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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

The Velk, a nectar drinking non-aggressive creature.

Based on the concept image seen here: http://img709.imageshack.us/img709/7369/longleggedvelknectardri.png

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Post Thu Jan 06, 2011 8:18 pm Send private message             Reply with quote                   up  
Nalin
Developer
31 May 2006



Claiming to upload previous wip files only.

http://img15.imageshack.us/img15/3533/velkwip.jpg


Last edited by Nalin on Tue Jan 18, 2011 8:43 pm; edited 2 times in total
Post Tue Jan 18, 2011 7:53 pm Send private message       Send e-mail       Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Grant.
Post Tue Jan 18, 2011 8:01 pm Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



I have offered Nalin to take the animation job on this creature. I will post my result in this thread, hope you will like it.
Post Tue Feb 01, 2011 7:25 pm Send private message             Reply with quote                   up  
Nalin
Developer
31 May 2006



Worsas wrote:
hope you will like it.


I have every confidence you'll do a great job with it.

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Post Tue Feb 01, 2011 7:46 pm Send private message       Send e-mail       Reply with quote                   up  
Worsas
Developer
10 Sep 2005



Some initial progress. The very first idle animation.

http://www.youtube.com/watch?v=CpqCi4R8g9o
Post Thu Feb 03, 2011 7:23 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

According to the concept the tongue is curled up like a butterfly proboscis when not in use. I love the rest of the animation, though Smile
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Post Thu Feb 03, 2011 8:12 pm Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



Ah, I see. I did not look after the concept art before starting to animate it.

Now it's fixed with the expense of some more trigons and bones. You will see the result at a later stage.
Post Thu Feb 03, 2011 9:58 pm Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



I'm still working on this. Unfortunately walking/running forward animations ended up screwy and I pretty much have to remake them now. Other than that two idle-animation are done.

So there is still a lot ahead of me. But I have been making a lot of other things besides this so I'm not surprised about the little outcome now.

I wonder if the texture of velk should be lighted up a little. Right now many great texture- and mesh- details are barely visible.
Post Sun Feb 27, 2011 2:38 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Worsas wrote:
I wonder if the texture of velk should be lighted up a little. Right now many great texture- and mesh- details are barely visible.


I thought the texture was too dark, too. The underbelly hair was barely visible in-game. If you could lighten up the skin and hair a bit, that'd be grand. The skin looked slate-grey and froglike in the original concept art

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Tea is important.
Post Sun Feb 27, 2011 3:03 pm Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



Screw what I said above. The texture is perfect as it has been provided by Nalin. I tested the creature ingame and I was overwhelmed by the beauty. It neither looked out of place nor were there difficulties to recognize texture-details.

Well, it's sort of finished now. But test it yourself. Pleased


Edit: I did not include the texture in here since one of the former uploads already contains it.



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Post Sun Mar 27, 2011 10:35 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

This creature is so adorable it's unreal :3

Sending to review.
Post Sun Mar 27, 2011 11:07 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Just a note, the default scale settings are really big, making the creature about the size of a large horse. I figured they should be more like the size of a large dog perhaps?
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"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Sun Mar 27, 2011 11:38 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Looking good Smile

As for scaling, I think large pony-small horse would be best.

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Post Mon Mar 28, 2011 11:18 am Send private message       Send e-mail       Reply with quote                   up  
Myzel
Developer Emeritus
07 Aug 2008

Location: The Concept Art Forum

Nix-hound sized perhaps?
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Post Mon Mar 28, 2011 11:37 am Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

I made a short video demonstrating two velks moving about on the Dren Plantation:

http://www.youtube.com/watch?v=xQzkwWcyIyM&hd=1

There's a small hole in the creature's back at the top of one of the hind legs, I noticed.

Also perhaps I think we should get some unique sounds for this creature. The current default ones, like the "whip" sound it makes in some of the idles are a bit rubbish.

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"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Tue Mar 29, 2011 12:27 pm Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



I forgot to say that the creature needs a moan- and a scream-sound yet (no roar). As for the steps, it could use the same sounds that are used for rats. Those very light steps sounded good to me.

The duration of the idle2-animation is a bit short right now. The best would be to add a couple more variants that take longer. Especially as it is a non-aggressive creature that you will see a lot performing its idles.
Post Tue Mar 29, 2011 1:07 pm Send private message             Reply with quote                   up  
daedriclord
Developer
15 May 2010



I will make the sounds for it! just make a request for it in unclaimed
Post Tue Mar 29, 2011 5:14 pm Send private message       Send e-mail       Reply with quote                   up  
Worsas
Developer
10 Sep 2005



One quick update, I hope, I'm not too late with this.

-I changed the weight of the bones so the gap mentioned by Catharsis hopefully should not occur anymore. I don't succeed in noticing such a gap anymore at least.

-The tongue now throws a shadow. :dance:

-I added one additional idle-animation, so it's got idle2, idle3 and idle4 now. Those should be performed in a similar frequency.



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Post Tue Mar 29, 2011 9:17 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Just wondering, might it be a good idea making the velk's hair an ingredient? (Sorry if it has been discussed before and I somehow missed it)
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Post Wed Mar 30, 2011 1:28 pm Send private message             Reply with quote                   up  
Nalin
Developer
31 May 2006



Great stuff, Worsas. Aside from some texture tweaks that I still think it could do with, (making the silky hair a bit more transparent and lightening up the skin texture a little), this is really getting towards the finished point.

The jumping away animation seems to flow, stop and then flow again but it hardly noticable in real-time. I'd also like to see more of a "stop-and-look-around-scared" idle, kind of prairie dog style but on all fours - dropping its rear end down and straitening up the forelegs.

Thanks so much for doing this!

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Post Wed Mar 30, 2011 6:35 pm Send private message       Send e-mail       Reply with quote                   up  
Worsas
Developer
10 Sep 2005



I made one more idle-animation now. A lengthier one where the velk looks around anxiously. I removed the very first idle animation (the one you can see in the video above) as it looked increasingly bad and much too short to me.

So it's got 3 idles again:

idle2: Nectar drinking from the ground
idle3: Nectar drinking from surroundings
idle4: Looking around


The running animation looked fine to me with the speed settings i had (combat 50, speed 50). Looks amazing if you have a bow equipt and the creature has a high flee value, unfortunately it does not act similar if you wear a melee weapon where the creature only moves just as much as necessary not to be hit by you.


It would be great if it was possible to make the creature flee without starting a combat and independent from the weapon the player wears. And additionally it would be even cooler if the creature only fled when actually noticing the player, so you would have an actual hunting experience.



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Post Thu Mar 31, 2011 3:15 pm Send private message             Reply with quote                   up  
Myzel
Developer Emeritus
07 Aug 2008

Location: The Concept Art Forum

Awesome work guys.
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Post Fri Apr 01, 2011 8:17 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Approved
Post Mon Feb 13, 2012 9:13 am Send private message             Reply with quote                   up  
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