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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Necrom Exterior meshes. Fixes, improvements, remakes, additional stuff.
If you want to see something lore that we don't have yet, let me know.

_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Mar 24, 2008 3:15 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

K. First pack of meshes for review (Haplo?) and merging. All necrom wall types have been now remade. I made some more additional nifs. Now, the modder has a lot more freedom in building the city. Fully modular. They're more pretty, lower on size and polies too.

tr_ex_nec_inwall.nif should be deleted, I didn't make a replacement for it. It's not of any use anymore. A rescaled version of one of mine meshes gives just the same effect (but a better one Wink )

Bridge is halfway done(not included in this pack).



NewNecromWalls.rar
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_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Mar 25, 2008 1:32 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Enough for today. Results:
Replacement for all bridge related meshes - Done
New gate
2 planters


Oh, and delete tr_ex_nec_plaza.nif too. It hurts my eyes.

I got screens. They will be nice for a blog entry.



BridgeGatePlanters.rar
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_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no


Last edited by aro101 on Wed Mar 26, 2008 11:15 pm; edited 1 time in total
Post Wed Mar 26, 2008 12:28 am Send private message             Reply with quote                   up  
Morden
Developer Emeritus
30 Oct 2003

Location: BC, Canada

They look great aro Smile I just checked them in NIFskope. Here's what I found:

Tr_ex_nec_pl_02.nif - there are two gaps/visible seams between the meshes which form the top ledge of the planter.

TR_ex_nec_cause_s.nif - object is not centered on coordinates 0,0,0.

I hope that helps.
Post Wed Mar 26, 2008 1:06 am Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Thanks morden! Smile I fixed it and updated the file in the previous post. I hope I can make some more progress on friday. Today and tomorrow I'm busy...
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Wed Mar 26, 2008 11:17 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Those look pretty hot Aro! Very Happy

This will make my work so much easier. Thank you! Some screens of the new walls would be awesome, but I'll check these meshes out later anyways! Smile

Thanks again!

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Wed Mar 26, 2008 11:19 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Update time! Entrances. They are velothi retextures now. Do you think that's ok? I recommend taking a look at these retextures and on the old necrom entrance before answering this question.

Plus, 4 necrom houses. I'll be on the rest of them now, and maybe on one more tr_ex_nec_hwall piece (with stairs implemented into this, just like the almalexia mesh that was a reference for these walls.).



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tr_ex_nec_h_01-04.rar
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_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Apr 01, 2008 10:33 pm Send private message             Reply with quote                   up  
Morden
Developer Emeritus
30 Oct 2003

Location: BC, Canada

I gave the meshes a look in nifskope and I didn't find any errors. All I could see was a vertex error on Velothi mesh tr_ex_nec_e_02. There are a couple polys to either side of the entrance which shouldn't be dark brown. Nice work Smile
Post Sat Apr 05, 2008 1:55 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Great work! Could you provide me a list of what else you plan to do, and perhaps a timeframe for getting this done?

Of course, take as much time as you need, these are great, but I'd like to get these all merged in Data so I can get to work as soon as possible! Smile

Thanks again!

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Apr 05, 2008 12:32 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Currently I'm planning only to replace all what already was in TR_Data. Without any deep changes. If you want something new, ask Smile Uh, time, I honestly don't know. I do my best on this.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sat Apr 05, 2008 1:04 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

A Necrom gate arch would be nice, but I can probably come up with something creative with the causeway arches and towers so don't sweat it if you're too busy Razz
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Apr 05, 2008 10:13 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

I strongly recommend updating the TR_Data with the pack I uploaded above and asking Swiftoak to work on Necrom. This pack includes all I have done so far. Further improvements and request fills can be done later. This way will propably speed up the progress.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Wed Apr 23, 2008 7:22 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Yeah I'm bored haha Razz

Nah just kidding. I've been working on dialogue for Alt'Bosara and surroundings while waiting so no worries. A change in work would be nice though, but as always take your time if you wish. Smile

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Fri Apr 25, 2008 12:21 am Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

If you will start to work with what we have now, It will save us both some work propably. And it will make necrom better, as I'm gonna fit your needs better Smile Haplo, update the TR_Data please.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sat Apr 26, 2008 7:10 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

TR_Data here: http://tamriel-rebuilt.org/esp/browser.php has all the Necrom meshes approved so far. (To my knowledge) The only things I'd add now are the Daedric bat, the Indoril bridge, and Indoril tent fixes.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Apr 27, 2008 8:32 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

So the new Data I assume has all of Aro's new meshes in there? If so I'll get started right now.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Tue May 06, 2008 12:14 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Aro what's left for these? Are there some custom meshes Swiftoak needed? I thought we'd gotten them all already. I certainly hope we've got at least a little more than 30% of the meshes done so far.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon May 26, 2008 11:45 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

I think all that is left are simple replacements of meshes that are already included in TR_data. Who cares about numbers anyway? You can change it to 90% if you want. It makes no difference to me. I didn't had the chance to work on this. Switching exporter settings sucks and Oblivion needed me.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue May 27, 2008 6:28 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

People in charge of things care about numbers. They are there for a reason.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue May 27, 2008 6:57 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Well, It's really hard for me to judge how much is done in % on this stage... That's the problem Sad
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue May 27, 2008 7:39 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

How are things going Aro? Just checking. No rush Razz

There are a few buildings still in need of replacement (Moth and Fire, manor buildings).

Have you progressed on any of them? It's alright if you haven't. Right now I'm just merging interiors, re-arranging stuff.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Thu Jun 19, 2008 2:08 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Uploading the maxscene and dropping the claim. I use the hide option, so a lot of stuff is hidden and grouped and all that. But there isn't anything new that isn't merged yet, methinks... I might be wrong though. if any of tr_ex_nec_h_01-09 are shit, use the ones included here as a replacement. Have fun with exporting Razz


NecromWalls.7z
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 Filename:  NecromWalls.7z
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_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Jul 08, 2008 3:19 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

revoked by modder request
Post Tue Jul 08, 2008 6:10 pm Send private message             Reply with quote                   up  
Aiwyn the Breton
Developer
21 Nov 2008

Location: Rome, Italy

What's needed to complete this claim exactly? I'm taking a look at the file but I don't understand what's precisely needed. Export each grop to a nif? Redesign something? Adding/changing/fixing textures?
I'm thinking of claiming it but I want to know first the exact amount of work I should redirect on this from my thesis Smile

_________________
I hate Almalexia.
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
Post Mon Feb 02, 2009 9:26 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

im really not sure, i thought that all this was done already?
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Mon Feb 02, 2009 9:30 pm Send private message       Send e-mail       Reply with quote                   up  
Aiwyn the Breton
Developer
21 Nov 2008

Location: Rome, Italy

Yeah, that was my doubt also: i've seen plenty of this stuff in rendering and screenshot... what's missing? Why 90%?
_________________
I hate Almalexia.
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
Post Mon Feb 02, 2009 9:43 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

well, looking through this thread it appears that the Moth and Fire tavern and the manor buildings need replacement based on the file provided by Aro. im not sure if this is accurate however, hopefully someone more knoweleged in this area will drop by.
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Mon Feb 02, 2009 9:53 pm Send private message       Send e-mail       Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

A certain doorjamb needs to be fixed, likewise those causeway urn thingies use a House Redoran texture; plus there is the question of the Tempel exterior. Also Haplo said he'd look for the Necrom saint statues which were retextures of Delyn and Olms. So there are a couple loose ends for sure.
Post Mon Feb 02, 2009 10:45 pm Send private message             Reply with quote                   up  
Aiwyn the Breton
Developer
21 Nov 2008

Location: Rome, Italy

Ok, let me studing it a bit and I'll see what can I do. I'm not claiming for now, so if nomeone else wants to do it before I figured that out, can do it. How urgent is that?
(A: we need that yesterday!)
(oh, ok...)
Smile

_________________
I hate Almalexia.
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
Post Mon Feb 02, 2009 11:15 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

ACTUALLLY... It is about that not all the exterior houses (yes Necrom has houses models! omg!) were remade. I did those from 01 to 09, the rest (10 and above) are still shit! They simply suck comparing to the stuff that I remade completely.

All that you wrote has nothing to do with my intention of this claim.

The temple has a claim of its own... PLUS, I fixed so MANY times doorjambs that there can't be anything wrong, kay?

Stuff like the Necrom tower and some fucking causeway urns and its nature i didn't even count.

BASICALLY... this is all good. Well, it should be, because there was a city build with those thingies, once. They were a complete mess, but it was done! So, you can either keep replacing the stuff that wasn't already replaced with new stuff (that you would have to make) or just work on what you have now.

Sorry for refering to TR as "you", but, but, I'm drunk, kay?

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Mon Feb 02, 2009 11:23 pm Send private message             Reply with quote                   up  
Aiwyn the Breton
Developer
21 Nov 2008

Location: Rome, Italy

...so? It's re-make tr_ex_nec_h_01, tr_ex_nec_h_02, tr_ex_nec_h_03, tr_ex_nec_h_04... 'til tr_ex_nec_h_09 because it looks bad and makin them look good?
I'm not sure I got it right, I'm quite dopey at the moment, just take a breath and answer me tomorrow, I'm going to sleep anyway (it's 1.19 am here, and when sleepy italian encounters a drunk pole... do you really think you're going to understand something? Very Happy)

(Me too, wtf I'm doing here at 1.30 am? Very Happy)

_________________
I hate Almalexia.
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
Post Tue Feb 03, 2009 12:26 am Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Aiwyn the Breton wrote:
...so? It's re-make tr_ex_nec_h_01, tr_ex_nec_h_02, tr_ex_nec_h_03, tr_ex_nec_h_04... 'til tr_ex_nec_h_09 because it looks bad and makin them look good?
NO. Don't you even dare to touch them. The other ones - 10 and above are junk.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Feb 03, 2009 8:50 am Send private message             Reply with quote                   up  
Aiwyn the Breton
Developer
21 Nov 2008

Location: Rome, Italy

ah, ok, from 11 to infinity then. I'll finish the fountain and see what can I do (if no other shows up in the meantime).
_________________
I hate Almalexia.
The seven schools of magic: Alteration, Mysticism, Destruction, Conjuration, Illusion, Restoration and Computer Programming
Post Tue Feb 03, 2009 10:04 am Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

Then I'd suggest someone double check TR_Data or get Haplo on it. Since the Necrom exterior repairs to TR_Data, not a single change has occured to the doorjamb TR_ex_necrom_d-blah (the one used in the Old City). It caspers along the lintel. Haplo suggested using the other ones you (Aro) created, however, they are too large or too grandiose for poor peoples' houses. Plus, SO has already placed them everywhere. When I tried fixing the Necrom ints, I tried replacing them but again your newer doorjambs are too big for little houses.
Post Tue Feb 03, 2009 2:53 pm Send private message             Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

Oh. How about scallig them down or something? They are simple retextures of velothi stuff... Making new doorjambs is also possible, but it's far more difficult... Someone would have to take the door we are using (and import it into a modelling program) and make a MW quality doorjamb around it.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Feb 03, 2009 7:52 pm Send private message             Reply with quote                   up  
Aiwyn the Breton
Developer
21 Nov 2008

Location: Rome, Italy

I'll see what can i do. if somebody can tell me which is the doorjamb problem and which doors are used, it would be nice. Just tell me:

- The doorjambs are: a) too big b) too grandiose for lower class but good for other purposes c) both?
- So i have to: a) change them b) make a new lc version wich can be used WITH the existent one c) both?

I'll start with other buildings.

I assume this claim is High Priority, right?
Post Tue Feb 24, 2009 11:04 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Also, make sure every Necrom dome uses the TR_ texture, and not the vanilla texture it was cloned off. People using a texture replacer will see a strange and inconsistent texturing otherwise. I can't exactly remember the texture name, some with white_adobe or something similar.
Post Tue Feb 24, 2009 1:23 pm Send private message       Send e-mail       Reply with quote                   up  
aro101
Developer Emeritus
15 Feb 2007

Location: Wroclaw

There is some software for retexturing. Ironically it is called "TR something", so don't bother yourself with fixing it manually in nifskope.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Tue Feb 24, 2009 2:35 pm Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

its called Texture Replacer, commonly abbreviated to TR.
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Post Tue Feb 24, 2009 9:41 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Granted
Post Wed Feb 25, 2009 1:34 am Send private message             Reply with quote                   up  
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