Internal Grass mod

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Knots
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Internal Grass mod

Post by Knots »

Using [url=http://forums.bethsoft.com/index.php?/topic/1205865-relz-resource-my-groundcover-ini/page__p__18000217__fromsearch__1#entry18000217]Vurt's ini[/url] for Yacoby's grass generation tool, I have created some Grass .esps for use with MGE or MGE XE's distant land generation wizard in conjunction with TR's internal files. Included are .esps for TR_Mainland, all of the M2 and M3 claims, and the current internal Map 4 version.

Considering the large area that has been covered, it is very likely there are many clipping issues where grass looks ugly. I ask that if you find a place where grass clips or generally looks ugly that you post in this thread with the location to let me know so I can fix the associated .esp for everyone's benefit. That being said, I have looked over most larger settlements with grass active and things look fine.

[url=http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8378]Vurt's Groundcover[/url] is required for the meshes and textures.

[url=http://www.mediafire.com/?gczxwqa666wbtrg]Download[/url].
Shadows have been my spotlight as I monologue with night and dialogue the days
Soliloquies of wind and breeze, applauded by sun rays
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Nemon
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Post by Nemon »

Picshurs:

http://img687.imageshack.us/img687/9058/morrowind20110629202619.jpg
http://img15.imageshack.us/img15/6734/morrowind20110629202641.jpg
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http://img837.imageshack.us/img837/7222/morrowind20110629203112.jpg
http://img695.imageshack.us/img695/5892/morrowind20110629203118.jpg
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The Greatness
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Post by The Greatness »

Nemon has been converted :) .

Thanks loads for this Knots, I can't wait to try it out.
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Scamp
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Post by Scamp »

Good, I was planning to do that as well, but I would have been too lazy anyways.
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Lady Nerevar
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Post by Lady Nerevar »

Dammit guys Morrowind isn't supposed to look that good.
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Aeven
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Post by Aeven »

It's looking fucking amazing! :)
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Knots
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Post by Knots »

So here's me messing around with Ash Swamp grass:
http://img829.imageshack.us/img829/5610/ashswamp1.jpg
http://img27.imageshack.us/img27/7145/ashswamp2.jpg
http://img199.imageshack.us/img199/1152/ashswamp3.jpg
http://img15.imageshack.us/img15/9158/ashswamp4.jpg
http://img96.imageshack.us/img96/1869/ashswamp5.jpg
Shadows have been my spotlight as I monologue with night and dialogue the days
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Scamp
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Post by Scamp »

Hmmm, Ash Swamp with grass does look amazing.
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The guar man
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Post by The guar man »

Im not Sure if I should post this here it might just even be my set up that is causing it...but when I entered Helnim I found that there was grass everywhere...in the streets and bleeding badly into the buildings sometimes sticking out of the stairs. Again I apologize if I posted this in the wrong area.
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Post by Scamp »

Most likely not your fault at all. The grass generator doesn't know where existing statics are placed, thus it always happens some grass is being generated beneath or in statics if nobody looks after it properly.
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Bero
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Post by Bero »

Wow Morrowind with Tamriel Rebuild and tweaked Morrowind Overhaul will be whole new game :shock:
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Post by Knots »

The guar man wrote:Im not Sure if I should post this here it might just even be my set up that is causing it...but when I entered Helnim I found that there was grass everywhere...in the streets and bleeding badly into the buildings sometimes sticking out of the stairs. Again I apologize if I posted this in the wrong area.
This is one of the reasons this is an internal version and not something I have yet released for people to use with the first two releases.

I'll get around to fixing it. If you have TESAME, you can fix Helnim yourself by removing the records associated with its cells from the TR_Mainland grass .esp.
Shadows have been my spotlight as I monologue with night and dialogue the days
Soliloquies of wind and breeze, applauded by sun rays
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