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Rats
Lead Developer
03 Jul 2012



Updated January 5th 2015

Updated 7/7/2014 to include the wall towers, ie. all the interiors in OE town (save the sewers) are now listed

Updated 10/2/2014 with most of the proper interior names

These are the interiors we have for Old Ebonheart West, East and the Docks. For future reference.

OE WEST


the Plaza Area, which contains a few buildings classified as 'important as fuck'
i3-276-Imp - 'Grand Factor's Manor'; easily the most impressive and luxurious privately owned manor in Old Ebonheart, the guy living here is quite possibly the wealthiest person in all of Morrowind
i3-649-Imp - 'Grand Chapel of Talos';a cathedral's worth of awesome, the style of the interior resembles that of the chapels featured in Oblivion. The head of the Imperial Cult obviously resides in the quarters in the uppermost floor.
i3-718-Imp - 'Guild of Fighters' -- Provincial Headquarters of the Fighters' Guild
i3-279-Imp - 'Ruma Soanix's Manor' - a crazy, crazy place with false doorways and Clannfear heads mounted above the bed. Love this interior.
i3-283-Imp 'East Empire Company Headquarters'
i3-278-Imp - 'Imperial Archaeological Society' - a public museum, private library and living quarters.

the Well-To-Do / Commerce area
i3-719-Imp - 'Anjzhirra's Rare Goods' - has to be of great importance to be able to keep his shop in such an prestigious place, directly opposite the Chapel of Talos and the EEC boss' manor; EEC connections? Dwemer stuff smuggling? Maybe imports items from Cyrodiil that you don't get anywhere else in Morrowind?
i3-720-Imp - 'Guild of Barristers' - three lawyers educated in Cyrodiil and specialized in the Empire-Morrowind laws. They offer legal services as well as pro bono help for escaped slaves. They can also explain to the player the exceptional legal quirks of Old Ebonheart. repurposed from a Wood Elven trader
i3-721-Imp - 'Bitter-Wind Home' - Home of an old sea captain and spouse; has a neat basement with a natural cavern and treasure chests scattered around the house
i3-722-Imp - 'The Mother Alessia' - a very neat corner bakery/diner/café (though there's no coffee); run by the Cooks' Guild?
i3-592-Imp - 'Hamal's Redguard Goods' - a merchant from Sentinel. The stuff currently on display in the interior is nothing special, but we might have this guy sell unique imported goods from Hammerfell.
i3-593-Imp - 'Imeric Geordaine: Tailor' - definitely has the membership of the Imperial Guild of Tailors; should have some uniquely named clothing for sale
i3-594-Imp - 'Iela Free-Bear's Exotic Weapons' - some really exotic stuff (a Stalhrim dagger for example)
i3-595-Imp - 'Ioclania Manor' - there's a letter in the interior from the couple's son Ertius who's joined the Legion and has been called to Cyrodiil - really nice touch from the interior modder ("oh, are they calling the Legion's back?")
i3-596-Imp - 'Roran House' - A middle-class couple with a spare bedroom
i3-501-Imp - 'Legion Boarding House' - a boarding house where many of those who'd join the Legion will stay. Run by a retired legionnaire.
i3-726-Imp - 'Narusya's Fine Potions'
i3-725-Imp - 'Hastophos Velifer's House' - a necromancer
i3-724-Imp - 'Hhontjulf Fire-Mane's House' - This interior looks like the resident is often away. Lots of Nord stuff.
i3-723-Imp - 'Neel Gymont's Fine Art' - a gallery and a working area, artsy.
i3-280-Imp - 'Guild of Mages' - a three floor guildhall; in the basement are drugs, enchanted weapons and books on necromancy, yay! The uppermost part of the top floor is only accessible with levitation - a nice idea.

Wall towers
i3-764-Imp - 'Castle Bridge Towers' - a pair of towers that form a gateway guarding the bridge to OE Castle
i3-765-Imp - 'Western Watch Barracks' - A medium-sized wall keep in which acts as housing for the townsguard
i3-766-Imp - 'Western Watchtower' -- The tower is off-limits from civilians and locked from the outside
i3-767-Imp - wall tower - The tower is off-limits from civilians and locked from the outside
i3-768-Imp - wall tower - The tower is off-limits from civilians and locked from the outside
i3-769-Imp - wall tower - The tower is off-limits from civilians and locked from the outside
i3-770-Imp - 'Gate' - The main gates of OE. Being the only land entrance to the town, this interior acts as checkpoint for trade caravans and diplomatic/military envoys who'd enter there. Includes a small Census and Excise desk for checking and recording the visitors (preferably in the larger western tower since it's accessible from the ground) as well as quarters for the guards stationed with the gatekeeping duty. The Census and Excise check-in area is accessible to civilians whereas the military quarters obviously aren't. There's a crank with which the gates can be lowered. The gate towers are accessible from the sewers.

OE EAST


the Middle Class / Craftsmen area
i3-277-Imp - 'The Moth and Tiger' - a tavern for the honorable citizens of the Empire
i3-275-Imp - 'Yaguz gro-Dhaluk: Clothier'
i3-273-Imp - 'Emercius' Quality Wares'
i3-272-Imp - 'Aurelia Draconis' House' - home of a historian/author; writing a two-volume set of books about the history of Ebonheart (volume 1 is finished and should IMO be found elsewhere too, volume 2 is unfinished and may serve as a quest hook).
i3-271-Imp - 'Eurilon: Weaponsmith'
i3-270-Imp - 'Tail Tales' - bookseller
i3-269-Imp - 'Hostel of Stendarr's Mercy' - hostel run by the Imperial Cult, mostly housing/employing runaway slaves until they have enough money to ship home. repurposed from Tribunal Temple missionary station
i3-268-Imp - 'Hecath's House' - shelves full of all kinds of clutter, most of them junk. A toy guar, yay!
i3-267-Imp - 'The Perfect Quarrel' - a shop for archers. Upstairs living quarters for two.
i3-266-Imp - 'Yessu Zeddashpalit: Armorer' - living quarters for two.
i3-265-Imp - 'Urien Poralia's House' - someone with wealthy parents; cobwebs & general disorder indicate laziness/mental problems.
i3-246-Imp - 'Voatrix Xania: Potter'
i3-245-Imp - 'Arnos Clatian's House' - a retired EEC sergeant
i3-244-Imp - 'Emaroc Harquart's Baked Goods'
i3-243-Imp - 'Kassad: Herbalist' - grows herbs in their basement
i3-242-Imp - 'Dileru Dras' House' - person who helps out in the local apothecary (i3-240-Imp)
i3-241-Imp - 'Ghurmag Gra-Shula's House' - a scout
i3-232-Imp - 'Pinefist Foods' - a grocery store run by a couple
i3-231-Imp - 'Qyntos Mor's House' - someone who has recently immigrated from Cyrodiil to Morrowind, looking for a new life
i3-240-Imp - 'Unaarie's Elixirs' - an apothecary
i3-239-Imp - 'Zhinjirra's Weavery'
i3-238-Imp - 'Yuaile Phyroc: Enchanter' -- repurposed from 'alchemist shop'
i3-237-Imp - 'Piand Morrick's House' -- home of an EEC accountant
i3-236-Imp - 'Rifskald Whalebane's House' -- home of a retired seafarer/navy officer
i3-235-Imp - 'Wayrian's Mystical Emporium' -- run by a mage couple
i3-234-Imp - 'Nirungaer: Woodworker' - makes furniture, bookends, and stuff
i3-233-Imp - 'Eulix Festius: Brickmason'
i3-230-Imp - 'The Fetcher's Pawn' - a pawnbroker couple; buys the valuables of foolish imperials who lost their money to vice or bad business decisions. May end up being involved in a misc quest [?]. Lots of room here.

the Poor area
i3-229-Imp - 'Orto Rumaria: Outfitter' - run by an ex-Legion member, place has a military feel to it.
i3-228-Imp - 'The Empress Katariah' - The Thieves' Guild base of operations and a public tavern; an inn with a tower attached to it by a 'skywalk'; the interior looks fairly ordinary, doesn't scream "here be thieves!" (which is probably what they want).
i3-227-Imp - 'Otrebus Delagia's House' - a shady looking office home of a local loanshark. Quite possibly fancies themself a small time crimelord.
i3-226-Imp - 'The Salty Futtocks' - Yarr, a seedy-looking place frequented by sailors. Gambling, drinking, brawling, prostitution.
i3-225-Imp - 'Jyrrlund Grey-Wind's House' - a seacaptain
i3-224-Imp - 'Pero Tyrolian's House' - a seaman's home
i3-223-Imp - 'Gaelros' House' - a fisher
i3-222-Imp - 'Arnulf: Smith' - Poor blacksmith/cooper, doesn't really offer anything in the way of useful stuff, mostly junk, miscs and low-grade repair items, and some barrels being made. Forge is outside
i3-221-Imp - 'Gul-Ei's Pantry - grocer for the poor
i3-220-Imp - 'Nelara's House' - Home of a street vendor who makes and sells food and snacks.
i3-219-Imp - 'Mordenor's House'
i3-218-Imp - 'Cirtiel's House' - Home of a street vendor, a woman who sells herbs, Ashlander baubles, charms and cures, and dresses in Ashlander clothing (all part of her act, none of it is genuine). Might even be non-Dunmer for extra fauxness.
i3-217-Imp - 'Cyrtus Clagno's House' - A cobbler; doesn't offer a service but repairs the shoes of other poor people in the district for favours.
i3-216-Imp - 'Raleth's House'
i3-167-Imp - 'Joaline Frey's House'
i3-166-Imp - 'S'varr's House'

Wall towers
i3-771-Imp - Wall tower
i3-772-Imp - 'Southern Watchtower'
i3-773-Imp - Wall tower
i3-774-Imp - Wall tower
i3-775-Imp - 'Eastern Watchtower'


OE DOCKS


i3-281-Imp - 'Harbor Offices' - harbormaster and Census & Excise shared office
i3-282-Imp - 'The Skaarling Queen' - offers 'Travel' to the Gol Mok on the other side of the river and Almas Thirr? Somewhere else?
i3-284-Imp - 'Pride of Narusia' - a Hlaalu merchant ship
i3-286-Imp - 'Niben's Wind' - an EEC vessel
i3-777-Imp - 'TEM Princess Morgiah' -- flagship of the Imperial Navy in Morrowind
i3-287-Imp - 'Imperial Navy Command Post' - Office and a tower. Office and war room of some important navy officer. In the tower's downstairs there are lots of dwemer apparatuses and blueprints; in the original claim thread these were deemed as contraband, but the more obvious and interesting explanation is that the Navy's engineers are trying find ways to use/mimic Dwemer technology to improve/built new warships.
i3-776-Imp - 'Eastern Watch Barracks'

OE SEWERS - NOTE: this is what we currently have for sewers. They will need heavy revision/planning to fit the current OE

i3-591-Imp - The Sewers - a huge ass underground network, the most creative use of the old imperial set i've ever seen; ten cells:
*Sewer Main -- accessible from the Empress Katariah (Thieves' Guild tavern). A hub from where one can reach both the West City Sewer and the East City Sewer; also a hidden door leads to the Central Processing, which is a TG hideout.
*Central Processing -- a TG hideout. Has a bed and Thief tapestries and everything.
*East City Sewer
*West City Sewer
*Maintenance Room -- a vampire named Entius lurks here, has killed the maintenance fellas
*Subsewer
*East Sewer Hub
*West Sewer Hub
*Castle Sewers
*Abandoned Sanctuary
*Raathim Ancestral Tomb -- to be made
*A sewer pipe from underneath the castle emptying to the Inner Sea for sneaky-ninja entrances / escapes -- to be made

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Last edited by Rats on Tue Jun 30, 2015 7:23 am; edited 38 times in total
Post Wed Jan 22, 2014 3:54 pm Send private message       Send e-mail       Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

Great work Rats. I can already see one or two ints that I would like to change- the lumber merchant and the hunters- but these can be discussed when we have our first section meeting.
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Post Wed Jan 22, 2014 9:35 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Quote:
Wood Elven trader - in the claim thread the house supposedly belongs to a Bosmer who imports wood from Valenwood.


Isn't cutting trees down in Valenwood considered sacrilegious?

It's great to see Old Ebonheart finally receiving the organization it needs.

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Post Thu Jan 23, 2014 4:12 am Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

Yeti wrote:

Isn't cutting trees down in Valenwood considered sacrilegious?

It's great to see Old Ebonheart finally receiving the organization it needs.


Rats misread the claim- the trader exports wood to Valenwood, which is fine for the Green Pact. It still doesn't make lot of sense though. Morrowind isn't exactly known for its great supply of lumber, or for its easy access to Valenwood.

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Post Thu Jan 23, 2014 10:09 am Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



gro-Dhal wrote:
Yeti wrote:

Isn't cutting trees down in Valenwood considered sacrilegious?

It's great to see Old Ebonheart finally receiving the organization it needs.


Rats misread the claim- the trader exports wood to Valenwood, which is fine for the Green Pact. It still doesn't make lot of sense though. Morrowind isn't exactly known for its great supply of lumber, or for its easy access to Valenwood.


Export wood to Valenwood? That's even worse. We'll figure something better.

I've now completed the list of interiors. Right now what strikes me as the biggest oddity is that there are no ships of the Imperial Navy present, though the city's supposed to be somewhat of a navy base.

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Post Fri Jan 24, 2014 9:39 am Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I recall Wolli mentioning he had some nice Imperial ships we might be able to use.
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Post Fri Jan 24, 2014 4:58 pm Send private message       Send e-mail       Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

Proposed name for i3-228: The Empress Katariah
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Post Sat Feb 01, 2014 11:08 am Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Good name.

I've added a rough diagram of the sewers. I'll add more informative summaries of the individual cells when I've got the time.

Does anybody happen to know if we have the interiors for the walls and smaller towers surrounding OE?

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Post Tue Feb 04, 2014 12:46 pm Send private message       Send e-mail       Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

If we don't i'd be tempted to ignore them altogether. We don't always give walls interiors because they're so pointless and boring
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Post Tue Feb 04, 2014 3:48 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



gro-Dhal wrote:
pointless and boring


agreed. the towers need interiors though.

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Post Tue Feb 04, 2014 4:20 pm Send private message       Send e-mail       Reply with quote                   up  
Bero
Reviewer
26 Sep 2007

Location: Slovakia

And with sewers they gonna be double pointless Very Happy towers could have entrance to severs thou Very Happy
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Post Wed Feb 05, 2014 6:17 am Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Do the towers need interiors? Couldn't the just be exterior eye-candy? They'd be boring to explore anyway.
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Post Wed Feb 05, 2014 6:40 pm Send private message             Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



If the towers have arrow slits they need to have an interior. Towers without access seems weird to me anyway. Setting up claims and making them is easy enough to not do it properly.
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Post Wed Feb 05, 2014 7:33 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Mwgek wrote:
If the towers have arrow slits they need to have an interior. Towers without access seems weird to me anyway. Setting up claims and making them is easy enough to not do it properly.


agreed

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Post Thu Feb 06, 2014 9:28 am Send private message       Send e-mail       Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



Yeti wrote:
Do the towers need interiors? Couldn't the just be exterior eye-candy? They'd be boring to explore anyway.


Make them locked? (= freeform targets for thief PC)
Post Thu Feb 06, 2014 10:20 am Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



rot wrote:
Yeti wrote:
Do the towers need interiors? Couldn't the just be exterior eye-candy? They'd be boring to explore anyway.


Make them locked? (= freeform targets for thief PC)


I endorse this solution. Simple as hell, yet effective.

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Post Thu Feb 06, 2014 12:04 pm Send private message       Send e-mail       Reply with quote                   up  
Mwgek
Developer
11 Apr 2008



You mean like scripted lock? "This door won't budge" messagebox always gets me irritated. Then I difinately want to know what is behind it.
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Post Thu Feb 06, 2014 1:36 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



No, we're talking about normally locked doors that can be picked. That way the towers become an off-limits area for the civilians and exploring them will require sneaking. == instantly more interesting
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Post Thu Feb 06, 2014 2:02 pm Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Sounds like a good idea to me.
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Post Thu Feb 06, 2014 3:24 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



just realized we could make a couple of new int claims for all the towers.

will do it myself next week if no one beats me to it.

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Post Sun Mar 16, 2014 4:25 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



I've released a fuckton of OE tower interior claims. Will add them to the list of interiors as they're claimed, finished and reviewed.
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Post Wed Mar 19, 2014 9:49 am Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Updated maps + lists to include every interior for OE town (save the sewers).
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Post Tue Jul 08, 2014 12:47 am Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Awesome Rats, I'll link to this in the section thread. Smile
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Post Tue Jul 08, 2014 12:50 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Awesome work. I can see we've made much progress since you put up the last list of interiors!
Post Sat Jul 12, 2014 8:40 pm Send private message       Send e-mail       Reply with quote                   up  
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