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SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

I can't wait to see people building cities with this set.
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Post Mon Dec 10, 2012 10:33 pm Send private message             Reply with quote                   up  
Osidian
Reviewer
18 Jul 2010

Location: Lisboa, Portugal

SamirA wrote:
I can't wait to see people building cities with this set.


Indeed, Dres cities are going to be awesome. The set looks great, Mwgek!
Post Tue Dec 11, 2012 12:08 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Ty guys. Currently busy with finishing some wooden stuff and the banners. Hope to have a new file up somewhere next weekend.

A small preview:



[EDIT]Btw, What else you want on banners?[/EDIT]

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Post Thu Dec 13, 2012 6:41 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Still going on with this. This weekend I should get some stuff finished (yes, I did say the same thing last weekend). After that will be the Christmas days and after that I'll be out of the country for a few days. But I really want to pump out some new stuff here. (door/balcony etc..)

For now I updated the Larva lamp with some animation:

http://www.youtube.com/watch?v=D_kcvzaYe6k

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Post Fri Dec 21, 2012 7:01 pm Send private message             Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

I love the larva moving in the lamp, great stuff.
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Post Fri Dec 21, 2012 9:59 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

That's awesome, Mwgek! Think you could send that video file to me in a PM or something, so I can add it to the TR YouTube account?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Dec 21, 2012 11:31 pm Send private message             Reply with quote                   up  
Peterboy
Developer
28 Aug 2006

Location: Hungary

Love it, love it Very Happy

I hope we will use these larvalamps in interiors too! In case could you please do a version without the lamp swinging, just with the larva moving?

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Post Sat Dec 22, 2012 10:44 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



The swing is just a standard rotation script that you can use on lanterns and the like. For interior you just want to use the same model and lose the signrotation script and maybe the lower the glow radius.

Maybe when we get to it, I'll make a different interior version..

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Post Sat Dec 22, 2012 10:47 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Pasting here so it is not forgotten:

[12/23/2012 05:28PM] <+Cat> Do we have strider ports and walls and stuff?
[12/23/2012 05:28PM] <+Cat> dock pieces perhaps?
[12/23/2012 05:28PM] <~Haplo> oooh dock pieces
[12/23/2012 05:28PM] <~Haplo> definitely need those. we have walls, dunno about strider port
[12/23/2012 05:29PM] <+Cat> the Dres equivalent of a helipad, for Skyrenders Razz
[12/23/2012 05:29PM] <~TF|> sexy walls
[12/23/2012 05:29PM] <~TF|> oh man
[12/23/2012 05:29PM] <~Haplo> and some of those hlaalu staircases
[12/23/2012 05:29PM] <+Cat> with a painted symbol on the floor to land on
[12/23/2012 05:29PM] <~Haplo> like are used for the Balmora guild of mages and guild of fighters entrances

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Dec 23, 2012 10:31 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Stairs, Docks, Doors, Planters, Well, modular bridges, fancy single bridges, standing streetlight, banners and Watchtower.

First I will finalize what I have made so far and make a WIP for that stuff.

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Post Sun Dec 23, 2012 11:31 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

I find myself surprisingly excited at the thought of a helipad. I'm not sure if this is a good feeling to have.
Post Mon Dec 24, 2012 3:33 am Send private message       Send e-mail       Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Lacking updates.




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Post Wed Aug 28, 2013 4:43 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Was messing around on how we should implement stairs in the Dres set.

Here is an example of what I tried today. It doesn't really work on the 2x2 buildings but with a longer x3 side it works properly. Every stair that goes to the side will look weird bleeding the pillars at the bottom. I'm open for suggestions on how to implement a balcony (a la Hlaalu).



I think the loose parts will be something different from the other sets and it's loosely inspired by the Inca stairs on their terraces. I will set on some normal stairs like this aswell, since this one is sloping towards the building.

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Post Thu Aug 29, 2013 2:41 pm Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

I think it breaks up the shape of the Dres building too much. On the other hand it looks like each step might be removable, which would be a handy way of trapping slaves in their pits when they're not needed.
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Gez
Developer Emeritus
22 Jul 2005



How about no stairs at all? Ramps. Ramps with a half-hexagonal cross-section: \__/. The angled part becomes flat on one side at the top so as not to stick out when the ramp reached a terrace.

That basic ramp shape could also serve as small bridges. On bridge endpieces, the \__/ shape gracefully flattens into a ____ shape.
Post Thu Aug 29, 2013 3:40 pm Send private message             Reply with quote                   up  
Infragris
Developer
10 Mar 2013



How about the small stairs with the curves underneath in this drawing? A mesh like this was actually included on the Morrowind disc, but never used in game.
Post Thu Aug 29, 2013 5:00 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



gro-Dhal wrote:
I think it breaks up the shape of the Dres building too much. On the other hand it looks like each step might be removable, which would be a handy way of trapping slaves in their pits when they're not needed.


I agree that it break up the standard Dres shape I had going and I like the slave idea.

Gez wrote:
How about no stairs at all? Ramps. Ramps with a half-hexagonal cross-section: \__/. The angled part becomes flat on one side at the top so as not to stick out when the ramp reached a terrace.

That basic ramp shape could also serve as small bridges. On bridge endpieces, the \__/ shape gracefully flattens into a ____ shape.


I don't really get what you are trying to explain here Smile.

Infragris wrote:
How about the small stairs with the curves underneath in this drawing? A mesh like this was actually included on the Morrowind disc, but never used in game.


I like the idea, maybe i try that without the curve, but with a straigth line.

-------------------------------------------------------

Next update are the alpha decals. I finally got it sort of working.

Video for the shop signs:http://www.youtube.com/watch?v=RRWHctE2KIQ

And a screenshot for a try at the decorative alphas:


Please keep ideas coming. I can definately use them for completing this.

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Last edited by Mwgek on Fri Aug 30, 2013 6:58 am; edited 1 time in total
Post Thu Aug 29, 2013 8:49 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



Mwgek wrote:
I don't really get what you are trying to explain here Smile.

You asked for it.
Post Thu Aug 29, 2013 10:12 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Gez wrote:
Mwgek wrote:
I don't really get what you are trying to explain here Smile.

You asked for it.


I get it now. I'll try something.

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Post Fri Aug 30, 2013 6:59 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Further update on the alpha planes. They are a hazard to place but look very good in my opinion. It also makes every building look unique. This time I tried the daedric lines. They look pretty good, but i'm not sure what they need to say. Now i'm referring to a lot of ancestral stuff. I think that is a nice thing to do with these. Praising the ancestors. Here is an image to show day and night.



If we use the daedric lines I need someone to put up a list with some small lines to place on them. You can see that it can't be really long. More is better.

-----------------------------------------------------------
-----------------------------------------------------------

And niches for ancestal urns etc:


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Post Sat Aug 31, 2013 2:08 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Triple post:

Ancestral Pillar


I would like some feedback since I'm working without concept art here. I imagine this as a village centerpiece where people can leave offerings on the tables. The three faces should be modular. So we can make some extra for variation. Or I can stick them on there for easy placement. The rotation is kinda bitchy.

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Post Sun Sep 01, 2013 9:25 pm Send private message             Reply with quote                   up  
Jule
Reviewer
01 May 2007

Location: Wilderness

Since there is nothing to compare it to, how big is this actually?
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Post Sun Sep 01, 2013 9:37 pm Send private message             Reply with quote                   up  
Infragris
Developer
10 Mar 2013



The alpha planes are wonderful, but I'm a bit worried that they might be difficult to see in the daylight, especially with the shop signs. Of course, it's difficult to see from just a picture. Perhaps a subtle black outline for some of the larger/more gameplay oriented signs?

I'm also wondering if some of the planes (again, the shop signs) could be made in different sizes? It would make a Dres street a bit more dynamic in case we need to use the same sign twice.

EDIT: about the ancestral pillar: it looks a bit odd and bulky right now. How would it look if, instead of the jutting altars, you used niches like in your previous picture? Like the furn_6th_ashpillar object in the vanilla game. There could still be an altar-like slab on the ground on each side, something like the furn_redoran_shelf objects maybe.
Post Mon Sep 02, 2013 7:42 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Quote:
Since there is nothing to compare it to, how big is this actually?


Like a two story house.

Quote:
The alpha planes are wonderful, but I'm a bit worried that they might be difficult to see in the daylight, especially with the shop signs. Of course, it's difficult to see from just a picture. Perhaps a subtle black outline for some of the larger/more gameplay oriented signs?

I'm also wondering if some of the planes (again, the shop signs) could be made in different sizes? It would make a Dres street a bit more dynamic in case we need to use the same sign twice.


The stuff should show at night and not so good during the day. That is the purpose. It's not like the Dres are traveller friendly and the locals can find the shops. The planes can always be resized in the cs.

Quote:
EDIT: about the ancestral pillar: it looks a bit odd and bulky right now. How would it look if, instead of the jutting altars, you used niches like in your previous picture? Like the furn_6th_ashpillar object in the vanilla game. There could still be an altar-like slab on the ground on each side, something like the furn_redoran_shelf objects maybe.


I get what you mean with bulky. I'm not so happy with it either. Going to try some variations on the same sort of concept.

New! the door: http://imgur.com/a/9xFPM

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Post Mon Sep 02, 2013 6:32 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Doesn't really belong here anymore, but where else do I need to go. Started animation the Glow Larva from the lantarns. Using blender is a bitch but it's getting better. 3 animations done so far: Walkforward, Idle2 and 3.

http://www.youtube.com/watch?v=da4qZeswfi8

Now going to finish the rest for my first creature release!

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Post Wed Sep 04, 2013 5:45 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

How large are these things going to be? Kwama forager-sized? Will they be hostile or passive? It's looking pretty neat regardless. Nice work Mwgek.
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Post Wed Sep 04, 2013 5:53 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



I imagine them to be smaller then kwama foragers. Otherwise they won't fit in the lanterns and the Dres really have to look for right sized bugs Smile. Also passive I think and mainly with a particle attack, like poison spray, if that is possible.. But only as defence.
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Post Wed Sep 04, 2013 6:37 pm Send private message             Reply with quote                   up  
roerich
Developer
08 Feb 2010

Location: Sea of Ghosts

Looks neat. They should have a CE Light spell as well. Razz If that can't somehow be solved in the modelling department, as a blueish light would be preferable to the one created by the Light spell.
Post Wed Sep 04, 2013 7:01 pm Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

Mwgek wrote:
I think and mainly with a particle attack, like poison spray, if that is possible.. But only as defence.

Kwama Foragers have a particle spray, so it's possible.

I can't watch the video at the moment, so I can't comment on it. But I want to ask the question: why make new animations? Why not just rig the model to the Forager animations? It even has the particle effect attack. Not that I don't want to see a new, animated creature, I just hate to see you blow your brains out over the extra work.
Post Wed Sep 04, 2013 7:34 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Because the morphers on the Kwama Foragers are based on the Kwama model. Morphers need the same amount of vertices to work and even if it could work it would be a little strange to see a Larva change to the shape of a Kwama Forager Smile.

I can propably copy the spray, if I can get that to work.

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Post Wed Sep 04, 2013 7:45 pm Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

Mwgek wrote:
Because the morphers on the Kwama Foragers are based on the Kwama model. Morphers need the same amount of vertices to work and even if it could work it would be a little strange to see a Larva change to the shape of a Kwama Forager Smile.

I can propably copy the spray, if I can get that to work.

Ah, I didn't remember that the forager used morphers. Carry on then. I look forward to seeing the final result. Very Happy
Post Thu Sep 05, 2013 12:55 pm Send private message             Reply with quote                   up  
Ashstaar
Developer
02 Jun 2005



Really liking those wall niches with the daedric text behind.
Post Fri Sep 06, 2013 1:25 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Thanks! After some headache moments I got the blasted thing to work. Added a glow map on the back of the larva and they glow in the dark Smile. Now I'll further adjust the animations and add some extra for variation.

Have fun: http://www.youtube.com/watch?v=A14a2zVVxBo

And with spitting attack: https://www.dropbox.com/s/0t8vlj768lj0m14/Snapshot%201%20%288-9-2013%2023-32%29.png

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Post Sun Sep 08, 2013 3:52 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Looks great! Maybe if the movement of the larvae itself were quicker during the attack animation? I can see a whole family tree of similar creatures in the argon jungle, where things are so dense that some animals have to light their own way even in during the day.
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[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Sep 10, 2013 2:19 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



I will run the creature through Blender one more time tweaking some animations and adding some more. I hope to be done by the end of the week. Thoughts about how the grown creature (non-larva form) should look are welcome.
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Post Tue Sep 10, 2013 1:23 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Revoke this please.

Bought a house that needs work and my job is piling up... My system had a reïnstall, but I managed to salvage most of the stuff I think. I'll upload it in the near future.

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Post Sun Dec 15, 2013 3:56 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Revoking due to the modder's request (from over four months ago, no less).

Or have you been able to salvage any additional files, MwGek?
Post Mon Apr 07, 2014 5:38 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Can someone grant this claim to me again? I will upload my Dres folder the way I left it, with everything in it. Since the interest in this is renewed maybe there is still stuff in my folder that is useful.
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Post Tue May 12, 2015 8:01 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

If there's a way to grant you the claim without you claiming it first, I'm afraid I can't find it.
Post Fri May 15, 2015 11:29 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Right Smile.
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