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TheUnending
Developer
13 Jun 2010

Location: Arcane University

I just ran around to every town in Sacred East that I could find and explored them a bit. I was completely amazed and in awe of nearly every city.

The city that awed me the most was Akamora. Its a truly AWESOME city!!


Lets hope Almalexia doesn't take nearly as long as SE did Wink.

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Post Thu Jun 07, 2012 4:00 pm Send private message       Send e-mail       Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



RaptorZX3 wrote:
woohoo!

Now i'm just waiting for the Signy Signposts and Vurt's groundcovers for it Smile

So TR_Map1.esm and TR_Map2.esm have to be deleted as well?

I just noticed that Some TR add-ons won't work anymore since they require "Map1" and Map1" files. So i guess they have to be updated by the creator(s).


Groundcover by Knots: http://morrowind.nexusmods.com/mods/41626

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Post Thu Jun 07, 2012 6:33 pm Send private message             Reply with quote                   up  
Mortimer
Developer
30 Jul 2010



http://www.mediafire.com/?uc1cqow8mbxmbzf

If you're using mods that require maps 1 or 2 load these dummy esm files. All of the data is there in TR_Mainland so they'll work properly, but loading these ensures you won't get any missing master errors.
Post Thu Jun 07, 2012 7:26 pm Send private message             Reply with quote                   up  
Howling_Snail
Member
04 Jan 2011

Location: With my Sweet Lady of Wayrest

YEEEEEEEEES! Downloading now, and very excited. Although I've just realised I now need a new version of my travel mod to support map 3.
Post Thu Jun 07, 2012 8:45 pm Send private message             Reply with quote                   up  
drfroth
Member
11 Nov 2008

Location: Houston, Texas

Congrats....how exciting.
I'm so glad that it is finaly here.

Good work everybody.

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Post Fri Jun 08, 2012 2:06 am Send private message             Reply with quote                   up  
OldFashionedGuy
Member
09 Feb 2012

Location: WA, USA

Yeah it all looks amazing, those forests in the south are the highlight to me Smile
Post Fri Jun 08, 2012 2:42 am Send private message             Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

OldFashionedGuy wrote:
Yeah it all looks amazing, those forests in the south are the highlight to me Smile


I agree with you 100% Wink. The forests on the south side of SE are amazing! To me they seem more thick and green which is the opposite of "forests" in Vanilla Morrowind.


EDIT: If the forest gets any bigger when Almalexia is released it'll be even more EPIC.

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Last edited by TheUnending on Fri Jun 08, 2012 3:09 am; edited 1 time in total
Post Fri Jun 08, 2012 2:49 am Send private message       Send e-mail       Reply with quote                   up  
OldFashionedGuy
Member
09 Feb 2012

Location: WA, USA

TheUnending wrote:
OldFashionedGuy wrote:
Yeah it all looks amazing, those forests in the south are the highlight to me Smile


I agree with you 100% Wink. The forests on the south side of SE are amazing! To me they seem more thick and green which is the opposite of "forests" in Vanilla Morrowind.


Yeah, i hope that same forest keeps keeping bigger with the next releases Smile
Post Fri Jun 08, 2012 2:57 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

It will. It'll actually continue all the way to the southern border of the Almalexia release.
Post Fri Jun 08, 2012 3:19 am Send private message       Send e-mail       Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

Why wrote:
It will. It'll actually continue all the way to the southern border of the Almalexia release.


If the rest of the forest is the same, or better, than the forest on the southern edges of SE then that will be completely AWESOME.

Just the thought of the rest of that forest is enough to make me drool. Between the forest and Almalexia there definitely won't be a shortage of places to explore.

_________________
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"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
Post Fri Jun 08, 2012 3:26 am Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

uh TU... you do realize you are a modder right? and that you have access to the internal files? and really, enterprising people can find them even without being a modder if you know where to look...
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Post Fri Jun 08, 2012 3:37 am Send private message             Reply with quote                   up  
Not
Lead Developer
01 Mar 2012

Location: Elsewhere

Honestly, I was ready to ask the same thing rofl. Why are you so surprised at this release? I mean don't get me wrong, we're honored that you like it and all, but you have access to all our files right now, you could have been playing this months ago, or at the very least, you can go check out what we have of Almalexia right now lol.
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Post Fri Jun 08, 2012 3:49 am Send private message             Reply with quote                   up  
RaptorZX3
Member
31 Mar 2012

Location: Montreal, Quebec

or maybe he never ever checked those maps, maybe he wanted to keep the surprise for the actual release?
Post Fri Jun 08, 2012 4:32 am Send private message             Reply with quote                   up  
Howling_Snail
Member
04 Jan 2011

Location: With my Sweet Lady of Wayrest

Just done some exploring. Looks good so far, but some parts of Necrom feel a tad empty.
Post Fri Jun 08, 2012 8:47 am Send private message             Reply with quote                   up  
RaptorZX3
Member
31 Mar 2012

Location: Montreal, Quebec

Howling_Snail wrote:
Just done some exploring. Looks good so far, but some parts of Necrom feel a tad empty.


Maybe because you use "Morrowind Comes Alive" and "Telvannis Comes Alive" mods? they should update those mods as well for Map 3 so it won't feel empty anymore.

Let's hope the original modders for them are still around after all this time.
Post Fri Jun 08, 2012 9:07 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I did the Telvannis Comes Alive stuff, but I have no intention of working on that, because Neoptolemus is working on TR addons now himself, which wasn't the case then.
Post Fri Jun 08, 2012 10:14 am Send private message       Send e-mail       Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

Thrignar Fraxix wrote:
uh TU... you do realize you are a modder right? and that you have access to the internal files? and really, enterprising people can find them even without being a modder if you know where to look...


Not wrote:
Honestly, I was ready to ask the same thing rofl. Why are you so surprised at this release? I mean don't get me wrong, we're honored that you like it and all, but you have access to all our files right now, you could have been playing this months ago, or at the very least, you can go check out what we have of Almalexia right now lol.


Yea I realized I'm a modder(but up until now I really haven't had the time to search for these files).

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Last edited by TheUnending on Fri Jun 08, 2012 12:30 pm; edited 1 time in total
Post Fri Jun 08, 2012 11:54 am Send private message       Send e-mail       Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Hehe, yeah we know. It takes almost a minute Razz .
But I'm glad you know now :dance: .

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Post Fri Jun 08, 2012 12:05 pm Send private message             Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

Nemon wrote:
Hehe, yeah we know. It takes almost a minute Razz .
But I'm glad you know now :dance: .


I just went to look and found them in like 10 seconds so... *face-palm*.

Wish I would've done that a month or so ago...

_________________
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Post Fri Jun 08, 2012 12:32 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Necrom feeling empty is feedback we've had from other places too, and it's something I'd like to address.
Post Fri Jun 08, 2012 1:27 pm Send private message       Send e-mail       Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

Why wrote:
Necrom feeling empty is feedback we've had from other places too, and it's something I'd like to address.


The underground/crypts of Necrom seemed a tad empty too.

I found myself wandering down in the crypts exploring and I don't recall encountering anything hostile or anything uberly interesting.

_________________
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Post Fri Jun 08, 2012 1:32 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Well the crypts aren't exactly meant to be hostile places (people come there to honour the Ancestors) and to have it full of people walking around would be weird too.

The city above could possibly use some more NPCs though.
Post Fri Jun 08, 2012 1:40 pm Send private message       Send e-mail       Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

Aeven wrote:
Well the crypts aren't exactly meant to be hostile places (people come there to honour the Ancestors) and to have it full of people walking around would be weird too.

The city above could possibly use some more NPCs though.


True, but in dialogue people say that the catacombs are defended fiercely by the ancestral spirits(unless I'm mistaken, but I'm 100% sure an NPC said that in dialogue). After I heard the NPC say that I went into the catacombs very cautiously, which resulted in a rather funny moment where a Ordinator came up behind me and said something and I literally jumped.

_________________
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Post Fri Jun 08, 2012 2:19 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

TheUnending wrote:
After I heard the NPC say that I went into the catacombs very cautiously, which resulted in a rather funny moment where a Ordinator came up behind me and said something and I literally jumped.


Working as intended

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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Fri Jun 08, 2012 4:03 pm Send private message             Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

Thrignar Fraxix wrote:
TheUnending wrote:
After I heard the NPC say that I went into the catacombs very cautiously, which resulted in a rather funny moment where a Ordinator came up behind me and said something and I literally jumped.


Working as intended


You dastardly fiend!!!

Just kidding LOL!

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"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
Post Fri Jun 08, 2012 4:52 pm Send private message       Send e-mail       Reply with quote                   up  
greendogo
TR Tester
29 Mar 2008

Location: Land of Oz

Finally! Wooo! Okay, now for the next release, get to it guys! I'm thinking maybe Monday morning for Almalexia. Sound good?
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Post Sat Jun 09, 2012 12:06 am Send private message             Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

greendogo wrote:
Finally! Wooo! Okay, now for the next release, get to it guys! I'm thinking maybe Monday morning for Almalexia. Sound good?


That would be awesome Smile! In reality I think that if it is a Monday it will be a Monday a few months from now Wink.

:dance:

_________________
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"The only sure way of taking over the world without your plans being ruined at the eleventh hour by some nosy kid... steal everyone's shoes..."
Post Sat Jun 09, 2012 1:38 am Send private message       Send e-mail       Reply with quote                   up  
greendogo
TR Tester
29 Mar 2008

Location: Land of Oz

Can we start getting some bug fix releases between actual full releases? Pretty please with sugar on top?
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Post Sat Jun 09, 2012 4:15 am Send private message             Reply with quote                   up  
Not
Lead Developer
01 Mar 2012

Location: Elsewhere

That's what we're planning on. Smile
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Post Sat Jun 09, 2012 4:24 am Send private message             Reply with quote                   up  
RaptorZX3
Member
31 Mar 2012

Location: Montreal, Quebec

Mwgek wrote:

Groundcover by Knots: http://morrowind.nexusmods.com/mods/41626


it only cover Map 1 and 2, i tried and it stop where Map 3 begin. I guess it have to be expanded manually to Map 3.
Post Sat Jun 09, 2012 6:26 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



i'm pretty sure Knots updated it for the Sacred East release.
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Post Sat Jun 09, 2012 10:06 am Send private message             Reply with quote                   up  
RaptorZX3
Member
31 Mar 2012

Location: Montreal, Quebec

aahh it was kinda hidden, i had to check on the different bookmarks under
Post Sat Jun 09, 2012 10:59 am Send private message             Reply with quote                   up  
Howling_Snail
Member
04 Jan 2011

Location: With my Sweet Lady of Wayrest

Ok, I've started an updated version of my TR Transport links mod to support Sacred East, if like me you prefer standard methods of getting between the mainland and Vvardenfell.
Post Sun Jun 10, 2012 11:02 pm Send private message             Reply with quote                   up  
braithwa
Member
18 Nov 2009



Congratulations TR Modders and team!

Howling_Snail wrote:
Ok, I've started an updated version of my TR Transport links mod to support Sacred East, if like me you prefer standard methods of getting between the mainland and Vvardenfell.


Can you post a link to the details of your existing one?
Post Mon Jun 11, 2012 3:16 am Send private message             Reply with quote                   up  
Howling_Snail
Member
04 Jan 2011

Location: With my Sweet Lady of Wayrest

http://morrowind.nexusmods.com/mods/37963

It was actually already on the "Mods for Antediluvian Secrets" thread though. I wouldn't use the current version with Sacred East, since it uses some vanilla slots which are now taken up by SE locations.
Post Mon Jun 11, 2012 3:44 pm Send private message             Reply with quote                   up  
blackbird
Reviewer
01 Mar 2007

Location: Brugge (bruges), Flanders, Belgium

Necrom has been relaesed at last!
Post Mon Jun 11, 2012 6:30 pm Send private message       Send e-mail       Reply with quote                   up  
TheUnending
Developer
13 Jun 2010

Location: Arcane University

The best part about Sacred East is the EPIC cover art!! The Sacred East cover art is in my opinion the best cover art I have seen in a long time!!

Out of curiosity, who created that particular piece of artwork? Its EPIC!

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Post Tue Jun 12, 2012 2:31 am Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Lutemoth
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Post Wed Jun 13, 2012 5:53 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

I'm a little disappointed that the cover art is considered the best part Wink . It's good, but come on.
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Post Wed Jun 13, 2012 7:33 am Send private message             Reply with quote                   up  
Orian
Member
06 Jun 2012



I'm not really sure were to post this, but am I the only one were my virusscan gave a warning on the download? I downloaded the file via mediafire, but didn't have time to unpack it at that moment. When I did a virusscan yesterday, I got a warning about an exe file in the zip. I haven't unpacked it (just deleted it for the moment), but is there anyone else who encountered this?
My virusscan is avast.
Post Wed Jun 13, 2012 8:19 am Send private message             Reply with quote                   up  
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