Map 2 NPC Claim #9 [Bloodthirsty Crustacean]

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Map 2 NPC Claim #9 [Bloodthirsty Crustacean]

Post by Haplo »

The Sacred lands area surrounding and including Necrom.

Map:
[url=http://img76.imageshack.us/img76/5060/area9tw6.png][img]http://img76.imageshack.us/img76/5060/area9tw6.th.png[/img][/url]

Use this file to work from. Any interiors that have yet to be included should be merged by the claimant once they are approved.
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TR_Map_2_Section_9.esp
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Last edited by Haplo on Tue Jan 24, 2012 6:32 pm, edited 4 times in total.
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Post by Why »

Uploading a backup with all available interiors merged and most connected for in case of deities flooding the land.
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Post by Why »

Now with Docks interiors, which I had overlooked at first, merged and linked. Also changed the exterior for #22 in the Old City and linked the Arnesian War shrine.
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Post by Why »

Cautious begin at actual NPCs (very early WIP), added a shrine to fallen Ordinators, and...

new ground textures! :D
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Post by Why »

Uploading a backup for my TR_Data dialogue fix. Good news, our Ordinators will be able to say "We're watching you, scum." now!
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TR_Data voices & dialogue fix.ESP
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Post by Yeti »

Why wrote: Good news, our Ordinators will be able to say "We're watching you, scum." now!
They wouldn't be Ordinators without their favorite catchphrase. :D

Question: How exactly are the Ordinators in Mourning going to be distinguished from normal ones besides the armor? They have a pretty distinct role after all. For example I’d think they’d be a lot more solemn and reflective in character.

On another note, it’s great to finally see Necrom in the NPCing stage. :banana:
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Post by Haplo »

Yeah, a large part of it will be their dialogue, or lack thereof (compared to the talkative nature of other Ordinators, anyway).
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Post by Why »

Additional dialogue file for TR_Data below. It's all cleaned and stuff, should be ready for merge.
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TR_Data voices & dialogue fix.ESP
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Post by Bloodthirsty Crustacean »

What's with all the 'XX' comments? and stuff filtered for Din?
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Post by Why »

Apparently I cleaned the file and then uploaded the original rather than the cleaned version. Meh. Thanks for catching that.
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Post by Aeven »

Oh, by the way, were all Hlaalu staircases up to the tower outside the city walls replaced with the Necrom versions?
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Post by Katze »

All the ones that were added into Data. Two were missing for whatever reason.
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Post by Aeven »

I could've sworn I offered all of them.
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Post by Haplo »

OH SNAP this needs an update 1.5 weeks ago!
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Post by Why »

I know, working on it
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Post by Why »

I need to force some discipline onto myself. If I have not uploaded a significant WIP exactly one week from now, revoke this.

This is probably the claim that still needs most work done to it of all of Sacred East, and if I can't find the time to make significant progress on it, I shouldn't hold on to this claim.

Having said that, I fully intend to continue working on this so do not despair yet.
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Post by Why »

WIP.
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TR_Map_2_Section_9_Why_5.esp
still very dirty.
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DeathPoses.zip
unzip in Meshes folder.
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Post by Bloodthirsty Crustacean »

Your dialogue is lovely.

On a couple of misc notes:

there are still a lot of those gratuitous statues in certain interiors (e.g. Docks Admin's massive Almalexia centrepiece) which presumably should have gone along with the ones in the exteriors.

the road to Sailen outside the 'traders quarter' should probably have terrain raised up to cover the top of that cliff piece. The flat tops of those are ugly at the best of times, and it looks odd just having bare rock rather than a path outside the main entrance.

I enjoyed your line about Necrom being "rebuilt many times". lol
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Post by Andres Indoril »

Bloodthirsty Crustacean wrote:I enjoyed your line about Necrom being "rebuilt many times". lol
Why, is that the one I wrote without any reference in mind? ^^
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Post by Why »

Thanks. I wasn't sure if I was to remove that Almalexia statue, it didn't appear to be enormously inappropriate, but it can probably be replaced with any other ornament. I'll see if I can come up with something.

The rebuilt multiple times line is Andres', I thought it was amazing too.
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Post by Aeven »

The area under the walkway into Necrom proper just screams to be where a shady quest starts. Like the one with the crazy Bosmer in Skingrad.
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Post by Scamp »

[url]http://tamriel-rebuilt.org/files/maps/OldCityOverview2.jpg[/url]

Building #12 is half-floating.


Other than that, great stuff! :D
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Post by Aeven »

I was going through Necrom, beta commenting some world errors. Here they are. Not sure if you're supposed to fix them, but it's really simple work.
2/12/2011 (11:55) TR_Map_2_Section_9_Why_5.esp 2/6/2011 (12:34) Windows TR_ex_nec_cause_s Necrom, Charnelworks (43,-11) 353836 -86063 1052 "Sink more"
2/12/2011 (11:58) TR_Map_2_Section_9_Why_5.esp 2/6/2011 (12:34) Windows in_velothismall_ndoor_01 TR_i2-51-Tri -912 18 -96 "isn't perfectly in the doorjamb"
2/12/2011 (12:01) TR_Map_2_Section_9_Why_5.esp 2/6/2011 (12:34) Windows TR_bk_i2-428-Tri_war loot TR_i2-428- First council war shrine 383 145 -78 "check for spelling!"
2/12/2011 (12:03) TR_Map_2_Section_9_Why_5.esp 2/6/2011 (12:34) Windows TR_bk_i2-428_houseshonored TR_i2-428- First council war shrine -383 251 -64 "Check for spelling"
2/12/2011 (12:05) TR_Map_2_Section_9_Why_5.esp 2/6/2011 (12:34) Windows ex_velothi_loaddoor_01 Necrom, Upper District (44,-12) 366076 -92749 1533 "Place door correctly"
2/12/2011 (12:08) TR_Map_2_Section_9_Why_5.esp 2/6/2011 (12:34) Windows TR_ex_nec_h_02 Necrom, Upper District (44,-11) 360952 -83186 2190 "floating"


I also noticed the Docks Administration has a bad fog setting. For MGE users it's completely dark. (Or for me at least.)

Also, I think we should have all our doors (except in the catacomb interiors) be Necrom doors. If you're using a replacer like I am for Velothi, it becomes obvious that someone was just adding Velothi doors rather than the Necrom ones.
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Post by MSam »

Hey,

I don't want to be a bitch, but I was looking at interiors to get an idea on how the bent shell of one of the exterior corresponds to it's interior, and I noticed that there is a tile out of place in 'Necrom, Eniro Girendal's House'.

I saved it and put it onto my harddrive but I'm OCD so I need to keep things on my desktop in multiples of three, so I thought I might as well post it here - incase it doesn't get picked up on again?

Anyway, cheers. Why you're doing a magnificent job on Necrom. I really can't wait til it's finished and everyone can gasp at its magnificence.
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Thank you so very much."
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Post by Katze »

Interiors for the bent exterior shells ignore the bend- have you never seen the Lucky Lockup in Balmora? :p
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Post by Why »

I think he meant the shell was simply missing a tile. Thanks for reporting, I'll be sure to replace it once I get to that interior.
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Post by MSam »

have you never seen the Lucky Lockup in Balmora? :p
Oh yuh, I picked up that tip from you when I was making the interior. :P

This is what I noticed:
[img]http://i20.photobucket.com/albums/b244/SamBoyd/endo.jpg[/img]
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
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Post by Haplo »

Just a heads up, this needs an update by Friday. Hope it's coming along well.
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Post by Haplo »

Why?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by Why »

Yes?

(ahahah, I'll have a file up by... monday! Promise!)
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Post by Why »

Damn, monday is today O_o

file tomorrow.
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Post by Why »

Triple post, I am an attention whore (and I can't edit my posts here)

File contains just more dialogue and NPCs, nothing truly noteworthy. I've also attached a txt file containing the dialogue so far, please do (DO!) comment on it if you find anything that's wrong/noteworthy/bad/improvable/...
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Post by Bloodthirsty Crustacean »

Tempting as it might be in Necrom, do avoid reusing the End of Times robe.
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Post by Why »

It's a placeholder, Adan was crafting a Necrom robe of sorts. :)
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Post by Tyrion »

Why wrote:It's a placeholder, Adan was crafting a Necrom robe of sorts. :)
Was? You mean is, right?
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Post by Why »

Err, yes. Maybe it's a good idea if someone checks my dialog for stupidities like that. :P
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Post by Haplo »

Some Things on Dialogue

1. Capitalize Lord when using it with Nerevar's name (proper noun)

2. Rename the Dawn Treader ship. This is not the Chronicles of Narnia.

3. everybody is one word.

4. "Councilor" needs one L in it, not two.

5. Did we decide on Sandil or Sandril?

6. Don't use "merpower"... it just sounds weird. Just say man power or "help".

7. I'm not sure about Ancestors' Fane, but I don't think you need an apostrophe, and if you do, does it go before or after the s?

8. Rephrase the first sentence in the second-to-last entry in the file you posted. As of now, it's technically a fragment.
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Post by The Greatness »

Haplo wrote:7. I'm not sure about Ancestors' Fane, but I don't think you need an apostrophe, and if you do, does it go before or after the s?
I'm fairly certain that's right (see Balmora: Nine Toes' House) and in Morrowind apostrophies are kept in place names (see Azura's Coast).
Warning: may contain large amounts of sarcasm.

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Post by Aeven »

Haplo wrote: 2. Rename the Dawn Treader ship. This is not the Chronicles of Narnia.
I lol'ed.
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Post by Why »

Thanks for catching those. Dawn Treader is a placeholder, as is Narcolepsy by the way. I used merpower deliberately because of the way PGE1 describes the use of the word mer. I was using Ancestors' Fane just as an alternative to Fane of the Ancestors because I felt I needed a shorter name to refer to it. Don't really see what's wrong with the apostrophe really, but if you have an issue with it I can remove it.
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