Claim: i4-466-Hla Claimed by adamantum
Maps In Group Map 4 at 1:(-2325, -3527):0
Accurate map
Parent: 4-8-Hla
 Status: Final reviewing, 100% Complete
 Faction: House Hlaalu
 Files:
Name Size Last Modified
TR_i4-466-Hla_adamantum_1.esp 18.2 KB Fri Dec 22, 2017 1:46 am
TR_i4-466-Hla_adamantum_2.esp 32.5 KB Fri Dec 22, 2017 1:46 am
TR_i4-466-Hla_adamantum_3.esp 40.2 KB Fri Dec 22, 2017 1:46 am
Description
(-19, -27) Velothi tower.

Please post a suggestion for an inhabitant when claiming this.
Last Edited by Aeven
(Tue Dec 10, 2013 1:26 am) Post
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Author Message
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

Claiming. I was thinking about making this tower the former home of an ice mage that froze to death. Since it's so close to the snow and the mountain peaks, I wanted to make this a standard two level tower with a BM_IC / lavacave (or moldcave, which one would fit the exterior better?) / velothi cave below it, through which you enter. Is this ok?
Post Tue Feb 04, 2014 3:52 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Seems fine. Granting.
Post Wed Feb 05, 2014 2:39 pm Send private message       Send e-mail       Reply with quote                   up  
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

Some stuff done. The snowy entrance cave is mostly done, moving on to the tower itself.
Post Tue Feb 11, 2014 3:21 pm Send private message             Reply with quote                   up  
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

A small update. Started working on the tower cell.
Post Thu Mar 13, 2014 6:53 pm Send private message             Reply with quote                   up  
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

Finished. The tower should be teeming with frost attronachs, the mage that was living in there did a lot of experiments on them, until they broke free and killed him/her. Or even better, imprisoned him/her in that frozen room until he/she froze to death. His/her body should be there too. At least those are my suggestions.
Post Sat Mar 29, 2014 4:13 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

review submit
Post Sun Mar 30, 2014 8:10 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Clean: Yes
Lighting: Ambient-Ok/Sunlight-ok/Fog-ok
Illegal to Sleep here: this should not be set, changed
Tileset: Correct!
Books:Ok, nice scroll
Containers: Good
Items Rotated Enough: No, make sure to rotate just about everything
Final TESAME check:good
Locks:ok
In game check:good
lights:ok
New References:good


TR_i4-466-Hla_Entrance:
ERRORS:

Bleeders-
-crate_01_armor_fur (4859.031, 5270.404, 13555.954)
-misc_com_bucket_01(5343.913, 4365.004, 13714.123)
-chitin spear(3166.412, 3833.354, 13516.842)
-ingred_scathecraw_01(3488.029, 3818.109, 13515.073)
-all ingred_holly_01
-misc_com_bottle_05, by .001(5386.555, 4370.961, 13713.762)
-both misc_de_bowl_redware_03
-both light_velothi_brazier_128(4447.902, 5044.710, 13510.396) against altar
-TR_furn_skel_torso into floor(3199.343, 4075.504, 13448.038)
-light_com_torch_burnedout_01(3085.979, 5197.960, 13759.845)
-both p_frost_resistance_s
-p_frost_resistance_q(3515.960, 5110.171, 13686.348)

Floaters-
-de_p_chest_02_pos3(4580.247, 5362.247, 13526.538)
-both ingred_frost_salts_01
-TR_crate_02_food_m1/2(4847.462, 5264.658, 13492.109)
-both in_velothi_ashpit_01
-TR_c_chest_02_wizr_evil(3547.050, 5096.807, 13707.939)

Other changes-
-raised one BM_IC_icicle_01, the top could be partly seen(5178.656, 4917.707, 13888.879)
-fixed caspering BM_IC_stalag_06 (5313.646, 5223.556, 13947.486)
-moved Com_Sack_02_Ingred away from TR_crate_02_food_m1/2
-slightly enlargened both in_v_l_int_column_01 to prevent flickering
-moved TR_in_v_debris_01 to cover caspering in_v_l_int_bridge_02
-rotated all stalagtites on the ceiling to face straight down
-covered up caspering in_lavacave2_end
-fixed caspering BM_IC_stalag_03
-fixed caspering in_velothismall_dj_01
-fixed caspering light_velothi_brazier_128(3117.395, 4548.805, 13505.550)
-covered two caspering BM_IC_stalag_06
-deleted in_vs_pitceil_01

TR_i4-466-Hla_Tower
ERRORS:

Bleeders:
-crate_01_eggs(4314.667, 3992.071, 14624.009)
-Light_De_Candle_22(3351.097, 4074.902, 14597.938)
-all three p_restore_magicka_s
-p_fortify_intelligence_s(3365.880, 3978.100, 14608.213)
-misc_de_tankard_01(3028.698, 3729.225, 14853.135)
-bk_ChroniclesNchuleft(4040.113, 3456.784, 14664.845)
-misc_com_bottle_09(4113.443, 3642.518, 14575.271)
-misc_com_bottle_07(4040.123, 3420.364, 14629.273)
-misc_de_basket_01(4050.076, 3474.505, 14617.860)
-misc_com_redware_pitcher(3072.158, 4083.651, 14864.790)
-both ingred_frost_salts_01
-TR_misc_de_weight_04 bleeding into scale
-food_kwama_egg_02 bleeds into basket
-misc_com_bottle_02 and misc_com_bottle_11 floating on one end
-bk_WatersOfOblivion(3640.504, 4295.474, 14891.096)
-all ingred_holly_01
-a few TR_urn containers
-multiple crates bleeding into each other(crate_01_random_pos and TR_crate_02_food_m1/2)
-TR_furn_skel_arm_r(4375.516, 4042.087, 14596.182)

Floaters:
-all sc_paper plain; in the future, press F and just raise it by .005
-misc_com_wood_fork(4231.834, 3781.198, 14841.708)
-both misc_com_redware_plate on the table
-Misc_Com_Bottle_14(4186.979,3774.127, 14857.232)
-extravagant_robe_01_c( 4515.625, 3891.845, 14835.024) always F clothes twice
-common_skirt_04 has same issue
-furn_de_p_bench_03(4339.304, 3453.006, 14543.977)
-TR_furn_de_urn_broke06(4154.151, 3368.525, 14566.139)
-both misc_de_goblet_07
-TR_i4-466_sc_kaldguard(4563.542, 4117.929, 14853.904)
-ingred_frost_salts_01 floating over cup
-Misc_DE_pot_redware_03(3143.153, 4164.759, 14870.907)
-Misc_Inkwell(4548.763, 4144.310, 14858.740)

Other changes:
-moved around most of the TR_furn_de_urn_broke pieces
-fixed caspering Terrain_BM_snow_06
-adjusted the books on the shelf
-lowered apparatus_j_mortar_01 a bit
-locked a door to follow your npc plan


Comments Great overall design, just a lot of errors. Remember to watch out for caspering and bleeding, and double check everything. I loved the entrance.

Rating 8/10



TR_i4-466-Hla.esp
 Description:

Download
 Filename:  TR_i4-466-Hla.esp
 Filesize:  40.35 KB
 Downloaded:  65 Time(s)

Post Sun Jun 01, 2014 7:56 pm Send private message       Send e-mail       Reply with quote                   up  
Osidian
Reviewer
18 Jul 2010

Location: Lisboa, Portugal

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: Items Added: Fine (TR_i4-466_sc_kaldrguard, TR_i4-466_in_v_door_barricaded, TR_i4-466-Hla_in_v_jaildoor_sta)
Lighting: Ok
Illegal-to-sleep-here: Correct.
Style Mixing: No
Books: Ok
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Ok
Check Lights: Ok

---TR_i4-466-Hla_Entrance
Floater:
-in_velothi_ashpit_01 (3451.569,4057.796,13505.913)
-light_sconce10_128 (5546.533,5238.075,14195.056)
Other changes:
-ingred_scathecraw_01 (3488.029,3818.109,13515.149) rotated so the player can't see through the underside
-p_frost_resistance_s (3543.108,5058.800,13688.665) position adjusted a little so it rests more naturally
-minor adjustment to the blacksquares

---TR_i4-466-Hla_Tower
Floater:
-TR_furn_skel_arm_r (3746.307,4004.407,14535.758)
-misc_com_redware_plate (4222.865,3795.922,14842.359)
Minor floater:
-TR_furn_skel_arm_r
-TR_furn_skel_skull_01 (3321.553,4057.727,14597.272) needed a little rotation
-furn_de_p_chair_02 (4506.514,4103.681,14817.052)
-furn_de_p_chair_02 (4260.658,3837.375,14817.052)
-furn_de_p_chair_02 (4256.572,3707.929,14817.052)
-extravagant_robe_01_c (4515.625,3891.845,14835.024)
-ingred_holly_01 (4021.402,4284.892,14851.400)
-Misc_Com_Redware_Cup (4221.210,3754.245,14846.034) needed a little rotation
Bleeder:
-misc_de_basket_01 (4054.377,3475.181,14617.860)
Minor Bleeder:
-misc_com_bottle_07 (4040.272,3420.157,14629.273)
-Light_De_Candle_23_177 (3117.331,3628.092,14894.472)
-Light_De_Candle_23_177 (3028.997,3638.495,14894.472)
-Light_De_Candle_23_177 (4580.821,3629.708,14894.472)
-Light_De_Candle_23_177 (4007.836,3326.622,14894.472)
Other changes:
-Added NorthMarker
-Changed the lock on the door from 22 to 25 (in vanilla locks are mostly used in multiples of 5)

Comments Comments
Really nice wizard hideout.
Can someone please just check the stairs on TR_i4-466-Hla_Entrance leading to the tower proper ingame? I'm having some trouble going up the stairs on OpenMW, but I think it may be a OpenMW problem. (I'm having trouble with the mouse in vanilla Morrowind that makes it unplayable so I can't test it properly)


Rating



TR_i4-466-Hla.esp
 Description:

Download
 Filename:  TR_i4-466-Hla.esp
 Filesize:  40.57 KB
 Downloaded:  68 Time(s)

Post Sun Nov 23, 2014 7:40 pm Send private message             Reply with quote                   up  
Tes96
Reviewer
06 Sep 2009

Location: Armun Ashlands, Morrowind

Osidian wrote:
Can someone please just check the stairs on TR_i4-466-Hla_Entrance leading to the tower proper ingame? I'm having some trouble going up the stairs on OpenMW, but I think it may be a OpenMW problem. (I'm having trouble with the mouse in vanilla Morrowind that makes it unplayable so I can't test it properly)

I tested in vanilla Morrowind with a male High Elf and all stairs in both Entrance and Tower cells work fine. But with OpenMW 0.33.0 I get stuck at the bottom of the stairs in both cells. Not sure why that is. But I noticed in the construction set that the bottom stairs in the Entrance cell were floating a little. I lowered it but I still experience a little delay when going up the stairs. So I added collision markers which helped. Try out the file I uploaded and let me know what you think.



TR_i4-466-Hla.esp
 Description:
Lowered stairwell and added collision markers

Download
 Filename:  TR_i4-466-Hla.esp
 Filesize:  40.83 KB
 Downloaded:  57 Time(s)


_________________
Project Tamriel

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Post Tue Nov 25, 2014 8:50 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a bug which caused the player to have a larger collision box than in vanilla, but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rather not use your fix for TR, because this should be fixed on the OpenMW side.
Post Fri Dec 26, 2014 11:46 pm Send private message             Reply with quote                   up  
Tes96
Reviewer
06 Sep 2009

Location: Armun Ashlands, Morrowind

arvisrend wrote:
Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a bug which caused the player to have a larger collision box than in vanilla, but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rather not use your fix for TR, because this should be fixed on the OpenMW side.
I can't test right now because my laptop screen is broken. I ordered a replacement which will arrive in a couple weeks. I will then test the original esp with 0.34 and report back to you.
_________________
Project Tamriel

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Post Sat Dec 27, 2014 12:48 am Send private message             Reply with quote                   up  
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