Claim: i4-503-Hla Claimed by Seneca37
Maps In Group Map 4 at 1:(-67, -2039):0
Accurate map
Parent: 4-1-Hla
 Status: Reviewing, 100% Complete
 Faction: House Hlaalu
 Files:
Name Size Last Modified
TR_i4-503-Hla_seneca37_1.esp 23.5 KB Fri Dec 22, 2017 1:46 am
TR_i4-503-Hla_seneca37_4.esp 65.8 KB Fri Dec 22, 2017 1:46 am
TR_i4-503-Hla_seneca37_6.esp 67.1 KB Fri Dec 22, 2017 1:46 am
TR_i4-503-Hla_seneca37_3.esp 66.6 KB Fri Dec 22, 2017 1:46 am
TR_i4-503-Hla_seneca37_5.esp 67.7 KB Fri Dec 22, 2017 1:46 am
TR_i4-503-Hla_seneca37_2.esp 47.9 KB Fri Dec 22, 2017 1:46 am
Description
(-1, -15) cave.

A rocky cave that is hard to reach without levitation. It could be inhabited by a wizard or witch of some description, or it could simply be empty or lead to a ruin, or something else could be done with it.

Cliffside. Check the exterior @ -4011, -122352, 2447
For North AT : http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=321606#321606
Last Edited by rot
(Mon Apr 14, 2014 6:29 pm) Post
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Author Message
Seneca37
Lead Developer
10 Feb 2014



Because you need to levitate to get here, and the door is just in a big rock, I think a vertical mine shaft would be nice here. Possibly an old abandoned diamond mine. The inhabitant would be a powerful, slightly deranged Dunmer wizard/witch. De_p items.
Post Mon Apr 14, 2014 10:36 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



see above
Post Mon Apr 14, 2014 10:39 pm Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



Grant!
Post Tue Apr 15, 2014 3:12 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



structural elements complete
large cavern will be filled with mushroom
mage will live in small room off of large cavern
Post Sat Apr 19, 2014 2:33 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



began cluttering mad-mages area
Any comments/suggestions are welcome.
Post Fri May 02, 2014 8:48 am Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



That's a really nice shaft you've got there...

Some of the spiky plants don't consistently trigger, guess that's because they're based on distance to the center of the model. Probably unavoidable if it doesn't have collision.

Is this near the ash swamp? The ash shroom props fit in visually, but otherwise not sure whether they're appropriate alongside regular flora. >>> Should ash swamp flora be limited to their region?

Was almost expecting teacups in front of the mage's guests, cool. Any plans for the mage? (hostile &/or trainer &/or quest? perhaps teaches a weird levitation spell?)
Post Fri May 02, 2014 3:03 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

I'm not too sure about the use of flora in general. I'm also not too sure about the number of corpses in the mage's place; even if most of his victims are slaves and smugglers, with that headcount I'd think he'd be really notorious in the area. Otherwise a very nice cave.

As far as the miner's note is concerned, I suggest square brackets as opposed to curly brackets for the notes. I also suggest that you add a mention of what the miner used to write with.
Post Fri May 02, 2014 6:16 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Can you provide an update for this, seneca37?
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Fri Jun 06, 2014 5:37 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



I've removed the ash swamp mushrooms and have been trying to flush out what type of character this person will be.
Post Fri Jun 06, 2014 5:46 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Sounds good. Thanks for the speedy response.
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Fri Jun 06, 2014 5:48 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Any progress, seneca?
Post Sun Jul 13, 2014 1:06 am Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



no significant progress - but I have some ideas - I should post an update later this week.
Post Sun Jul 13, 2014 8:28 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Still working out the clutter for this person.
Removed all the greener from the bottom cavern
Post Sun Jul 20, 2014 12:15 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Plan on concentrating on finishing this claim. Hope to have it done soon.
Post Tue Aug 26, 2014 10:52 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



just some minor adjustments left to make
Post Thu Sep 18, 2014 10:41 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



I envision the mage living in the lower cavern to be highly skilled at levitation, and dabbling with alchemy. They are a bit of a recluse and doesn't want visitors - hence all the "Painful Bitterroots". They have also gone a bit mad, and now talks to the stuffed heads, and they talk back.

This is done.
Post Wed Oct 15, 2014 9:11 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Off to review
Post Wed Oct 15, 2014 9:11 pm Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Clean- Yes.

TR_i4-503
=====

Northmarker - Good.
Lighting - Good, raised sunlight very slightly.
Illegal to Sleep Here - No.

Floaters:
Misc_Com_Bucket_Metal

Bleeders:
ex_de_shack_plank_01
ex_de_shack_steps
misc_de_basket_01

Other:
Adjusted caspering Ex_de_scaffold_03a.
Added blacksquare under platform leading to lower cavern.
Renamed custom objects to have the correct prefix.

Changed the scroll warning to an open note pinned to a plank sign.
The note mentions the mine is closed "by order of the Hlaalu Counsel of Andothren", this should be changed to refer to a specific NPC in Andothren.

TR_i4-503 Lower Cavern
=====

Northmarker - Good.
Lighting - Good, raised sunlight very slightly.
Illegal to Sleep Here - No.

Floaters:
flora_t_shelffungus_01

Bleeders:

Other:
Added blacksquare under platform leading to upper cavern.



Uploaded file to new site.
Post Sun Jun 18, 2017 7:05 pm Send private message             Reply with quote                   up  
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