direction.

-the TR_in_nec_ramp is too thin and too low. You should use the in_velothismall_ramp_02 to get the dimentions; it should be able to reach the other floor in one tile, while now it reaches it in 1,5 tile.

the nec loaddoor doesnt match the doorjamb.

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Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Mon Dec 17, 2007 4:53 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

I'm gonna fix the ramp. And I should make a new door too. Wierd, it fits in the exterior... We can't do too much about jumping... :/
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Mon Dec 17, 2007 5:07 pm Send private message             Reply with quote                   up  
theviking
Developer Emeritus
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Are you sure? I found out with a bit of research that the normal tiles are turned 180 degrees more than the original velothi tiles and they are 112 higher. The doorjamb and the door are turned 90 degrees and they are 224 lower than their velothi counterparts. The ramp has another rotation and height.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Mon Dec 17, 2007 5:15 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

If you can give me precise numbers for each part and it only needs fixing height it might be easy... Though, Modelling software might experience a lot difficulties with rotating and moving grouped objects though(it can mess up A LOT)... And rotating and moving up and down is quite natural and trouble-free in CS. Might only be boring and time-consuming. But importing, grouping, moving around pivots, rotating + moving groups, ungrouping, reexporting several parts is a killer. I would hate to do this, and other modellers don't even have experience with this... Plus they propably would not want to. The necrom set almost burned out Jellew and caused headaches to him. And I understand why.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Mon Dec 17, 2007 5:40 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



Like, crossposting, lol.

Gez wrote:
aro101 wrote:
Well, if you can give me the exact values by which they need to be moved(plus the name of the meshes that need it) and that is all what is needed, I can do that.


OK. What meshes need moving? All of the TR_in_nec.
By how much? It depends on the subset. Basically, the small set should fit in a 256x256 square. The most important thing is that the flat part of the floor is at -128, and that the border of the tiles are at an even power of two. veet's meshes use a flat square for the floor and the ceiling. The X, y, z, coordinates for the four vertices of the floor one should be:
-128, -128, -128
-128, 128, -128
128, -128, -128
128, 128, -128
That's for both sets. So, just calculate based on what their coordinates are and you know how much you need to translate. For example, one I opened has for values:
-129.5562, -128.5836, -121.500
-129.5562, 127.4164, -121.500
126.4438, -128.5836, -121.5080
126.4438, 127.4164, -121.5080
So it needs to be moved by x+1.6662, y+0.5836, and z-6.492.

Another I tested has for values:
-141.8041, -126.6336, -21.9560
-141.8041, 129.3664, -21.9560
114.1959, -126.6336, -21.9560
114.1959, 129.3664, -21.9560
So it needs to be moved by x+13.8041, y-1.3664, and z-106.044.

These values are not all exactly the same for all meshes, so I can't give a generic change. Each of the 67 files I've found in TR_Data.bsa needs to be adjusted so that the bottom square is at -128 height, between 128, 128 and -128, -128. That's the only way the tileset will snap to grid correctly and be fully usable.

As for the ramps, it probably needs redoing from scratch.
Post Wed Feb 06, 2008 7:00 am Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

A decision has been made that a new interior set will be made. The old one was almost unfixable and was full of errors and quality lacks.

I already started to work on it. The old mesh is tr_in_nec_p_3way, and the new one is tr_in_nec_p_3wayTEST. If anyone wants to suggest anything, better do it know.

Take a look and compare the old one, to the one I just made.

Edit: screens.
old
new



i.rar
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_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Wed Mar 12, 2008 4:17 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Today's progress. 31 meshes done. I'm uploading it.

BTW. Someone PLEASE tell me which vanilla door meshes are fitting in_velothismall_dj_01, because I used this mesh as a base for our new doorjam.



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_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Fri Mar 14, 2008 12:40 am Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

so is the new set replacing the entire old set or just the poor old set? What about the rich set (the ones with the cross-shaped indention)?
Post Fri Mar 14, 2008 6:37 am Send private message             Reply with quote                   up  
blackbird
Reviewer
01 Mar 2007

Location: Brugge (bruges), Flanders, Belgium

in_velothismall_ndoor_01
Post Fri Mar 14, 2008 2:18 pm Send private message       Send e-mail       Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Thanks blackbird Smile

Hemitheon, I'm making a replacement for almost every modular mesh that starts with tr_in_nec. Don't worry. Trust me Smile So the answer is, yes, it will be a replacement for the poor and the rich set. (I'm just replacing what is included in TR_Data.)

I was busy today. 36 meshes done.

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Fri Mar 14, 2008 9:32 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Awesome progress, man, and I must say I prefer your version to the old.
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with
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a man melts the sand so he
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Post Fri Mar 14, 2008 9:58 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Finished. Important notes:
-This set is fully modular and it should be no problem to put interiors with it.
-This set doesn't have much to do with the old one. Some meshes don't have a replacement, since they turned out to be useless. I made a few more nifs, that were not included in the old set. The first meshes I made, were velothi based, any further work was based on the ones made by me(that means, you'll propably have to rotate some parts while fixing interiors, if you'll go this way).
-And that's why I can't really help you much more with it. I did all a modeller could do. It's now up to the interior modders to make a use of it. So sorry, I'm not open on any requests except making additional meshes for this modular set.

Have fun Smile

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no


Last edited by aro101 on Thu Mar 20, 2008 1:15 am; edited 1 time in total
Post Wed Mar 19, 2008 8:34 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Review! An admin please.

Edit: I fixed one mesh.



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Post Wed Mar 19, 2008 8:35 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Reviewing
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Mar 22, 2008 6:20 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

One more small fix.


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_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sat Mar 22, 2008 8:21 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Thanks aro, I'm checking gridsnap now. If that checks out I'll move them to finished (I expect it shall)!
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Mar 22, 2008 9:07 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

S'all good :-D One TR_Data with Necrom meshes coming right up!
Post Sat Mar 22, 2008 9:19 pm Send private message             Reply with quote                   up  
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