House Dres Tapestry Design 1:
[img]http://i1112.photobucket.com/albums/k481/kenders21/HouseDresBannerDesign01_zps98a68801.jpg[/img] {WIP}
More designs will come. including finished versions of these. Some opinions e.c.t. would be nice.

Moderator: Lead Developers
The Second picture I made wasn't a banner. It is a tapestry. lol. Big difference between the two.Nalin wrote:I'm not a big fan of either of these designs for banners. The first one is too similar to the lutemoth bug and the addition of the hive doesn't really add anything in terms of aesthetics.
The designs on the buildings and the mirrored parts missing from them in the second design add a bit of interest but I'm not sure why this architecture would be featured on culturally specific banners, especially given that one; these buildings are intentionally quite simple in design, and two; the banners featuring the architecture will be hanging from the actual thing it's depicting.
Something more "old velothi", similar to the temple artwork in the PGE would be more appropriate.
The artwork itself is nicely done though.
The difference is symbolism. A Tapestry is just fabric art. It could tell a story or just simply be designs or have a picture woven into it. But it's just art that is used for decoration. A Banner is artistic fabric that represents or identifies a subject or faction. I am sure your aware of that. So that is the big difference.Nalin wrote:In that one hangs from a wall and the other one...EsoptrosOer wrote:The Second picture I made wasn't a banner. It is a tapestry. lol. Big difference between the two.
Although in this case, where we are deliberately trying to give a distinct flavour to the Dres, in a game where we don't have the option to add the minutiae of House Dres home decor, everything should be culturally representative. Nothing should be 'just art that is used for decoration'EsoptrosOer wrote:
The difference is symbolism. A Tapestry is just fabric art. It could tell a story or just simply be designs or have a picture woven into it. But it's just art that is used for decoration. A Banner is artistic fabric that represents or identifies a subject or faction. I am sure your aware of that. So that is the big difference.
I appreciate your comment.Rats wrote:I, on the other hand, like these concepts and see no reason to outright shoot them down.
The skyrender hive has a nice melting texture to it and its shape unmistakenly alludes to the heart of Lorkhan. As for the three houses, I'd like to make them more obviously represent the Houses of the Good Daedra (which is the way I interpreted the design) by replacing the Daedric letters with A, B and M -- and possibly with something in each of the four corners to represent the four Bad Daedra.
The cyberpunk-esque geometric pattern on the houses looks really nice imo.
edit: oh! add a third skyrender to the hive picture. Makes for more interesting interpretations.
Nor do I. I offered opinion and constructive criticism.I, on the other hand, like these concepts and see no reason to outright shoot them down.
I like them too - stylistically they fit nicely with the [url=http://restlessleague.spreadshirt.com/saint-nerevar-A13926026]temple art[/url], I like it even more on the actual building models.The cyberpunk-esque geometric pattern on the houses looks really nice imo.
Oh but there is, stylistically things need to be coherent. Please don't other me.I fully disagree with what the other says. Art is art. it's just about imagination and creation. There is no particular pattern to art. Whether it be dunmer or not.
I had to other you. I forgot your name and I didn't want to retype what i had typed. Thus, so i didn't get your name wrong, the other guy, was a better alternative.Nalin wrote:Nor do I. I offered opinion and constructive criticism.I, on the other hand, like these concepts and see no reason to outright shoot them down.
I like them too - stylistically they fit nicely with the [url=http://restlessleague.spreadshirt.com/saint-nerevar-A13926026]temple art[/url], I like it even more on the actual building models.The cyberpunk-esque geometric pattern on the houses looks really nice imo.
Adding the A,B and M over the houses makes more sense but I'm still not sure about Azura, Boethiah and Mephala being represented by houses. Though it could just be that I don't like houses on a tapestry, for the reasons I already mentioned.
Oh but there is, stylistically things need to be coherent. Please don't other me.I fully disagree with what the other says. Art is art. it's just about imagination and creation. There is no particular pattern to art. Whether it be dunmer or not.
I misread your tone then, I apologize.Nalin wrote:Nor do I. I offered opinion and constructive criticism.I, on the other hand, like these concepts and see no reason to outright shoot them down.
Hmm, I was under the impression the lands that house Dres resided, were like the salt flats. A gray-white. [which is why I have the gray-cream color mixed with the brown and blue-green. a mixture of the salt flats style and flora along waterways.st.Veloth, The Repenting wrote:looks quite nice sera, according to preset stander eds, it looks a little too polished, almost elven... you should try for a cyberpunk look, don't
go for blue as much green, for it would be a shame to have an indoril look-a-like... something along the lines of cyberpunk velothi... that could work, though as of this point, the architectural style of house dres is still in debate. my personal outlook on house dres architecture is orange-red cantons, stuff seen in the origins of cyrus comic. the ground in tear is red-grey with ash... the buildings should reflect that... large canton complexes, citadels if you must, each one overlooking their own plantation, each one fiercely independent...
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I would hesitate to describe the Deshaan plains in too certain of terms at this stage. We have ideas about how it should look, but it's far from finished.st.Veloth, The Repenting wrote:believe it or not... the deshaan plain has more akin to the deserts of mars than any plain. in fact, there's a steep cliff clearly separating the jungles of black marsh from morrowind. the deshaan plain is actually a dry, unforgiving and hostile place. few vegetation exists... but what does is twisted, and only of the fungus variety. the only animals are large bugs.