Map 3 detailing 5
Moderator: Lead Developers
- Katze
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[url=http://img79.imageshack.us/i/aevensthing1.png/][img]http://img79.imageshack.us/img79/3766/aevensthing1.th.png[/img][/url]
This is what I was on about, Aeven. The dark patches are probably supposed to be the shadows of trees or something, but I think they look weird.
More commentary upcoming...
This is what I was on about, Aeven. The dark patches are probably supposed to be the shadows of trees or something, but I think they look weird.
More commentary upcoming...
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
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I don't know how helpful this will be, but I did a (very) quick run through using the beta comments system, and found some errors and stuff. Here's the text file:
- Attachments
-
- Betacomment.txt
- (1.82 KiB) Downloaded 39 times
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
The transition between Ashlands and WG textures in cell (21,-22) could use a bit of vertex shading to lessen the transition shock. Likewise, in cell (19,-21) the transition between the swamp and that bit of WG that sticks into the cell could use a bit of vertex shading on the edge as well.
Cell (26,-20) only has 48 references, and looks a little bare. Cell (26,-18) could use some more cluttering as well.
Where the swamp meets GL area in cells (23,-18) - (24,-18) and (23,-17) - (24,-17) the switch is very sudden and obvious, like going from cell to cell. Do you think you could make it less of a straight vertical line, like how it's done in cells (23,-16) to (24,-16)?
The doormarker coming out from i3-481 needs to be moved away from the door a bit.
Overall this looks really really good, nice work Aeven
Cell (26,-20) only has 48 references, and looks a little bare. Cell (26,-18) could use some more cluttering as well.
Where the swamp meets GL area in cells (23,-18) - (24,-18) and (23,-17) - (24,-17) the switch is very sudden and obvious, like going from cell to cell. Do you think you could make it less of a straight vertical line, like how it's done in cells (23,-16) to (24,-16)?
The doormarker coming out from i3-481 needs to be moved away from the door a bit.
Overall this looks really really good, nice work Aeven
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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- Location: Brugge (bruges), Flanders, Belgium
There is some kind of crossroad at 22,-23. The road can start from that crossroad with it's original texture and go southwest or south, but not southeast. If you would have drawn this road, i could have drawn the rest of the road. It's about you start and when you're finished I'll begin with my part.
Well there's a bit of texture seam on the east edge of the road, on the WG texture underneath the terrain_rock_wg_16 at 185733, -186307, 156... and the flora_tree_ai_01 at 183479, -183791, 569 is floating.
The vertex shading on the east edge of the road around that flora_grass_02 sitting at 183680, -184523, 256 needs to be more on the edge; it's almost as if you shaded the middle of the road instead of the edge.
Also, that stretch of WG texture shooting west off the road halfway down the cell looks kind of odd, is it supposed to be a path offshoot, or what?
The vertex shading on the east edge of the road around that flora_grass_02 sitting at 183680, -184523, 256 needs to be more on the edge; it's almost as if you shaded the middle of the road instead of the edge.
Also, that stretch of WG texture shooting west off the road halfway down the cell looks kind of odd, is it supposed to be a path offshoot, or what?
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
I'll get to this after Necrom.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
No problem. It's the exterior I'm concerned about anyway. Linking interiors can be done later if it's not finished yet. This still needs NPCs and dialogue added after all so it's not as though we don't have time.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: - removed lamp posts from bridge outside Merelag, its too far from town to warrant lighting, especially the number used
- removed a lot of container type plants from grazelands type area, large numbers of container plants slow down fps *more might have to be removed if problem persists for other people*
- lowered kelp, it shouldn't stick out of water
- fixed various floating statics, rock and plants blah blah blah
Comments It's a great landscape. Really, the word I want to use is "lush" its superbly detailed and feels very natural.
use file below to whatever end you choose
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: - removed lamp posts from bridge outside Merelag, its too far from town to warrant lighting, especially the number used
- removed a lot of container type plants from grazelands type area, large numbers of container plants slow down fps *more might have to be removed if problem persists for other people*
- lowered kelp, it shouldn't stick out of water
- fixed various floating statics, rock and plants blah blah blah
Comments It's a great landscape. Really, the word I want to use is "lush" its superbly detailed and feels very natural.
use file below to whatever end you choose
Rating 9/10
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
I'll load it with map2 and make those changes then.
edit: Since im moving back to school Saturday I probably wont actually sit down to start this until sometime next week. This goes for everything else I have on my plate right now. Blackbird's claim, my claim, and I'm not reviewing Swifty's claim again until he finishes it or somebody else tells me to.
edit: Since im moving back to school Saturday I probably wont actually sit down to start this until sometime next week. This goes for everything else I have on my plate right now. Blackbird's claim, my claim, and I'm not reviewing Swifty's claim again until he finishes it or somebody else tells me to.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
BTW, Tyrion, Blackbird doesn't mean 'Map 2' as in the map we've released publicly, he means the bits that were chopped off and moved to Map 3. (e.g. Akamora, Ayemar etc.)
Anyway, I was just scooting around this claim combined with Nomadic's and Blackbird's and you guys have done absolutely stellar work here. The very good (for the most part) border matching is really quite impressive. With a few additional statics and some tweaked textures and shading of a minor nature, they will be practically seamless.
In particular, I am a huge fan of the walk from Merelag to Almalexia. It would probably look 1000x awesome if someone did it with MGE. It was already pretty stunning with the standard Morrowind fog of war, albeit with a few too many rocks in the path and some notable floaters. With a little bit of work, it could be really awesome (though this is mostly in Blackbird's claim, so dunno why I'm posting here )
Anyway, I was just scooting around this claim combined with Nomadic's and Blackbird's and you guys have done absolutely stellar work here. The very good (for the most part) border matching is really quite impressive. With a few additional statics and some tweaked textures and shading of a minor nature, they will be practically seamless.
In particular, I am a huge fan of the walk from Merelag to Almalexia. It would probably look 1000x awesome if someone did it with MGE. It was already pretty stunning with the standard Morrowind fog of war, albeit with a few too many rocks in the path and some notable floaters. With a little bit of work, it could be really awesome (though this is mostly in Blackbird's claim, so dunno why I'm posting here )
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Having wandered a bit further, the areas in this claim around the exit from Mansurabi, North Tunnels, and north of the entrance to Mansurabi, Falls could do with some touching up. They seem a bit aimless, and filled with largely random rocks and plants. If Aeven has the time, a critical look over this section (the non-swampy bits) would be worth it, I think.
(Sorry for all this opinion regarding exteriors - I'm just having a lot of fun roaming around these)
(Sorry for all this opinion regarding exteriors - I'm just having a lot of fun roaming around these)
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Tyrion
- Reviewer
- Posts: 1699
- Joined: Wed May 31, 2006 10:52 pm
- Location: currently hiding in Pentos (aka Philadelphia)
Duly noted.
My internet connection sucks (and won't allow me on irc WTF?) and I'm getting swamped with studying so I'm doing what I can when I can. Hopefully I get a break this weekend.
My internet connection sucks (and won't allow me on irc WTF?) and I'm getting swamped with studying so I'm doing what I can when I can. Hopefully I get a break this weekend.
"Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Done some minor fixes as suggested.
Concerning the northern border of this: it would be a lot easier to modify the Map 2 D4, simply because it contains a lot less statics and has nothing of note, this not being true for the stuff in Map 3 D5. The height difference is rather big, and to adjust all kinds of stuff in this is a big job, but the adjusting of the Map 2 piece (which was moved to Map 3 regardless) should be relatively easy. If needed I could do that at a later stage when everything is merged, but changing my claim is probably not the best choice.
Concerning the northern border of this: it would be a lot easier to modify the Map 2 D4, simply because it contains a lot less statics and has nothing of note, this not being true for the stuff in Map 3 D5. The height difference is rather big, and to adjust all kinds of stuff in this is a big job, but the adjusting of the Map 2 piece (which was moved to Map 3 regardless) should be relatively easy. If needed I could do that at a later stage when everything is merged, but changing my claim is probably not the best choice.