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immortal_pigs
Developer
15 May 2008

Location: Utrecht

Haha I can't believe you actually went with "Dawn Treader", Why.
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Post Sun Apr 03, 2011 4:11 pm Send private message             Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

Why used the apostrophe properly, it does not need to be removed.
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Post Sun Apr 03, 2011 6:53 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Uploading the Adan-fixed-landscape and my NPC/dialog files.


Necrom landscape.esp
 Description:
The file I received from Adan, minus the old dialog and NPCs. Should be surgically clean except some leftover ints from the removed "foreign quarter".

Download
 Filename:  Necrom landscape.esp
 Filesize:  6.11 MB
 Downloaded:  47 Time(s)


Necrom dialogue.esp
 Description:
All NPCs and dialog for Necrom so far. Not much changed since last WIP, only uploading for completeness.

Download
 Filename:  Necrom dialogue.esp
 Filesize:  58.08 KB
 Downloaded:  53 Time(s)

Post Sat Apr 09, 2011 8:05 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Hey, like the new island location for the Shrine of the Lovers. I noticed the old Hlaalu staircases are still being used by the watch tower though. We have the Necrom versions now.

Also, are we missing the interiors for those boats in the harbour?
Post Sun Apr 10, 2011 10:55 am Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Haven't merged those ints yet, and am yet to replace those stairs. Smile
Post Sun Apr 10, 2011 12:23 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Quote:
4/14/2011 (21:22) Necrom landscape.esp 4/11/2011 (20:29) Windows TR_ex_nec_cause_s Necrom, Charnelworks (43,-11) 353836 -86063 1052 "floating a bit"


Also, the docks administration building still has bad fog settings: it's completely black for me.
Post Thu Apr 14, 2011 7:30 pm Send private message       Send e-mail       Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

on the latest landscaping file, the road out south to sailen is still a bare-rock ugly cliff-piece non-path. It'd be an easy job to delete that cliff piece and create an actual path, and i think it'd look nicer too.
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Post Fri Apr 15, 2011 2:29 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I'm working on the landscape, I'll take a look.
Post Fri Apr 15, 2011 2:55 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

WIP file of Necrom Landscape, so Why knows what I'm up to. I expect this to be done this weekend.
Post Thu Apr 21, 2011 8:57 pm Send private message       Send e-mail       Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

You seem to have just piled an even uglier new static Necrom block on to that Sailen cliff path. Razz Presumably you just haven't properly got there yet...

Anyway, I was looking around and there's another similar area in cells (47 -12) (46 -12) and (46 -13), where an entire mountain is built out of pure rocks rather than terrain, and is meant to have a path up it. Not only will this be extremely ugly for the player to have to walk on, it will also be horrendous in terms of jolting the camera as the player jerks from face to face and static to static. Just build it out of regular terrain instead. It will look a lot prettier and be less shit in-game.

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Post Thu Apr 21, 2011 9:47 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

just to throw in my 2cts, can't we just remove the necrom white stuff from the cliff entirely? I never really liked it. (and maybe use some statics to connect the stairs leading to the watchtower with eachother?)
Post Thu Apr 21, 2011 11:15 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I've connected the stair pieces in a way I think works.

As for removing the walls: I disagree. They add a sense of grandure. I do think it's too tall/big though, and I could make them smaller.
Post Fri Apr 22, 2011 11:06 am Send private message       Send e-mail       Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Can we please not remove those walls. They have always been some kind of logo there, and look quite awesome as well.
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Post Fri Apr 22, 2011 12:48 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

There's nothing wrong with the path from the end of the cause way up to the lighthouse, and all that's there needs to remain there.

Aeven:

TR_ex_nec_stairs_07 at 327770, -84358, 5327 in cell (40, -11) needs to be raised a bit; the ground underneath is peaking through a bit.

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Post Fri Apr 22, 2011 8:49 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

New WIP file.
Post Mon Apr 25, 2011 2:24 pm Send private message       Send e-mail       Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Finished this for Aeven.

Things I did apart from what Aeven did:

-Placed some objects here and there within the whole claim to make better transitions and make it look it less bare.

-Fixed some floaters/bleeders and the like.

-Fixed some underwater blockiness.

-Fixed the silly underwater areas.

-Finished detailing of this island north of Necrom.




Clean Clean Necrom landscape.esp
 Description:

Download
 Filename:  Clean Clean Necrom landscape.esp
 Filesize:  6.31 MB
 Downloaded:  44 Time(s)


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Post Thu Apr 28, 2011 6:31 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Because you're worth it.

(really minor but needed fixage)
Post Thu Apr 28, 2011 8:42 pm Send private message       Send e-mail       Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

dudes, i don't know whether to cry or laugh but the road south out of necrom is still made out of a cliffpiece, not you know a road.

Hap said not to touch the road from the causeway up the mountaintop to the watchtower (made out of stair pieces), I'm pretty sure he didn't mean this road.

there is also still that hill made entirely of rock statics, which will be unbelievably shit ingame - see pic for just how stupid it looks, and to see just how horrible it will be to walk up.


I could make both these fixes by tomorow evening if people aren't inclined, but they just seriously need making.


A few other issues, seems somewhere along the way the steps up to the entrance Temple Compound building under the Fane got deleted.

Also, on all those new 'torch posts' which have been introduced, the fire is floating quite noticably. (and didn't a bunch of torches like that get axed a couple of revamps back for making the whole place look too bright and cheery?)

EDIT: P.s. dropping back in now to add those last two things, I notice my tone above may seem a bit err 'angry'. In case anyone is worrying, i am not criticising anything anyone did; these are all pretty age-old issues, you guys' work is all solid. i don't really know where that tone came from, it's not directed at you lot.



silly.jpg
 Description:

Download
 Filename:  silly.jpg
 Filesize:  78.33 KB
 Downloaded:  92 Time(s)


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a man builds a city
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Banks and Cathedrals
a man melts the sand so he
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"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Thu Apr 28, 2011 8:47 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I also say that the flat cliff piece (walled off with those big white wall pieces, or w/e they are) will stay a flat cliff piece.

But that hill made out of statics needs to be fixed, yes.

I haven't checked any work yet, but any extraneous torches and the like will be removed during a review.

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Post Fri Apr 29, 2011 3:15 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Hap, isn't it your guide that says roads should have vertex shading, be slightly lowered into the ground, etc.? Razz

There's no real reason to keep the thing other than wanting not to change things, is there? I mean, even if you wanted a cliff path, a far nicer cliff path could be made without using the cliff piece; even if you were for whatever reason determined to want a bare rock path (which is also silly imo)

I mean this is a pretty major location, and there is nowhere (apart from here it seems) that this mod would accept a road that had been made with 'Flatten Vertices', one texture and no shading...

(i don't really know why i have to say all these things, it seems like a given, but hey - maybe there is a reason...)

In any event, the piece is caspering from the Sailen approach, so that needs to be fixed.

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Post Fri Apr 29, 2011 3:52 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I don't know how you could make a cliff-top path out of cliff pieces without actually using the cliff pieces... but maybe I just don't understand what you're saying.
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Post Fri Apr 29, 2011 9:05 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

... i am advising not using the cliff pieces at all to create a road that is walked on. vanilla morrowind had cliffs, and paths, that worked just fine. the single-mesh cliff pieces are our addition. there's no reason to use it as a road, it's ugly.

Anyway, if this is just one of those things and you're not going to do anything about it, then fine, whatever. What I'm saying is pretty much self-explanatory.

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"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Apr 30, 2011 1:02 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Bloodthirsty Crustacean wrote:
... i am advising not using the cliff pieces at all to create a road that is walked on. vanilla morrowind had cliffs, and paths, that worked just fine. the single-mesh cliff pieces are our addition. there's no reason to use it as a road, it's ugly.

Anyway, if this is just one of those things and you're not going to do anything about it, then fine, whatever. What I'm saying is pretty much self-explanatory.


Coordinates please.

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Post Sat Apr 30, 2011 5:12 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

it's in cell (40 -11), it's the south/left path directly when you come off the causeway.
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a man builds a city
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Banks and Cathedrals
a man melts the sand so he
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"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun May 01, 2011 12:59 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

We can change the actual path to regular ground, but it needs to remain on the edge of a cliff in the water, with the retaining wall still there.
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Post Mon May 02, 2011 8:47 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



I agree with BC here, if only because those huge cliff pieces are rather underdetailed. Nowhere else would we have a road composed entirely out of of oversized statics. It should be simple to just make a road out of the terrain and then line it with the cliff pieces. The region around Necrom is entirely too huge-rock-happy to begin with (cf. static hill).
Post Tue May 03, 2011 10:26 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Why, this needs an update by Monday!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun May 08, 2011 7:34 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Would you like it as a separate NPC&Dialog file or as one big merged thing?
Post Sun May 08, 2011 4:46 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Well, it makes sense to keep it separated if we aren't finished working on the exterior bit yet, so how it is now is fine.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun May 08, 2011 8:21 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

should be cleanish. some progress made, nothing skyshattering.


Clean Necrom dialogue.esp
 Description:

Download
 Filename:  Clean Necrom dialogue.esp
 Filesize:  68.49 KB
 Downloaded:  31 Time(s)

Post Sun May 08, 2011 11:29 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

What is currently being done here?
What still needs to be done here?
Is there any way we can get what needs to be done finished faster?

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Post Wed Jun 01, 2011 9:30 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

work
work
no

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Jun 04, 2011 1:14 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Well I wouldn't mind someone taking over, I'm kinda out of inspiration and motivation. But I'll do my best to get more progress made here.

(Someone who's really bored could potentially take the landscape file and start placing creatures? Razz)
Post Sat Jun 04, 2011 3:57 am Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

How much dialog and NPCing would you say is left?

Edit: Also haplo, if you aren't going to be helpful, why bother posting?

Haplo Edit: Answering your questions isn't helpful?

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Sat Jun 04, 2011 9:56 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

A lot. I wish I could say this is halfway done but frankly it is not.
Post Sat Jun 04, 2011 10:57 am Send private message       Send e-mail       Reply with quote                   up  
Chin Music
Developer
26 Aug 2008

Location: Victoria, Australia

I had a run through this the other day. Necrom is very cool. Although it's been downsized since I last saw it

One or two errors that caught my attention though: In the interior of the building that connects the docks to the old city, one of the three exits to the docks is higher than the other two. So 1 ramp piece where the others have 2. Which I assume is incorrect since the vertical distance between the docks and old city is pretty big :p

Other one was that taking the oath to enter the catacombs would open the ghostfence in the Charnelworks building, but not the Temple one.

Also just out of curiosity has the interior for the main Temple been done yet? I haven't found it anywhere but I saw the statics and they looked cool.
Post Sun Jun 05, 2011 10:43 am Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Chin Music wrote:

Also just out of curiosity has the interior for the main Temple been done yet? I haven't found it anywhere but I saw the statics and they looked cool.


The Fane of the Ancestors is done, yes. I guess Why will include it in his next file.

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Post Sun Jun 05, 2011 10:58 am Send private message             Reply with quote                   up  
Chin Music
Developer
26 Aug 2008

Location: Victoria, Australia

Oh I see, I assumed it would have been given a more generic name like "Temple" :p

It looks really neat! What is the super-secret basement going to be for?
Post Sun Jun 05, 2011 11:24 am Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Chin Music wrote:

It looks really neat! What is the super-secret basement going to be for?


It's where they power the ghostfence around Red Mountain from :O

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Post Sun Jun 05, 2011 11:41 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

And the basement looks amazing, too.

I merged in a lot of ints at one point, but then someone took the file for fixing some stuff and somehow used an older version of my file or something. Not a big deal, but that's why some things haven't been merged in yet.

Thanks for the report, I knew about those but figured the ramp was not a big deal and I haven't touched the catacombs yet. Smile
Post Sun Jun 05, 2011 12:35 pm Send private message       Send e-mail       Reply with quote                   up  
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