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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Map:



Almas Thirr & Dondril & Roa Dyr



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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Last edited by Haplo on Thu Jul 26, 2012 4:16 am; edited 6 times in total
Post Fri Dec 19, 2008 11:33 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

I am taking this for the moment, in order to create a concept for the Thirr river region I'd like both sides of the river. But I will mainly focus on the Thirr part of this, since not all of it is being Thirrified.
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Post Sun Apr 18, 2010 10:40 am Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Are you actually making these, or just planning? I'd really like to do a Thirr River Valley claim myself at some point.
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Post Sun Apr 18, 2010 11:05 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Cathartis wrote:
Are you actually making these, or just planning? I'd really like to do a Thirr River Valley claim myself at some point.


Hehe, I'm not doing the entire Thirr region no. It's mainly the planning. I need to see how it looks on both sides of the river.

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Post Sun Apr 18, 2010 12:55 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Unlocking. Detailing time! For the coast, please match it as close as possible to the latest file for 4-13-Hla. Note that 4-13-Hla's latest file includes a lot of Map 3 land. Also, the Minas Tirith-looking cliff topped with a giant Daedra statue needs to go. Again, please change it to something similar to the area in 4-13-Hla.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Jun 22, 2010 11:14 pm Send private message             Reply with quote                   up  
alex25
Developer
21 Jan 2010

Location: Here and There

I'd like to claim this if possible since my ext is going well and dosen't have all models done so i can't realy finish it.
Post Wed Jun 23, 2010 10:20 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

What models do you think you are waiting for? I'm not aware of any you should be waiting on. Also, since you are a new exterior modder, and since your current claim is your first one, and it's a very important claim, I am going to say no to your claiming this.

EDIT: I also would prefer the claimant to cut off the extra cells from 4-13-Hla and use them here; there's a lot changed for the better in Nemon's file.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Jun 23, 2010 3:17 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Claiming. Will do as requested by Haplo concerning Nemon's cells.
Post Tue Jul 27, 2010 8:17 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I would like to see what your plans are for finishing Almas Thirr first. Dondril and Rouaf Duhr are done exterior-wise, but might need some bug-checking.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Jul 29, 2010 4:39 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I wasn't aware Almas Thirr needed any reworking. What kind of work would you want me to plan out?
Post Thu Jul 29, 2010 7:30 am Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

it is just a canton, no detail has been done. Might be other things as well
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Post Thu Jul 29, 2010 11:08 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Well, for Almas Thirr, by idea is as follows:

Move the shack village to the east bank, as they're Indoril (or so the claims claim). Add a small velothi style harbour to the canton building (north side) and possibly add some sort of lighthouse, in velothi if possible.
Post Thu Jul 29, 2010 8:30 pm Send private message       Send e-mail       Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Why would it need a lighthouse?
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Post Thu Jul 29, 2010 9:09 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

So ships at night know how to follow the river.
Post Thu Jul 29, 2010 9:22 pm Send private message       Send e-mail       Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

A full-blown lighthouse seems a bit much for an inland river. Signal fires, maybe. Plus, aren't lighthouses to warn ships of dangerous waters?
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Post Thu Jul 29, 2010 9:40 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Don't move the foreign quarter, that's completely unnecessary. It is Temple; the claims just were never updated. The "shack village" is the Almas Thirr Foreign Quarter (as specified in the cell in the .esp, IIRC). Almas Thirr just needs detail; I was asking what your plans were for detailing it (adding scaffolding, clutter, a gondola ramp?)

Cathartis wrote:
Plus, aren't lighthouses to warn ships of dangerous waters?


Yes.

I would never get on a boat captained by someone who couldn't navigate a straight line.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Jul 30, 2010 3:21 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Well then, I'd make the gondola ramp accessible, or replace it with a dock. Otherwise, I think this should be similar to the cantons in Vivec, but maybe give this some small market stalls.
Post Fri Jul 30, 2010 9:48 am Send private message       Send e-mail       Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

If you could make some Velothi extensions that looked like a natural part of the canton city, that could look quite nice?

Also, haven't 'shack slums' things been overdone? Doesn't really seem in keeping with this high-political location... but this is only a suggestion. Maybe there's a reason for it.

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Post Fri Jul 30, 2010 10:27 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I do think I could do some velothi additions that look good. But to be entirely honest, I need to know what people really want from this place.
Post Fri Jul 30, 2010 10:34 am Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Aeven wrote:
I need to know what people really want from this place.


Though I don't have much expertise with exteriors, I took a look at Almas Thirr and I would have to say that the foreign quarter would look better in Velothi. The shack village just doesn’t look right to my eyes next to a grand canton. It would take a bit of work to redo since all the interiors for those shacks have already been made but there will at least likely be plenty of places in the future where those can be recycled.

Just a suggestion... Smile
Post Fri Jul 30, 2010 11:16 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

What I do know is that one of those Vivec-style banners, but with Almalexia on it, would look really good here.
Post Sat Jul 31, 2010 12:25 am Send private message       Send e-mail       Reply with quote                   up  
Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)

nix the shack village

A collection of velothi buildings away from the canton surrounded by a wall would do a deal better for a "foreign quarter"

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Post Sat Jul 31, 2010 12:50 am Send private message       Send e-mail       Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Aeven wrote:
What I do know is that one of those Vivec-style banners, but with Almalexia on it, would look really good here.


Almas Thirr is Temple, not Indoril. A banner depicting all three triunes or a combined Tribunal symbol would be good, though.

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Post Sat Jul 31, 2010 8:29 am Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



As another suggestion for the (ex-) shack village, for everyone's consideration: do we need a foreign quarter? Really, a foreign quarter is something that should be restricted to just the very biggest cities. In other cities, foreigners would live here-and-there, or just be absent entirely.

I don't really see why this place would need one. I suppose it was the whole canton thing that suggested it. But either way, it's been done before and in more suitable locations. I imagine Almas Thirr is more of a temple stronghold like Molag Mar, conveniently situated on the river. Otherwise it's at risk of just becoming 'another city'.
Post Sat Jul 31, 2010 11:17 am Send private message             Reply with quote                   up  
Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)

I agree with Adanorcil's post above. A foreign quarter would seem awkward and un-natural here, even more so if it were a shack village.
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"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Post Sat Jul 31, 2010 12:28 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Couldn't this just be granted? I can start work on the Thirr valley areas first, and allow the discussion about Almas Thirr to continue first.

What I could do it move the shack village closer to the mouth and put it on the east bank, and make it an ordinary village, perhaps added on to with a max of five Velothi or Indoril buildings. Otherwise, make Almas Thirr a bit like Molag Mar, functioning purely as a Temple fortress.
Post Sat Jul 31, 2010 4:37 pm Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Aeven wrote:
Otherwise, make Almas Thirr a bit like Molag Mar, functioning purely as a Temple fortress.


Isn't Almas Thirr suppose to be a trade center? That's more or less what Sload had it outlined as here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=20019
Post Sat Jul 31, 2010 5:16 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

I was trying to describe that to Haplo earlier, but didn't know where the thread for it was.
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Post Sat Jul 31, 2010 5:43 pm Send private message             Reply with quote                   up  
Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)

Trade center or fortress, it should just be the canton and maybe a cluster of Velothi structures. Remember, the cantons are pretty big.
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"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Post Sat Jul 31, 2010 6:03 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Sload's post doesn't mention anything actually happening at Almas Thirr except the tariff, which is what I said on IRC, if I recall correctly. There should be some Velothi structures or whatnot around, but if you can't find a suitable location for the shack village as a whole, break it up into chunks/individual shacks spaced around. The canton proper is still stronghold-centric.

But look at the interiors already in existence for the canton, and place your "Velothi growths" accordingly (think of what isn't already there that needs to be, and add as needed, built-to-fit per se).

Also, have some patience dude.

Granted.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Jul 31, 2010 11:09 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

If anyone cares to see my idea for Roa Dyr. If people hate it, I'll do something else to it.
Post Sun Aug 01, 2010 8:13 pm Send private message       Send e-mail       Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Sorry to say I personally don't like it. It takes up three exterior cells, which is overkill. You'll never get it to look right and consistent that way with those pieces. The town doesn't have any "flow" for want of a better word. I'm also left wondering why someone would build a town like that in a place like that in the first place.
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Post Sun Aug 01, 2010 9:18 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

It was always three cells. Anyway, the concept for this originally was to have an Indoril town with canals, but I didn't like the original.
Post Sun Aug 01, 2010 9:19 pm Send private message       Send e-mail       Reply with quote                   up  
Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)

It's far too angular, and as the angles are all very odd and not regular it just ends up looking very eclectic and not very pleasing to the eye. I like the idea, but it would be nice if you followed a more natural pattern, like having the town built over a collection of natural islands. I also think it would be really cool if you could terrace the island/platforms, like have two levels, but I don't know how feasible that would be.
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"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Post Sun Aug 01, 2010 11:18 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I've restarted work on Roa Dyr, using the old version and going from there. I'm interested in what people thing of it.
Post Mon Aug 02, 2010 12:56 am Send private message       Send e-mail       Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Sorry to say this but I still prefer the original.
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Post Mon Aug 02, 2010 8:33 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Nomadic, the original is unworkable due to various issues, among others the ind_plat_01 one.

I have rearranged various stuff now, and once it's fully detailed, it should look a lot better.
Post Mon Aug 02, 2010 9:20 am Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Quick question, is Almas Thirr going to stay as high and bulky as it is? I think it would look way better and more elegant if you brought it down and extended the bridges onto the balcony floor instead of having such a sky-high base. It'd also allow for some easier transition to a hypothetical harbor area attached to the canton.
Post Mon Aug 02, 2010 12:24 pm Send private message       Send e-mail       Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

The bridges need to remain high enough that ships can pass under them, as the river Thirr is the centre of Morrowind ship trade.
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"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Mon Aug 02, 2010 12:29 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Almas Thirr is no longer getting a harbour, as nearby Roa Dyr will now have a small one.
Post Mon Aug 02, 2010 1:31 pm Send private message       Send e-mail       Reply with quote                   up  
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