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arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

[EDIT:] For the file, see the next post.

Alright. Here is all I had time for today. The bugs from my posts are fixed, and the few scripts have been tidied up a bit; sorry, I couldn't do Leon's post.

I've deleted a Nedothril region leveled creature from cell (0,0) (presumably it got there by getting dragged too far in the CS) and cleaned the file with tes3cmd. Here is the protocol:

Code:
d:\games\MWE>tes3cmd clean "Data Files\TR_Map_3_Detailing_A8_Yeti.esp"

CLEANING: "Data Files\TR_Map_3_Detailing_A8_Yeti.esp" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Loaded cached Master: <DATADIR>/tribunal.esm
Loaded cached Master: <DATADIR>/bloodmoon.esm
Cache Invalidated for: tr_data.esm (curr_size == 3441780, prev_size == 3434806)
at script/tes3cmd line 4904.

Loading Master: tr_data.esm
 Cleaned junk-CELL: ashlands region (0, 0)
 Cleaned junk-CELL: bitter coast region (-12, 3)
 Cleaned junk-CELL: bitter coast region (-12, 2)
 Cleaned junk-CELL: bitter coast region (-12, 1)
 Cleaned junk-CELL: bitter coast region (-13, 4)
 Cleaned junk-CELL: bitter coast region (-13, 3)
 Cleaned junk-CELL: bitter coast region (-13, 2)
 Cleaned junk-CELL: bitter coast region (-13, 1)
 Cleaned junk-CELL: bitter coast region (-14, 5)
 Cleaned junk-CELL: bitter coast region (-14, 4)
 Cleaned junk-CELL: bitter coast region (-14, 2)
 Cleaned junk-CELL: west gash region (-15, 7)
 Cleaned junk-CELL: wilderness (-15, -8)
 Cleaned junk-CELL: west gash region (-16, 8)
 Cleaned junk-CELL: west gash region (-16, 7)
 Cleaned duplicate object instance (bonelord FRMR: 20456) from CELL: dralas ance
stral tomb
 Cleaned junk-CELL: dralas ancestral tomb
 Cleaned junk-CELL: pulk
 Cleaned junk-CELL: punammu
 Cleaned junk-CELL: wilderness (-19, 15)
 Cleaned junk-CELL: wilderness (-19, 14)
 Cleaned junk-CELL: wilderness (-20, 15)
 Cleaned junk-CELL: wilderness (-28, 24)
 Cleaned junk-CELL: wilderness (-29, 23)
 Cleaned duplicate record (INFO): 2946413117188342
 Cleaned duplicate record (INFO): 4691412367230683
 Cleaned duplicate record (INFO): 200395023230816270
 Cleaned duplicate record (INFO): 4535138513180218389
 Cleaned duplicate record (INFO): 286491475164081327
 Cleaned duplicate record (INFO): 180830084358429161
Output saved in: "Data Files\Clean_TR_Map_3_Detailing_A8_Yeti.esp"
Original unaltered: "Data Files\TR_Map_3_Detailing_A8_Yeti.esp"

Cleaning Stats for "Data Files\TR_Map_3_Detailing_A8_Yeti.esp":
       duplicate object instance:     1
                duplicate record:     6
                       junk-CELL:    23


This doesn't mean the file is completely clean, of course; there might be changes done to vanilla etc.. tes3cmd cleans out the obviously pointless changes only.


Last edited by arvisrend on Mon Jul 23, 2012 9:03 pm; edited 2 times in total
Post Mon Jul 23, 2012 11:12 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

I've just noticed that my version of the file throws an error on game load. This is due to a door being non-persistent, and makes me wonder why the original version didn't throw errors (probably it's because I renamed the script which referenced this non-persistent object, and now it gets checked on game load because it no longer has an invalid name). Anyway, fixed now. Also, did some easy bugs on Leon's list.

Remaining (non-fixed) bugs from Leon's list:

4/7/2012 (19:53 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (28, -27 ) "active_de_bedroll" 233472 -216360 421 "bleeding in ground"

4/7/2012 (20:19 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "furn_de_ex_table_03" 306645 -224465 776 "floating"

4/7/2012 (20:20 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "common_robe_01" 306612 -224451 809 "floating"

4/7/2012 (20:21 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "urn_03" 306529 -224371 784 "floating"

4/7/2012 (20:21 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "urn_01_ingred" 306467 -224363 788 "Must be rotated"

4/7/2012 (20:23 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "ex_de_railing_01" 303064 -223816 769 "Rope attach ex_de_railing_03 FAIL"

4/7/2012 (20:25 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "flora_stoneflower_02" 303291 -228715 786 "bleeds in ground"

4/7/2012 (20:27 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (36, -28 ) "flora_stoneflower_02" 302932 -229091 765 "bleeds in ground"

4/7/2012 (20:29 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (37, -29 ) "flora_stoneflower_02" 303126 -229408 767 "bleeds in ground"

4/7/2012 (20:31 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (37, -29 ) "flora_stoneflower_01" 304124 -229390 952 "bleeds in ground"

4/7/2012 (20:32 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (37, -28 ) "flora_stoneflower_01" 303741 -229087 953 "bleeds in ground"

4/7/2012 (20:33 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (37, -28 ) "flora_stoneflower_01" 303992 -228853 974 "bleeds in ground"

4/7/2012 (20:34 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (37, -28 ) "flora_stoneflower_02" 304213 -228964 1005 "bleeds in ground"

4/7/2012 (20:36 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (36, -29 ) "flora_stoneflower_01" 302133 -229913 777 "bleeds in ground"

4/7/2012 (20:37 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (36, -28 ) "Terrain_rocks_WG_02" 302161 -225016 1052 "Needs to push the "X" Position few times"

4/7/2012 (20:38 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "flora_stoneflower_01" 303608 -225648 762 "bleeds in ground"

4/7/2012 (20:39 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "flora_stoneflower_01" 303426 -225897 744 "bleeds in ground"

4/7/2012 (20:41 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Enamor Dayn (37, -28 ) "Landscape" 310287 -221576 1203 "Land needs to be more smooth"

4/7/2012 (20:43 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (37, -26 ) "Flora_tree_MH_01" 309879 -210176 1082 "Leaves of this tree bleeds in ground"

4/7/2012 (20:46 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (38, -26 ) "flora_bush_01" 313344 -205696 960 "extremely bleeding in ground"

4/7/2012 (20:47 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (38, -26 ) "flora_bush_01" 313196 -205420 995 "extremely bleeding in ground"

4/7/2012 (20:48 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (38, -26 ) "flora_bush_01" 313216 -205504 1024 "extremely bleeding in ground"

4/7/2012 (20:49 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (38, -26 ) "flora_bush_01" 313173 -205714 1003 "extremely bleeding in ground"

4/7/2012 (20:51 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (37, -27 ) "flora_bush_01" 310912 -215232 1050 "extremely bleeding in ground"

4/7/2012 (20:52 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (36, -27 ) "flora_corkbulb" 299774 -217107 728 "bleeds with Flora_tree_MH_02"

4/7/2012 (20:54 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (35, -29 ) "Terrain_rocks_WG_04" 290435 -229377 1467 "Needs to push the "Y" Position few times"

4/7/2012 (20:55 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (35, -28 ) "Terrain_rocks_WG_04" 289165 -229122 1054 "Needs to push the "Y" Position few times"

4/7/2012 (20:57 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (33, -27 ) "Terrain_rocks_WG_04" 274712 -216061 3195 "Needs to push the "Y" Position few times"

4/7/2012 (21:00 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Massulahibernanit (34, -27 ) "Terrain_rocks_WG_03" 278985 -217696 3172 "other side of this rock is floating"

4/7/2012 (21:02 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Massulahibernanit (34, -27 ) "Terrain_rocks_WG_02" 279046 -213796 2259 "Needs to push the "Y" Position few times"

4/7/2012 (21:03 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Nedothril Coast Region (35, -30 ) "flora_tree_wg_05" 291427 -238161 1619 "This banana-shape tree sticks from the other side out above the ground"

4/7/2012 (21:09 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (34, -30 ) "flora_bush_01" 286323 -245080 4802 "bleeds in ground and In_OM_wallruin05"

4/7/2012 (21:10 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (34, -30 ) "flora_bush_01" 286337 -245197 4852 "bleeds in ground and In_OM_wallruin05"

4/7/2012 (21:11 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (34, -30 ) "flora_bush_01" 286165 -245352 4911 "bleeds with In_OM_wallruin05"

4/7/2012 (21:12 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (34, -30 ) "flora_bush_01" 286026 -245362 4929 "bleeds with In_OM_wallruin05"

4/7/2012 (21:13 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (34, -30 ) "flora_bush_01" 286325 -245519 4929 "bleeds in ground and In_OM_wallruin05"

4/7/2012 (21:14 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (34, -30 ) "flora_bush_01" 286343 -245656 4929 "bleeds in ground and In_OM_wallruin05"

4/7/2012 (21:19 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (34, -31 ) "Flora_tree_MH_01" 283831 -253106 1545 "bleeds with flora_tree_ai_02"

4/7/2012 (21:21 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (33, -31 ) "TR_flora_tree11_ND" 272088 -252259 1914 "bleeds with TR_Flora_treeoak_FZ1b"

4/7/2012 (21:23 ) TR_Map_3_Detailing_A8_Yeti.esp 4/7/2012 (03:15 ) Lan Orethan Region (33, -31 ) "TR_Flora_treeoak_FZ1b" 273054 -253339 2285 "bleeds with various rocks among the leaves of this tree"



Clean_TR_Map_3_Detailing_A8_Yeti.esp
 Description:

Download
 Filename:  Clean_TR_Map_3_Detailing_A8_Yeti.esp
 Filesize:  5.6 MB
 Downloaded:  56 Time(s)

Post Mon Jul 23, 2012 9:02 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

terrain_rock_wg_09 Alt Orethan Region (28,-26) 235200 -205312 4224 "gigafloat"

terrain_rock_wg_08 Alt Orethan Region (28,-26) 231785 -206892 2270 "caspers"

in_stronghold_dome00 Salandus hut 4352 4288 13056 "why illegal to sleep here?"

in_strong_ramp10 Salandus 1793 2560 0 "hide some stuff under this?" nice solution, Leon!

flora_sedge_01 Lan Orethan Region (32,-27) 268514 -214413 807 "float"


Last edited by arvisrend on Sat Dec 08, 2012 8:10 pm; edited 1 time in total
Post Thu Aug 09, 2012 4:24 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Moved to Unclaimed for the time being.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Aug 12, 2012 2:06 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Some time ago Tyrion showed up in the channel and asked for exterioring work, so I told him about this claim. IIRC he took it (to fix the rest of Leon's buglist). I don't know whether he dropped it or something... Tyrion, are you here?
Post Sun Aug 12, 2012 10:32 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

https://dl.dropbox.com/u/75781212/M3A8%20review%20in%20progress.txt

posting this here so that it's saved and public, these are the notes I took looking through this claim. Not a full review at all yet, I'm still working on that.

Overall, this claim has some great NPCing in it. Yeti can be proud. Do be careful about appending spaces to names and topics though, it breaks dialog links and results in funny formatting when using things like %Name and whatnot.
Post Sat Sep 01, 2012 5:47 pm Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Quote:

Bosmora -> Nix Mount attacking me near siltstrider, special ID? wut?
Emanor Dayn -> nix hound spawning in the middle of town near rickshaw.


Arvisrend suggested putting a Guar or Nix Mount by the rickshaws, to have something to pull them along. I could have sworn I made them non-hostile, but I guess I didn't.

Quote:
Folvoso -> make this slave a non-dunmer.


Any particular reason why? Dunmer slaves aren't unheard of in Morrowind and Gorne seems like the kind place whose conservative Dunmer citizens would want to limit the number other races running around.

_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Sat Sep 01, 2012 11:39 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Was the "Treacherous Waters" quest implemented before this was dropped by the way? Just in case it gets forgotten.
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Wed Oct 31, 2012 10:33 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

I don't know, but I'll look into it. It's pretty much time to move this back into the quest stage anyway. I'll see what I can do.
Post Thu Nov 01, 2012 1:17 pm Send private message       Send e-mail       Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Who is working on this now? Why? Tyrion? If noone, can Leon maybe fix the bugs in my posts? It would be nice to see some progress here...

Also, can someone write up a short review of what House Indoril is about? I think we have some stuff like that in internal forums, but it's internal forums and part of it is obsolete. It doesn't have to be complete or final, just the current situation. How do the Indoril behave towards outlanders / Telvanni / Hlaalu / Redoran / Dres / Morag Tong / slaves? How autocratically do they rule over their part of the land? What is their stance on slavery/abolition, magic, free markets (in as far as such a thing exists in MW; but how much would they chicane a foreign merchant in Gorne, for example?)? Do they expect you to be a Temple member if you are to have a serious conversation with them? Would they shake the hands of an Imperial legionnaire?

I just want to have some data before being able to think of quests, even misc ones...
Post Thu Dec 06, 2012 3:11 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I don't think anyone is working on it; it's in Unclaimed.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Dec 06, 2012 4:07 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

arvisrend wrote:
Who is working on this now? Why? Tyrion? If noone, can Leon maybe fix the bugs in my posts? It would be nice to see some progress here...
Nobody, really. It's up for grabs, though I believe it's mostly quests that need to be taken care of.

arvisrend wrote:
Also, can someone write up a short review of what House Indoril is about?
On it.
Post Thu Dec 06, 2012 11:16 am Send private message       Send e-mail       Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

TR_Flora_treeoak_FZ1a Lan Orethan Region (41,-29) 340244 -229932 1101 "add plants here"

terrain_rock_wg_16 Nedothril Coast Region (37,-26) 306496 -210624 820 "float"

flora_root_wg_05 Nedothril Coast Region (36,-26) 299523 -211117 898 "Casper"

Ex_De_Shack_Door Thalotheran Quarry (27,-28) 227675 -226736 470 "door wrong"

ex_cave_entrance_wg_01 Thalotheran Quarry (27,-28) 226580 -225710 393 "door miss"

Terrain_rocks_WG_02 Thalotheran Quarry (28,-28) 230140 -223526 320 "Casper"

ex_de_shack_04 Thalotheran Quarry (27,-28) 227453 -226820 563 "sink this to fit ladder"

ex_de_shack_steps Thalotheran Quarry (27,-28) 226539 -224122 740 "somewhat gravity-defying"

Ex_de_scaffold_02a Thalotheran Quarry (27,-28) 226713 -224622 1033 "blocks passage"

Ex_De_Shack_Steps_01 Thalotheran Quarry (27,-28) 227423 -226915 1942 "somewhat gravity-defying"

Terrain_rocks_AI_02 Lan Orethan Region (29,-28) 239016 -225987 2312 "caspers"

Terrain_rocks_AI_02 Lan Orethan Region (29,-28) 240634 -225482 1877 "caspers"

flora_corkbulb Lan Orethan Region (29,-28) 239921 -227234 2801 "i think it needs to bleed"

Terrain_rocks_AI_03 Lan Orethan Region (28,-30) 232784 -244606 769 "float"

terrain_rock_ai_03 Lan Orethan Region (31,-26) 260650 -212224 1131 "csp"

terrain_rock_ai_03 Lan Orethan Region (31,-26) 260641 -211876 1137 "csp"
Post Thu Dec 06, 2012 9:46 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Just to record that Leon now has the file for a few days to fix the bugs.
Post Fri Dec 07, 2012 8:01 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

After Leon is done, I'd like to have this file to look through and double-check my NPC work on it.
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Sat Dec 08, 2012 7:39 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

I'm done with fixing.
All errors reports above are now totally fixed and tons of errors that are not mentioned are also fixed.

I redesigned the wooden ramp in Thalotheran Quarry because it was impossible to walk on for the player itself and the NPC's.

Fine tuned the Pathgrids in all cities and places where NPC's are walking around.

Made the Nix-Mounts in Bosmora to non-Hostile.



TR_Map_3_Detailing_A8_Leon.esp
 Description:

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 Filename:  TR_Map_3_Detailing_A8_Leon.esp
 Filesize:  5.61 MB
 Downloaded:  48 Time(s)


_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Sat Dec 08, 2012 8:03 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Thanks a big lot, Leon!

I'll do a couple edits as concerning merchants. Will upload in half an hour or so.
Post Sat Dec 08, 2012 8:08 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Done some de-levelscaling and rebalancing (stopped at Farys Ancestral Tomb, in the order of the cells in the file). Ossu creatures now respawn. The difficulty of Khananzr is now more about locks and traps than about random enemies. Useless whitespaces at ends of cellnames removed, and "Tomb" capitalized. Hopefully this hasn't invalidated any scripts. A couple of merchants now have restocking inventories, although more remains to be done.

This is now Unclaimed (I don't have time the next couple of days). Whoever takes it please post first!



TR_Map_3_Detailing_A8_arv.esp
 Description:

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 Filename:  TR_Map_3_Detailing_A8_arv.esp
 Filesize:  5.61 MB
 Downloaded:  55 Time(s)

Post Sat Dec 08, 2012 9:19 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Claiming to look over my npcs and dialouge.
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Sun Dec 09, 2012 3:11 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Okay, I think I’ve made all the stylistic fixes I wanted to make to this. The only tmajor thing now left to do is making quest plans.

There are already plenty of possibilities in this department. Someone just needs to flesh them out a little. I'm afraid that I am fresh out of motivation concerning this claim.

Bomora

Investigate a recent spree of burglaries.

Possible Quest Giver: Guard Captain Relamus Saravyne

Possible Suspects: Kiseen, Elegel

Actual Culprit: Balamus Arthre

Perhaps the culprit can be caught by staking out the Indoril Vault in Bosmora?

Latest rumor leading to this quest:

“Some of the richer locals have been lossing their possessions recently. Many fear a thief is loose in Bosmora, though the guards haven't found any evidence to suggest this is the case.”



Kiseen, a smuggler posed as a trader in Bosmora, is being blackmailed by a group of fellow smugglers in Sassur-Dari Iron Mine. He asks you to get them off his back, somehow (perhaps come up with something more creative than outright killing them).

Relevant latest rumors:

“I've heard rumors of Kiseen being involved with some 'shady dealings'. I wouldn't trust that Khajiit, anyways. He's often caused trouble around Bosmora.”

“Did you know there used to be an iron mine by the river to west of Bosmora? Well, some new folks have been coming into town saying they're iron miners and that they've struck a new vein there. But that old cave hasn't been used for at least two dozen years. Something's fishy about it, if you ask me.”

Enamor Dayn

Aeven’s quest idea might be a good fit with some tweaking.

Quote:

Treacherous Waters

The player will be able to pick up talk of a small dispute between the isle of Gorne and the town Enamor Dayn across the sea. This is only spoken of on Gorne. The main problem is concerning the travel to Gorne from Enamor Dayn.

The player gets referred to the lord of Gorne, Ranalath Sandil. He will explain how Gorne is a popular destination for young travelers of House Indoril making their tour of Morrowind. It's in part what brings income to the island. Lately though, their number has been decreasing. He's heard rumours of the hetman in Enamor Dayn having raised the fare of the ferry to the island.

Sandil asks the player to investigate the matter, and broker a deal to reduce the fare.

Upon asking the hetman of Enamor Dayn, the player will hear of the reason the fare was increased. It would seem, out of nowhere, a number of diseased Dreugh have tormented the route. (These dreugh will then appear in the water between the two places, and need to be named specifically.) Because of the increased danger and damages to the ship, he was forced to increase the fare.

The hetman tells you he can reduce the fare to what it was, if someone were to get rid of the Dreughs plaguing the waters. Once the player has done this, he should return to the hetman.

If the player does this, he receives a small reward of 50 gold from the hetman. He should then return to Lord Sandil, who will tell you he's already seen a number of new travelers arrive already. He'll thank you and offer you some kind of reward.



Gorne

Perhaps something involving the Dagoth dumping ground in Vissamu? Two of the Dreamers there are missing people from Bosmora and Gorne.

Relevant latest rumors:

“Everyone in town is still talking about young Galsa Irovon's disappearance. There had been a good deal of gossip about her behaving strangely in recent months but no one expected her to abandon her duties at Sandil manor and simply run off! I'd expect such impudence from a slave or an outlander but never from a respectable Dunmer woman like Galsa.”

“There's been talk of strange folk wandering the island to the north of town. While it's probably nothing but silly rumors, families are making sure that their children are indoors by nightfall, just in case.”

“Have you heard? One of the owners of the Starlight Inn went missing not too long ago. Gilam Sarlys is his name and nobody has a clue as to what happened to him. One day he's serving drinks to patrons and the next, poof! Gone without a trace.”

And a slightly relevant little secret:

“No one around town is entirely sure how Velo Valaro makes a living. He's a very private man and the town's gossips are always coming up with ridiculous stories about him.”

Velo Valaro is actually a smuggler distributing Ash Statues excavated from Vissamu.



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Last edited by Yeti on Mon Dec 17, 2012 11:31 pm; edited 2 times in total
Post Mon Dec 17, 2012 10:14 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Yeti wrote:

Bomora


Bosmora* Smile

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Post Mon Dec 17, 2012 10:20 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Yeti: Great! Does this mean you're yielding the file? I'd want to do a couple minor fixes, too.

EDIT: a couple remarks on the quests:

The Indoril seem to me like the people that would rather go through proper channels to solve their troubles rather than entrust a foreigner. So anything remotely political would need some good reasons to be revealed to the player.

For the Treacherous Waters quest, can't we just let the ferrymen give this quest to the player? This needs not be in the form of "could you help us with this?", but rather can be "Yes, the prices are somewhat steep. Sorry for that, but with the diseased dreugh clawing our ships on the way, we cannot help but increase the prices." The player will figure out what has to be done himself, particularly if this makes a journal entry. Going through the townlords seems a bit over the top for this quest.

Is there a good reason for a smuggler to pose as a trader? Just asking. Even if there isn't, we could always change it to "a former smuggler now trying to live as a honest trader", which would make the blackmailing more viable.
Post Mon Dec 17, 2012 10:26 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Treacherous Waters: a small matter like this is probably fine as a misc quest even though it seems political. However, I don't think it is possible to make the price of the fares dynamic beyond disposition, and using disposition would be weird. Maybe have the boat service not run at all? That could be a little extreme.

Also, Ranalath is retired, his son Alveth in Almalexia is the Lord of Gorne. Though I'm fine with either of them being involved in the quest somehow, it's probably easier to have the shipmaster or the hetman initiate it.

Burglaries: ex-smuggler seems to make more sense, yes. Besides that, it's all good, I think.

I need to read Poison Song. :/
Post Mon Dec 17, 2012 10:48 pm Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

arvisrend wrote:
Is there a good reason for a smuggler to pose as a trader? Just asking. Even if there isn't, we could always change it to "a former smuggler now trying to live as a honest trader", which would make the blackmailing more viable.


Go to where Kiseen is in the CS and look underneath his table Laughing

Concerning making the blackmail "viable" criminals back-stab each other all the time. Perhaps the smugglers in the mine think Kiseen is providing them with poor-quality goods, or he messed up some other way.

Quote:
I need to read Poison Song. :/


It isn't the worst book series in Morrowind, but some parts of it are a little melodramatic. I tried to avoid references to it while npcing Gorne, but just because its probably not an accurate "historical" work doesn't mean it can't be used to provide details on the "real" Gorne.

Quote:
Also, Ranalath is retired, his son Alveth in Almalexia is the Lord of Gorne. Though I'm fine with either of them being involved in the quest somehow, it's probably easier to have the ship master or the hetman initiate it.


Someone should probably look through Gorne's dialogue and change any parts that still refer to him as the Lord of Gorne. But since Alveth lives in Almalexia and Ranalath is the ranking Sandil in Gorne, I imagine he would at least be the one in charge of the island's day-to-day affairs.

EDIT: Also, perhaps it would be best to come up with a different idea for Enamor Dayn's quest. After reading through "Treacherous Waters" again it seems to have a few inconsistencies and doesn't really reflect dialogue that's currently in the claim.

EDIT 2: Also, yes arvisrend, you can have the file.

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Post Mon Dec 17, 2012 11:19 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

A possible quest idea I thought of although not entirely restricted to this claim, thinking back of the coast of the region when I made Gorne and was working on the detailing claim to the north...

The Nedothril Coast is pretty dangerous - lots of sharp pointy rocks both above and just below the surface of the water. As such, there are a lot of shipwrecks in the area.

Anyway, somewhere on the coast is a Nord or something looking for the wreck of a specific ship which he believes was downed on the coast between Necrom and Gorne. On the ship was his ancestor, carrying a specific axe or helmet or something. He wants it. The Nord may not even give the PC the quest specifically; if the PC finds it and gives it to him they get a reward.

Simple enough search and fetch quest in a way. Could be made quite a bit more difficult by using one of the non-interiorisable (thats now a word Pleased) wrecks.

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Post Tue Dec 18, 2012 6:35 am Send private message             Reply with quote                   up  
Terrifying Daedric Foe
Developer
26 Aug 2010

Location: England

Yeti wrote:
“Some of the richer locals have been lossing their possessions recently. Many fear a thief is loose in Bosmora, though the guards haven't found any evidence to suggest this is the case.”


Is that copy-and-pasted from the CS, because you've spelt losing wrong. It also doesn't really seem like something someone would actually say.

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Post Tue Dec 18, 2012 3:49 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Fixed some casperers and floaters, including that fucking tree in Bosmora. De-levelscaled Farys Ancestral Tomb and added some junkish TR loot (it was all vanilla loot). Added wares to merchants. Removed some whitespaces in NPC names and added ownership to stuff in their houses. Added some loot to a few bandits. De-levelscaled all remaining ints I wanted to de-levelscale. Fixed typo mentioned by TDF, but didn't improve any dialogue.

The file is free for taking again. I might at some point take it back for editing the last few merchant inventories, but that's not really important and can wait.

Also, the cave Vissamu needs some enemies, otherwise there is too much stuff free for taking in there.



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Post Tue Dec 18, 2012 8:11 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Terrifying Daedric Foe wrote:
Yeti wrote:
“Some of the richer locals have been lossing their possessions recently. Many fear a thief is loose in Bosmora, though the guards haven't found any evidence to suggest this is the case.”


Is that copy-and-pasted from the CS, because you've spelt losing wrong. It also doesn't really seem like something someone would actually say.


I think Stryker wrote that particular rumor when she had the claim. I'm pretty bad at spelling, but I always type my dialouge into Microsoft Word before putting it into the CS. Could you fix that rumor arvisrend? It does sound a little akward.

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Post Tue Dec 18, 2012 11:19 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

What about this:

dispo 75 You might have heard already, but it seems a thief is loose in Bosmora. The guards have found no evidence other than possessions reported missing, but if you see something, do talk with [quest-relevant NPC].

dispo 50 It seems that Bosmora has a thief problem recently. The guards aren't yet following a lead, but most of us believe it is just a matter of time...

dispo 0 A thief is loose in Bosmora. Outlander scum, for sure.

[Disclaimer: the file is free, so I'm not editing this into it.]
Post Wed Dec 19, 2012 3:23 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Alright, after this file I'm dropping this claim for good.


Stuff done:

Added reference to Alveth Sandil as Lord of Gorne to Gorne's dialogue.

Added ownership to the loot in Vissamu so the Dreamers will attack you if you try to steal any of it.

Added arvisrend's new rumor dialouge for Bosmora.

Removed a copy of "N'Gasta! Kvata! Kvakis!" from Farys Ancestral Tomb since it didn't make sense to have a Necromancer book in a tomb owned by the leading family of nearby Bosmora.


Also, slaves in Salandus should be made free-able by someone who isn't me. Smile



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Post Fri Dec 21, 2012 4:36 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Yeti wrote:
Removed a copy of "N'Gasta! Kvata! Kvakis!" from Farys Ancestral Tomb since it didn't make sense to have a Necromancer book in a tomb owned by the leading family of nearby Bosmora.


Yes, that book struck me as weird, but I didn't dare touch it.

Will do some final fixes today.
Post Fri Dec 21, 2012 12:50 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Yeti wrote:
Alright, after this file I'm dropping this claim for good.
By that you mean now, right? You confuse me! Razz
Post Fri Dec 21, 2012 12:55 pm Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Why wrote:
By that you mean now, right? You confuse me! Razz


Yes, please revoke this :dance:

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Post Fri Dec 21, 2012 5:22 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Ohkay, this is my final version.

I've made vertex shading a bit less intensive under the bridge in 28, -18: before vs. after. I guess that's reasonable?

Merchants in "Bosmora, Marketplace" are now way more useful, with rather good restocking items. (The smith has silver arrows/darts/bolts on restock, including the enchanted "cruel" variety. Revert if you think they're too good.) Gorne merchants also restock.

It is now illegal to sleep in Gorne and Enamor Dayn.

Slaves in Salandus are now freeable. This should be re-tested upon merge to mainland since the dialogue reply might get misplaced.

Cleaned out some dialogue that doesn't belong here. (For some reason tes3cmd didn't find it, but there was quite a lot of it. Topic "my trade" was touched without any actual changes or additions being made there.)



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Post Fri Dec 21, 2012 7:36 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Haplo tells me the "Three-Legged Guar" has been renamed "The Emerald Haven". The original wasn't the most brilliant of names, but the new one still strikes me as considerably worse, no?
Post Sat Dec 22, 2012 12:53 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I agree with Adanorcil, I liked the old name better. I've looked through all the dialogue in the file and done some fixes. A few things:

Remember that we use American English for this mod, which means when describing an organization or group of people, we refer to them singularly. For example, instead of "the Sandil family are wealthy", we would say "the Sandil family is wealthy".

Also remember when to use apostrophes to denote possession and when not to. Your's and Seem's are always erroneous. It's only gets an apostrophe when it is a contraction of "it is", and NEVER when possessive. Finally, restaurant is the proper spelling Smile

The dialogue line about Madalin Rendays that is as follows: "She's that rich merchant's daughter, right? That poor man, he's so timid and sweet... I don't know how he ended up with a daughter like her."
I'd prefer a follow-up option so that the player can click a Continue option that says "What do you mean?" so that whoever says it can explain what exactly they mean by "a daughter like her".

Finally, the Enamor Dayn inn appears to have no vacancies; "The inn and housing complex, though there aren't any vacant rooms, can be found in the southern buildings of the city."
Is there a good reason for this? Every time we have an inn, it should have at least one room open for rent.

I also cleaned out a dirty wilderness cell north of the claim. Here is the file:



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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Dec 22, 2012 1:21 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Shall we move this to reviewing and start developing quests for the area in separate claims?
Post Sat Dec 22, 2012 2:58 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'd like to take a look at the rest of the content once before we do that, but it shouldn't be too terribly long.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Dec 22, 2012 7:13 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Well, we could just call that a review, you know Razz

edit: edited the title to give credit where credit is due. Thanks, both of you.


Last edited by Why on Sat Dec 22, 2012 8:18 pm; edited 2 times in total
Post Sat Dec 22, 2012 7:16 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Fine Razz off to reviewing!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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