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Claim: 5-29-Red Claimed by cookie16
Maps In Group Map 5 at (-29,17):(-26,15)
 Status: Claimed, 100% Complete
 Faction: House Redoran
 Area size: 12
 Files:
Name Size Last Modified
TR_5-29-Red_cookie16_7.esp 786.8 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_Sir Dave_5.esp 501.4 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_Sir Dave_4.esp 432.3 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_Silvone Elestahr_1.esp 303.2 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_cookie16_3.esp 485.9 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_Sir Dave_2.esp 429.8 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_Silvone Elestahr_2.esp 308.8 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_cookie16_2.esp 485.9 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_cookie16_5.esp 570.8 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_cookie16_6.esp 722.3 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_cookie16_4.esp 556.6 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_Sir Dave_1.esp 341.9 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_cookie16_1.esp 532.4 KB Fri Dec 22, 2017 1:46 am
TR_5-29-Red_Sir Dave_3.esp 408.2 KB Fri Dec 22, 2017 1:46 am
Description
Uld Vraech, wilderness

Please download the merged map 5, meshes and textures found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 - and work from the esp. Smooth/fix and change landscape if necessary, preferrably not so much at claim borders.

Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often. It is advisable to keep neighboring claim cells while working on your claim IF they are in a acceptable finished state, as to keep static/texture/style consistency in our work. If in doubt, look to earlier finished claims for reference.

The program TESAME is ok for cleaning.

5-29 should continue the snow/icy style of 5-11, as well as the BM somewhat greener style of 5-28. Note, however, that this is the transition to the all snow-no-matter-the-altitude parts of the Uld Vraech. It might be tricky but do ask for help if needed for this transition to make sense.

Feel free to add caves and some small houses here and there, with either the skyrim set or the (unscripted) colony set.
Last Edited by Nemon
(Mon Dec 27, 2010 10:29 pm) Post
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

See this picture for regional borders, roads and rivers. Some roads are a little "off" in the Uld Vraech part, but the merged map file has the layout we're aiming for.


Clicky me...

Note that the road in this picture is not to be added to the claim.

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Post Wed Oct 03, 2012 12:55 pm Send private message             Reply with quote                   up  
Silvone Elestahr
Developer
06 Oct 2003

Location: Pelagiad

I would like to take a try at this. I am a bit rusty with exterior work, but my real problem was always with raising the land. With the height map, that won't be a problem.

Pretty much, there isn't that much interesting about this section of land. So... I realize that I have to make something naturally interesting. Not much in mind yet; I will probably come up with something as I take a better look at the land and start placing objects. If there are any houses, they will be along the coast.

I've already taken a look at the cells, so I do have some ideas to go with.
Post Mon Mar 11, 2013 1:44 am Send private message       Send e-mail       Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

It's not often I grant claims to modders who's been here longer than I Smile .

Granted! DL the heightmap file here if not done already: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 (attachment of Feb 24th).

Although the overview picture shows a road leading into 5-10, that idea has been scrapped. Large looming cliffs bar any chance of entering 5-10 from this side. Make sure to have a look at earlier claims to get a feel of it.

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Post Mon Mar 11, 2013 10:51 am Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

Hi Silvone, I uploaded 5-10 with wilderness areas done ( http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=11752 ), could be helpful when detailing bordering cells;)

Good luck with your claim!
Post Mon Mar 11, 2013 9:21 pm Send private message             Reply with quote                   up  
Silvone Elestahr
Developer
06 Oct 2003

Location: Pelagiad

Awesome! Thank you, Hells. I'm sure it will help a lot!
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37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
Post Tue Mar 12, 2013 6:02 am Send private message       Send e-mail       Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

How is this coming along? Ok working on a somewhat premade area?
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Post Tue Apr 02, 2013 11:41 am Send private message             Reply with quote                   up  
Silvone Elestahr
Developer
06 Oct 2003

Location: Pelagiad

I've run into numerous problems that I haven't really had the time to mess with. First of all, every time I try to load something in Tesame, it stops responding. I've tried downloading it again, but it doesn't change. Also, I can't get the long, long stream of dialogue error messages to go away. I know how to change the ini file, because I've been doing it for years. But with Windows 8, I just can't seem to make it go away. Not a real problem... however it does keep me, in my laziest moods, from bothering to even load the CS. I've also just been pretty busy with RL.

I would like to hold onto this for another month. If you have any suggestions for those problems, that will probably help. Otherwise, I might just drop this next month. I would like to play around with it a bit more though.

I really like playing around with a pre-landscaped area. Gives me more freedom to mess around with the details, and not have to worry about the land itself. I understand that the land isn't perfect, and there are a few areas I would like to fix, but overall the landscaping work is done, so that is nice.

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37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
Post Tue Apr 02, 2013 7:03 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

You're referring to error messages that normally you would avoid by clicking "Cancel" ?

Also, have you tried simply waiting for TESAME to load? For larger .esps it will often take up to a minute to load for me, with 8GB of RAM.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Apr 02, 2013 11:56 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Silvone Elestahr wrote:
I've run into numerous problems that I haven't really had the time to mess with. First of all, every time I try to load something in Tesame, it stops responding. I've tried downloading it again, but it doesn't change. Also, I can't get the long, long stream of dialogue error messages to go away. I know how to change the ini file, because I've been doing it for years. But with Windows 8, I just can't seem to make it go away. Not a real problem... however it does keep me, in my laziest moods, from bothering to even load the CS. I've also just been pretty busy with RL.


I don't have much of an idea about Win8, but is it possible that your game is installed in your Program Files folder hierarchy and UAC is virtualizing away the INI file? In that case, uninstall it and reinstall it somewhere else.

On the TESAME issue, yeah, it's damn slow. Depending on what I'd like to do with it, I tend to use tes3cmd instead when possible.
Post Wed Apr 03, 2013 12:13 am Send private message             Reply with quote                   up  
Silvone Elestahr
Developer
06 Oct 2003

Location: Pelagiad

I have updated my claim with the most recent file. I believe that I have cleaned it properly, but please let me know if I haven't. I would not say it is yet at 10 percent even... so I didn't place it there Smile

No vertex shading or textures have been done yet. I'd prefer to save that until I am nearing completion. A lot of things might change by then.

I am, however, having a LOT of fun with this Smile

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37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
Post Sat Apr 13, 2013 5:20 pm Send private message       Send e-mail       Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Looks nice! Don't forget to check out the TR_terrain_BM_scliff_01 through 06 statics, they are very usefull cliff+snow statics.
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Post Sat Apr 13, 2013 6:05 pm Send private message             Reply with quote                   up  
Silvone Elestahr
Developer
06 Oct 2003

Location: Pelagiad

I guess I missed those... I will certainly check those out. Thanks!

Edit: Those models have worked tremendously well! Thank you for pointing them out to me.

_________________
37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
Post Sat Apr 13, 2013 6:06 pm Send private message       Send e-mail       Reply with quote                   up  
Silvone Elestahr
Developer
06 Oct 2003

Location: Pelagiad

I've uploaded a new file, using the snow cliff statics that Nemon suggested. If anyone has the time, just go through the small part I've detailed and let me know what you think: using too many or too few statics, not properly grouping statics together, etc. I just want to be on the right track before I get too far into this (being my first exterior and all). Thanks!

Again, I have not done any vertex shading, though I have changed the textures in two small spots, manipulating where I think the snow would be, and where it should be blocked by rocks. I think it turned out alright.

_________________
37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
Post Mon Apr 15, 2013 5:27 pm Send private message       Send e-mail       Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Please update claim.
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Post Tue May 28, 2013 9:58 am Send private message             Reply with quote                   up  
Silvone Elestahr
Developer
06 Oct 2003

Location: Pelagiad

Please revoke.
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37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
Post Tue May 28, 2013 9:52 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Revoked per Modder request.
Post Wed May 29, 2013 5:05 am Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Since 5-17 is nearly finished, I would like to claim this one. I'd add some farms, maybe fishermans houses along the coast and some caves to go with it all.
Post Wed Jun 12, 2013 6:55 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Granted.

Feel free to either continue on Silvone's most recent file or start from the base file.

Fisherman's houses sure, farms? Check the soil first, might be too cold :) . But lumber stuff is big business in this region. Have fun!
Post Wed Jun 12, 2013 7:01 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

A bit off-topic, Nemon, but on the topic of industry up north here, what about some fur business? This is probably the only region in Morrowind where thick furs can be had in any kind of supply. It might be a popular thing among individuals to do or just a way for loggers to supplement their income?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Jun 16, 2013 6:24 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

That is a great idea, haphap!
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Post Sun Jun 16, 2013 7:57 am Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



Perhaps too late since it'd need retexturing, but if makeshifting doesn't cut it you might be interested in that ? lumber mill resource
Post Sun Jun 16, 2013 12:00 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

More than one month since last file, any updates on this, Sire?
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Post Fri Sep 20, 2013 1:05 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

I have.

Due to my RL being quite busy lately this one has been going slowly. I'll have more time available to work on it soon.
Post Sat Sep 21, 2013 11:24 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Hi Sir Dave, any news to report on this one? It's been two months (!) since your last update.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Nov 23, 2013 7:18 am Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Look closer, my last update was october 31st Wink
Post Sat Nov 23, 2013 11:36 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Any updates on this one, sire? You've probably noticed the core changes, so Swiftoak will be haunting you from now on Smile .
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Post Thu Jan 02, 2014 11:59 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Oh Noez! The ghost of Exteriors past! RUN!

Nah, it's cool, I'm content with your hauntings for now. The exteriors department is rather a lonely place this time of year....and you make a far better ghost than I? Razz Friendly ghosts are always welcome here in my house. Friendly ghosts who claim stuff are even more welcome.... Smile

Anyways Sir Dave, a new file would be nice, or just tell us you're still around!

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Post Thu Jan 02, 2014 11:11 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Hello my new liege of exteriors!

The holiday season has been busy for me, but I've got a new file anyway.
Post Sat Jan 04, 2014 1:25 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Good ser, how art thou?

Have you a file or any progress? Fear not a revoke or one-month updateness (esp. since I haven't done shit on my claim for months). I am simply checking to see if things are okay!

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"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sun Feb 16, 2014 11:53 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Things are going really slowly on my end due to constant rl interference. I don't know if I should keep this claimed or not, if you know someone who has time to work on this, I'd say, give the claim to that person because I don't expect to make quick progress on this one for at least a few months.
Post Tue Feb 18, 2014 10:59 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Ahh, I feel you there. These are busy times my friend!

I'm totally willing to let you take a few months on this, because you do great work. And it's understandable. We do have a new developer looking for exterior work, so if you don't forsee finishing this, I can always give it to him, though this claim is definitely not high priority, so it's your call. Smile

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-Hippocrates
Post Tue Feb 18, 2014 5:21 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Well, in that case I'll give it a shot. If things really go bad I'll ask for a revoke.
Post Tue Feb 18, 2014 6:43 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Your coming up on the one month update time, Sir Dave. Have you done any additional work on this?
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Post Sun Mar 16, 2014 8:02 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Revoke this, I have no time to do any work on this anymore.
Post Mon Mar 17, 2014 8:32 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

revoked by request
Post Mon Mar 17, 2014 2:58 pm Send private message             Reply with quote                   up  
cookie16
Developer
27 Oct 2012

Location: The Great White North

Before I claim this I got a question.
Is there suppose to be two 5-17_Red cells is the newest file posted by Sir Dave?
Post Tue Mar 18, 2014 7:56 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Often modders will load up adjacent claims for border matching and some cells will be left over. Unless there's some agreement between you and the claimant of 5-17, consider them dirty cells to be cleaned out before you submit your final product.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Mar 19, 2014 12:55 am Send private message             Reply with quote                   up  
cookie16
Developer
27 Oct 2012

Location: The Great White North

Oops, forgot to hit the claim button.
I will continue with what Sir Dave has already done.

I got a question, I am working along the border of 5-10. but the merge map 5 file linked in the header has almost nothing done. Am I aloud to download 5-10 even though its still WIP and use that for border matching instead?
Post Sun Mar 23, 2014 6:30 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Yeah, we highly recommend border downloading other modders' work for border matching. The merged file isn't always up to date so please do download separate esp's.
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