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Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

I was hit with some inspiration this week and decided to throw this proposal together. Some ideas were borrowed from Rat's Almalexia Thieves Guild quest line proposal

This is very much a rough draft, and everything contained in it is open to discussion.

Now, I must do the sleep thing.



Notes for the Thieves Guild.pdf
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-Head of NPCs: Skyrim: Home of the Nords
Post Fri Feb 07, 2014 10:10 am Send private message             Reply with quote                   up  
Ashstaar
Developer
02 Jun 2005



Skull of Corruption models. One Daggerfall style, one Oblivion/Skyrim style.


skull_of_corruption_1.jpg
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Post Fri Feb 07, 2014 6:21 pm Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

This is all cool. We need more info on what exactly the Skull of Corruption is doing here though.
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Post Fri Feb 07, 2014 6:29 pm Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



From Rats' plan, the Skull of Corruption was stolen by the Master Thief. So its initial involvement would be accidental, not a daedric plot.


Re: killing, emphasis should be put on the TG being against it primarily because it's bad for business, and not for moral reasons. The "nobles thieves" BS is fun every now and then but you can't build a faction on it.
Post Fri Feb 07, 2014 7:01 pm Send private message             Reply with quote                   up  
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