Claim: i5-80-Red Claimed by RyanS
Maps In Group Map 5 at 1:(-1757, -296):0
Accurate map
Parent: 5-4-Red
 Status: Reviewing, 100% Complete
 Faction: House Redoran
 Files:
Name Size Last Modified
TR_i5-80-Red_RyanS_1.esp 30.5 KB Fri Dec 22, 2017 1:46 am
TR_i5-80-Red_RyanS_2.esp 30.4 KB Fri Dec 22, 2017 1:46 am
Description
(-14, -2) Dwemer ruin. Medium-sized.
Last Edited by Aeven
(Mon Dec 09, 2013 11:58 pm) Post
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Author Message
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Unlocking.
Post Thu Jan 30, 2014 11:45 pm Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Claiming!(Mostly because the exterior looks awesome.) I'll make a good, medium-sized dwemer ruin. The upper levels will be looted, but the bottom levels will be left untouched.
Post Sun Feb 09, 2014 4:57 am Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Granting.
Post Sun Feb 09, 2014 11:50 pm Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Done!
Post Wed Feb 12, 2014 11:38 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

To the reviewmobile! Vroom!
Post Fri Feb 14, 2014 9:29 pm Send private message             Reply with quote                   up  
Tes96
Reviewer
06 Sep 2009

Location: Armun Ashlands, Morrowind

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: TR_i5-80-Red-1
-Rotated Northmarker to match the exterior
-light_dwrv_neonbroke00 is caspering/ghosting
-in_dwrv_door_static00 bleeding into floor
-furn_dwrv_bed00 bleeding into cabinet, although I see that the opposite frames of the bed are smashed into the adjacent wall which give this little area a thrashed look.
-TR_in_dwrv_hall_wall1_01 needed rotating
-in_dwrv_wall00 scaled to 1.01 so they wouldn't flicker with the rest of the walls.
-Gave steel shardblade 505/750 health to show age and use
-Gave lockpicks much lower uses instead of 25/25
-Gave Chitin longsword on skeleton 120/650 health
-Gave TR_dwarven dagger 590/930 health
-Raised lock level of Ornate dwemer chest from 38 to 55
-Gave Dwemer greaves 40/200 health
-Rotated furn_dwrv_stool00 slightly
-neon lights bleeding slightly into tubing in central bottom area
-Assigned dwemer key and lock level 75 to the cell loading door.



TR_i5-80-Red-2
-Added lock level 15 to dwemer coin chest
-TR_furn_dwrv_brrl_ring bleeding into other ring
-One of the doors had TR_furn_com_p_bkend as a key
-Made the other set of doors require the custom key to unlock; kept same lock level
-Dwemer boots bleeding into shelf
-Changed the lock level for doors in smaller room to be 90 instead of 20. Too many gems in this room to have a level that low.

Comments
Well done dwemer ruin, RyanS. It could do with more clutter and less empty dwemer barrels, though. However, I left it as is because other explorers have come through here obviously and those who survived most likely took all the loot they could escape with, thus explaining the empty kegs.

Ready for second review.

TR_in_dwrv_hall_wall1_01 has terrible UV mapping which needs to be fixed.

Rating



Clean TR_i5-80-Red_RyanS.esp
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