Basically, I am a scripter. I am skilled in more than a few computer languages, and enjoy making things work with just code. I'm also looking for ideas to script, mainly scripts that involve some form of movement/AI function. Anyways, I guess this could be a place to exchange ideas for scripts.
-Apocalypse
Scripting Ideas
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- Apocalypse
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- Location: Missouri, USA
Scripting Ideas
If you build it, I will destroy it.
Hmm...
I once wrote a script to move something in a perfect circle (without the use of that Math mod, btw). I also wrote one for a floating device, which would rotate randomly across all three axes. I also created a game of pong in OB (computer played against itself; I was close to getting the player in on the action, but I got distracted and abandoned it ).
If you're just looking for something to do, it might be interesting to see how you'd do those. [insert shrugging smiley]
I once wrote a script to move something in a perfect circle (without the use of that Math mod, btw). I also wrote one for a floating device, which would rotate randomly across all three axes. I also created a game of pong in OB (computer played against itself; I was close to getting the player in on the action, but I got distracted and abandoned it ).
If you're just looking for something to do, it might be interesting to see how you'd do those. [insert shrugging smiley]
"When you find out someone's sleeping with your wife, you want to kill the f***er"
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~Dexter
- Apocalypse
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- Joined: Mon Jul 28, 2008 8:28 am
- Location: Missouri, USA
I'm currently making a script that would use the Dwermer Airship. I just need to bind the player to the ship itself so that when a cell is changed, he doesn't fall off . It bugged me with Morrowind's lack of moving objects, like ships etc, so I might move to those next.
If you build it, I will destroy it.
- fstony
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it's way too much work; but if you could make seagoing ships that are visibly moving and recognizable in the distance, questers could make spy/law enforcement/insider trading quests for Hammerfell's merchants, pirates, and soldiers. Not actually expecting this. Just saying.
"There is but one coward on earth, and that is the coward that dare not know."
 W.E.B. DuBois
 W.E.B. DuBois
You might want to look at the Akatosh Mount mod. The only way I can think of the airship working is if you made it a 'horse' for the game and scripted it accordingly.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
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- PCgamerdude
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I'm going to make this your first warning. Stop spamming these forums.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]