<Theminimanx> We´d have to reach a decision on the districts first though
<Gnomey> Though some of the branches would probably have to be merged.
<Gnomey> a) Vvardenfell
<Gnomey> b) Telvannis
<Gnomey> c) Mournhold
<Gnomey> d) Deshaan
<Gnomey> e) Narsis
<Gnomey> f) Velothis
<Gnomey> That list is correct, as far as the simple names go.
<Theminimanx> Yeah, but the border between Narsis and Velothis was still not set
<klep> I gotta run. Flatmates birthday in an hour and gotta buy champagne
<Gnomey> They're actually named in vanilla dialogue, and the names seem good to me, so I see no reason to change them around.
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<- Po-ta-to, boil em, mash em, stick em in a stew.)
<Gnomey> Ah, right.
<Gnomey> Yeah, that could make a difference.
<Gnomey> Narsis itself would make for a poor guild guide network...
<Theminimanx> Latest map of the districs that I remember was this one
<Gnomey> Though I have no idea how many Mages Guilds we have in Velotthis, and more to the point how many we will want to have.
<Theminimanx> But I might throw together an edited proposal tonight
<Gnomey> Yeah, I think that's the latest, and it's pretty old.
<Theminimanx> a year, according to the post date
<Gnomey> I do actually think we should put the border for Narsis district at the southern fringe of the Armun Ashlands;
<Gnomey> maybe even the northern fringe, not sure.
<Gnomey> Sload did say Narsis district is supposed to be small,
<Gnomey> but Shipal-Shin will just be canyons and desert and Narsis, pretty much.
<Theminimanx> Maybe the river going through roth roryn?
<Gnomey> Nah, I'd go with the Armun Ashlands.
<Theminimanx> And just cut straight through the velothi mountains, sure thing
<Gnomey> That way Narsis district will still be comparatively small.
<Gnomey> You could consider edging the Deshaan district west to the Thirr, but its current position is probably better, so I wouldn't.
<Gnomey> The Mournhold/Deshaan border is iffy; I'd look at Swiftoak's map for that.
<Theminimanx> I´d personally prefer using bodies of waters for the district borders
<Gnomey> Yeah, but there will be a mountain range there,
<Gnomey> and it is the border between Hlaalu and Dres.
<Gnomey> Both geographically and politically.
<Theminimanx> How much did the empire care about house influence when drawing these maps?
<Theminimanx> Because I personally imagined drawing some easy straight lines
<Theminimanx> Like north Africa
<Gnomey> There's an argument to be made about rough border division, just look at colonialist nations and the lovely borders they drew.
<Theminimanx> Which I why I wanted to use rivers, almost all maps feature rivers, but comparitively few have mountains
<Theminimanx> *which is why
<Gnomey> I mean, Deshaan is basically hands-off territory,
<Gnomey> so they would want to section it off tidily;
<Gnomey> better make it too small than too large.
<Gnomey> As far as I'm concerned, you could just make it a box,
<Gnomey> with Lake Andaram as the corner.
<Theminimanx> Which one is andaram?
<Theminimanx> The one near Almalexia?
<Gnomey> The largest one.
<Theminimanx> got it
<Gnomey> For Telvannis-Mournhold, I'd consider another straight line running horizontally through Fort Windmoth.
<Gnomey> (Working off of Swiftoak's map, still)
<Theminimanx> We´re keeping those forts?
<Gnomey> Returning to the district map,
<Gnomey> I'm not sure on Mournhold district.
<Gnomey> You could consider moving its border back to the Thirr,
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<Gnomey> but the Mournhold district is supposed to be really large,
<Gnomey> and that border also shows how times have changed since the Armistice,
<Gnomey> what with House Indoril having lost all that land.
<Theminimanx> I think there are better ways of showing that than by what the imperials think
<Gnomey> I'd actually consider moving it even further west, for the heck of it.
<Theminimanx> Have some abandoned Indoril Estates in Hlaalu lands, for instance
<Gnomey> Yeah, I'm working on that, but the OM set is a pain.
<Theminimanx> There´s a reason I´m doing map work instead of CS
<Gnomey> It's oddly well suited for making places like Daedric ruins, but not for Indoril castle estates.
<Gnomey> Well, my suggestion would be to make the Mournhold border bisect the Armun Ashlands more or less through the middle,
<Gnomey> but arguments could be made for the other options as well.
<Theminimanx> That would make for some awkward borders if north Armun is also the narsis border
<Gnomey> Yeah, that's one of the arguments for, in my opinion.
<Gnomey> Basically a sort of upside-down T,
<Gnomey> with a zig-zag or two if needed.
<Theminimanx> There´s nothing stopping me from just making two maps, and letting the forumers decide between them
<Gnomey> Indeed, that seems like a good approach.
<Gnomey> Or on one map, if you feel like using a lot of dotted lines/hatching/whatever works.
<Theminimanx> Meh, making a new one is faster
<Gnomey> Good point.
<Gnomey> When I make maps I like economizing in the oddest places, leading to a lot of hard-to-read maps.
<Theminimanx> As for the Mournhold/Telvannis Border, I´ll put it below the Necrom peninsula for now, to make Mournhold a nice rectangle
<Gnomey> though I still prefer putting it at Forst Windmoth.
<Gnomey> Or even roughly at that Telvanni settlement there, whose name I forgot.
<Theminimanx> I think this call for MOAR MAPS
<Gnomey> Everything calls for more maps, all the time.
<Gnomey> We had a really long map drought, while we were doing a lot of planning of all times,
<Gnomey> so I'm pretty happy to see that change.
<Theminimanx> But I´ll put it at Windmoth on the map where the Western Mournhold border is in Armun
<Gnomey> Yeah, sounds good.
<Gnomey> So that would basically be my proposal.
<Theminimanx> But now, I have some IRL work to get done
<Gnomey> Though I'm not sure about all of my suggestions myself.
<Theminimanx> That´s what the group consensus is for