Claim: 6-49-Hla Claimed by Nemon
Maps In Group Map 6 at (-4,-32):(-1,-35)
 Status: Claimed, 0% Complete
 Faction: House Hlaalu
 Area size: 16
Description
Othreleth, the mushroom forest. Hlaalu area.
See this thread for concept discussion: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22547

This area utilizes the othreleth set of statics, as well as the __ rock set. It's not avatar-ish mushroom forests we're looking for, see 6-49 for reference as this will be the first othreleth claim up. We're aiming for advanced root systems, mushroom canopies and a sense of density. Feel free to create several ponds, as water reflections/sound adds to the atmosphere.

No habitable mushrooms, that belongs to the telvanni.
Link to updated map with main/side road references coming shortly.
Last Edited by Nemon
(Sun Nov 25, 2012 7:39 am) Post
Send private message   Reply with quote      
Author Message
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Unlocked, claimed and granted! Will use this to develop concepts and references for the remaining claims.
Post Fri Aug 23, 2013 11:02 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Yay! Map 6! :dance:

I can't wait to see how you put our Othreleth models to use Nemon.

_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Sat Aug 24, 2013 8:14 pm Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

aww yiss no more snow

not that i dont love snow, but hell yeah finally, Hlaalu lands <3
Post Sat Aug 24, 2013 11:23 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

http://imgur.com/a/oXqr8

No file, sorry. Just wanted to share this little photo update.

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Mon Aug 26, 2013 8:20 am Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

Is this a retexture you're using, or thats some new rocks for the Othreleth region?
Post Mon Aug 26, 2013 12:20 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Well. Um - yes Smile . Retextures.
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Mon Aug 26, 2013 4:08 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



Makes me wonder if we could get new rocks for this region, though? Possibly a single set for Othreleth & Shipal-shin? I'm thinking warm tones, rainbows, horizontal streaks?
_________________
This is not my life
Post Mon Aug 26, 2013 4:13 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

New models or new textures, Sload? The different, extant models we do have, after all, number in the scores.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Aug 26, 2013 7:56 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



textures of course

edit: i could have been confused by nemon's post, i thought that he meant he was using a personal retex of a vanilla rock (probably grazelands); if these rocks are a new retex, i 100% awesome approve

_________________
This is not my life
Post Tue Aug 27, 2013 1:37 am Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



It's a bit too saturated to fit with Morrowind's vanilla graphics. Looks like the Mania side of the Shivering Isles.
Post Tue Aug 27, 2013 5:15 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Firstly, everything is a work in progress, including textures and meshes. Secondly, no that's about it.
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Tue Aug 27, 2013 6:39 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

The rocks used here are likely to be used in the Shinpal-Shin too.
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Tue Aug 27, 2013 12:03 pm Send private message       Send e-mail       Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

Looking purty, even before adjustments. Mind if I post those over to tumblr?
_________________
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!


Last edited by Lady Nerevar on Thu Aug 29, 2013 8:56 pm; edited 1 time in total
Post Thu Aug 29, 2013 8:42 pm Send private message       Send e-mail       Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Those textures most definately need a dirt spray and some desaturation!. The yellow tings look like something out of a theme park.
_________________
--Mwgek--
Post Thu Aug 29, 2013 8:54 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Mwgek wrote:
Those textures most definately need a dirt spray and some desaturation!. The yellow tings look like something out of a theme park.


It should look vibrant, though. Feel free to tinker with the statics, they are in the official data.

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Fri Aug 30, 2013 5:57 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Lady Nerevar wrote:
Looking purty, even before adjustments. Mind if I post those over to tumblr?


Posty posty!

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Fri Aug 30, 2013 5:57 am Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

Very cool looking. I can totally see this being the style of the Hlaalu Heartland.

I wonder how those yellow plumes would look as ramps and bridges in a very limited application.

I know I'm a retarded 2D artist, but the image below is what I mean. Maybe it's too over the top, but I was just thinking of something to make the exploration experience more unique. I don't mean for it to be Telvanni fungiculture, it's meant to be natural.



Capture.JPG
 Description:

Download
 Filename:  Capture.JPG
 Filesize:  85.96 KB
 Downloaded:  188 Time(s)

Post Fri Aug 30, 2013 6:30 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Looks like the happy slide at my local swimming pool Razz. This colors are hurting my morrowind feeling.

Also tried a fast job on improving the textures.

Left is the old one: Black and white????. It gets the color from the vertex paint only. No wonder it looks cartoony.

Right is the new one with some added layers of texture for more detail and colors added for depths. Also the yellowish/ orange colors should come closer the the rocks.



This is just a ten minute job to show what some extra attention to some of our TR_Data can do. Please do not rush this stuff because new is not always good and most of this stuff has never even been reviewed properly.

_________________
--Mwgek--
Post Fri Aug 30, 2013 8:35 pm Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

I always wondered, we use new rocks, new flora, etc for some regions - why not new ground textures? Is this some kind of TR's policy to use only vanilla ones? Just curious.
Post Sat Aug 31, 2013 9:03 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Hells wrote:
I always wondered, we use new rocks, new flora, etc for some regions - why not new ground textures? Is this some kind of TR's policy to use only vanilla ones? Just curious.


Up until now we've managed pretty good with the vanilla stuff. We do, however, have quite a few new ones for map 6.

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Sat Aug 31, 2013 11:01 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Are the rocks just placeholders, or are we using Shipal rocks for Othrleth? I don't mind them at all, but mayhaps some might see them as too desert-y for a lush river valley. Unless there's a particular concept behind using them?

Anyways it's looking real nice, and hopefully more Othrleth claims will be open next spring when I return to active modding. Because I'm super stoked for M6 stuff.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Aug 31, 2013 6:03 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Nothing new to report, modding time spent on almalexia interior.
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Tue Oct 08, 2013 11:53 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Hiya Nemon. Are you waiting on new meshes/textures for this claim?
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Nov 23, 2013 7:17 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Yeah, it's somewhat in hiatus at the moment.
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Mon Nov 25, 2013 7:44 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Curse that hiatus... claims always seem to get lost in that place.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Nov 25, 2013 12:25 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Swiftoak; have you had a chance to look at this without getting a bunch of missing meshes? It should be pretty visible along the map 6/4 border near Kragenmar.
_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Thu Jan 02, 2014 11:56 am Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



Can we get a list of what models we need to set this place up and running? I could have some time to spend on smaller projects in the near future.
_________________
--Mwgek--
Post Sun Jan 05, 2014 8:54 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Mwgek wrote:
Can we get a list of what models we need to set this place up and running? I could have some time to spend on smaller projects in the near future.


Swiftoak, your opinion is required here. You have the file with the proposed concept - whatcha think?

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Thu Jan 09, 2014 1:40 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

derp.

I don't really have much of an opinion right now. Overall it's shaping up to be pretty awesome, but I think we need to make some new rocks for this area to make it sort of line up with Shipal. I want our new regions to focus more on original content creation, rather than relying too much on reskinning vanilla assets. This might take awhile with the Master Plan and things, sorta blocking out the geology of Morrowind, which would be a reference point to what kinds of rocks would we need for this region, in the context of artistic direction, atmosphere, geology, and difficulty, as outlined in Master Plan: Foundation and sectional plans for Othrleth/Shipal superegions.

This is good stuff though, and already is a good base for what we want to eventually push for this region.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Jan 11, 2014 11:41 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Is this still something you're playing around with Nemon? I know the Othreleth Woods isn't exactly high priority, but it would be nice to have a working concept regardless.
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Sun Mar 16, 2014 7:46 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Yeti wrote:
Is this still something you're playing around with Nemon? I know the Othreleth Woods isn't exactly high priority, but it would be nice to have a working concept regardless.


Sorry it took over 1/2 year to answer this; No not doing anything MW related right now. In the last month I've reinstalled windows 5-6 times, trying to figure out why my new setup fucked up all the time. I think I've narrowed it down to an SSD screwing with me so I removed that. I'll continue working on this claim as soon as the region has been conceptualized and assets finished.

So. Soon? :p

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Sat Oct 25, 2014 9:47 am Send private message             Reply with quote                   up  
Post new topic Reply to topic
 
The content of this site is © by the Tamriel Rebuilt community. Morrowind, its expansions, and its content is © Bethesda Softworks.
Forums powered by phpBB © 2001, 2005 phpBB Group