Sacred East updated to Version 1.2

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Haplo
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Sacred East updated to Version 1.2

Post by Haplo »

After several months of extremely hard and diligent work, the TR Team is proud to release the latest version of Sacred East! Download the file from any of these locations:

[url=http://download.fliggerty.com/download-48-720]Great House Fliggerty[/url]
[url=http://www.moddb.com/mods/tamriel-rebuilt1/downloads/sacred-east]ModDB[/url]
[url=http://morrowind.nexusmods.com/mods/42145/]MW Nexus[/url]
[url=http://www.mediafire.com/?ymsuajjfqiuatgm]MediaFire[/url]

New in this release:

---
q2-27 and q2-28: The Fighters Guild in Akamora offers five new quests. (Three more are to follow in the next update.)

Rats' Showcase: A shady scholar in Tel Ouada is looking for a Daedric artifact, but for some reason he prefers you to do the searching...

Bugfixes: Several hundreds of landscaping glitches, as well as the occasional dialogue and quest hiccup are now history. A number of scripts has been optimized. The "Worthy Investment" quest works again, and two erroneously deleted underwater cells are now again in the file. Many pathgrids have been corrected. Two interiors that used to be inaccessible due to bugs can now be entered.

Inlet Bog: The creatures in the Inlet Bog have been revamped. Places formerly devoid of life now are inhabited. On the other hand, the level-scaled creatures have been replaced by static-difficulty lists, and the coastline of the Bog should be fairly accessible in the early game.

Other balancing changes: A dozen new enchanted items have been added to the game. Supply chests for the Mages' and Fighters' Guild on the Mainland have been slightly modified. Some leveled enemies in tombs have been replaced to make difficulty more controllable. Most of the non-respawning creatures which have no reason not to respawn now do respawn. Vampires in Norem no longer have wildly randomized armor. More items hidden in various locations across the Mainland, and a few quest rewards increased.
---

Great work, team! (As a fun fact, Sacred East has been downloaded over 25,000 times)
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Matin Sanguine
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Post by Matin Sanguine »

Sweet! I have been waiting for this for a while, can't wait to play the updated version.

And congrats to Rats for getting his quest integrated.
Last edited by Matin Sanguine on Sat Oct 13, 2012 7:13 am, edited 1 time in total.
"SLOAD. SOAP. IS. NOT. SOAP"- TF

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Terrifying Daedric Foe
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Post by Terrifying Daedric Foe »

That's why making your quest showcase on the Mainland is a good idea. If it's good enough it'll get implemented in the finished mod.
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
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Nemon
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Re: Sacred East updated to Version 1.2

Post by Nemon »

Haplo wrote:(...)
New in this release:
(...)
Rats' Showcase: A shady scholar in Tel Ouada is looking for a Daedric artifact, but for some reason he prefers you to do the searching...
(...)
That is actually quite cool.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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greendogo
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Post by greendogo »

Nicely done guys!
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
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Rats
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Re: Sacred East updated to Version 1.2

Post by Rats »

Nemon wrote:
Haplo wrote:(...)
New in this release:
(...)
Rats' Showcase: A shady scholar in Tel Ouada is looking for a Daedric artifact, but for some reason he prefers you to do the searching...
(...)
That is actually quite cool.
Oh, you just made me internet blush! Thanks : D
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Dragon32
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Post by Dragon32 »

As updating the PES entry would need help from a PES admin and as IGN have locked all the administrators of Planet sites out it doesn't look like the PES entry will be updated.

How about editing the description on PES to point either here or to the ther mirrors and removing the download on PES?

It'd stop people downloading an antiquated version and the subsequent complaints about already fixed errors and errors with other mods dependent on the TR ESMs
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