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Gnober
Developer
15 Jul 2010



here your are... it is a bit of a mess, and it is probably easier to do it all from scratch... But if you find them useful then
here they are...
Post Thu Jul 28, 2011 11:46 am Send private message             Reply with quote                   up  
Petethegoat
Developer
01 Jan 2011



Great, thanks.
I really like the model you did for 4, so I'll definitely be adapting that, and chances are that I'll use some of the textures from 1 as well.


I've changed the model slightly to more closely match the concept image, and I've obviously been messing around with the hood texture.
I'm not really happy with it at the moment, the concept art suggests something either chitinous or more leathery.

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Post Thu Jul 28, 2011 12:29 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Looking nice, Pete Smile
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Thu Jul 28, 2011 5:22 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Any progress on this one, Pete? Your last login was August 12th.
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Post Sat Sep 10, 2011 8:50 am Send private message             Reply with quote                   up  
Petethegoat
Developer
01 Jan 2011



Nothing new yet, but I should (touch wood) be able to do some more on this at some point this week.

This is a pretty low priority claim, right? If it's urgent, then you would probably be better off giving it to someone who is more consistently present. Razz

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Post Thu Sep 29, 2011 12:47 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Hey Pete, it's been a month, could you give us an update on how this is going/if you've made any progress/etc.? Smile
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Oct 30, 2011 6:56 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Revoked. The modder hasn't been online or updated in over 3 months.
Post Sun Apr 01, 2012 5:32 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

I'll take this.
The last update:
№4
Ingame screenshot http://i.imgur.com/bNMdF.jpg
Files https://dl.dropbox.com/u/8322643/LiberumAvisMushroom1.rar

Working on 1a and 1b.

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Post Wed Oct 31, 2012 8:30 am Send private message       Send e-mail       Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Personally, I'd be inclined to tone down the deep red on the 'leaves' a bit. In combination with the hooked, claw-like look, it makes them feel a little 'evil', like something you'd expect in Oblivion's Mehrunes Dagon theme park. Maybe a slightly more rusty color and a bit more of a gnarly, shriveled texture?
Post Wed Oct 31, 2012 10:16 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Make sure you take a look at these two threads, to get a good idea of the other flora for the region, so that it all matches up neatly!

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22857
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22859

(the links to the original concepts seem to be broken, but there are plenty of screenshots of the final product in those threads)
Post Wed Oct 31, 2012 11:30 am Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

I feel some doubts about 1a, but I can not understand what confuses me ...
http://imgur.com/OGz91

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Post Wed Oct 31, 2012 3:26 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Maybe try a lighter colour for the currently dark outer layer, and something more vibrant for the inner thing? These forests are supposed to be full of weird alien fungus life after all.
Post Wed Oct 31, 2012 3:50 pm Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

http://imgur.com/LWb0c
something like this?

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Post Wed Oct 31, 2012 3:54 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

I like the inner part a lot! Not sure about the outer part, you should test it along the other flora we have for the region. You're probably better at judging whether or not it's right than I am though.
Post Wed Oct 31, 2012 3:57 pm Send private message       Send e-mail       Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



I'm a fan of this one. I particularly like how the outside is textured with a detailed texture rather than your average smear that Morrowind often has.
Post Wed Oct 31, 2012 4:24 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

update
+1a and 1b
https://dl.dropbox.com/u/8322643/LiberumAvisMushroom1.rar

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Post Wed Oct 31, 2012 6:29 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Might I advise you to set the collision to hidden? You can do this in NifSkope.
Post Wed Oct 31, 2012 6:56 pm Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Ok, updated.
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Post Wed Oct 31, 2012 7:21 pm Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

So maybe tomorrow I'll finish this claim.
There are still things to do? Maybe something of architecture?

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Post Wed Oct 31, 2012 8:45 pm Send private message       Send e-mail       Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

LiberumAvis wrote:
There are still things to do? Maybe something of architecture?


Yes, we need something cultural for the Indoril civilization; a hammered dulcimer.

Here are some examples of some musical instruments we already have for the Indoril:

Drums
Bells 1
Bells 2

Since this is Indoril material, you can post it here:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23282&postdays=0&postorder=asc&start=0

I already have the sounds for it, we only need the model for it.

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Post Wed Oct 31, 2012 10:03 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

----UPDATE----
#1a and 1b fix
#+3rd, screenshot - http://imgur.com/t8o66
#complete
#Status: waiting for test and suggestions.
DOWNLOAD https://dl.dropbox.com/u/8322643/LiberumAvisMushroom1.rar


Now working on
Quote:
A hammered dulcimer.

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Post Thu Nov 01, 2012 8:48 am Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



LiberumAvis, your work looks top-notch and you're amazingly fast. Great to have you onboard! Can't wait to see the dulcimer.
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Post Thu Nov 01, 2012 11:10 am Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Thanks Very Happy

Dulcimer.
Screenshot
http://imgur.com/80tvN
Files
https://dl.dropbox.com/u/8322643/LiberumAvis_dulcimer.rar

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Post Thu Nov 01, 2012 7:00 pm Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Hmm updated again, I just added holder for Dulcimer http://imgur.com/2i5UK
File the same.

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Post Thu Nov 01, 2012 7:59 pm Send private message       Send e-mail       Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Yeah, that Dulcimer is looking nice Very Happy

but, those wood textures are too bright and sharp. (you can borrow textures from vanilla Morrowind if you want)
And make it a little more early japanese style. (which Indoril is based on)

And the holder of the Dulcimer could be more like this:
http://web.colby.edu/zgmitche/files/2011/05/instrument-yang-qin.jpg


Here are some textures we have that could be an inspiration for the Dulcimer:
Texture 1
Texture 2
Texture 3
Texture 4


Texture 1 for example could be used on the plate behind the strings, but yeah; it doesn't have to be 100% brown wood.


Great work LiberumAvis, looks awesome so far Very Happy Very Happy

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Post Thu Nov 01, 2012 9:38 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

can we maybe stick to the normal system of claims for objects next time? I suppose it'd be a waste to cancel this little project now, but really, the system's there for a reason.
Post Thu Nov 01, 2012 10:10 pm Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Leon, ok, I'll rework it today

Why, check your PM

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Post Fri Nov 02, 2012 12:06 pm Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

UPDATE
http://imgur.com/v9Gb5
file the same

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Post Fri Nov 02, 2012 8:00 pm Send private message       Send e-mail       Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

LiberumAvis wrote:
UPDATE
http://imgur.com/v9Gb5
file the same


OMG, that is sooo awesome! Very Happy
It looks very nice, and the colors you use will fit the Indoril atmosphere perfectly Smile

Can't wait to add some sounds to it and put it in some high class Indoril Manor :dance:

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Post Fri Nov 02, 2012 9:15 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Is this claim completed? If so can I download the latest file to check it out?
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Post Tue Nov 06, 2012 7:32 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Plants? It's complete, but I think needs refinement textures to fit into the region.
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Post Tue Nov 06, 2012 7:51 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Well my suggestion is we use them first and build a concept cell, and based off that, adjust textures as needed (if at all!) Smile
Post Tue Nov 06, 2012 7:59 pm Send private message       Send e-mail       Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

And that's why I think we need a sane concept art with a color palette. Not necessarily detailed art, but the colors - it's basic and building on it, no problems with the selection of textures.
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Post Tue Nov 06, 2012 8:20 pm Send private message       Send e-mail       Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



I agree we need some nemonisation to set a test cell up!
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Post Tue Nov 06, 2012 8:42 pm Send private message             Reply with quote                   up  
LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia

Some quick sketch about color palette.
http://imgur.com/RO5kK

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Post Mon Nov 12, 2012 7:49 am Send private message       Send e-mail       Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

That's some great stuff! I think the top one is my favorite, and I love the broken mushroom tree dipping into the water, having smaller fungi grow on top of it. I will make sure these two scenes in particular makes their way into the final landscape.
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Post Mon Nov 12, 2012 8:33 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Modder hasn't logged in since October, and hasn't updated this claim since the year before that. Revoking. Anyone want to put the finishing touches on this stuff? His files are kind of scattered throughout the thread, but he seems to have done decent work on these.
Post Mon Apr 07, 2014 5:32 pm Send private message             Reply with quote                   up  
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