[FCG] Helkori Plains, and its flora

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[FCG] Helkori Plains, and its flora

Post by Lutemoth »

Looks like we're in a big need of trees, shrubs and the like for the Helkori region! We need a plenty of designs to give these plains the overall feel and atmosphere desired; a look that automatically exclaims "this his Helkori!".

As Aro has informed me, we have plenty of flowers and blossoms to last us (although it never hurts if you're itching to draw some). What we need is some trees, shrubs, ground cover, you name it. repeating common plants, foresting and shrubbery is always grand.

Eyeball88 wrote:
Helkori Plains
The chewy marshmallow center of Hammerfell, this large grassland will resemble the savannah/serengeti found in movies like The Lion King. It will feature soft rolling hills, a few lush river valleys and more diverse plant and animal life.

Creatures: Hyenas, Giraffes, Elephants, Lions, etc.

Plants: A lot. Leaf-trees in particular.

http://www.serengeti.org/plantlife.html

Other:

Places of note:

[url=http://img71.imageshack.us/my.php?image=serengetisunset1ih.jpg][img]http://img71.imageshack.us/img71/8524/serengetisunset1ih.th.jpg[/img][/url]

[url=http://img71.imageshack.us/my.php?image=serengeti6lm.jpg][img]http://img71.imageshack.us/img71/5943/serengeti6lm.th.jpg[/img][/url]

[img]http://img463.imageshack.us/img463/2444/grassland1cnova9ur.jpg[/img]
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Post by aro101 »

Sload wrote:helkori is brown. brown brown all around.

http://upload.wikimedia.org/wikipedia/en/5/52/BealeAirForceBaseCows.JPG
http://www.whitehouse.gov/ceq/wetlands/2007/images/persp1.jpg
http://ladyn.tamriel-rebuilt.org/Textures/grass%20hay.jpg
http://ladyn.tamriel-rebuilt.org/Textures/IMG_2285.jpg
http://ladyn.tamriel-rebuilt.org/Textures/ground.jpg
http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/helkori01.jpg
http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/plantlifego8.jpg
http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/plantife3iw9.jpg
http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/planter2lv3.jpg
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Post by honor01 »

I like the last one, but I think the other two are a bit too lush for a Serengeti setting. Just my opinion.
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Post by Lutemoth »

Thankee very much, Aro :D I was looking around for some new pieces, but I thought I might as well quote Eyeball. For those not in the know, that post was in the admin. forum for, what.. a year or so ago? Quite some time, at least.
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Post by aro101 »

No problem :) Few more notes on what the modelling department will need first:

-About 6-8 more trees. (Check our current claims for more info.)
-Ground textures (We have already a claim for this, open for suggestions)
-Grass generated with terrain (there is also a claim, open for suggestions)
-Small flora. About 5 more flowers.
-Other terrain objects. Roots, rocks, cliffs, whatever you imagine should be there.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by lb003g0676 »

Rather basic creatures. Is that defitnely whats goign to be in them. I mean, I don't suggest we create new ones, but I certainly suggest that we use others. Plain savannah animals are boring. And althoguh I perosnally have never played remind me of the evil place in EverQuest II.
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Post by aro101 »

No giraffes or elephants. I'm sure about that. A heyna should be fine, since we had wolves in other provinces.

Lions, no. [url=http://i182.photobucket.com/albums/x139/aruncio101/TR/CA/manticore1wz7.jpg]This[/url] or some crazy sabertooths, yes.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by lb003g0676 »

I thoguht the manticores were found in the mountains. Not in the plains. To be honest I ahve no idea anymore.
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Post by Lutemoth »

[url=http://img403.imageshack.us/img403/5574/helkoripodtreeqi0.jpg][img]http://img403.imageshack.us/img403/5574/helkoripodtreeqi0.th.jpg[/img][/url]

anyone up for a pod tree?
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Post by Sload »

lb003g0676 wrote:I thoguht the manticores were found in the mountains. Not in the plains. To be honest I ahve no idea anymore.
They were, but flexibility is the key to success. The mantya kurana can live wherever it wants to live.
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Post by Lady Nerevar »

hows this for inspiration?

i like this one a lot:
[url=http://img362.imageshack.us/my.php?image=pinkbushesml4.jpg][img]http://img362.imageshack.us/img362/1261/pinkbushesml4.th.jpg[/img][/url]
[url=http://img362.imageshack.us/my.php?image=backug5.jpg][img]http://img362.imageshack.us/img362/7131/backug5.th.jpg[/img][/url]
hows this for closer to goldmoor and the mountains:
[url=http://img371.imageshack.us/my.php?image=rockszs9.jpg][img]http://img371.imageshack.us/img371/2585/rockszs9.th.jpg[/img][/url]

thats the Cederberg Mountains, South Africa.

i think is Savannah-ish while still being unique. i also love the multicolored grasses on the topmost picture a lot.
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Post by Haplo »

minus the topless man, yes :-P
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Post by aro101 »

Sorry LN for rejecting your ideas two times in a row... :P They look goldmoorish to me (it's about those rocks), I want to see a difference between GM and HK.

One important thing to note though. In Helkori the rocks should be less round than in Goldmoor (that's because it's more away from the sea). In fact, they should be blocky like some of these in the third pic. They should be also bigger and more often form groups. I imagine some spaces without rocks next to a place full of them.

Oh, it seems like I didn't reject as much as I thought I will, yay :D
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
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PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Sload »

I think the big difference should be that Helkori should lack green completely. There should be no green grass, it should all be dry.
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Post by aro101 »

Two more pics from my own collection.
[url=http://i182.photobucket.com/albums/x139/aruncio101/Pasterka%2007/P4152104.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/Pasterka%2007/th_P4152104.jpg[/img][/url]
[url=http://i182.photobucket.com/albums/x139/aruncio101/Pasterka%2007/P4152098.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/Pasterka%2007/th_P4152098.jpg[/img][/url]

Forget all the green you see there.
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Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by lb003g0676 »

Sload wrote:I think the big difference should be that Helkori should lack green completely. There should be no green grass, it should all be dry.
I defitnely think this is important also. And anything to seperate itself from Goldmoor is good, it can be easy to amke landcsapes samey without rules of thumb liek this.

EDIT

[url=http://img81.imageshack.us/my.php?image=helkoriplainscopydh6.jpg][img]http://img81.imageshack.us/img81/939/helkoriplainscopydh6.th.jpg[/img][/url]

An exmaple of a possible texture for the groudn of the Helkori plains. Rey clay that has dried out but been eroded to surround hard geomertic shapes of stone when the very fair rains come.

And an idea for a plan, which isn't very detaield unfortuntely. It is basically a plant which wraps around itself in a vessel shape, and flowers inside.
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Post by Lady Nerevar »

ignore the rocks on mine, i was more talking about grass colors and all. agreed about the no-green. rocks have to be present in some since HK borders a lot of mountains and goldmoor. the first and last pics are good for the goldmoor/corten/helkori transition with their rockiness.

i like the vastness of the concept especially pound. the helkori really has that wide, expansive look to it.

a couple of hightmap pictures of the helkori:
http://ladyn.tamriel-rebuilt.org/Hammerfell%20Heightmap/HH5.jpg
http://ladyn.tamriel-rebuilt.org/Hammerfell%20Heightmap/HH7.jpg
http://ladyn.tamriel-rebuilt.org/Hammerfell%20Heightmap/HH8.jpg
http://ladyn.tamriel-rebuilt.org/Hammerfell%20Heightmap/HH16.jpg
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Post by Harke the Apostle »

[url=http://img98.imageshack.us/my.php?image=shada2fq3.jpg][img]http://img98.imageshack.us/img98/5438/shada2fq3.th.jpg[/img][/url]
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Post by Nanu »

Might want to change the color on that plant, Harke. It looks a bit like kelp. :P
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Post by Harke the Apostle »

Nanu Ra wrote:Might want to change the color on that plant, Harke. It looks a bit like kelp. :P
I made a mistake with transparency somewhere.
The blue layer made the tree more blueish than I envisioned it.
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Post by aro101 »

I don't think it's only about the color. The whole idea looks like kelp. Except the fruits, which look like nuts.
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PoHa: I know! we'll shoot an Aro at them
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PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Gez »

They could be kelpnuts. Probably not suited for the helkori plains, unless there's some (deep enough) river there?
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Post by Harke the Apostle »

They're actually meant to be white bells. The concept was inspired by the Strawberry Tree.
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Post by Gnomey »

How does that look like kelp? Well, actually, I see how it could look like that, but that's only because of the background colour, which is a deep, sea-like blue. :P Try changing the background colour and then look at it again. I'd simply suggest doubling the amount of leaves in the actual model so that it looks more like a tree. (Or bush...)
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Post by Elfane »

[img]http://img142.imageshack.us/img142/9887/thornup5.jpg[/img]
A fernlooking thorny plant. Grows in clusters and can get as tall as a man.

[img]http://img142.imageshack.us/img142/5395/flowad0.jpg[/img]
Just a damn flower

[img]http://img142.imageshack.us/img142/2897/bushtreejf8.jpg[/img]
A small fruittree. Will only get 0,7 m at the most.
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Post by Harke the Apostle »

I love them all. (0,7m is bonsai-length. The back of the low chair I'm sitting in is over 0,8m. Not that it's an issue).
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Post by Gez »

Being this small means that it can be turned into a "harvestable" flora. Have you noticed how you don't have traditional fruit trees in Oblivion? There's a reason all the vegetal ingredients are taken from flowers and mushrooms rather than trees. You've got ironwood nuts, but not a single tree to produce them.
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Post by Elfane »

I must edit the 0,7 m height. I meant 0,7m without the leaves. So about 1,2 or something like that would be more apropriate.

edit - more plants, rather strange to edit a post with what should be the main post.

[img]http://img255.imageshack.us/img255/1903/sakuraem4.jpg[/img]
A tree similar to the cherry tree. A full and perfect blossom is a rare thing to see. Could be a quest idea.
The thing to the left is the flower itself.

[img]http://img255.imageshack.us/img255/3383/brownflowervz6.jpg[/img]
Did anyone say brown??? This is probably as brown a flower will ever be.
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Post by aro101 »

I love you, Elfane :) Great job, I'm gonna create claims for some of these today.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Harke the Apostle »

I like the brown flowers most.
Gez wrote:Being this small means that it can be turned into a "harvestable" flora. Have you noticed how you don't have traditional fruit trees in Oblivion? There's a reason all the vegetal ingredients are taken from flowers and mushrooms rather than trees. You've got ironwood nuts, but not a single tree to produce them.
Yes, I noticed it in Morrowind too. Is there any specific reason known why Bethesda should have made it so?
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Post by Morden »

Those are some great concepts Effane :)
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Post by PoHa! »

Harke the Apostle wrote:Yes, I noticed it in Morrowind too. Is there any specific reason known why Bethesda should have made it so?
Speedtree files are different beasts than .nif files, which is probably the cause.

Creating a "blank" .nif to detect when the player tries to collect from the tree, and placing it everywhere a tree is placed has been a long running idea I've wanted to do.
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Post by Gez »

Harke the Apostle wrote:Yes, I noticed it in Morrowind too. Is there any specific reason known why Bethesda should have made it so?
Probably didn't want to make plant containers with 600 cherries or 200 apples.
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Post by Elfane »

[img]http://img181.imageshack.us/img181/3018/treetalllt0.jpg[/img]

A tree taller than tall papa


[img]http://img177.imageshack.us/img177/4352/bushiemv2.jpg[/img]
A bush, shrub or whatever.

Now I am tapped out on ideas for helkori flora. Alik'r on the other hand, damn cactoids are sexy.
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Post by Harke the Apostle »

[url=http://img386.imageshack.us/my.php?image=miasmataun7.jpg][img]http://img386.imageshack.us/img386/7726/miasmataun7.th.jpg[/img][/url]

The Miasmata hover over the shallows of Helkori's rivers, hurling themselves at their victims, who then become infected with the [Miasmaton's matrix].
If the prey succumbs to the disease, a new Miasmaton is spawned from the dying victims 's body.
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Post by Lud »

Is it supposed to look like a viral capsid?
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Post by Harke the Apostle »

Yes, they are meant to replace will-o-the-wisp-like creatures.
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Post by Gez »

Run! It's a rabid d20! Oh no there's a d4 too!
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Post by aro101 »

A few more tree ideas and we are done with the flora :) Great job, Elfane. Focus on trees now please.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

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Post by Harke the Apostle »

[img]http://img187.imageshack.us/img187/2595/oxalis1fv9.jpg[/img]
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