Edited together from a conversation I had with Swiftoak on IRC:
<Gnomey154> Velothi are non-House-affilaited Dunmer,
<Gnomey154> but I think they should have a culture unto themselves.
<Swiftoak> when i was waking up today i thought about packed mud houses and something more primitive
<Swiftoak> than the velothi set
<Swiftoak> but the difficulty for me is how to make the two work together
<Gnomey154> They could essentailly be the Indoril lower class, the gap between classes is just so large you may not realize it.
<Swiftoak> like there are cave dwellings
<Swiftoak> want more of that
<Gnomey154> I always like imagining Dunmer as insects, really.
<Gnomey154> Cave, tunnels, anthills,
<Gnomey154> those kind of structures.
<Gnomey154> Even if they are solid structures, like the Velothi set, they can still be evocative of bugs.
<Gnomey154> I think we should ignore architecture for now, though.
<Gnomey154> The architecture evokes the culture.
<Gnomey154> I think the culture is currently unexplored and, frankly, boring.
<Gnomey154> Once we make it interesting, we can decide whether the tileset needs to be expanded to properly portray it.
<Swiftoak> on the one hand i like how simple the velothi are simple
<Swiftoak> but the lack of love and attention its culture gets in MW
<Swiftoak> is criminal
<Swiftoak> it's like we're forgetting an entire aspect of the dunmer culture
<Gnomey154> Yeah. I thik something can be simple but also well-developed.
<Gnomey154> Dust-merchant, bug-herds, daggerlads, temple schools, etc.
<Gnomey154> @Swiftoak: I don't necessarily dislike ESO, but I would probably not want to go anywhere near Morrowind.
<Swiftoak> no i dont think it's so bad either i never tried it
<Gnomey154> I'm sure they did a lot of good with it, but have you seen the size of Mournhold?
<Swiftoak> but im not one of those people who want to jab at it
<Gnomey154> Though come to think of it, maybe we should make Almalexia a hamlet.
<Swiftoak> it's a diffent game for another audience and
<Swiftoak> almalexia is well....almalexia
<Swiftoak> i ocne thought of it as a garden
<Swiftoak> the word "garden" comes up alot in my ivsion of indoril
<Swiftoak> like their false utopia is about to collapse or something
<Swiftoak> in any case the orethan river should have some significance
<Gnomey154> Yeah, I think a garden works pretty well for Indoril, too.
<Swiftoak> river barges as transportation
<Swiftoak> like think of it
<Gnomey154> Yeah, though again I think the basic culture needs to be hammered first, and then the logistics of implementation should follow.
<Swiftoak> the indoril are obsessed with regulation
<Swiftoak> much like the gardener is always trimming the plans and weeds
<Swiftoak> to fit their ideal image
<Gnomey154> I still like my idea that almost all things Indoril are communal.
<Gnomey154> Tradehouses, craftmer's halls, Tongs...
<Swiftoak> every plant has it's role to play
<Swiftoak> LOL i might be taking it too far
<Swiftoak> but you know
<Swiftoak> like im trying to find out why/how the outlander would get involved
<Gnomey154> In Indoril?
<Swiftoak> like this is a little forward thinking, but their advancement in indoril
<Swiftoak> should not be seen as much of an achievement, but moreso something out of desperation
<Gnomey154> Well, my wacky idea was that you have to convince enough people/important enough people that you are the higher rank.
<Swiftoak> watching their ideal vision of resdayn unwrap
<Gnomey154> Act like a councilman, and you will be seen as a councilman.
<Gnomey154> In Indoril, more than any other House, the player would effectively be forced to 'go native'.
<Swiftoak> that would be a neat avenue to pursue
<Gnomey154> If you convince Indoril that your current rank is incorrect, they will correct it, basically.
<Gnomey154> The player may also very well represent part of the creeping corruption that is gnawing at Indoril,
<Gnomey154> even if he helps Indoril last a little longer.
<Swiftoak> post the ideas maybe?
<Gnomey154> Not due to the player's actions, but due to the player's being.
<Gnomey154> Yeah, I think that might be worthwhile.
<Gnomey154> Should I get on that?
<Swiftoak> i thought about wings
<Swiftoak> their sigil
<Swiftoak> what does it mean?
<Gnomey154> That seemed random at first.
<Swiftoak> could we tie it to nerevar?
<Gnomey154> They're supposed to symbolize Indoril superiority, basically.
<Gnomey154> But we could work on that.
<Gnomey154> As it's a little flat.
<Gnomey154> Perhaps they are the wings that support the scarab that is the Velothi people?
<Gnomey154> And allow it to rise to greatness
<Swiftoak> i thought about incorporating them into like clothes
<Swiftoak> too much perhaps
<Gnomey154> As actualy wings sticking out?
<Swiftoak> idk we have white robes and shirts right?
<Gnomey154> Hard to get this sort of image out of my mind: http://2.bp.blogspot.com/-htEJf4d6pTk/UA3D-q1HB3I/AAAAAAAAEbE/S0eN9aljU80/s1600/Fairy+Ballerina.jpg
<Gnomey154> when you talk about incorporating wings.
<Swiftoak> maybe not then
<Gnomey154> I assume that's not what you're talking about, though.
<Swiftoak> no i want to incorporate something stylistic and iconic
<Gnomey154> I think on the ceremonial armour of Indoril lords portruding wings might work,
<Swiftoak> but the white robs might already be that
<Swiftoak> thats the thing
<Gnomey154> But otherwise maybe something like large epaulets?
<Gnomey154> Then there's that Morrowind robe with the giant fly on the front.
<Gnomey154> (As in the bug).
<Gnomey154> This sort of thing.
<Gnomey154> But wing-like.
<Swiftoak> isnt their bonemold already sorta like that?>
<Gnomey154> Yeah, true.
<Swiftoak> but i could whip some designs
<Gnomey154> But they could have wings draped down their arms like the latter link, sort of.
<Gnomey154> I look forward to seeing your designs.
<Swiftoak> yeah a significer of ranks perhaps?
<Gnomey154> That could work, but they could also jsut be decorative.
Don't mind the spelling and grammar. Discusses various elements of Indoril and Velothi culture and visuals, among other things.