Claim: i5-75-Red Claimed by Rats
Maps In Group Map 5 at 1:(-2297, -199):0
Accurate map
Parent: 5-26-Red
 Status: Reviewing, 100% Complete
 Faction: House Redoran
 File:
Name Size Last Modified
TR_i5-75-Red_Rats_1.esp 51.4 KB Fri Dec 22, 2017 1:46 am
Description
(-18, -1) A goblin cave on the edges of the Grey Meadows
Last Edited by Rats
(Mon Dec 09, 2013 10:56 pm) Post
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Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Claiming. Medium sized cave with a slave pen. Maybe smuggling some dwarven crap? And some other stuff.
Post Wed Sep 10, 2014 11:57 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Okay dokay.
Post Wed Sep 10, 2014 9:32 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

What should my ambient colours be like? It's in the ash swamp area and I don't know what the caves should look like.
_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Thu Sep 11, 2014 10:06 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



I tend to like caves on the dark side.
Ambient: 15 15 15
Sunlight: 5 5 5 (or lower)
Fog 50 50 50 1.1
See how that looks.
Play around with the fog density and colors.
We don't have a specific set of colors for the Grey Meadows so pick something you like.
Post Thu Sep 11, 2014 11:11 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Thanks.
_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Thu Sep 11, 2014 11:44 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?
Post Sat Oct 11, 2014 7:42 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Still at it...
_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Sat Oct 11, 2014 8:56 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Never mind. Please revoke. I lost inspiration, and I've already done a cave, so yeah.
_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Thu Oct 16, 2014 11:52 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



At claimers request
Post Thu Oct 16, 2014 1:56 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Hark! Though I have the Old Ebonheart sewers in the works at the moment I'd love to have this one as a tiny side project.

The cave would have ash swamp ponds and the alien-looking white fungus threads inside. I'd like to deviate from the original smugglers plan by making the inhabitants a migrant tribe of goblins from the west (something akin to the tribe featured in this claim: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23904).
Post Thu Oct 16, 2014 5:29 pm Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Cool - go for it.
Post Thu Oct 16, 2014 6:40 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?
Post Fri Nov 28, 2014 11:51 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Will upload a file in a week or so. The basic structure of the cave is done.
_________________
stars are out tonight.
Post Thu Dec 04, 2014 11:02 am Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress here?
Post Mon Jan 12, 2015 9:44 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress here?
Post Sun Feb 15, 2015 8:58 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Damn, forgot about this. I have a rough layout ready and have sketched a symbol for the goblin tribe inhabiting the cave. Will update this soon.


Btw, do we have the collision-less ash scum models in Data?

_________________
stars are out tonight.
Post Fri Mar 13, 2015 8:57 am Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



No, all the TR_terr_ashscum pieces have a collision node below the surface of the scum. Unfortunately, no other pieces use that particular texture (textures\tr\tr_ashswp_ashscum.dds)
Post Fri Mar 13, 2015 11:22 am Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Okay, well they're pretty high on my Data wishlist Smile
_________________
stars are out tonight.
Post Fri Mar 13, 2015 12:00 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Finished.

You'll need the following files for the Goblin clan's symbol to work correctly. Place the .nif file in Meshes\TR\f and the .dds file in Textures.



TR_furn_goblin_sign_02.nif
 Description:
Paste this to Meshes -> TR -> f

Download
 Filename:  TR_furn_goblin_sign_02.nif
 Filesize:  1.78 KB
 Downloaded:  60 Time(s)


TR_TX_goblin_sign_02.dds
 Description:
Paste this to Textures

Download
 Filename:  TR_TX_goblin_sign_02.dds
 Filesize:  1 MB
 Downloaded:  59 Time(s)


_________________
stars are out tonight.
Post Sun Mar 29, 2015 3:23 pm Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Off to review then
Post Wed Apr 01, 2015 9:14 pm Send private message             Reply with quote                   up  
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