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arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

What I meant is this:

dialogue topic "help a poor Khajiit", last reply:
"Mistress Fari wanted me to send seven bottles of Sutch Wine to the cruel Charna gra-Mohl at the Windbreak Hostel. I did not notice that the bottles he put in delivery were spoiled wine! Mahhjat is scared of Charna and her nasty temper. She may even try to kill me! Please, you must help me."
The "he" in "he put in delivery" is Mistress Fari.
Post Sun Apr 24, 2011 9:48 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Fixed.


TR_Map_3_Detailing_A5.esp
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 Filename:  TR_Map_3_Detailing_A5.esp
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Apr 24, 2011 7:33 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Thanks for speeding this up!

I've got a more serious bug now. Sorry for not noticing it the last time.

Dialogue "spoiled wine", the penultimate answer:
"I thank you for bringing these bottles, but there are only six here. If you only found six, then I think that means that Charna had sold one bottle of the bad wine! Hurry, find out who has it and bring it to me!"

This has as conditions
Item tr_m3_q_A5_spoiledwine == 6
Item tr_potion_wine == 1
Local wine == 1

There are two things that can go wrong here. First, Item tr_potion_wine can be > 1 because Sutch Wine isn't that rare an item - the player might just randomly have one more bottle with him. Second, the player MIGHT have already stolen the seventh wine bottle from the imperial guy's table, destroying the first condition.

I think a fix would be to remove the "Item tr_potion_wine == 1" condition, as "wine == 1" already requires the player to have put 6 good Sutch Wine bottles into that crate. This would fix the first problem. For the second one, the only solution that comes into my mind would be a new reply along the lines of "wow, you are a damn good thief" (as I said, there is a reason why I am not writing dialogue) which finishes the quest.
Post Sun Apr 24, 2011 7:55 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

bold=fixed
Also some stuff mostly related to Kisrashallat.

First, you don't have to get the claws out of your way in order to levitate up the shaft. You can just squeeze past them. I don't necessarily consider this bad, given how hard to find the button is (I needed the CS).

4/24/2011 (21:40) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling flora_bc_tree_05 Darnim (22,-18) 187572 -144566 897 "cloggy terrain right here"

4/24/2011 (21:57) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling in_dae_rubble_06 Kisrashallat, Entry 4255 4293 13921 "this is a hidden part of a daedric temple. please hide at least some enchanted iron dagger in here"

4/24/2011 (22:01) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling TR_m3_O_Rithnil Draras00000000 Kisrashallat, Shrine 4386 4427 11711 "please make him corpses persist"

4/24/2011 (22:04) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling in_dae_platform_512_01 Kisrashallat, Deep Chamber 4096 576 10336 "lots of z-fighting here (maybe unavoidable)"

4/24/2011 (22:04) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling in_dae_platform_512_01 Kisrashallat, Deep Chamber 2496 896 10336 "here too"

4/24/2011 (22:08) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling ex_dae_door_load_oval Wilderness (21,-20) 173239 -156604 588 "this door is slanted here, but the matching door in the interior is not slanted"

4/24/2011 (22:09) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling Ex_Vivec_waterfall_03 Kisrashallat, Sanctum 5323 3626 13887 "this vivec sewer grate and the hlormaren stuff beneath doesnt look too appropriate to me in a daedric ruin. but this is rather subjective. couldnt we replace it by daedric pillars, put horizontally?"

4/24/2011 (22:10) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling in_sewer_scorr1_00 Kisrashallat, Sanctum 6262 5144 13712 "same here"

That's all for today.
Post Sun Apr 24, 2011 8:14 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

4/26/2011 (14:34) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling ex_cave_door_01 Wilderness (19,-20) 159733 -159513 1165 "this door looks different from its matching door in the interior"

4/26/2011 (14:36) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling Flora_kelp_03 Inner Sea (18,-19) 152577 -151900 -822 "floater"


4/26/2011 (14:36) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling Ex_barnacles_03 Inner Sea (18,-19) 152619 -152386 -889 "floater"

4/26/2011 (14:44) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling terrain_rock_bc_16 Wilderness (19,-19) 158354 -155462 3519 "caspers (look from west)"

4/26/2011 (14:49) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling terrain_rock_bc_16 Wilderness (23,-19) 192356 -149099 1860 "very slight caspering (look from west)"

4/26/2011 (14:54) TR_Map_3_Detailing_A5.ESP 4/24/2011 (21:36) skraeling chest_tomb_large01 Dundras Ancestral Tomb -4169 -1794 -745 "there could be more loot here, to justify the trap and the locked door"
Post Tue Apr 26, 2011 12:57 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

4/4/2012 (23:57) TR_Map_3_Detailing_A5.ESP 8/23/2010 (09:13) TR_m3_Deril Drevin00000000 Darnim (22,-18) 182031 -141009 268 "topic vampires has every instance of it linked to itself"

4/4/2012 (23:58) TR_Map_3_Detailing_A5.ESP 8/23/2010 (09:13) TR_m3_Ieva Llori00000000 Darnim (22,-18) 180933 -140554 125 "speaks of Velon's Watch. Don't think that exists anymore?"

4/5/2012 (00:00) TR_Map_3_Detailing_A5.ESP 8/23/2010 (09:13) TR_ind_guard0000002A Meralag (25,-22) 210573 -176711 334 "doesn't have any topics"

_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Thu Apr 05, 2012 10:29 am Send private message       Send e-mail       Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Review


4/7/2012 (22:40 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "barrel_01_cheapfood5" 182400 -143816 300 "bleeding in ground"

4/7/2012 (22:40 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "barrel_01_cheapfood5" 182288 -143704 280 "bleeding in ground"


4/7/2012 (22:40 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "crate_01_empty" 182216 -143888 288 "bleeding in ground"

4/7/2012 (22:41 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "barrel_01_arrows" 183224 -142064 271 "Must be rotated"

4/7/2012 (22:42 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "crate_01_food_misc01" 183598 -141372 214 "Must be rotated"

4/7/2012 (22:43 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "crate_01_food_misc01" 183587 -141284 204 "Must be rotated"

4/7/2012 (22:44 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "furn_com_p_table_01" 183192 -140712 152 "floats"

4/7/2012 (22:45 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "furn_com_pm_chair_02" 183217 -140663 135 "Must be rotated"

4/7/2012 (22:46 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "misc_de_fishing_pole" 181983 -140950 324 "bleeding with crate_Smuggler_01"

4/7/2012 (22:48 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "furn_de_ex_table_03" 182560 -142240 286 "floats"

4/7/2012 (22:49 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "apparatus_j_calcinator_01" 182558 -142116 251 "Must be rotated"

4/7/2012 (22:50 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) wilderness (20, -18 ) "flora_bc_tree_04" 170095 -142365 781 "A liana of this tree is bleeding in the ground"

4/7/2012 (22:51 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "furn_imp_stoneblock_01" 184093 -142486 216 "Must be rotated"


4/7/2012 (22:53 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "furn_imp_stoneblock_01" 184008 -142432 219 "Must be rotated"


4/7/2012 (22:55 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "crate_01_empty" 183881 -142458 229 "Must be rotated"

4/7/2012 (22:56 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33 ) Darnim (22, -18 ) "crate_01_empty" 183848 -142543 229 "Must be rotated"


EDIT
It's only Darnim though, I will do the rest later in the week.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Sat Apr 07, 2012 8:58 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Most of these were not errors

4/8/2012 (13:11 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (18, -21) "furn_guarcart00" 154235 -170680 173 "bleeds in ground"


4/8/2012 (13:13 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (19, -21) "barrel_01_empty" 156271 -171084 297 "Must be rotated"


4/8/2012 (13:15) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -21) "TR_misc_com_fp_hook" 170075 -166483 299 "bleeds with ex_de_shack_01"


4/8/2012 (13:18) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -21) "TR_furn_barrel_half_01" 169831 -166493 296 "Must be rotated"


4/8/2012 (13:19) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -21) "TR_cont_basket_01_food" 169923 -166511 291 "bleeds in ground"


4/8/2012 (13:20) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -21) "TR_cont_basket_01_ingr" 169997 -166490 290 "bleeds in ground"


4/8/2012 (13:24) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (19, -23) "flora_tree_gl_07" 157056 -186187 1095 "leaves of this tree bleeds in rock"


4/8/2012 (13:25) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (25, -23) "barrel_01_saltrice" 209754 -185477 64 "Must be rotated"


4/8/2012 (13:26) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (25, -23) "barrel_01_saltrice" 209739 -185545 64 "Must be rotated"


4/8/2012 (13:27) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (25, -23) "barrel_01_saltrice" 209743 -185603 64 "Must be rotated"


4/8/2012 (13:28) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Meralag (25, -22) "crate_02_imp_armor" 209838 -174895 613 "bleeds with furn_com_rm_table_04"


4/8/2012 (13:30) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Meralag (25, -22) "furn_de_loom_01" 209792 -174691 583 "bleeds in ground"


4/8/2012 (13:31) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Meralag (25, -22) "misc_clothbolt_01" 209871 -174883 600 "bleeds with furn_com_rm_table_04"


4/8/2012 (13:32 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Meralag (25, -22) "ingred_hackle-lo_leaf_01" 210484 -174288 603 "floats"


4/8/2012 (13:33) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Meralag (25, -22) "Ex_MH_doorjamb_03" 211749 -178341 466 "This doorjamb is not attach with his building (TR_ex_ind_hwall01)"


4/8/2012 (13:36) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (26, -21) "flora_tree_wg_05" 216867 -170539 2674 "Leaves of this tree bleeds in rock"


4/8/2012 (13:37) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (25, -21) "flora_tree_wg_01" 211942 -168258 2640 "Leaves of this tree bleeds in rock"


This is fine
4/8/2012 (13:39) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (24, -21) "flora_bc_tree_02" 200253 -168421 1936 "Leaves of this tree bleeds in rock"



4/8/2012 (13:41) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (24, -21) "flora_bc_shelffungus_02" 200346 -168390 1111 "floats"


4/8/2012 (13:42 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (24, -21) "flora_bc_shelffungus_02" 200362 -168390 1096 "floats"


4/8/2012 (13:43) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (26, -16) "Terrain_rocks_GL_03" 215031 -127829 580 "Needs to push the "Z" Position few times"


4/8/2012 (13:45) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (26, -23) "furn_guarcart00" 217677 -185393 75 "bleeds in ground"


4/8/2012 (13:47) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (24, -23) "Terrain_rocks_WG_04" 201511 -187232 419 "Needs to push the "X" Position few times"


4/8/2012 (13:49) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (24, -23) "flora_bush_01" 198219 -186635 962 "bleeds with Terrain_rocks_AI_01"


4/8/2012 (13:51 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (24, -23 ) "flora_comberry_01" 198103 -186996 951 "bleeds with other Terrain_rocks_AI_01"


4/8/2012 (13:52) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (21, -23) "Flora_tree_MH_01" 176908 -183145 721 "Tree is to low, leaves bleed in ground"


4/8/2012 (13:54) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (21, -23) "flora_tree_ai_02" 176874 -181643 955 "Tree is to low, leaves bleed in ground"


4/8/2012 (13:55 ) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -22) "flora_comberry_01" 171933 -176999 489 "leaves bleed in ground"


4/8/2012 (13:56) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -23) "miner's pick" 170363 -181629 555 "bleeds in ground"


4/8/2012 (13:57) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -23) "flora_bush_01" 170120 -181696 664 "leaves bleed in ground"


4/8/2012 (13:58) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (20, -23) "flora_tree_wg_01" 169624 -182446 1190 "Tree is to low, leaves bleed in ground"


4/8/2012 (14:01) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (23, -16) "misc_com_bottle_11" 191255 -125143 28 "bleeds in rock"


4/8/2012 (14:02) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (23, -17) "terrain_rock_bc_15" 192544 -138659 1659 "Needs to push the "Z" Position few times"


4/8/2012 (14:04) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (21, -21) "flora_tree_ai_04" 176616 -166209 1273 "Tree is to low, leaves bleed in ground"


4/8/2012 (14:06) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (22, -21) "flora_bush_01" 184562 -167250 1085 "horrible position for this bush, bleeds everywhere"


4/8/2012 (14:08) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (22, -21) "flora_bush_01" 182208 -169293 781 "leaves bleed in ground"


4/8/2012 (14:09) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (22, -21) "flora_tree_ai_06" 181739 -169789 1243 "leaves bleed in rock"


4/8/2012 (14:10) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (22, -22) "flora_tree_ai_02" 180379 -177330 547 "leaves bleed in ground"


4/8/2012 (14:11) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (21, -22) "Terrain_rocks_WG_02" 180087 -176711 200 "Needs to push the "X" Position few times"


4/8/2012 (14:13) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (22, -22) "flora_bush_01" 180883 -173992 320 "bleeds in ground and with terrain_rock_wg_18"


4/8/2012 (14:14) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (22, -22) "flora_bush_01" 180800 -173884 345 "bleeds in ground and with terrain_rock_wg_18"


4/8/2012 (14:15) TR_Map_3_Detailing_A5.esp 4/24/2011 (07:33) Wilderness (22, -19) "flora_bc_tree_05" 186030 -148651 917 "Tree is to low, leaves bleed in ground"



EDIT
@haplo
Ok I got it. Also, this review is finished.

_________________
- León van der Stadt

Music Composer & Quality Assurance


Last edited by Leon on Thu Apr 12, 2012 8:44 am; edited 1 time in total
Post Sun Apr 08, 2012 12:19 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Leon: for exteriors, some bleeding into the ground is okay for most things, like containers. Sometimes this can even be intentional. Bleeding into the ground on hard surfaces is generally erroneous, since it's not possible, but if it's soft ground like dirt or other terrain, it's fine, since it's impossible generally to get smooth terrain upon which to place objects.

arvisrend wrote:
For the second one, the only solution that comes into my mind would be a new reply along the lines of "wow, you are a damn good thief" (as I said, there is a reason why I am not writing dialogue) which finishes the quest.


arvisrend, could you add the 2nd line, with this dialogue?

"Thank you for bringing these bottles to me. I count seven, which is impressive; you managed to... obtain every bottle of wine that I requested. Yes, quite impressive."

and if that doesn't quite wrap things up nicely, feel free to add another word or sentence.

Note: I'm still working on this. Just gotta shut my computer down instead of just leaving the window open 24/7, that is all.

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Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Apr 12, 2012 4:21 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

You mean an additional sentence to tell the player that the quest is finished to the liking of Mahhjat? I'm absolutely not good at this, particularly given that it should be Khajiitspeak. Probably tell the player that he deserved some wine himself now (some of the good sort, that is)... and that he shouldn't be telling this around.

By the way, I don't even understand this reply (same topic, but standard way to complete the quest):

You stole the last bottle? Excellent. To show my gratitude, I give you this wine. The %PCRace may keep the other bottle of Sutch Wine. Thank you.

What's the point of saying that the %PCRace may keep the spoiled wine bottle?
Post Thu Apr 12, 2012 5:53 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'm not intimately familiar with the quests of this claim so I couldn't say. I can only assume they meant to give the player another bottle of unspoiled wine.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Apr 14, 2012 9:05 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Boom.


TR_Map_3_Detailing_A5.esp
 Description:

Download
 Filename:  TR_Map_3_Detailing_A5.esp
 Filesize:  4.68 MB
 Downloaded:  55 Time(s)


_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Apr 19, 2012 7:26 pm Send private message             Reply with quote                   up  
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