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Terrifying Daedric Foe
Developer
26 Aug 2010

Location: England

Necrom, Arnesian War Collection
TR_m2-410_bk6_HistArmor
TR_m2-410_bk5_IndorilArmor
TR_m2-410_bk2_DresArmor
TR_m2-410_bk4_argonianskulls

All of these scrolls should have the scroll box ticked in the CS. At the moment they open like books in-game.
Post Sun Apr 01, 2012 1:22 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

A small amount of Beta Comments:


TR_Map_2_Section_9.ESP 4/1/2012 (14:01) TR_furn_bannertemple_03 Necrom (43,-11) 354778 -84256 1529 "not properly centered. Minor issue though"


TR_Map_2_Section_9.ESP 4/1/2012 (14:01) TR_m2_Mithne Talen00000000 Necrom, House of the Waking-Guides 4332 3932 15682 "topic of 'necromantic' has the 'Necrom' part linked"


TR_Map_2_Section_9.ESP 4/1/2012 (14:01) TR_m2_Nethan Farys00000000 Necrom, Docks Administration 6842 982 14339 "needs to be NoLored?"


TR_Map_2_Section_9.ESP 4/1/2012 (14:01 TR_m2_Varis Andarys00000000 Narcolepsy, Upper Level 532 -112 -123 "Needs NoLore. Also, has topic challenges? Seems to be about the Molagreahd"


4/1/2012 (14:59) TR_Map_2_Section_9.ESP 4/1/2012 (14:01) Windows TR_m2_necguard00000000 Necrom, Waterfront (42,-10) 349174 -78899 97 "Temple guard? Why? There are only Prdinators except for the fellow"
[/quote]


Also, I could rest in public, and is it normal for the Ordinators to have nothing to mention, besides Imperial Law?

_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Sun Apr 01, 2012 1:30 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Ordinators should at least have someone specific, and some place in particular, and I would think a "Necrom" topic describing where they are would be nice too.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Apr 01, 2012 5:08 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Some good catches there guys, thanks. All reported bugs dealt with. Additionally, all my three quests are finished up. When I get back to proper internet on wednesday, I'll post up the file.

All that's left are Mort and 6 plus's quests! That, A8 quests, merge, testing, and then you're talking about release...

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Mon Apr 02, 2012 12:44 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

People have been talking about a release for a while now Razz But I get what you mean. It'll be damn nice to have this claim in a finished state.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Apr 02, 2012 2:29 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

TR_Map_2_Section_9.ESP 3/30/2012 (13:24) skraeling ex_dwrv_ruin10 TR9_Sacred Land Region (46,-14) 380304 -112831 3857 "caspers if you bother to jump/levitate up here"

TR_Map_2_Section_9.ESP 3/30/2012 (13:24) skraeling sc_almsiviintervention Necrom, Waiting Gate 4163 3969 11312 "bleeds with redware bowl"

TR_Map_2_Section_9.ESP 3/30/2012 (13:24) skraeling TR_cont_basket_01_ingr Necrom, Temple Hostel 1541 -68 -118 "when the door is open, it bleeds straight into this basket"

TR_Map_2_Section_9.ESP 3/30/2012 (13:24) skraeling flora_root_wg_01 TR9_2-16 (43,-9) 356988 -65699 692 "wtf"

TR_Map_2_Section_9.ESP 3/30/2012 (13:24) skraeling Terrain_rocks_WG_02 TR9_2-16 (43,-9) 356948 -66206 656 "caspering"


BC: are you definitely going to use the Bronze Admiral, or is it possible that it will get axed? If it will be used, I can make a list of errors in that ship (there are several, as it is a good 2005 int but still a 2005 int).
Post Mon Apr 02, 2012 6:28 am Send private message             Reply with quote                   up  
Mortimer
Developer
30 Jul 2010



Let's keep this train of awesome progress going!

I'll contribute! Quest has most of it written, just a matter of more writing, testing, and cleaning. I should have a finished file up by Saturday at the very latest, but I'm shooting for Wednesday.

Question though: When it says the Daedroth is placed by merger to Mainland what does that mean I do for it? I've got the creature made, do I put it in a Mainland dungeon (thereby making the file dependent on Mainland), or just indicate the position the Daedroth should be placed in when it gets merged?
Post Mon Apr 02, 2012 2:30 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

I'd assume he means it will be placed in the interior latter, after everything is merged together. There definitely shouldn't be any dependence on TR_Mainland at this stage.
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Mon Apr 02, 2012 2:44 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Yep, fully create and prepare the creature, and choose the location in mainland, but leave the actual drag and drop to the merger - you provide detailed instructions on what should be done. For testing purposes use placeatpc in the console.
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Mon Apr 02, 2012 3:44 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Just a message for thumbs up. Great progress here guys, can't wait! Quest set ups look cool.
_________________
--Mwgek--
Post Mon Apr 02, 2012 6:57 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Here's my latest file.


TR_Map_2_Section_9.ESP
 Description:

Download
 Filename:  TR_Map_2_Section_9.ESP
 Filesize:  6.86 MB
 Downloaded:  65 Time(s)


_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Wed Apr 04, 2012 3:48 pm Send private message             Reply with quote                   up  
6plus
Developer
24 Apr 2011



The Forgotten House quest is basically finished, all that's left is some cluttering of the int.

However... it seems that lights are annoyingly unreliable: for some reason the fire of turned-off lights sometimes DOES burn and sometimes it DOES NOT burn!
That's not game- or questbreaking at all, but it could look a little bit weird.
So if anyone is wiser than me and knows a solution for that, please... enlighten me! Mr. Green
Post Wed Apr 04, 2012 8:13 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I'm getting this error:

Expression Error Unable to find referenced object "TR_m2_NEC_Shrine_Lovers" in script TR_m2_q_A9_2_NedimScript.

_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Wed Apr 04, 2012 9:14 pm Send private message       Send e-mail       Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Upload your file, 6p, and I'll take a look. Smile

Ave, thanks: to fix temporarily if you'd like to test, check the References Persist box for that activator.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Wed Apr 04, 2012 9:56 pm Send private message             Reply with quote                   up  
6plus
Developer
24 Apr 2011



There's the finished quest, know you need to...
-Check the dialogue
-(Maybe) change the name of TR_m2_ghost_Dhal
-Connect "Salvarys Ancestral Tomb, Shrine" to "Salvarys Ancestral Tomb"

btw vanilla turned-off lights seem to suffer from the same problem with their fire...



Clean TR_m2_Nm_House.esp
 Description:

Download
 Filename:  Clean TR_m2_Nm_House.esp
 Filesize:  28.4 KB
 Downloaded:  59 Time(s)


Salvarys_Ancestral_Tomb_Makeover.jpg
 Description:
Recommended changes to "Salvarys Ancestral Tomb"

Download
 Filename:  Salvarys_Ancestral_Tomb_Makeover.jpg
 Filesize:  48.76 KB
 Downloaded:  98 Time(s)

Post Thu Apr 05, 2012 2:37 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Excellent - will get on this asap.

Anything else I should know about merging - no other tweaks or changes you need to be made or would like to request?

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Thu Apr 05, 2012 5:19 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

This makes me giddy.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Apr 06, 2012 3:06 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Haplo wrote:
This makes me giddy.


Me too Very Happy


Though I'd be even more giddy if we could finish the quest planning in the other NPC claim. I'm unfortunately fresh out of ideas.

_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Fri Apr 06, 2012 4:38 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Great work, 6plus. I tweaked some of your dialogue, where it was incorrect, and took out some of the many many exclamation marks (which felt out of place for a ghost), but otherwise, brilliant work. One good tip is to include directions in a separate topic, and to hotlink it from the journal entry for the quest. Allows the player to instantly find their way.

I've placed your extension in a way that makes maximal use of the existing tomb interior and its own scripts.

But once again, good work, and thanks for the contribution.

Here's the merged file. Last (finished) update will come once I get that last quest from Mort. Smile



TR_Map_2_Section_9m.ESP
 Description:

Download
 Filename:  TR_Map_2_Section_9m.ESP
 Filesize:  6.9 MB
 Downloaded:  52 Time(s)


_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Fri Apr 06, 2012 12:21 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

review:



4/6/2012 (12:23) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Almalexia/Ebonheart Region (40,-15) "light_pitfire01" 329358 -118751 1695 "floats"

4/6/2012 (12:27) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Hall of Western Wars (interior) "ex_vivec_g_02" 3648 4224 14740 "Stick out of wall, needs black square to cover it"

4/6/2012 (12:31) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (44, -10) "flora_tree_wg_05" 366246 -81057 1778 "This banana-shape tree sticks from the other side out above the ground"

4/6/2012 (12:34) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (43, -13) "flora_tree_wg_05" 354200 -104080 1424 "Tree bleeds in few rocks and the leaves bleeds in the ground"

4/6/2012 (12:35) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (44, -14) "flora_tree_wg_05" 361451 -112190 1882 "Tree bleeds in rock"

4/6/2012 (12:36) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (45, -13) "flora_tree_wg_01" 374366 -99311 2106 "Leaves of the tree bleeds in ground"

4/6/2012 (12:38 ) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (48, -14) "Ex_barnacles_02" 393587 -107607 -954 "Must seriously rotated, it almost floats!"

4/6/2012 (12:39) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (48, -14) "Ex_barnacles_02" 394175 -107927 -762 "Must be slightly rotated"

4/6/2012 (12:40) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (48, -14) "Ex_barnacles_01" 393736 -107758 -928 "Bleeds in ground, almost invisible"

4/6/2012 (12:42) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (47, -10) "Ex_barnacles_03" 391628 -78543 -1607 "floats"

4/6/2012 (12:44) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (47, -10) "Ex_barnacles_02" 391577 -78705 -1803 "floats"

4/6/2012 (12:45) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (47, -10) "Ex_barnacles_03" 391463 -78470 -1663 "floats"

4/6/2012 (12:46) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (47, -10) "Ex_barnacles_03" 391755 -79067 -1815 "floats"

4/6/2012 (12:47) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (47, -10) "Ex_barnacles_02" 391354 -78853 -1834 "floats"

4/6/2012 (12:48 ) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (47, -10) "Ex_barnacles_02" 392002 -78681 -1771 "floats"

4/6/2012 (12:49) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (47, -10) "Ex_barnacles_01" 391789 -78673 -1795 "floats"

4/6/2012 (12:53) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Catacombs: Old Caverns (interior) "furn_bone_skull_01" -1156 3099 328 "bleeds with rock (minor)"

4/6/2012 (12:54) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Catacombs: Old Caverns (interior) "furn_burial20" 1805 -640 -509 "bleeds with right arm of Mummy_01"

4/6/2012 (12:58 ) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, All Saints' Crematorium (interior) "TR_furn_skel_shin_l" 3235 1544 17665 "It doesn't attach with the upperleg of the skeleton"

4/6/2012 (13:00) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, All Saints' Crematorium (interior) "TR_furn_skel_shin_r" 3233 1526 17663 "It doesn't attach with the upperleg of the skeleton"

4/6/2012 (13:04) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Catacombs: Temple Entryway (interior) "merisan_cuirass" 4975 6020 14272 "Must be rotated"

4/6/2012 (13:09) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Reliquary of St. Nerevar's Shield-Companion (interior) "bonemold_towershield" 2391 4950 100 "bleeds through TR_ex_nec_st_01"

4/6/2012 (13:14) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (39, -14) "flora_tree_gl_06" 320001 -109826 149 "Bleeds seriously in the ground and rocks"

4/6/2012 (13:16) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (38, -14) "flora_tree_gl_07" 319054 -107446 647 "Leaves of this tree bleeds in the ground"

4/6/2012 (13:19) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (39, -12) "Terrain_rocks_WG_01" 321640 -91787 1346 "floats"

4/6/2012 (13:21) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Waterfront (42, -10) "Ex_barnacles_03" 345715 -77056 -1729 "floats"

4/6/2012 (13:22) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Waterfront (42, -10) "Ex_barnacles_03" 345619 -76851 -1735 "floats"

4/6/2012 (13:23) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -9) "Ex_barnacles_04" 344758 -71760 -2055 "floats"


4/6/2012 (13:24) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -9) "Ex_barnacles_03" 344852 -72112 -2046 "floats"

4/6/2012 (13:25) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -9) "Ex_barnacles_04" 345131 -68947 -2069 "floats"

4/6/2012 (13:26) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -9) "kollop_02_pearl" 345243 -68676 -2101 "floats"

4/6/2012 (13:27) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -9) "kollop_02_pearl" 345106 -68770 -2105 "floats"

4/6/2012 (13:28 ) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -8) "kollop_02_pearl" 345039 -64430 -1895 "floats"

4/6/2012 (13:29) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -8 ) "Ex_barnacles_04" 345404 -64515 -1874 "floats"

4/6/2012 (13:30) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -8 ) "Ex_barnacles_01" 345578 -64735 -1835 "floats"

4/6/2012 (13:31) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -8 ) "in_cave_plant00" 345360 -64325 -1894 "floats"

4/6/2012 (13:32) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_2-16 (42, -8 ) "Ex_barnacles_05" 344971 -63997 -1943 "slightly rotated"

4/6/2012 (13:33) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (41, -8 ) "in_cave_plant00" 342145 -61908 -2087 "bleeds in ground"


4/6/2012 (13:34) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (41, -8 ) "Flora_kelp_03" 339101 -59865 -1370 "bleeds in ground"

4/6/2012 (13:35) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (41, -8 ) "terrain_rock_wg_04" 337121 -61169 -500 "floats"

4/6/2012 (13:36) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (41, -8 ) "terrain_rock_wg_02" 338151 -61795 -747 "floats"

4/6/2012 (13:37) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sea of Ghosts Region (41, -8 ) "terrain_rock_wg_02" 338030 -62534 -762 "floats"

4/6/2012 (13:48 ) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) TR9_Sacred Land Region (41, -12) "in_cave_plant00" 340647 -96445 -480 "floats"

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Fri Apr 06, 2012 12:46 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Continue review:

Not an error
TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Waterfront (42, -10) "light_logpile_177" 350366 -80249 3254 "bleeds with light_logpile_177"



4/6/2012 (14:03 ) TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom (43, -10) "barrel_01_pos" 353615 -81505 640 "Must be slightly rotated"

Not an error
TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom (43, -10) "furn_de_p_chair_01" 354714 -81420 855 "bleeds with ground"



TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom (43, -10) "barrel_02_eggs" 354778 -81427 881 "Must be slightly rotated"


TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom (43, -10) "barrel_01_cheapfood20" 354926 -81417 857 "Must be slightly rotated"


TR_Map_3_Detailing_A5.ESP 4/4/2012 (03:48 ) Necrom, Temple Courtyard (43, -12) "furn_de_r_chair_03" 354043 -91789 2557 "bleeds with Furn_De_r_Table_09"

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Fri Apr 06, 2012 1:13 pm Send private message             Reply with quote                   up  
Mortimer
Developer
30 Jul 2010



Hey everyone! It's finished - the last Necrom quest!

And here it is - Honor the Ancestors. Should be clean and very easy to understand (it's a simple fetch quest)

Merger Instructions:
- Place TR_m2_q_A9_6_daedroth (change name if necessary - not used in scripts) in Odimasadra.

That should be the only thing needed to make this compatible. I used few journal entries and no topics to make this as lightweight and error-free as possible while still providing substance to the quest.

Let me know if there is anything that needs changing or added to. In the future I want to expand this to make him actually become a bonewalker companion :O



TR_m2_q_A9_6_.ESP
 Description:
Honor the Ancestors

Download
 Filename:  TR_m2_q_A9_6_.ESP
 Filesize:  6.55 KB
 Downloaded:  59 Time(s)

Post Fri Apr 06, 2012 6:15 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Thanks Mort, and thanks Leon for the fixes. Finished file will be up later today/tomorrow. Smile

And yep, all quester/planner types, if you have time and inspiration, get yourselves over to the A8 thread so that we can bring this one home.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Fri Apr 06, 2012 6:46 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Here's my final file.

I have made all the fixes Leon reported except the ones involving the words 'barnacle' or 'kollop' because ffs it's 5am and I got shit to do tomorrow.

Mort, I tweaked your dialogue in places to improve the general feel of it - overall, probably worth putting in a little bit more work given how very simple this quest was in a functional sense. But it's done, it does its thing, it's cool. Thanks for helping me out! Also, in future please stick to the naming scheme (your shield reward), and always put mod dialogue at the top of the list. Having it down at the bottom is just irksome.

The file may not be 100% clean, because I don't have TESAME on my new laptop. Merger will have to deal with checking that. Dialogue is fine, just those standard hidden cells that might cause problems.

Otherwise for merger:

Place Daedroth per Mort's instructions above.
Place TR_m3_Emeni Udani in place of Emeni Rethri in Seitur in M3_A5, rename "Seitur, Emeni Rethri's House" appropriately, delete Emeni Rethri's Background dialogue entry.



TR_Map_2_Section_9.ESP
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_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Apr 07, 2012 4:01 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

I just wanted to report a quest bug for Rilam's quest, but BC eated it...

But here are two landscape bugs which are still in the file:

4/7/2012 (00:15) TR_Map_2_Section_9m.ESP 4/6/2012 (12:32) skraeling Terrain_rocks_WG_03 TR9_Sea of Ghosts Region (41,-11) 338853 -85481 1420 "Caspering if you look from east"

4/7/2012 (00:26) TR_Map_2_Section_9m.ESP 4/6/2012 (12:32) skraeling terrain_rock_wg_14 TR9_Mephalain Mountains Region (38,-11) 317971 -86904 551 "epic caspering"

Will definitely look through the other quests tomorrow. Great work, guys!
Post Sat Apr 07, 2012 4:43 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Yeti wrote:
Chin Music wrote:
Also minor error: Player gets stuck on the door of the basement in the First Council War Shrine.


That reminds me; Why, can you remove the obituary book in the basement of that shrine? I wrote it and it wasn't very good. Also can you replace the named skeletons there with generic ones?



I just noticed Why never got around to doing this.

_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Sat Apr 07, 2012 5:09 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

4/7/2012 (11:27 ) TR_Map_2_Section_A9.ESP 4/7/2012 (04:01 ) TR9_Mephalain Mountains Region (38, -12) "Terrain_rocks_WG_02" 317292 -90618 71 "90% of this rock is invisible under the ground"

4/7/2012 (11:29 ) TR_Map_2_Section_A9.ESP 4/7/2012 (04:01 ) TR9_Mephalain Mountains Region (38, -11) "flora_tree_gl_07" 316172 -90042 750 "Tree is to low, bleeds in ground"

4/7/2012 (11:35 ) TR_Map_2_Section_A9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (45, -12) "flora_root_wg_01" 368644 -96951 1086 "Why is it even there? It is 100% invisible under the ground!"

4/7/2012 (11:37 ) TR_Map_3_Detailing_A5.ESP 4/7/2012 (04:01 ) Sacred Lands Region (45, -12) "Terrain_rocks_WG_01" 369020 -96671 1268 "95%" of this rock is invisible under the ground"

4/7/2012 (11:41 ) TR_Map_2_Section_A9.ESP 4/7/2012 (04:01 ) Necrom, Upper District (44, -12) "flora_tree_wg_01" 368398 -97125 1487 "Leaves of this tree bleeds in ground"

4/7/2012 (11:44 ) TR_Map_2_Section_A9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (44, -14) "flora_tree_wg_05" 362649 -111827 2189 "Leaves of this tree bleeds in rock"

4/7/2012 (11:47 ) TR_Map_2_Section_A9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -13) "Terrain_rocks_GL_02" 316396 -99976 372 "Needs to push the "X" Position few times"

4/7/2012 (11:52 ) TR_Map_2_Section_A9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (41, -12) "ex_de_railing_01" 337553 -97529 1868 "Wood bleeds in rock"




Well, most of the barnacle are seriously floating like a meter above the ground, the worst area is Necrom, Waterfront and Sea of Ghosts (near the Necrom, Waterfront).
One push of the "f" button does help to solve this problem a lot.

lol, I won't bother you with another review BC Razz

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Sat Apr 07, 2012 10:03 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

The shield and the logpiles bleed for artistic purposes, so just maintain suspension of disbelief on those ones.

And please keep the reports coming Leon, you have an astoundingly good eye for finding this stuff.

But, it'll probably be the merger who fixes them, not me. My questy work here is done. Razz

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Apr 07, 2012 10:11 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Got pretty annoyed by the bad uv-map on the necrom loaddoors. So tried to update them, switched some triangles and move the uv-map a bit, result:



Can someone test these if this is better? thnx

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--Mwgek--
Post Sat Apr 07, 2012 2:01 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

The load door had already been fixed but just not added to TR_Data yet, but thanks Mwgek!

BC: in the future if you fix some but not all things in a large error reporting post, could you quote/paste the things still left to be fixed in your own post, pretty please?

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Post Sat Apr 07, 2012 5:40 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Well that sucks, but I'm happy it doesn't go in the release like that Smile.
_________________
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Post Sat Apr 07, 2012 7:08 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

quest TR_m2_Nm_House stage 5: In the catacombs of Necrom I spoke to the spirit of Aryn Salvarys, founder of the House Salvarys. She told me of the decline of House Salvarys. That's 3 "Salvarys"es is one journal entry. "decline of her house" is probably better.

Creatures TR_m2_ghost_Dhal and TR_m2_ghost_Mort should be renamed lest they look like generic enemy spirits.

Creature TR_m2_ghost_Dhal should NOT have a Goodbye in her "decline of House Salvarys" topic, because it prevents the player from asking the "Salvarys tomb" topic.

4/8/2012 (14:30) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling Flora_kelp_02 Sea of Ghosts (41,-3) 342490 -24342 -1562 "this floats, and so do the plants and barnacles nearby"


4/8/2012 (14:30) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling Terrain_rocks_WG_01 Sea of Ghosts (42,-3) 345232 -22634 -1319 "caspering"

4/8/2012 (14:30) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling ex_dae_wall_512_02 Sea of Ghosts (42,-3) 345216 -24038 -1697 "floating"

4/8/2012 (14:31) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling terrain_rock_wg_17 Sea of Ghosts (43,-3) 353633 -21883 -1660 "floating"

4/8/2012 (14:32) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling terrain_rock_wg_17 Sea of Ghosts (43,-3) 353577 -19255 -1751 "floating"

4/8/2012 (14:32) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling in_cave_plant10 Sea of Ghosts (43,-3) 353877 -19688 -1744 "floating"

4/8/2012 (14:33) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling terrain_rock_wg_15 Sea of Ghosts (42,-3) 351558 -18654 -1917 "floating"

4/8/2012 (14:33) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling terrain_rock_wg_18 Sea of Ghosts (42,-3) 350547 -17982 -1258 "floating"
Post Sun Apr 08, 2012 6:35 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

NPC "TR_m2_Terlesi Othralas" has name Terlesi Othralas, but the journal entries of quest TR_m2_Nm_Scout consistently speak of a "Terlethi Othralas".

As for the quest itself, one can reject it, then change one's mind and take it. But then the topic "Haddadalmalu" does not appear (due to the local variable "control" having the wrong value). Either the player should not be able to change his mind, in which case Terlesi should Goodbye directly in her greeting; or the player should be able to change his mind, in which case there is no need to set "control" to 1 when he declines the quest.

Topic "Haddadalmalu" should at least mention that entering the ruin requires some levitation or jumping (maybe even give the player a crappy scroll/amulet/ring/whatever to do that, although if he is not able to do so on his own he is probably not up to this quest).

NPC TR_m2_q_A9_3_Doril should be marked "Corpses Persist" or the quest can become unsolvable.

4/8/2012 (15:21) TR_Map_2_Section_9.ESP 4/7/2012 (00:37) skraeling ex_velothi_loaddoor_01 Sacred Lands Region (40,-13) 335417 -98488 2120 "This tomb is close to the main road Sailen-Necrom. I don't think it makes sense for it to be guarded by a skeleton who attacks travelers"

TR_m2_q_A9_4_VorithSword is somewhat overpowered for something you get for nothing in the middle of a town. Given the scaled nature of the world, a level-3 player could certainly make it to Necrom. "Sanctuary 5 to 25" is pretty much the same as "Sanctuary 20" since you can cast it over and over until it hits high. Better make it a "Sanctuary 5 to 7" or something like that. (I don't know about Fortify Attack, but notice that you don't have to actually fight with this weapon in order to use its benefits, so it is a bonus.)

Maybe give Vorith a full helmet and some gauntlets to make his being a ghost more plausible?

With these, I am finished betatesting M2A9 quests. Happy merging!
Post Sun Apr 08, 2012 7:50 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

More good catches, Arvis.

On the ghosts, those guys are left intentionally unnamed: they're called Ancestral Spirits rather than Ancestor Ghosts (so the observant player will notice the difference), and it was an intentional choice, to make it seem more like the player is interfacing with nebulous 'ancestors' rather than just chatting up a loitering character.

On 'Terlethi' Othralas, clearly my thinking voice has a lisp. Razz

Control needs still to be set to 1, for her 'so you came back' type dialogue, but the filter on Haddadalmu should be changed to Nm_Scout < (whatever quest finished entry is: 30?) rather than control.

Leave Vorith as he is. The sword is cast on use, and I was feeling generous. The limit could go down to 10/15 perhaps on Sanctuary. Helm would perhaps depersonalise him, and the logistical point about spotting ghosts isn't really an issue. (though I made sure to remove his idle animations and Hello score, so there are subtle visual cues) If balance is an issue we want to take into account, he could be disabled until the player reaches a certain level.


Reminds me, an error report of my own is that the Bonewalker ghost's shield has no enchantment, which is a bit unusual for a quest reward. Perhaps the merger should add one.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Apr 08, 2012 8:47 pm Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

arvisrend wrote:
quest TR_m2_Nm_House stage 5: In the catacombs of Necrom I spoke to the spirit of Aryn Salvarys, founder of the House Salvarys. She told me of the decline of House Salvarys. That's 3 "Salvarys"es is one journal entry. "decline of her house" is probably better.


House founder's surname should come first, in the classical Velothi style.
Post Sun Apr 08, 2012 10:55 pm Send private message             Reply with quote                   up  
Mortimer
Developer
30 Jul 2010



Bloodthirsty Crustacean wrote:
Reminds me, an error report of my own is that the Bonewalker ghost's shield has no enchantment, which is a bit unusual for a quest reward. Perhaps the merger should add one.


I gave it more armor than an Indoril Shield with a higher enchant-ability score to compensate for the lack of enchantment. My reasons are twofold - one, certain ancient Dunmer tribes may not have mastered the use of helpful enchantments, so it's plausible he came from a tribe that did not use magic (hence his death to the Daedroth). Two, depending on the age of the Dunmer it could be the enchantment was completely drained out of the shield in the thousand(s) of years since being buried. Personally I like it not being enchanted, you rarely see quest rewards that aren't. Players don't often find good medium armor, let alone medium armor shields (of which there are very few).

But that's just me, I can see it BC's way too.
Post Mon Apr 09, 2012 1:10 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

4/9/2012 (09:55) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (40, -15) "ex_ruin_40" 330323 -117945 1208 "This object is 99% invisible"


4/9/2012 (09:57) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (39, -15) "Terrain_rocks_GL_04" 326698 -119514 1065 "Needs to push the "X" Position few times, and rotated"


4/9/2012 (09:59) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -15) "flora_saltrice_02" 317768 -121803 -12 "bleeds in ground"


Reference does not exist
4/9/2012 (10:01) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -15) "Terrain_rocks_GL_04" 312130 -110211 307 "Needs to push the "Y" Position few times"



4/9/2012 (10:02) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -13) "furn_imp_stoneblock_01" 314652 -100468 152 "floating"


following 8 entries are stylistic and not errors
4/9/2012 (10:04) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -13) "furn_imp_stoneblock_01" 314876 -101816 128 "Bleeds in ex_imp_towerb_cons_01, which is a massive stone block so there shouldn't be bleeding"



4/9/2012 (10:05) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -13) "furn_imp_stoneblock_01" 314968 -101852 124 "Bleeds in ex_imp_towerb_cons_01, which is a massive stone block so there shouldn't be bleeding"


4/9/2012 (10:06) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -13) "furn_imp_stoneblock_01" 315020 -101980 124 "Bleeds in ex_imp_towerb_cons_01, which is a massive stone block so there shouldn't be bleeding"


4/9/2012 (10:07) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sacred Lands Region (38, -13) "furn_imp_stoneblock_01" 315240 -101696 128 "Bleeds in ex_imp_towerb_cons_01, which is a massive stone block so there shouldn't be bleeding"


4/9/2012 (10:11) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Necrom, Temple Courtyard (43, -12) "TR_Furn_cistern_01" 360320 -90162 1477 "bleed in TR_ex_nec_wallend"


4/9/2012 (10:12 ) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Necrom, Temple Courtyard (43, -12) "TR_Furn_cistern_01" 359702 -90165 1477 "bleed in TR_ex_nec_wallend"


4/9/2012 (10:12) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Necrom (43, -11) "TR_Furn_cistern_01" 359710 -89548 1477 "bleed in TR_ex_nec_wallend"


4/9/2012 (10:12) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Necrom (43, -11) "TR_Furn_cistern_01" 360327 -89540 1476 "bleed in TR_ex_nec_wallend"


4/9/2012 (10:17) TR_Map_2_Section_9.ESP 4/7/2012 (04:01 ) Sea of Ghosts (43, -3) "terrain_rock_wg_10" 356226 -23482 -680 "slightly floating"



EDIT
The TR_Furn_cistern_01 may be bleeding for artistic purposes? I don't know...

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Mon Apr 09, 2012 8:27 am Send private message             Reply with quote                   up  
Tyrant
Developer
24 Mar 2010

Location: Canada

Another quest idea (and it's even specific for this map!)

I designed this quest with this map in mind, although it still may not be applicable to per-existing NPC's in the region.

The quest involves the player helping a Telvanni Mage Lord, and his obsession with destroying the moon Masser.

Through the dialogue the player will have the opportunity to learn a lot of lore regarding the Moons, Nirn, Oblivion, Mundus etc... which I feel is not really touched on much in the series (not much that I've stumbled across anyways.)

Anyways, take a look. Let me know what you think. Thanks!



LUNACY.txt
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_________________
Mourn for us oppressed in fear
Chained and shackled, we are bound
Freedom choked in dread we live
Since Tyrant was enthroned
Post Sat Apr 14, 2012 5:02 pm Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

I don't hate it, but it's not quite there for me. I don't think we need any more mad Telvanni lords, for one thing. I'd probably not even make him a dunmer, but a rich eccentric with foreign wealth. An Altmer maybe.

There's a lot of lunar lore out there for TES, so if you could work some of that in cleverly it might be an interesting route to go down. When I want some good wholesome lore for a quest I tend to run a search at http://www.imperial-library.info/
Post Sat Apr 14, 2012 5:28 pm Send private message             Reply with quote                   up  
Tyrant
Developer
24 Mar 2010

Location: Canada

Thanks for the input. I was unaware of any abundance of Mad Telv. Mage lords in TR... as for the link, thanks as well, I had already read up on all the moon stuff there this morning, however, which is where I came up with his 'motivation' for wanted it destroyed Very Happy

But thanks again for taking the time to read through it

_________________
Mourn for us oppressed in fear
Chained and shackled, we are bound
Freedom choked in dread we live
Since Tyrant was enthroned
Post Sat Apr 14, 2012 5:35 pm Send private message             Reply with quote                   up  
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