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gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

So we have need of a few models. Lets collect them all here.

Models:
- New cove/rock formation on which the city stands (Wolli?)
- New Naval warships (I think we have these)
- Warship interiors
- Naval banners etc
- Naval officer's uniform

Sounds:
- Tolling bell? Ambient sound for the city.

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Last edited by gro-Dhal on Sat Mar 22, 2014 1:28 pm; edited 1 time in total
Post Mon Mar 17, 2014 9:03 pm Send private message             Reply with quote                   up  
wollibeebee
Developer
29 Apr 2010



I'm sure we can make the cove quiet easily out of vanilla rocks, as has been done elsewhere.

I've upload those ships in my thread, so we should have them. Very Happy
Post Tue Mar 18, 2014 12:10 am Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Made a bell sound effect.

Also, attached wolli's neat galleon model to this thread as well. AFAIK, the galleon still lacks interiors? Also, it'd be super awesome to replace the standard imperial dragon with Swifty's navy emblem.



to whom the ebon bell tolls.wav
 Description:
a distant bell ambient sound

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 Filename:  to whom the ebon bell tolls.wav
 Filesize:  372.35 KB
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wollisgalleojs.png
 Description:
the galleons be like this

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 Filename:  wollisgalleojs.png
 Filesize:  396.05 KB
 Downloaded:  492 Time(s)


TRSHIPGALLEON (1).7z
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 Filename:  TRSHIPGALLEON (1).7z
 Filesize:  1.61 MB
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Post Tue Mar 18, 2014 12:58 pm Send private message       Send e-mail       Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

Ok great, then it's not much that we need really. I don't suppose the existing ship interior set could do the job?
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Post Sat Mar 22, 2014 1:30 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



I personally don't see why not, even though it wouldn't match the outside ship 100 %. I'd love to see Ashstaar's new face and clothes in OE, but after that I think we more or less got everything we need.

[random]A tiger-striped Colovian Fur Helmet would be neat though.[/random]

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Post Thu Mar 27, 2014 7:29 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Here be a couple of new items i fancy would be neat to include in OE. First is the death mask of Katariah Septim. Second one is a Colovian helm fashioned out of tiger pelt; a rare import from far-western Cyrodiil.



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Post Tue Apr 15, 2014 11:31 am Send private message       Send e-mail       Reply with quote                   up  
Ragox
Developer
20 Jul 2013



I think it would be pretty awesome and easy to make the Old Ebonheart fortress look a bit more unique by adding a simple spire on top of the highest tower like this:



The form of it could be done more interesting of course.
What do you guys think?
Post Tue Apr 15, 2014 2:40 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

I like the idea. Maybe add a banner hanger a third or so of the way up? The spire itself looks a little bare. If we have a modeller handy a low poly dragon or two circling the top of the spire, similarly to the dragon statue in Ebonheart, might also look good. I'm basically thinking along the lines of a Roman aquila.
Post Tue Apr 15, 2014 3:18 pm Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

Cool ideas guys. Rats- the red jewel on the mask needs to be diamond-shaped. The whole thing actually looks like something she might have worn in life, as a symbol of office.
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Post Tue Apr 15, 2014 4:53 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Rats wrote:
Second one is a Colovian helm fashioned out of tiger pelt; a rare import from far-western Cyrodiil.


I like the hat, but it looks a little more like tiger print than actual tiger pelt to me. While a tiger's stripes are also visible directly on its skin (I'm not sure how visible it would look on the underside of the skin, though) it looks rather different. (Unfortunately a quick search only revealed one picture of a wounded tiger with exposed skin).
Post Tue Apr 15, 2014 6:46 pm Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

Gnomey wrote:
I like the idea. Maybe add a banner hanger a third or so of the way up? The spire itself looks a little bare. If we have a modeller handy a low poly dragon or two circling the top of the spire, similarly to the dragon statue in Ebonheart, might also look good. I'm basically thinking along the lines of a Roman aquila.

There's something like an aquila in Veet's Velothi architecture resource. I've attached the model in question. The UV needs to be reworked in most areas and the overall height could be adjusted. And obviously it would need to be retextured.

Though, I realized after posting this that you meant an aquila with a dragon instead of a bird on top... but something could still possibly be done with this model.


I like that death mask of Katariah though. It could do with a red diamond though.



vel_birdclmn00.nif
 Description:

Download
 Filename:  vel_birdclmn00.nif
 Filesize:  22.84 KB
 Downloaded:  163 Time(s)

Post Thu Apr 17, 2014 1:59 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

I think that model used to be part of TR's Necrom tileset. If it's used anywhere, it should probably be used in a Nordic place like Dunmereth Pass or Strond, where it might pass as a hawk. As far as I am aware, Nords, Altmer and maybe Redguards are the only races one would expect to use a bird as a symbol.
Post Thu Apr 17, 2014 7:29 am Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

Gnomey wrote:
I think that model used to be part of TR's Necrom tileset. If it's used anywhere, it should probably be used in a Nordic place like Dunmereth Pass or Strond, where it might pass as a hawk. As far as I am aware, Nords, Altmer and maybe Redguards are the only races one would expect to use a bird as a symbol.

Yeah, probably would not be hard to modify that model as I said to elongate the head/snout and maybe throw in a tail or something. Not that I'm necessarily volunteering. But if people are interested I might screw around with it.
Post Thu Apr 17, 2014 12:19 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh



Somebody requested banners for the navy? Made these on a break I had like 3 weeks ago. Posting here incase nobody got it.

https://www.dropbox.com/sh/zbldmvkqcuojhz7/aCweGDAAXj

Everything from source files to useable textures are in that folder. Someone needs to simply add these to existing banner NIFs and put them in Data. Would be nice if Rats did a sketchy version of this and wrote something interesting about it for the heraldry book aready in Data? Or something else entirely. Think concepts such as the "All Flags Navy". It's a reimagination of the Imperial Dragon to evoke "wheel" imagery, the 8 diamonds/spokes representing the 8 divines/provinces while the dragon represents the Akatosh and the Ruby Throne itself.

Next on the list is the navy uniform. I'll get to that at some point. If anyone has any ideas/suggestions feel free to share, otherwise I'm probably gonna take some creative liberty and just roll from there!

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Post Tue May 06, 2014 6:14 am Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

That's a pretty sweet insignia, Swiftoak. Nice work!

You should definitely communicate that creation to P:C if you haven't already.
Post Tue May 06, 2014 4:57 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

I think I queried it to SamirA on IRC. But I was like super busy so IDK if he even got it! Feel free to share!
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Post Tue May 06, 2014 6:10 pm Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

Swiftoak Woodwarrior wrote:
Next on the list is the navy uniform. I'll get to that at some point. If anyone has any ideas/suggestions feel free to share, otherwise I'm probably gonna take some creative liberty and just roll from there!


Sea green sash

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Post Wed May 07, 2014 3:34 pm Send private message             Reply with quote                   up  
Infragris
Developer
10 Mar 2013



Swiftoak Woodwarrior wrote:

Next on the list is the navy uniform. I'll get to that at some point. If anyone has any ideas/suggestions feel free to share, otherwise I'm probably gonna take some creative liberty and just roll from there!


Would be cool and lore-friendly to go with a more Nibenese vibe for the Navy. Loose clothing, with brighter colors, sort of Indian or Turkish sailor vibe.
Post Wed May 07, 2014 5:16 pm Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Just wondering, how goes those cool new helmet models, Rats?
Post Mon Jul 14, 2014 12:30 am Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Haven't made any progress on the helmets since posting the screenshots above. I'll tweak them a little and upload them soon-ish.

Also, I'll try to provide a sketchy version of the Navy emblem asap as well.

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Post Mon Jul 14, 2014 6:10 am Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012





TR's tumblr post wrote:
Insignia of the Imperial Navy: Derived from the sigil of the Tamrielic All-Flags Navy, the Empire’s naval insignia depicts the Dragon of Akatosh curled up in the shape of a ship’s wheel with eight spokes. The body of Akatosh represents Cyrodiil itself, while the diamond spokes protruding from the dragon’s wings represent the projection of Imperial power over the other eight provinces of Tamriel. The wheel can also be seen as a simplified representation of the Nine Divines, Akatosh being the centre figure, surrounded by the other eight Divines. The symbol became largely disused following the fragmentation of the Third Empire.


"Sail now lads with the All Flags Navy,
sail now lads with the All Flags Navy,
sail now lads with the All Flags Navy;
And bring yer love a Sload Soap."

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Post Mon Jul 14, 2014 6:13 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

http://forums.bethsoft.com/topic/1503941-rel-imperial-grates-resource/

Just saw this. It would look great probably.

_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Mon Jul 14, 2014 7:54 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Aeven wrote:
http://forums.bethsoft.com/topic/1503941-rel-imperial-grates-resource/

Just saw this. It would look great probably.


With TR appropriate textures these should definitely be used in OE sewers / Castle. Great stuff.

RyanS wrote:
Just wondering, how goes those cool new helmet models, Rats?


I've finished optimizing the texture for Colovian Tiger Helm. Icon, mesh and texture attached.




TR_A_FurHelmTiger.nif
 Description:
Mesh

Download
 Filename:  TR_A_FurHelmTiger.nif
 Filesize:  3.74 KB
 Downloaded:  149 Time(s)


TR_a_tiger_helm.dds
 Description:
Icon

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 Filename:  TR_a_tiger_helm.dds
 Filesize:  4.13 KB
 Downloaded:  139 Time(s)


TR_tx_A_TigerHelm.dds
 Description:
Texture

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 Filename:  TR_tx_A_TigerHelm.dds
 Filesize:  64.13 KB
 Downloaded:  140 Time(s)


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Post Tue Jul 15, 2014 3:55 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I believe those grates etc. use vanilla textures.
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Tue Jul 15, 2014 4:40 pm Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Ooh that helm looks great! Can't wait to see it in TR Data! Very Happy

I really like those grates. Just I think they should be given a lighter shade of gray, if they are to be used here. They seem a little too dark for the OE sewers.

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Post Tue Jul 15, 2014 4:49 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Aeven wrote:
I believe those grates etc. use vanilla textures.


Oh, viewed them on CS without any texture replacers. They're just wonderful and usable as they are!

I've also edited Wolli's galleon model to use a new sail texture featuring Swifty's navy emblem. Results can be witnessed below.




tr_tx_imp_navysail.dds
 Description:
Sail texture

Download
 Filename:  tr_tx_imp_navysail.dds
 Filesize:  1 MB
 Downloaded:  163 Time(s)


tr_ex_imp_warship.nif
 Description:
Updated Mesh

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 Filename:  tr_ex_imp_warship.nif
 Filesize:  741.41 KB
 Downloaded:  142 Time(s)


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Last edited by Rats on Thu Jul 24, 2014 4:38 pm; edited 1 time in total
Post Tue Jul 15, 2014 5:07 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Rats, I lurv you <3
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Post Tue Jul 15, 2014 5:52 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

That ship looks terrific! Maybe if we get the chance we should put one in Firewatch too, and maybe one going up the Thirr.
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Tue Jul 15, 2014 7:41 pm Send private message       Send e-mail       Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

Aeven wrote:
I believe those grates etc. use vanilla textures.

They do. So they'll match the Imperial fort set perfectly no matter what texture replacer the modder, tester, or player is using. As rats found. Wink

That boat with the emblazoned sails looks badass, rats. Love it!
Post Tue Jul 15, 2014 8:17 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Do we actually have an interior model for the ship?
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Tue Jul 15, 2014 10:15 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Afaik we don't and I'm not sure if Wolli's planning on working on a interior model. However, the shape and size of the hull are not all that different from the vanilla ship model. I suggest we use a vanilla interior model (perhaps with slightly different textures) for the warship.

(Haven't tried using a vanilla interior for the ship ingame yet; gotta do some testing to make sure it will not look out of place or moddy)

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Post Wed Jul 16, 2014 8:22 am Send private message       Send e-mail       Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

I believe Dongel did make an interior for the original ship model, but it looks unfinished. It is basically only the shell of the ship, without any floors and rooms.

Last edited by Gnomey on Thu Jul 17, 2014 7:42 am; edited 1 time in total
Post Wed Jul 16, 2014 9:14 am Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Oh, well that'd be definitely worth taking a look at. I'm certain that building makeshift floors and walls for rooms with existing statics could be fairly easy.

//edit: I dug up dongle's old interior meshes for the warship. They look pretty usable to me as they are. (One seam is slightly caspering in the upper deck mesh, though -- need to either modify the file or cover the seam with something in each interior.) I've edited them to use vanilla textures which work with Wolli's version of the ship's exterior. Files below.




TR_in_imp_warship_l.nif
 Description:
Lower deck interior for the Navy Warship

Download
 Filename:  TR_in_imp_warship_l.nif
 Filesize:  90.24 KB
 Downloaded:  139 Time(s)


TR_in_imp_warship_u.nif
 Description:
Upper deck interior for the Navy Warship

Download
 Filename:  TR_in_imp_warship_u.nif
 Filesize:  158.79 KB
 Downloaded:  131 Time(s)


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Post Wed Jul 16, 2014 10:43 am Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Hark, a double post/update! Here be the Death Mask of Empress Katariah:



Files attached.



TR_a_katariah_mask.nif
 Description:
Mesh

Download
 Filename:  TR_a_katariah_mask.nif
 Filesize:  29.54 KB
 Downloaded:  137 Time(s)


TR_Tx_A_katariah_mask.dds
 Description:
Texture

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 Filename:  TR_Tx_A_katariah_mask.dds
 Filesize:  1 MB
 Downloaded:  127 Time(s)


TR_a_katariah_mask.dds
 Description:
Icon

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 Filename:  TR_a_katariah_mask.dds
 Filesize:  4.13 KB
 Downloaded:  144 Time(s)

Post Thu Jul 17, 2014 4:03 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Hey Rats, is that pic suitable for me to put on our deviantART page? Smile
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Thu Jul 17, 2014 4:16 pm Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Brilliant! I love how those streaks and lines on the mask make its wearer truly seem dead.

Also, the galleon model looks amazing, but I have two questions about its interior. The vanilla interiors have much more detail. (For example, poles running along the side of the boat, and separate rooms) Would it be cool if more detail could be added to the warship interior? Also, does the interior set have a cabin?

_________________
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
Post Thu Jul 17, 2014 4:18 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

We could add such detail ourselves. It actually offers much more freedom.
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted

<Nemon> I've never understood the way of weed

<~Haplo> I like cheese. I like cheese alot. yes. truly, in fact I love the cheese

<+SamirA> butt hat is the endgame
Post Thu Jul 17, 2014 4:22 pm Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Alright, you raise a good point. Razz

Detailing the ship with separate assets would make the interior very unique and interesting, if used in an appropriate way.

_________________
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
Post Thu Jul 17, 2014 4:28 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Aeven wrote:
Hey Rats, is that pic suitable for me to put on our deviantART page? Smile


Sure thing Smile

RyanS wrote:
Also, the galleon model looks amazing, but I have two questions about its interior. The vanilla interiors have much more detail. (For example, poles running along the side of the boat, and separate rooms) Would it be cool if more detail could be added to the warship interior? Also, does the interior set have a cabin?


True the interiors could do with more detail, but I think we needn't touch the model -- interior modders can add them when making the interiors. As for the walls/rooms/cabins (there's no separate cabin mesh) I've made a retex of TR's "TR_in_c_wall_plain_02" that goes with the ship's textures that can be used to create some variation in the layout.



TR_in_imp_warship_wall.nif
 Description:

Download
 Filename:  TR_in_imp_warship_wall.nif
 Filesize:  4.58 KB
 Downloaded:  139 Time(s)


_________________
stars are out tonight.
Post Thu Jul 17, 2014 5:16 pm Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Awesome work, Rats! Very Happy It'll be great to see these new models in Old Ebonheart.
_________________
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
Post Thu Jul 17, 2014 5:20 pm Send private message       Send e-mail       Reply with quote                   up  
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