q2-7-Mis

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q2-7-Mis

Post by Haplo »

Claim type: Quest
Claim ID: TR_q2-7-Mis (#1838)
Faction: Misc
Parent claim: TR_2-1-Tel (#64)
Claimed by: Parted User
Status: Not Available (Progress: 30%)
Location: 1:(3540, 729):0
Files: TR_q2-7-Mis_MMMowSkwoz_1.esp; TR_q2-7-Mis_MMMowSkwoz_2.esp

---

The quests for the Telvanni Library. Since it isn't a part of a major questline for the Telvanni, I think 3 quests would be good for the library.
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Post by Hemitheon »

Here are my ideas for the Telvanni Library Quests.

Major: By Any Other Name

Help Delvam Saryon oust Ulvon Girvayn in a really underhanded way

Minor: See a Coin, Pick it Up

Help Riard Megoir boost his standing among the Librarian and staff

Minor: "Love is Red, Like Blood"

Unravel the mystery of theft and a love triangle with a surprise ending.
Attachments
Telvanni Library Quests.doc
updated 7-16-08
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Last edited by Hemitheon on Wed Jul 16, 2008 4:59 pm, edited 1 time in total.
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Post by theviking »

Good starting ideas, hemitheon. However, instead of going to necrom to do the necromancy, why not do it in an ancestral tomb nearby? (there are two, I believe) Technically these are telvanni quests and going to Necrom more than once should be avoided. Otherwise, the first quest is cool. I would like it if you fleshed out the X's more and described the new interiors that have to be made.
In the second quest I think a party would be hard to create, seeing as it involves changing some of necrom's work too. (which will be done in another misc quest claim) I think just displaying the location of the coin would be enoguh, the player has to find out a way to get it him/herself. This quest is nearly completely designed.
The third quest is nearly done too, I'd like to have some descriptions of the map that has to be made. Thanks for your work.
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Post by Hemitheon »

Question:

Quest: See a Coin, Pick it Up
I chose i2-83-tri in Necrom because it already has the coin in it. I made the interior with a questline in mind involving the coin. So should I change the location?

I'll revise the others.
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Post by Lud »

I like the quests, but I'd recommend a small change to number one:

-The librarian is a very prestigious position and has held great political power at various times in Telvanni history. (Think of it like being the pope; some of these were v. powerful) Rathra doesn't like that the current librarian has suddenly decided to start taking an interest in Telvanni politics. Thus, she gives support to your dude to off the current librarian, most likely by making him aware of the artifact that you refer to.....
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Post by Hemitheon »

I updated the file. I still used Necrom in Misc Quest 2. Since everything is already there, is it ok to use still?
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Post by pacificmorrowind »

don't know if you are still interested/want this but here is a sample retexture of that hood you were talking about in gold. It is the same gold as the eggs of gold in the sheogorath region. I have only retextured the wearing model, not the world art or icon, to see if you liked it.
what do you think of it?
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Attachments
Data Files.7z
gold hood, has the same name as the tr_de_common_hood, ID: tr_de_common_hood_gold (just as an easy to find ID). See it on someone : The redguard in the TRtesting Cell is now wearing it.
(11.74 KiB) Downloaded 125 times
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Post by theviking »

Great work, Hemitheon. It seems everything is taken care of. I'm going to give people some time to comment on it and if noone does I'll send it to pending to signal that it's designed.
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Post by Hemitheon »

I think it could work. Would it be possible to get that in the reflective texture of TR_ingred_gold_ore?
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Post by Bloodthirsty Crustacean »

Sorry for not commenting earlier: these are perfect, just what I like to see in a quest claim. Good work, Hem. :)
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Post by theviking »

Sorry, I kind of forgot this claim. But since Necrom isnt going to be a part of the review, could you find another artifact for our friend Riard Megoir to aquire? (Or design one?)
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Post by Hemitheon »

Ok, how bout a special Dwemer artifact found by some dope in Marog?


The messenger can be found in an tavern/inn along the road south. The message says that the discoverer had tried contacting archaeologists at Kemel-Ze but he was quickly escorted away from the site and that's why he is writing the headquarters in O.E.

Same storyline concerning the messenger.

The item the discoverer has found is a rare Dwemer tome concerning Kagrenac's precepts. The item would use the TR_bk_Metamorphosis_BM mesh. No text inside the book, only a [] kind of thing.

As for interiors: we could use one of the houses in Marog and any inn/tavern south of Marog would work well.
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Post by theviking »

That's a cool idea, hemitheon. Not only did you manage to find a new location but I think the people at the Telvanni library will be more impressed by a book. We just need to find a specific location to place the book and then this claim is designed. I'm thinking of the tower of Marog.
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Post by Hemitheon »

Revised quest:

Aldas Gamelan, the discoverer of the item, is currently a guest at Onoria in Marog. He discovered a hidden entrance into Kemel-Ze and discovered one of the chambers talked about in Ruins of Kemel-Ze. First he tried contacting the IAS members at Kemel-Ze but the guards would escort him out immediately. So, Aldas decided the second best experts to tell were at the library. Riard Megoir was the one who intercepted the letter which said Gamelan would be visiting the library and would be staying at the Heleran Lodge. Megoir asks the Player to find Gamelan and get the book no matter what. Well the Player can ply the book away with booze, or he could try pickpocketing or murder. No matter, Aldas Gamelan did not bring the book but only a single page which was already loose. In this case we can use the Numidium schematic. The book was left in Marog for safety reasons. If the PC goes the booze route, Gamelan will explain that he didn't bring the book because of talk of highwaymen which he feared would steal the book.

The book is stashed at Onoria in a chest to be added to int TR3 Marog 8
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Post by Bloodthirsty Crustacean »

Heleran Lodge is 'Heleran's Lodge'. It's the home of an extremely reclusive Telvanni mage, not some kinda place a tourist would enjoy stopping off at (unless he'd have a reason to know Ms. Heleran, which is unlikely)
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Post by Hemitheon »

Then the only other suggestion would be creating a small inn along the way from Marog to the Telvanni Library. That wouldn't be too hard.
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Post by blackbird »

Perhaps the telvanni lord of Marog has also plans with the books. Like stealing the book and giving it to the telvanni library with his accreditations. He's doing that because he wants to impress the telvanni library and the council.
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Post by Hemitheon »

Couldn't that idea be expanded on in the Marog Quests? If PC helps Athryon (Marog lord?) get the book then Megoir's quest is automatically killed. Likewise, if the player helps Megoir, Athryon's quest is killed.

OR:

JUDGING A BOOK BY ITS COVER

Athryon's quest begins after Megoir's quest. He wants you to infiltrate the library and do some research on the book. Once the PC sees what the book looks like, he has to return to Athryon who then has a talented forger reproduce it from PC's memory. The thing is, if the PC misinforms Athryon of the book's appearance, the player will be caught when trying to steal the book. There are 3 options on the appearance of the book. All three are Dwemer style:

a. Dwemer book a la Metamorphosis

b. retexture 1 which looks like Dwemer int metal

c. retexture 2 which looks like a Dwemer scarab on metal (Use Dwemer staff mesh with a retexture of any folio size book)

All three would require the player to retrieve 5 scrap metal.

Athryon sends you in with the fake book. He wants you to switch the real book with the fake book then leave. Dinara and Gaezash won't know the difference because the books look exactly the same on the outside. The PC then switches the book when Megoir is off doing duties. The Player then must leave with the real book. If he used the wrong fake, Dinara and Gaezash will attack. If he used the right one, they will let him pass. When Athryon retrieves the book, he pays the player 500 gold and a Dwemer artifact found in Kemel-Ze, maybe a key to some loot.

Megoir is disgraced for "lying" to the Telvanni Library. Athryon disappears for a week during which local dialogue says he has gone to Port Telvannis. After, the Parliament of Bugs begins to respect Athryon as a scholar.
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Post by theviking »

Great quest, it fits Marog perfectly. I guess we can ask our concept artists to come up with two new book covers. Those may also be useful in the future. You can use the Veralan farmhouse for the Megoir quest because it is between Marog and Tel Muthada and doesnt has a Telvanni reclusive mage.
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Post by Hemitheon »

Personally for the book I would love to see a repaired misc_artifact_devourer mesh. Mind you I don't know how people would feel about that considering Bethesda had plans to make it an artifact.
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Post by Gnomey »

I already saw a book version of the devourer mesh in TR. Is that messed up, or did you just not know about it? :wink:
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Post by Hemitheon »

No I didn't know that TR had a repaired version.
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Post by theviking »

Claim Designed:

Major Quest: BY ANY OTHER NAME
Questgiver: Delvam Saryon

Delvam Saryon desires to replace Ulvon Girvayn as Master Librarian. He has waited decades for Girvayn to die naturally or retire but only recently has Girvayn announced he won't be retiring for another twenty-five years. Saryon, now desperate for power, asks you to aid him in his plot.

a. help Saryon with the plot
b. divulge the plot to Girvayn

If A: HELP SARYON WITH THE PLOT

Saryon ideally wants to replace Girvayn in a seamless move. He has been spending more time abroad under the claim of “doing research among Telvanni Libraries.â€Â￾ In fact, he has been at Tel Ouada under the tutelage of Mistress Rathra. Mistress Rathra has recently written a letter to Saryon which details a secret artifact of Clavicus Vile.

Saryon wants you to retrieve the special helm called "Glamorlere" which was once touched by Clavicus Vile. It was once used by a kind Chimer noble to take the place of a king who had tormented the peasants. Unfortunately, after using the helm, the noble was murdered as he looked exactly like the evil king. The helm was last seen in the stronghold of Ansirilosha (SEE BOTTOM) Unfortunately, the Temple destroyed the stronghold because it attracted daedra drawn to the helm.

The Player goes the stronghold and retrieves the helm.

REWARD: a. expensive books
b: gold

Saryon then sends the Player on a mad hunt for the soul of a VERY powerful spirit. In this case, Saryon tells the Player to retrieve the soul of a Chimer sorcerer who is now interred in the Veniroth Ancestral Tomb. In order to do this, the player will have to place a daedric heart in the skeleton of the sorcerer (skeleton as container), then cast a special spell taught to him by Saryon which will summon the spirit (SUMMON ANCESTRAL GHOST WITH SCRIPTING).

The Player must battle the spirit and trap its soul. This is necromancy and thus skeletons and bonewalkers appear to kill the Player. Player get out alive.

REWARD: a. expensive books
b: gold 250

When it is all done, Saryon tells the Player to kill Girvayn in secret while he is alone. The Player must take Saryon's heart and remove the body. When he returns, Saryon performs his ritual by enchanting the helm with the soul and the heart. Saryon puts on the helm (FADE OUT)

(FADE IN) Saryon now looks exactly like Girvayn.

REWARD: a. gold 1000
b. spell books and skill books
c. daedric weapon

OTHER PATHS TO A:

If the player kills Girvayn in public, the Player will be banned from the Library and will have to escape by some other way. In this case, the sewer grate in the Underworks of the Library will lead the Player outside. The plot is revealed and Saryon is cast out. If the player sleeps anywhere in Map2, Saryon will appear (like DB from Tribunal) and will attempt to kill him.

If the player kills Girvayn by poisoning his food, Saryon will be blamed and reward will be reduced to 100 gold

If B: DIVULGE THE PLOT TO GIRVAYN

Girvayn will admit that he has put up with Saryon's treachery for long enough and asks the Player to kill him. He is well aware of Saryon’s benefactor Mistress Rathra and plans on dealing with that by taking a stronger role in the Parliament of Bugs.

REWARD a. gold 500
b. books


INTERIORS TO BUILD:

Ansirilosha: This stronghold should be completely devastated. The first level should appear as a cave with stronghold pieces sticking out of the cave sides. The second level should look the same but with complete areas still intact. The third level should be completely intact but as exterior pieces. In the 3rd level, the PLAYER will find the ancient throne room which has become a tomb. The body of the king should be on the ground with dozens of daggers protruding from his former body. The throne itself should be thrown against a wall and the wooden columns should all be broken. As for inhabitants, strong daedra.

Minor Quest: “LOVE IS RED, LIKE BLOODâ€Â￾
Questgiver: Drelasa Ilnith

Drelasa Ilnith is furious because one of her most cherished books, a first edition copy of Palla, Book II has gone missing. She blames the scout Avoni Othrelas saying that it is retaliation for accidentally spilling sujamma all over one of her oldest maps of the Telvanni Isles. Ilnith wants the Player to track down her missing book. As a reward, she will train Player in enchanting.

Asking Othrelas will get the Player nowhere. She denies hiding the book and offers an alibi.

If the Player asks around, he’ll learn that both Avoni Othrelas and Drelas Ilnith have been after the same man: Faras Athren.

Questioning Athren will reveal that Othrelas and Ilnith have become bitter enemies over their love-triangle. Athren agrees to cut if off with both of them but only if the Player can help him mend the feud between the two ladies.

Athren suggests traveling to Helnim or Tel Muthada in order to retrieve another copy of that old map. When the Player finds a copy which should be in an upscale bookstore, he can return it to Avoni Othrelas who then admits to having hidden the book.

The Player can find the book hidden in the ash pit in the Tomb of the Librarians.

When the player returns the book to Drelasa Ilnith, she will inform him that Faras Athren ended his relationship with both of them and has returned to his wife in Marog.

REWARD: Ilnith will raise Players enchanting ability +2

TO BE CREATED:
Telvanni Isles Map should feature the Telvanni Isles only.

Minor Quest: OF BOOKS AND GLORY
Questgiver: Riard Megoir

Riard Megoir is tired of everyone picking on him because he is the youngest member of the Library’s staff. All he needs is a major discovery that will give him more standing among the Library staff: Aldas Gamelan, the discoverer of the item, is currently a guest at Onoria in Marog. He discovered a hidden entrance into Kemel-Ze and discovered one of the chambers talked about in Ruins of Kemel-Ze. First he tried contacting the IAS members at Kemel-Ze but the guards would escort him out immediately. So, Aldas decided the second best experts to tell were at the library. Riard Megoir was the one who intercepted the letter which said Gamelan would be visiting the library and would be staying at the Heleran Lodge. Megoir asks the Player to find Gamelan and get the book no matter what. Well the Player can ply the book away with booze, or he could try pickpocketing or murder. No matter, Aldas Gamelan did not bring the book but only a single page which was already loose. In this case we can use the Numidium schematic. The book was left in Marog for safety reasons. If the PC goes the booze route, Gamelan will explain that he didn't bring the book because of talk of highwaymen which he feared would steal the book.

The book is stashed at Onoria in a chest to be added to int TR3 Marog 8


With book in hand, the Player returns to Riard Megoir. After, the Library staff will praise Megoir for his find.

REWARD: costly ring with constant fortify personality +5
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Post by Bloodthirsty Crustacean »

You're still using Heleran Vela's lodge as an inn, vike. That needs to change. Also, the place in KZ should not be 'somewhere from the book', as all those places are accessible and looted uberly.
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Post by TheGooch »

Using the Design in vike's last post.
will create anything that needs to be created(ints, but not exts)
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Post by theviking »

Granted. The ruin Anilirosha, which is needed for one of the quests, is already made. You can find it here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20752 You can add it anywhere around the library where it would be appropiate.
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Post by TheGooch »

for the part were the player discloses the plot to girvayn, could i extend it just a tad and make the player retrieve a book of some value from the ruined stronghold. cos thats like the easiest 500g ever made...

i need to get into a decent sleeping pattern for me to be doing more work on this...i think i may be sick or something.. i sleep for like 12 hours.... or more... and dont feel like getting up... :(

quotage: "The Player must take Saryon's heart and remove the body"

really? i thought the player would take girvayns. or am i right and this is a mistake :P , cos how can saryon perform the ritual thing.
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Post by theviking »

Yep, it is Girvayns heart. And from sleeping too much you can get really tired.. I wish I had the luxury of sleeping for 12 hours, btw.
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Post by TheGooch »

nearly done with the first quest, just scripting/debugging :P.
could you add the 4th quest from that other design in to your summation post vike.

Code: Select all

begin TR_m2_q7a_Chimer
short DoOnce
	if (DoOnce == 0)
	{		
		TR_m2_q7a_ChimerSpirit -> Disable
		
		set DoOnce to 1

	}
	endif

short MessageOn
short DoOnce1
short DoOnce2
short Button
short Button2
short HasHeart
if ( OnActivate == 1 )
		set MessageOn to 1
		TR_m2_q7a_ChimerShrine->Activate,player
endif

if ( player->GetItemCount, "ingred_daedras_heart_01" > 0 ) ;player has item
		set HasHeart to 1
endif

	if ( MessageOn == 1 && HasHeart == 1)		
		if ( DoOnce1 == 0)
			set DoOnce1 to 1
				
				MessageBox, "Place the daedra heart on the shrine?", "Yes", "No"
				{	
					set Button to GetButtonPressed
					if (Button == -1)
						return
					elseif (button ==1)
				
						player->removeitem, "ingred_daedras_heart_01", 1			
						set DoOnce2 to 1
						
					else
						return
					endif				
				}
				
				
			endif
		endif

		
		if (DoOnce2 ==1)
		{
			MessageBox, "Summon The Chimer Sorcer's Spirit?", "Yes", "No"
				set Button2 to GetButtonPressed
					if (Button2 == -1)
						return
					elseif (button2 == 1)
					TR_m2_q7a_ChimerSpirit->Enable
					else
						return
					endif
			


		}
		endif
	endif
end



theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

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Post by TheGooch »

the code in my previous post is bugging. well im pretty sure it should work. but it doesnt. the activator that its attach to does not display a message box and ask for stuff. even though all the requirements etc are done. could someone please test this, for simplicity you could make a activator just in seydaneen, and cut the code so it doesnt do anythign to the spirit.
just remove:
TR_m2_q7a_ChimerSpirit->Enable
TR_m2_q7a_ChimerShrine->Activate,player
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

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Post by MMMowSkwoz »

A few things immediately come to mind:

1. TR_m2_q7a_ChimerShrine->Activate,player
will not do anything. The player is activating the shrine, not the other way around. Try replacing it with just Activate

2. I've never seen cury brackets { } used in a MW script. Probably harmless though.

3. I've never seen an ampersand (&&) used in a MW script. Is this valid syntax?

4. Shouldn't there be a ( MenuMode == 0 ) clause if something is being activated?

5. Aren't the new naming conventions TR_m2_q_7_[Name]? Yours don't have one of the underscores.
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Post by Faalen »

The ampersand is not valid syntax. That's most code junkies' biggest grievance with TESscript. For multiple conditions, nested "if" statements must be used.
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Post by theviking »

The (&&) is used all the time when you need to make quests for oblivion, hence I think the scripting mistake of Thegooch...
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Post by TheGooch »

sorry about the missing update for 3 weeks. but unfortunately my car's engine is about to explode.. (can't use it at all) and been werking heaps lately. (to save up for a new engine). i found some time this weekend to do a little bit on it. i will finish the first of the 4?(there was a quest apparently in another claim or design section that was supposed to be moved to this claim. but eh.... i dont know) quests.
(i also have some work to do on the other claims so, gonna be multitasking here.)
then i will do the second :D... after which i will wips you guys ups...


----TehGo0ch...----
theviking and MowSkwoz have it in theirs... soo: "We need quest designers!" - Stolen From teh Cutness.

-----------------
TehGo0ch
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theviking
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Location: Alphen aan den Rijn, the Netherlands

Post by theviking »

Riard Megoir's quest is a part of this claim.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Revoking because the gooch is gone due to computer problems.
Evil Eye
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Post by Evil Eye »

I won't be taking anything on yet but I think I've got that script sorted out.

Code: Select all

begin TR_m2_q7a_Chimer

short DoOnce
short MessageOn
short DoOnce1
short DoOnce2
short Button
short Button2
short HasHeart
short state

if ( DoOnce == 0 )
	TR_m2_q7a_ChimerSpirit->Disable
	set DoOnce to 1
endif

if ( OnActivate == 1 )
      set MessageOn to 1
      TR_m2_q7a_ChimerShrine->Activate player	;WHAT IS THIS FOR???
endif

if ( player->GetItemCount "ingred_daedras_heart_01" > 0 ) ;player has item
	if ( HasHeart == 0 )
		set HasHeart to 1
	endif
else
	if ( HasHeart == 1 )
		set HasHeart to 0
	endif
endif

if ( MessageOn == 1 )
	if ( HasHeart == 1 )
		if ( DoOnce1 == 0 )
			set DoOnce1 to 1
			MessageBox "Place the daedra heart on the shrine?" "Yes" "No"
			set MessageOn to 0
			set Button to GetButtonPressed
			if ( Button == 0 )
				player->removeitem "ingred_daedras_heart_01" 1
				set DoOnce2 to 1
			elseif ( button == 1 )
				set doOnce1 to 0
				return
			endif
		endif
	endif
endif

if ( DoOnce2 == 1 )
	MessageBox, "Summon The Chimer Sorcerer's Spirit?" "Yes" "No"
	set DoOnce2 to 0
	set doOnce1 to 0
	set Button2 to GetButtonPressed
	if ( Button2 == 0 )
		TR_m2_q7a_ChimerSpirit->Enable
	elseif ( button2 == 1 )
		return
	endif
endif

end
MMMowSkwoz
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Location: London

Post by MMMowSkwoz »

theviking wrote:INTERIORS TO BUILD:
Ansirilosha: This stronghold should be completely devastated. The first level should appear as a cave with stronghold pieces sticking out of the cave sides. The second level should look the same but with complete areas still intact. The third level should be completely intact but as exterior pieces. In the 3rd level, the PLAYER will find the ancient throne room which has become a tomb. The body of the king should be on the ground with dozens of daggers protruding from his former body. The throne itself should be thrown against a wall and the wooden columns should all be broken. As for inhabitants, strong daedra.
theviking wrote:TO BE CREATED:
Telvanni Isles Map should feature the Telvanni Isles only.
Have these been created yet?
MaMeeshkaMowSkwoz - choose your syllables
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Bloodthirsty Crustacean
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Post by Bloodthirsty Crustacean »

I remember that interior being made... I'll try and find a link.

EDIT: [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20752]Gotcha.[/url]

The map is a definite no.
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
MMMowSkwoz
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Location: London

Post by MMMowSkwoz »

Ok, great. Would anyone be willing to make that map? If it's just cutting one section out of a larger map, it should be a fairly simple job, no?
MaMeeshkaMowSkwoz - choose your syllables
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