Claim: i4-478-Red Claimed by sasquatch2o
Maps In Group Map 4 at 1:(-2112, -3258):0
Accurate map
Parent: 4-16-Red
 Status: Reviewing, 100% Complete
 Faction: House Redoran
 Files:
Name Size Last Modified
TR_i4-478-Red_sasquatch_3.esp 18.3 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch2o_5.esp 42 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch2o_1.esp 39.3 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch_1.esp 6.7 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch_4.esp 25.4 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch2o_4.esp 38.9 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch2o_3.esp 38.8 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch2o_6.esp 42.1 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch2o_2.esp 38.8 KB Fri Dec 22, 2017 1:46 am
TR_i4-478-Red_sasquatch_2.esp 25.4 KB Fri Dec 22, 2017 1:46 am
Description
(-17, -25) Cave. Consider making reference to the campsite nearby.

Please post some sort of plan when claiming this.
Last Edited by Seneca37
(Tue Dec 10, 2013 3:10 pm) Post
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Author Message
sasquatch
Developer
31 Dec 2013



I'll claim this. The imperials camped nearby are part of a prospecting team sent to investigate the viability of the nearby cavern for a new mine. Its dangerous frontier in this area with all the bandit camps so the prospecting team needs the soldiers for some protection in this area where outlaws operate with near impunity? If the cavern shows promise a new town will spring up here.

I don't know what type of resource I'd put in here that would make this story plausible, how large it would have to be, or if it fits elderscrolls lore, but I'm open to suggestions.


Last edited by sasquatch on Tue Jan 28, 2014 12:27 am; edited 1 time in total
Post Sun Jan 26, 2014 12:55 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Not granting. Please finish your other claims.
Post Mon Jan 27, 2014 9:04 pm Send private message       Send e-mail       Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



would still like to claim this. my other claim is on hold while I wait for other additonal assets to be added to TR_data.
Post Wed Jan 29, 2014 4:36 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Granting.

Also, what additional assets?
Post Wed Jan 29, 2014 2:24 pm Send private message       Send e-mail       Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



Lurlock's Missing Cave Pieces

I don't know that they will be added yet, but I need them for my intended cave layout on the other claim.
Post Wed Jan 29, 2014 4:29 pm Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



I have updated w layout. Mid-sized natural cavern is rich in adamantium (py_adam) deposits.
Post Thu Jan 30, 2014 1:47 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



review.
Post Thu Jan 30, 2014 8:39 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Review.
Post Thu Jan 30, 2014 10:24 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



The file is wrong. It's i4-480 instead of i4-478.
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Post Thu Jan 30, 2014 11:00 pm Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?
Post Thu Sep 18, 2014 10:45 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



I know you've been busy with i5-56, but just checking to see if there's any progress on this one.
Post Thu Oct 23, 2014 6:12 pm Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



These progress checks are a waste of your time and mine. If I had made progress it'd be posted. I've been working on:

Rift Pass Tavern
http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=317386
Kwama Mine
http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=317521

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my opinion.
Post Thu Oct 23, 2014 6:15 pm Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



Added lights and some mushrooms. Review this.
_________________
my opinion.
Post Sat Oct 25, 2014 2:51 am Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



There may be too many adam here. Perhaps some should be replaced w regular ore.

misc quest idea:

The guards in exterior outside mine will direct player to the interior saying the prospecting is taking longer that expected. If player misses them quest will start in cave. Prospector there is nervous to go further into cave because he is a coward. He asks you to bring back evidence of a sufficient supply of adamantium. Simple quest. Collect X amount of adamantium from the cave. Player may give adamantium to prospector for reward or attempt to keep it and the cave a secret.

-claim there is none - prospector knows you lied
player keeps all adam BUT the prospector leaves and when character exits cave he will be confronted by the prospector and guards (combat)

- very little - personality check
<success> you hand over a portion of adam
prospector expresses disappointment but comments he will be paid well for his expedition regardless.
the cave and prospecting camp are abandoned

<fail> prospector suspects you lied
the prospector leaves and when character exits cave he will be confronted by the prospector and guards (combat)
---------------------------------------------------------

Approached by or speaking with prospector
"OH! You scared me just then. Tha, eh - its alright. You could help me you know."

"This cave has me on edge. I swear I heard sounds from inside the cave or saw something in the shadows. I'm just not cut out for this you know? I know there is adamantium in this cave here, I just need to prove there's enough. If so, a whole lot of coin is in this. That's why I chased rumors to this spot all the way from Cyrodiil. So listen-"

"Collect some samples to show this cave has a supply of adamantium worthy of a mine. If so, a whole lot of coin is in this. Thats why I came out here all the way from Cyrodiil. Bring me <X> adamantium and you will be very well rewarded."

The cave is empty except for darkness and a massive amount of mineral deposits.

_________________
my opinion.
Post Sat Oct 25, 2014 5:48 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any reason why the miner's picks are under ground?
Also, a Northmarker would be nice.
Post Wed Oct 29, 2014 11:52 pm Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



seneca37 wrote:
Any reason why the miner's picks are under ground?
Also, a Northmarker would be nice.


You found some good ones! I had to shift the majority of the tiles at the last minute when I found a tear and missed these. Should be fixed now, but there may be a couple mushroom clusters that need to be adjusted. Northmarker also added, although it is not aligned since I cant get Alpha to load in CS.

_________________
my opinion.
Post Thu Oct 30, 2014 1:48 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



If you can't use the Alpha, you can always use the file that is usually in the "Parent:" link at the top. That's where the Alpha data came from.

What problem are you having with the Alpha?
Post Fri Oct 31, 2014 7:25 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Off to rewiew
Post Sun Nov 02, 2014 8:47 am Send private message             Reply with quote                   up  
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