Morrowind Map

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Morrowind Map

Post by prometheus »

here is a new updated map

new features

include

legible names
region names
firemoth islands
telvanni islands
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Post by prometheus »

i cant upload the file theis is the message i get on top of the page


Warning: chmod(): No such file or directory in /home/www/web23/html/hosted/tamriel/_functions.php on line 2130

Warning: unlink(): No such file or directory in /home/www/web23/html/hosted/tamriel/_functions.php on line 2131
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Post by prometheus »

i tried reducing resolution
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Post by kingfish »

yeah, that helps, although city names are damn hard to read in this lowres :[
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Post by prometheus »

yes i know but the priginal was 5 mb or more so i had to resize and reduce the resolution ... it is the best i could post
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Post by Lord_Gallant »

The font itself looks very nice, but some of the info is inaccurate now. Many of the names have been changed from Arena's original map. For example, my cities Greenheights and Amber Forest, have been changed to Alt' Bosara and Bosmora.

Is this meant to be used by people playing TR or is it for our (TR's) benefit?
Last edited by Lord_Gallant on Wed Jan 07, 2004 11:54 pm, edited 1 time in total.
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Post by prometheus »

BOTH I GUESS but i could not know all the changes and the addictions made all over the claims so please if u know list here all the corrections and i'll add

also it would be nice to have peculiar things like landmarks ...names of regions , rivers plains hills and so on so that i add too
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Post by Lord_Gallant »

Well, I don't know that such a compiled list exists, but I can add what I know to it.

-Tel Ouada is a new town added to Map 1. It's in (25,17) I think.

-Glen Haven is now named "Ranyon-Ruhn"

-Darconis is a new town added to Map 2. I think this is in (25,-1)

-Greenheights is now named "Alt' Bosara"

-A new landmark, "Dragonhead Point", is in cell (40,-4)

-Helnim Wall is now named "Marog"

-A new landmark, "Kemel-Ze", is in cell (22,-1)

-Old Ebonheart is now named "Port Zenithar" (This has been changed back and forth a bit so this might be inaccurate)

-Mournhold is named Almalexia (Mournhold is just the inner city)

-Amber Forest is now named "Bosmora"

-Corkarth Run is, for now, renamed to just "Corkarth" (subject to change)

This is basically the extent of my knowledge of changes to the original map. There are probably plenty of things that other people could think of, though. I would suggest that anyone who sees this post should put any necessary changes here.
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Post by Rodan »

Old Ebonheart will be staying at that name.
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Post by prometheus »

i'll make this thread important as long as people can add the landmarks names i need
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Post by kingfish »

are you also interested in village placement and names?
btw: in original map, oaktown is spelled as one word and in your version it's spelled as two words, so, what is the correct one?
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Post by prometheus »

yes post everything
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Post by kingfish »

in cell -4,-29: 9 shacks called "shady circle"
in cell -2,-31: small redoran ruined keep [just barracs and fortification], no name yet.
in cell 0,-49 and 0,-50: imperial border fortress, no name yet.
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Post by prometheus »

i need names

i added a Zenithar canal for the long canal close to old ebonhearth to reutlize that name
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Post by prometheus »

Argon Jungle to the argonia border
northern coast region
sacred land region at the necrom lands
i added new names close to the old ones
Emerald Forest
Broken lands
Sea of Dreams
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Post by ashlander »

in claim 4-17(dont know coordinates) is a town called Ald Tearoth.
and i cant read the map very well but it looks like silnim dale is silnim oald
please change these
thanks
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Post by wererat »

in cells (-31, 12) and (-31, 11) is a small redoran villaged named Gargon Huul

the river that the town sits on and that is located in my cliam of 5-11 doesn't currently have a name
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Post by Seran »

I got a few neames.

Sangnea - A River
Nerricea
Tarmano - Lake
Duraba
Gansrale Peak
Niccea
Dunmare
Vinsere
Mermasera
Carpane
Nircacher
Meralag
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Post by prometheus »

all the adjoustements are done ... i added also new region names and the like all taken by original dunmerish styles

zephyr has uploaded it here

[url]http://www.tamriel-rebuilt.org/?image=g/maps/map_mw_full_hires.jpg[/url]


write here all the comments
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Post by Geowulf »

The big lake called "Andaram Lake" should be "Lake Boethiah". I remember this was decided trough a poll on the old forums (about 8 months ago).

I find the font a bit hard to read (for example the capital "D" looks a lot like the an "O".

EDIT:
Suggestion:
The Bay Northwest of Darnim Watch could be named "Azura's Bay" (close to the shrine of Azura)

Oh and the "Sea of Ghosts" is actually the "Inner Sea". The Sea of Ghosts is Northeast of Dagon Fell... so North of Bal Oyra...

And maybe the eastern coast could be "Akaviri Coast"?

One of the islands in the east could be called "Wyrm" after the famous dragon from Akavir. Maybe not.
Last edited by Geowulf on Thu Jan 08, 2004 10:45 pm, edited 1 time in total.
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Post by prometheus »

AKNOWLEDGE FURTHER CORRECTIONS TO BE LISTED BEFOURE ANY CHANGE TAKES PLACE
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Post by Vagara »

Excellent work Prometheus!

Change spelling of Karththor to Karthor Dale.

Change the river named Seloth River to the Pryai River.

The DeShaan Plains (not DeShan) should cover more of the southern area.

Cormaris View (not Cormar View) with the small lake surrounding it called Lake Cormaris

On the south shore of Lake Coronati is the small fort Ald Iuval. On the northeast shore of Lake Coronati is small fort Ald Marak.

Where you have "The Broken Lands" there will be a small village called Bodrum. Also, why not call this area the Shadow Lands? Shadowgate Pass is on the south of this area.

The pass through the Velothi Mountains west of Kragenmoor is called Shadowgate Pass.

The pass through the Velothi Mountains west of Karthor Dale is called Septim's Gate.

The Velothi Mountains are the "impassable" western border of mainland Morrowind. So I suggest that the Velothi Mountains start in the north and extend south to just north of Narsis.

more later...

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Last edited by Vagara on Fri Jan 09, 2004 8:27 am, edited 1 time in total.
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Post by Rockwell »

Gah'ruhn is in coordinates (15, -29) and (16, -29)
Kogo'Aímrah is in coordinates (20, -33)

And one more thing: The D's look too much like O's in my opinion.
Last edited by Rockwell on Fri Jan 09, 2004 9:04 am, edited 1 time in total.
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Post by prometheus »

Vagara
i couldnt change cormar to cormaris it was already prointed on the map when i made the first change for map 5

The Deshaan plains are better placed where i can see plains on map .. south there are hills

about Bodrum i need right cell coordinated if u can

rockwell tell me even the map or at least the coordinates order x y or y x?and what are they?

only villages and cities will have an icon on that map
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Post by kingfish »

you don't plan to add fortress/keep icons? i think these should be included.
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Post by prometheus »

no too much mess then no need for them ... they would be to many
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Post by Rockwell »

X, Y

They are cities. Gah'ruhn is made be Nazz, and Kogo'Aimrah is one I'm currently working on.
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Post by Vagara »

The small village of Bodrum is at x=-13, y=-18

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Post by Lord_Gallant »

Ah, yes I forgot about Gah'Ruhn! Nice city.

This map is starting to look very nice, Prometheus, great job!
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Post by prometheus »

all updates done soon on the main page .. also i made a new politcal map

continue posting the updates
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Post by Lord_Gallant »

A new political map? I sense a clash waiting to happen. How different is it from CleverClothe's original political map? Are the differences just aesthetic or political in nature?
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Post by prometheus »

it is bigger clearer and reflects the political changes we did from the previous map
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Post by Lord_Gallant »

Ah. Then it probably isn't going to cause a problem ;).
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Post by prometheus »

it should be up in few minutes
the both new versions
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Post by prometheus »

ok is up now


[url]http://www.tamriel-rebuilt.org/?image=g/maps/map_mw_full.jpg&p=modding_data/maps[/url]
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Post by Rockwell »

Hey cool! Looking good. But it seems we have both messed up on the location of Kogo'Aimrah. It's actually 19 -33, I originally said 20 -33, but you put it at 20 -31. :)

So, it's 19 -33 and it's on the west side of the river.
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Post by prometheus »

GRR IT IS 20 -34
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Post by Rockwell »

Heh, I know it's at 20 -34 right now, but it's supposed to be 19 -33, on the west side of the river. That's where it is currently located on my claim. Sorry Prom!
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Post by Inferno_str1ke »

Bal Oyra is in 18,24 (north of where you have it, its right at the point)
Aegondo point is in 25,21 or 25,20 , not quite sure
Get rid of 'Glen Haven or Ranyon 'Ruhn', it makes it look like we're confused. Just leave it as Ranyon-Ruhn.
In 34,8 is Boethia point (my big overlooking statue of Boethiah).
Kemel-Ze (i think) needs a dwemer ruin symbol.
The D on Darconis looks too much like an O.
At (40,-27)(41,-30) there is an island, called Solis Island.
The big long island just west of the Bitter Coast (-14,4)(-13,-5) is called 'Labrys Isle'
The area extending from Boethiah Point, inward and down to Lake Boethiah is known as 'The Boethian Mountains' (i think it was CvC or Ach who named that, its the reason why I made Boethiah Point).
Again, dont put 'Green Heights or Alt Bosara', leave it at 'Alt Bosara'
Noirgrim made a Telvanni tower at or near (22,8), you'll need to find out a name from him.

I hope I havent been overly critical here, but im just pointing out things that need to be added or changed.
Last edited by Inferno_str1ke on Sat Jan 10, 2004 8:47 am, edited 1 time in total.
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Post by prometheus »

U NEED TO BE MORE PRECISE ON SOME POINTS... I'LL LEAVE THE DOUBLE NAMES COUSE IT HELPS TO UNDERSTAND WHAT ARE THE CITY NAMES IN THE OTHER MAPS ALL OVER THE MORROWIND COMMUNITY
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