i2-413-Tri

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Thrignar Fraxix
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i2-413-Tri

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i2-413-Tri (#1828)
Faction: Temple
Parent claim: TR_2-20-Tri (#83)
Claimed by: Hemitheon
Status: Approved (Progress: 100%)
Local map: Necrom Old City
Location: 1:(5465, -1442):0
Files: TR_i2-413-Tri_Hemitheon_1.esp; TR_i2-413-Tri_Thrignar Fraxix_1.esp; TR_i2-413-Tri_Thrignar Fraxix_2.esp

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Necrom Charnelworks #15:
The crematorium furnaces for the mortuary, one large furnace in this int. The furnaces dominate the interior, obviously, and is the only purpose. Please confer with the modders making other parts of the mortuary.

Claimer of i2-413 must also claim i2-412
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Post by Hemitheon »

Claim. Owner sells lower level soulgems and several cheaper enchanted items.
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Post by Thrignar Fraxix »

is Photobucket still down? jeeze...

oh and granting
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Post by Hemitheon »

Done.
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Post by Thrignar Fraxix »

oh hey, my avatar is back

oh and review
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Post by agram »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Few floating items.

Comments Nice shop.

Rating 8/10
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TR_i2-413-Tri_Hemitheon_1.esp
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Post by Thrignar Fraxix »

是認する
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Post by Thrignar Fraxix »

Revoked due to interior changing. Hemitheon should reclaim this if he wants to. The shell is the same, but the interior's contents need to be redone to reflect the change in purpose.
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Post by Hemitheon »

claim
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Post by Nomadic1 »

Granting.
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Post by Hemitheon »

Done.
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Post by Haplo »

Submitting to Review
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Post by Katze »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Error-free

Comments This was pretty cool, the implications of the sacks containing bones and bits of flesh was quite disturbing =P

Use the file at the top.

Rating 9/10
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Post by Bloodthirsty Crustacean »

On the bags, I'd suggest removing the 'evil' Human Meat ingredient, and just putting in some regular bones and stuff. Otherwise it gives the impression that the priests have been chopping chunks out of the shipwrecked sailors' bodies, not just bringing the remains they found back to Necrom, and in any case the use of an item that is exclusively found on an evil scamp's dinner table is off colour for Necrom.
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Post by Hemitheon »

I wound up using human flesh because we don't have enough miscellaneous bones. I never thought of the connotation.
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Post by Bloodthirsty Crustacean »

Ah yea, it's true they're all statics aren't they...

Oh there is that 'Dwemer' misc bone as well. Use that instead. (Obviously as a new TR_m2_ 'Bone' item, not as 'Dwemer bone')
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Post by Hemitheon »

I did use it.
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Post by Bloodthirsty Crustacean »

Oh. I thought you'd just used one set bag. The one I checked just had a skull and meat.

In that case, just use the skulls/bones and random clothes/goods.

Just don't use the 'human meat', basically.
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Post by RelinQ »

Hemitheon wrote:I wound up using human flesh because we don't have enough miscellaneous bones. I never thought of the connotation.
Hmm funny you mention that :?, I thought the same thing a few days ago when I was placing some bones in part of my exterior claim.
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Post by Thrignar Fraxix »

we have an entire skeleton in individual pieces, what more do you want?
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Post by Bloodthirsty Crustacean »

... If someone doesn't do this soon, can I just fix this myself? :P
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Post by Thrignar Fraxix »

sure, but it will still be in final review
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Post by Thrignar Fraxix »

Approving, replaced human flesh with clothes and armor. If this is not acceptable, then remove them. I don't think it needs misc bones though. Hell, maybe just make the sacks activators if anything is changed.
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