Scripting Ideas

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Apocalypse
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Scripting Ideas

Post by Apocalypse »

Basically, I am a scripter. I am skilled in more than a few computer languages, and enjoy making things work with just code. I'm also looking for ideas to script, mainly scripts that involve some form of movement/AI function. Anyways, I guess this could be a place to exchange ideas for scripts.

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PoHa!
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Post by PoHa! »

Hmm...

I once wrote a script to move something in a perfect circle (without the use of that Math mod, btw). I also wrote one for a floating device, which would rotate randomly across all three axes. I also created a game of pong in OB (computer played against itself; I was close to getting the player in on the action, but I got distracted and abandoned it :P).

If you're just looking for something to do, it might be interesting to see how you'd do those. [insert shrugging smiley]
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Apocalypse
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Post by Apocalypse »

I'm currently making a script that would use the Dwermer Airship. I just need to bind the player to the ship itself so that when a cell is changed, he doesn't fall off :D. It bugged me with Morrowind's lack of moving objects, like ships etc, so I might move to those next.
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Post by fstony »

it's way too much work; but if you could make seagoing ships that are visibly moving and recognizable in the distance, questers could make spy/law enforcement/insider trading quests for Hammerfell's merchants, pirates, and soldiers. Not actually expecting this. Just saying.
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Post by Nanu »

You might want to look at the Akatosh Mount mod. The only way I can think of the airship working is if you made it a 'horse' for the game and scripted it accordingly.
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Post by PCgamerdude »

WOOT MISSOURI!!!!!!!!!!!!!!!!!!
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Post by Nanu »

I'm going to make this your first warning. Stop spamming these forums.
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