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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Please see the attached file. It contains an excerpt from our Heartland region, earlier named "map 4". Two of the cells are named "FILL ME IN", and that is exactly what you'll do. Fill in the missing parts, border match landscape and make sure roads connect, regions change properly, statics and ground texturing match and it looks reasonable. We expect a minimum of 250 references per cell.
Also, please clean your submission using Tesame. Only the "fill me in" cells should be included in the file.
One of the cells require a little settlement, at least three houses of the Hlaalu kind. Inhabited areas and roads needs to be detailed properly, see the rest of the area provided in the file for inspiration.
Edit; also this thread labelled "must read, no really": http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18224 ...it is really a must read.
"Exterior cells should have 200 references minimum, unless otherwise specified. Roads need to be perfectly detailed and shaped (people and beasts of burden walk there), and we're aiming way higher than ol' Bethesda standards of yore. See separate thread HERE: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23755 for details on how to showcase as an exterior modder."
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Showcase Exterior.rar |
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_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Last edited by Nemon on Wed Sep 04, 2013 6:32 am; edited 2 times in total
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Mon Nov 26, 2012 7:59 pm
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roerich
Developer
08 Feb 2010
Location: Sea of Ghosts
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Aww, I'm 1/3 through another exterior showcase. Will that have to be scrapped now?
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Mon Nov 26, 2012 8:05 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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roerich wrote: |
Aww, I'm 1/3 through another exterior showcase. Will that have to be scrapped now? |
No, post whatever you have.
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Mon Nov 26, 2012 8:09 pm
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Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?
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Ooh, this is a clever way to handle exterior showcases. Nice, Nemon.
Should I have more time, I might try this madness too.
_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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Tue Nov 27, 2012 3:23 am
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roerich
Developer
08 Feb 2010
Location: Sea of Ghosts
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Nemon wrote: |
roerich wrote: |
Aww, I'm 1/3 through another exterior showcase. Will that have to be scrapped now? |
No, post whatever you have. |
Seeing as the exterior showcase has been changed from six cells to two: I have nearly finished four cells, would that be an okay showcase? I've done next to nothing to the last two cells yet, except landscaping and texture.
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Wed Dec 05, 2012 8:58 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Yes, that is okay.
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Wed Dec 05, 2012 9:04 pm
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Leon
Developer
30 Jul 2011

Location: The Netherlands
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roerich wrote: |
Seeing as the exterior showcase has been changed from six cells to two: I have nearly finished four cells, would that be an okay showcase? I've done next to nothing to the last two cells yet, except landscaping and texture. |
Yes, you are allowed to continue with your own exterior showcase since you were busy with your showcase before this new exterior showcase guideline was announcement.
_________________ - León van der Stadt
Music Composer & Quality Assurance
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Wed Dec 05, 2012 9:04 pm
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roerich
Developer
08 Feb 2010
Location: Sea of Ghosts
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Great, thanks. Hope to have it finished very soon.
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Wed Dec 05, 2012 9:17 pm
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wollibeebee
Developer
29 Apr 2010

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Do I apply a region to the cells? And do I have to name them?
Or is that something done by Nemon later on (Scamp does it all for me at P:C because it's easier that way. So I thought I best ask.)
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Sun Apr 28, 2013 11:31 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Cell naming and regions are added after the exterior modding phase. All your exterior cells during the exterior modding phase should begin with TR_
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Mon Apr 29, 2013 4:22 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Yay, stuff!
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Mon Apr 29, 2013 7:39 am
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wollibeebee
Developer
29 Apr 2010

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Yay!
Do you guys have a list of vertex colours? I've looked around, but I couldn't find anything. I think the Ashalnd sectiion uses vanilla colours, and I'm sure I have themw written down somewhere... Not to sure about the rocky region with the grazeland rocks and the west gash ground textures.
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Mon Apr 29, 2013 9:57 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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I just realized how stupid it is to not have this stuff in the "member" part of the forums. This is copy pasted from a thread in a subforum for modders:
When vertex painting with the landscape tool, make sure to save these values to the color presets.
Non-snowy exteriors:
Texture transitions
Roads
121,121,121
Statics
68,61,53
Snowy exteriors:
Texture transitions
147,147,147
Roads
121,121,121
Statics
105,105,105
As you can see, we have pretty much same-y colors in different regions as of now. Do note that we allow certain variations for cosmetic purposes, we just want to avoid crazy ass vertex shading and inconsistency.
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Mon Apr 29, 2013 10:20 am
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Cicero
Member
21 May 2012

Location: Earth
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So is this thread up for showcasing then I take it? these fill me in cells can just be edited and posted to see what someone can do?
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Wed Feb 19, 2014 5:22 pm
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Ironed Maidens
Developer
23 Feb 2008
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exactly, it will be reviewed and then you will be put up for promotion, then promoted, and you can start beasting out some claims for the actual project!
ill take a look as well at the .esp but the actual reviewing and promoting goes through the head developers.
good luck buddy! i know you'll blow it out of the water either way hah.
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Wed Feb 19, 2014 5:55 pm
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