Baan Malur rocks claim for LiberumAvis
This claim will include new sewn-together models of existing rocks, so as to minimize the number of faces the game has to draw in face-heavy areas.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Here you go, LiberumAvis!
In the attached .esp you'll find the cell "TR_5-1_BaanMalurRocks". Inside is a copy of roughly all the rocks Scamp used to make the claw like formation surrounding the city. If it is possible to split these up into four pieces, and avoiding the hidden faces of the objects - it would be great.
As of now it's over 200 000 faces, waaay more than necessary. If you'd like to simplify the meshes as well, that is no problem. Larger faces would make it even more effective.